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Wrench

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Everything posted by Wrench

  1. Swine Flu

    well, there goes my weekend.... wrench kevin stein
  2. Happy Birthday Major Lee

    Have a Great One Ken, and many more!!! wrench kevin stein
  3. looking good! btw, I take it you figured out the stab's are Level=2 decal, right??? wrench kevin stein
  4. what tutorial is that??? I don't recall ever writing one for the KB. Basically, it's just like doing up new pilots, with other skins using the same lod. You'll need a hex editor to open the lod with and do the renaming of the skin bmp, which also get renamed. IMPORTANT: the length of the skin bmp MUST remain the same number of digits/places. ie: if the the original skin is named "F-102Tank.bmp" (without the quotes) and you have a SEA camo skin, you can't exceed 9 places, including the file's extension name. So, ....something like SEA102Tnk.bmp could be the new bmp name (you'll have to rename it yourself). Open the lod with the hex editor, SEARCH for 'bmp', and just type over the existing entry. Then, SAVE AS... SEA_F-102Tank.lod. Create a new ini (ie: SEA_F-102Tank.ini) with all the infor from the original, NOT FORGETTING TO RENAME THE LOD POINTER!!!! Create a new weaponsdata entry, and viola, bob's your uncle. EDIT: of course, for SF2 and SF2:V, things be different, as per Dave's link above wrench kevin stein
  5. In our handy dandy, ever-so-ingored Knowledge Base (hereinafter designated "KB") http://forum.combatace.com/index.php?showtopic=21870 look for the ground object listing, and all will be explained wrench kevin stein
  6. explained in the original release thread: http://forum.combatace.com/index.php?showtopic=40385 that tile is not actually used. wrench kevin stein
  7. the Behnam and TF 58 are Dev A-Team ships, and available at Capun's site also, out of sheer curiosity, how many theards will there be with basically the same questions?? Have you looked in the KB? There's a wonderful thread in there, listing the object available, and hopefully, where to get them. http://forum.combatace.com/index.php?showtopic=21870 a quick browse might answer a lot of questions! wrench kevin stein
  8. Could you explain, in slightly more depth, WHAT, exactly, you're trying to do???? wrench kevin stein
  9. The stab markings??? I was going bat-s**t crazy with those for a while... finally just made a 2nd decal for the other side, and edited the decals ini. Slight more work, but worth it in the end wrench kevin stein
  10. according to TK's decal tutorial, the minimun is 12 (***000 - ***011), but you get a LOT of running off the end with no numbers. Sometimes NOT using a numbers.lst works too -see my ww2 zeros and kates and vals...in prepatch installs, they usually recycle back to the first one, but not always.. I usually make a minium of 18-24 (depending on historicality). also, have a 'blank num' (ie: Num.tga) with fillers numbers is good too. For a buzz number, something like BN-000 wrench kevin stein
  11. you'll find a butt-load of skins and mods for it here and at my site. including that desert skin for jg-26 and FW-190s, too wrench kevin stein
  12. btw, let us know if the 'riverslist.ini' does anything ... I've never used it (or actually seen one...) wrench kevin stein
  13. having the texturelist is a HUGE help!!!! Brain32: having run the terrain through the editor, saved, updating the data ini for all the postpatch effects and such like, and testing in my 'don't know what to do with all this stuff' install, we get the screenie below... a big improvement!!! now, all that's really necessary is to re-do every tga tile, to remove the glitch effect seen by replacing all the alpha channels.... (only a hundred and summpin' tiles...for each of the 4 seasons, total) But the 'leakage' has stopped. could use each of the airfields retiled to a 'clear' zone (grass field -- which means editing some of my existing grassfield2-whatever.bmp), not in the middle of fields and such like ... and targeting improvements..needs more targets!!!! which means, probably, 'moving' the airfields a bit as needed, as the 0 point of the runway never matches the tile locations!! Don't expect ANYTHING for months, but now we have something to work with, that WORKS!!! wrench kevin stein
  14. for those curious as to what the 'issue' is with the 08patch 4 seasons EAW Euro, here's the old thread: http://forum.combatace.com/index.php?showt...amp;hl=eaw+euro with screenies!! :yes: I also recall some mention of it in the "ANW 4 Seasons" thread wrench kevin stein
  15. yah, we/I was attempting a 4 seasons reabuild, as all the seasons exist as seperate terrains. So, if Edward or Keith stop in here, maybe they'll see this and give us access to the texturelist ini. Otherwise, you get 4 whole terrains to play with.... wrench kevin stein
  16. that's how I did it (of course, I don't KNOW of any other way!!). Everything was all tiled and such. In fact, on the Hawaii map, an entire airfield was already placed and targetized (Kaneohe) Seemed to work ok for me! wrench kevin stein
  17. first off, PLEASE convert all image to jpgs before attaching/uploading -- bmps are just too damn big and take up too many/much server space and cycles. it might help to know WHICH F-4M/FGR Phantom we're talking about...stock 3W or TMF??? in Real Life ™, that's the ECM fairing, iirc so, there an OUT file for this aircraft? it would be in the main aircraft folder. that gives you the mesh names if not, if you have a hex editor, you can open the lod and do a 'search' for the likely candidates if it's one of TMF's bird, one of those folks should be along shortly to let you know. wrench kevin stein
  18. so far, nice looking map! I had ALL kinds of problem with the 'adjust sea level' on the Marianas and Hawaii maps ... finally 'got it close' by exporting the height map as bmp', repainting some sections to 0 height, and going from there. It ain't perfect (on my stuff anyway), but it did bring the beachs back down to sea level. Unfortunately, expect to do a LOT of hand tiling, expecially on the transtions. Don't forget all the city tiles (and THEIR) transitions have to be hand placed as well as any 'clear zones' around airports and such. And don't even get me started on rivers ..... going bat s**t crazy tring to add a many as possible on the India-Pakistan map. fun fun fun! welcome to MY world!!! Actually, I kinda enjoy it! wrench kevin stein
  19. a lot of the weapons (~90% or so) in the Community Pak are missing the main ini (ie: *weapon-name*.ini), and you'll need a seperate data ini EACH AND EVERY FOLDER for the thing to work in essence, you have a weapon folder, lets say for the AIM-120. in said folder you'd have... AIM-120.ini (wherin the lods are described, shadows called out) AIM-120.bmp (the skin AIM-120.lod (the model -- and any other lods if supplied; ie AIM-120_LOD001.LOD, AIM-120_LOD002.LOD, etc) and a new file; AIM-120_Data.ini (this takes the place of the Classic Style ™ weaponsdata ini, describing the weapons attributes .. basically the same AS the weaponsdata.in, but ONLY for the single weapon. This is what I was given to understand how it now works. So, any missing file (mostly inis) would need recreating Not sure how the SF2 series weapons editor works, however... in may NOT need a seperate weaponsdata in each weapons folder. I'm sure someone will be along with any corrections of any mis/dis information I may have inadvertenly spread. wrench kevin stein
  20. moved to the correct forum wrench kevin stein
  21. SFV2

    I seem to recall bpao responding in another thread to a similiar question... in short, something about them 'not beind ready for the SF2 series. yet' wrench kevin stein
  22. thanks ansons!!! I'll start over fresh! so, d/l both the new versions you posted, and go from there! Got it! I think it should be noted here, to all the CA members, that I made a mistake!!! Someone should alert the media, as that so rarely happens!! thanks again! Wrench kevin stein btw, I didn't run in through the TE ... that's a unzipped, dropoped in and what I got screenie
  23. Israel remembers her fallen Men and Women

    . wrench kevin stein
  24. File Name: F-89H Scorpion File Submitter: Wrench File Submitted: 23 Dec 2007 File Category: US Air Force Aircraft F-89H Scropion For SF/WoV/WoE: This package is a modification of MontyCZ's F-89D into the later H model (with wing-tip rocket pods and 'internal' Falcon missiles) It is a semi-complete package, including everything needed, -excepting the aircraft LOD files. You will have to transfer them over from your F-89D's. Included are all the needed inis necessary to create the new aircraft. The skins included are for the 437th FIS based at Oxnard CA, circa 1957-ish, a repeat of the 75th FIS skin from Pesque Island, and a generic USAF natural metal. All the skin bmps have been repainted, using new templates created by me, based off Volkjager's original skins. I've duplicated his original work, so all credit goes to him for skin creation...I've basically just redone them to make use of the new panel, rivet lines and new decals created by me for the serial and buzz numbers. Included also is a brand new WoE-style Hangar screen, only available with this mod. Damage tgas are here as well. == You MUST have the latest weapons pak installed to make use of the needed missiles == --You should also have already installed the F-89D Update, which includes the new version of the Mk.4 Mighty Mouse FFAR -- the weapons data for this rocket is NOT included with this package!!! -- PLEASE read the readme for install instructions, important notes from General Explainations (a really nice guy), mostly concerning the Falcon missiles and other weapons. Happy Hunting! Wrench kevin stein Click here to download this file
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