Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,022
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. It would also be VERY workable for the post-WW3 world of "The Wingman", as the entire east is 'occupied' territory by The New Order; with the occasional 'Free Zones" (Otis, The Pits -for air pirates, Baltimore for the Mid-Aks, etc. Canada is a Free State, allied with Free America) would be a very fun map; lots and lots and lots and lots of work, but VERY fun!! wrench kevin stein
  2. HERE HERE!!! although, the sexy women with palm fronds does appeal, too!! wrench kevin stein
  3. File Name: MiG-19PM Farmer-E Mod -Ver 2.0 File Submitter: Wrench File Submitted: 1 Aug 2007 File Updated: 6 May 2009 File Category: Soviet Union/Russian Aircraft MiG-19PM Farmer-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V UPDATED to Version 2.0 5/5/09 This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level) This is ALL the other bits from before complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades. The changes implimented herein are mostly in the switching of the Izumrud nose bubbles to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the Mig-21PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!! Other data ini edits remove all 3 gun barrels and the xtra weapons pylon. A new skin, based off my 1024 templates is also included, with the ejection ports and fusleage gun-blast shielding removed. Decal ini edits move the bort numbers aft and make them slightly smaller; meaning they're not -quite- correct, but at least now something will show up on the nose. For those wishing to resking for Czech or Hungarian usage, you'll have to plot the new postions yourselves, as they placed them on the aft fuesleage. The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder. You'll also find an updated data ini to 08 standards. I've split the Alkali stations, to allow for a "mixed" loadout of either/or the IR or SAH versions of the AA-1, even though I've turned up nothing that says that a mix could be used. It's part of my gaming belief system "playbility & fun sometimes takes precedence over historicality" (and everyone knows what a stickler I am for historical correctness!!) The original 'box-art' style hangar screen is included, along with a new WoE 'on the runway' version, so you can choose which you like best. It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Happy Hunting! Wrench Kevin Stein Click here to download this file
  4. good find! the one thing I didn't look for!! I don't think we can 'move' the existing one sideways, somebody would have to create a new lod for the 'probe', and we'd attach it as a seat, like the other stuff. an update for the 19P is in the works; it's pretty much the same 'move' for the nose as the 19pm. Don't know if I want to reskin it, or what wrench kevin stein
  5. crap...I'd thought I'd renumbered everything.... ok, use the data below for ALL the mission profiles: just copy/paste it OVER all the existing entries ... easy fix! searching the lod finds no reference to pitot or tube or anything close, so I guess we're stuck with it! wrench kevin stein
  6. viper: I edited your post, simply cause I couldn't make out what you were trying to say...not offense is/was intended!! As to the helo question; things are as they are. Nothing to be done about. People will build (or not build) whatever aircraft they want to. At some point in time, I'm sure someone else will step up and give up more helos. But remember just HOW much time it takes to create the model in MAX, then dial in a flight model for something the game really dosen't support; albeit made workable by some supremly smart people (much smarter than I!) Time will tell... wrench kevin stein
  7. you didn't add the entry in the decals ini for that vent-thingy. IIRC, the mesh names are RightAuxIntake LeftAuxIntake (had the same thing happen to me on the 'what if' panamainan Mirage III) wrench kevin stein
  8. that's odd...I changed the WHOLE announcement section ... it' shoud have the entire new release note.... I'll go back and see if I can't re-edit my edit!! DRAT!!! wrench kevin stein editx2 ... oh, dopey me!!! Forgetting I have to re-apporve the file, as it's a NEW one!!! (smack self on head) all fixed now!
  9. Verson 2.0 uploaded!! have fun!!! wrench kevin stein
  10. aren't templates available for the WoI one from TK site? also, maybe PM Veltro and see what he's got (wouldn't it be a simple matter of redecaling the natural metal version for an AdA one?) wrench kevin stein
  11. Trop you say??? Here's a shot of Russo' E-7. It's never been released, as I've totally forgotten about it! Guess I should ask Russ if it's ok to 'let it out and run free"... I'd LOVE to see a G6 with right gun bumps!!! Yep, is someone whips out the proper trop filter assembly, it's really simple matter to add to any exiting Bf! wrench kevin stein
  12. Happy Birthday Column5 and Crab_02

    Happy Birthday Guys!!! and many, many more!!! wrench kevin stein
  13. Yup, Kramer X-4. Right now, it's only used on the DATs Ta-183. Although, with some judicious editing (not sure exactly how), you could maybe add it to the 262. It's a bit overmodeled in its present state ... maybe a some point it'll need re-editing to bring it closer to 'supposed' real life. IIRC, it's set as an IRM, when it sould be WGR. Maybe someday I'll look into it.... It's also in the WW2 Specific Weapons pack I released a few months ago. Check the downloads section here, in the "Weapons Paks" section wrench kevin sten
  14. we're going to have flying boobs??? never forget people, they usualy travel in pairs... ------ sorry, I just couldn't resit! wrench kevn stein
  15. Like Malibu said, the engine seem to favor SA-8 over a lot of things. Probaly because of the availability thing. Also, don't forget the unit itself is set as "mobile_AAA", making the game engine populate the map with them over others. (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) for something like WoI, you can always change the Experted= to FALSE, and the regular availabilit to Very_Rare. That should most definatly work! wrench kevin stein
  16. The Terrain Editor Thread

    because the texturelist ini MUST be in the terrain editor, as well as the terrain folder. it don't work any other way along with any and ALL terrain tiles; the water tgas MUST be converted to bmp wrench kevin stein
  17. I'm sorry 531_Ghost.....

    HAPPY BIRTHDAY Ghost!!! :yes: From one old fart .... to another!!! wrench kevin stein
  18. You just take it easy and heal up, Ed. We ain't going anywhere!!! wrench kevin stein
  19. Why do you think I did the No.4 Squadron Tomahawks?..... an opportunity TOO good to pass up! wrench kevin j. stein
  20. OUTSTANDING!!! Now, if we could only get a 27 pit like this one... someday, we'll ID what parts came for LOMAC, and replace them with something 3rd Wire wrench kevin stein ps: can anyone ID what parts are LOMAC??
  21. has nothing to do with the patch -- it's a weapons & loadout issue looks like you're using the bunyap pak, because that's the ER-142 RHAW setup for the EF-4C Wild Weasel Phantom. It's a well known problem with all those older ECM 'bumps and humps', that has been fixed MANY times over the years (ie: Scooter humps, fer example) btw x2: the ER-142 hasn't been used on the EF-4C for about 3-4 years now. Check the "bunyap pak weapons and loadout adjustments thread" in the KB for the full fix. Or, my site or the downloads section because I recall releasing an update for several years ago..... Several ways to handle it: A) Double/Triple check the loadout ini, MAKING DOUBLE DAMN SURE it's trying to load the proper gunpod (which it's not) this can be fixed in the Bronco's data ini by adding the SpecificStationCode= with the correct gunpod's name. Unfortunately, this also has a small side effect: nothing else can be loading on that station. Might not be the best answer if one is unfamiliar with data ini editing (meaning, duplicate the station as GUNPOD only mounting) B) Delete the entry for the ER-142, USING THE PROPER WEAPONS EDITOR -the Posf-Patch version in this case (simplist and easiest) C) Convert the ER-142 to a zero-strength jammer. Use the data below, copied and pasted DIRECTLY OVER the existing entry in your weaponsdata ini Then, simply reinatilize the weaponsdata ini with the CORRECT weapons editor. Problem solved Oh, and just in case anyone is actually WHY it's loading, is the ER-142 is set as a gunpod. Back in the Day (prepatch3), that was the only way to get ECM pods to load on aircraft. wrench kevin stein
  22. XVI32 is what I use; super easy interface wrench kevin stein
  23. no FM fixes for any of them yet. I do know that GregoryP is working on the Mustang, as that has the most easily accesable data. (meaning: he sent me copy that I havn't had a chance to test yet!!!) I know him from waaaaaaay back in the ATF/FA days of the 714 Libs and such. Hopefully, he'll be able to dial it in to ~ 2% range he likes so,to answer the original question, in post-patch or WW2 SF2 installs, expect a 'certain amount of squiffiness' and other odd behaviours wrench kevin stein
  24. Something like that would go on the extracted insturment panel bmps, placed in the relevant cockpit folder , via edits in photoshop or some other image manipulation tool. Can't add anything like that via ini edits, as it's 'artwork' wrench kevin stein
  25. NICE!! I'd also reccomend switching over to Russo' 109lt drop tank from his Emil ... I've done this on all mine (and the 190s), but never uploaded the fixes, hence they all still have the Mustang's 75 gallon (the one's here at any rate!). Simple edit of the data ini pointer, and the loadout ini wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..