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Wrench

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Everything posted by Wrench

  1. Interesting.... I've had the 'mix-matched' SAMS/Radars even when properly networked to their respective types. An alternative, albeit making for much more work and more entires in the _targets ini, would be multiple, specfied SAMs and their radars, at the exact same location, with differing Active and Inactive years. I've actually done with with an airfield, and I know it works for that. (which was kinda cool,as the runway3 the dirt one disappeared on Dec 31, and a brandy new concrete runway, and COMPLTE airbase majically appeared on Jan 1 = gotta love them SeaBees!!) Meaning: For SA-2 Joe Mammas AD Site Position=123456,654321 ActiveYear=1959 InactiveYear=1972 (insert SA-2 units, launcher & radar in the targets listing) For SA-3 Joe Mammas AD Site Position=123456,654321 ActiveYear=1972 InactiveYear=1980 (insert SA-2 units, launcher & radar in the targets listing -- don't forget the EWRs!!!) For SA-6 ... do the same thing, Joe Mammas AD Site Position=123456,654321 ActiveYear=1980 InactiveYear=2006 (insert SA-6 units, launcher & radar in the targets listing -- don't forget the EWRs!!! and AAA fire control radars!!) and for anyothers. again, it's a more work and makes for a MUCH larger targets ini... As for HAWK and Nike, they're already specified in their locations. wrench kevin stein
  2. how true, what with the non=existence of the Soviet Navy (aside from a few "fishing trawlers" ) But the NF Tigercats might be deployed for "interdiction after dark" as well as night patorls (like in Korea), along with flare equipped Invaders (again, like Korea) wrench kevin stein
  3. Let us know if that worked, btw Yes, definately, an RTFM moment ... wrench kevin stein
  4. Then you've got the wrong cockpit ini...there's a version around that's had all the measurements converted to metric. have you checked in the options menu?? There's a 'measurments' window (should also have been covered in the game manual???) that drops down a couple of choices (cant remember exactly, as I use 'default' -- which covers everything, and I can convert on the fly, as you say, while flying!!) and yes, there IS a line in the data ini...you just missed it. Of course, you'll have to pull EVERY data ini for EVERY Red bird, and make the adjustment..... But try the options menu thingy first, otherwise learn to think in metric -=- and it ain't that hard, really! I"ll even help out with a screenie of the menu item in question! wrench kevin stein
  5. Pete, post patch?? did you set the compatability to winge95/98?? that usually does it! let me know! Wrench kevin stein
  6. F5F?? wanna try again??? never went into production MAYBE F8F Bearcats, FH-1 Phantom, possibly F2H-1 Banshee (1947, IIRC), AD-1/2 Skyraider, AJ-1 Savage (from the Midway class CVBs -approx 1949, however) and POSSIBLY F7F Tigercats -- both Navy and Marine Air used them, expecially the NightFigher version by the USMC wrench kevin stein
  7. That's because everyone in the world, expect the USofA is metric. They ARE correct. It's easy enough to do the conversions in your head (and I am NO math whiz by any account) and which HUD are you speaking of, the display on the HUD glass in the cockpit or the one in the lower left corner?? if it's the HUDGlass, you'll need to create all new display tgas, recalibrate the cockpit ini, data ini and a bunch of other stuff wrench kevin stein
  8. what, you didn't even try to google it?? I'll save you the trouble... http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec follow the instructions on the first page, in the "Board & Files Policies" and be paitent after signing up ... Real Life ™ slows down the registration process. wrench kevin stein
  9. When did this sneak in!!!??? I missed it's release! nice work lloyd!!! wrench kevin stein
  10. Yes, since I used the runway 2 for Hickam, you could probably operate Phantoms from there, but not much else (no bombers) But, there's STILL no enemy, other than the IJN Fleet (which, theoreticly, could be replaced by the Soviet Navy....or the Asian Mercenary Cult if you're a Wingman Fan ) wrench kevin stein
  11. I'll add what little I know about what thing means... "TargetType" - for numerical listing in types ini "Name" - name to be used in targets ini "Full Name" - name that shows 'in game' "ModelName" - lod's name "TargetType" - objects role; ie: oiltank1 is FUEL_STORAGE; barrack can be set to ARMY_BASE, etc -defined in some dll "ActiveYear" - when it first can appear (ships automatically Zero; SAMS based on data in start year "TargetValue" - points awarded to destroy "UseGroundObject" - yes or no; YES for vehicles/tanks/ships/AAA/SAM/etc. For NO, must have all bits in terrain folder "DamagePoint" - not really sure; hit points to damage, exceeding that caused destruction? "ArmorValue" - hit points??? "ArmorType" - not sure of which is what; wood, steel, almuminum, concrete? impervium? "RepairRate" - for campaigns for sure; how fast it's fixed? "StartDetectChance" ??? guessing, you already know what it is? (that don't sound right!) "StartIdentifiedChance" see right above IncreaseDetectChanceKey" ?? still no clue "MaxVisibleDist" ' -- how far away in can be seen from cockpit; distance in meters "DamagedModel" - if such a lod exists, name goes here "DestroyedEffect " - effect used when destroyed "DestroyedModel " - destroyed lod; usually stored in cat files (ie: barrack1_destroyed.lod, etc) "SecondaryChance" percentage for 2ndy effect - I always set it to 100%, so you have burning stuff as you fly away "SecondaryEffect" - type of effect (vehiclefireeffect, MeduimOilFire, etc) "CollisionMesh " - for buildings that you can't fly through (seperate lod "ZBufferOffset " - ?? "FlatObject" -- for things like the slabs under the factory place, and other stuff that needs a flat terrain surface (runways) I'm hoping that some other Knowledgable Folks ™ that have delved deeper into the dlls will pop in and either correct me (as I sure don't know it all in THIS respect) and add more data. wrench kevin stein
  12. AND...if I found out someone snuck it out the back-door, and was handing it around, THEY are going to get a little vacation. be warned... wrench kevin stein
  13. I don't every remember seeing tanks for Fantail ...or at least I don't have them!! BUT!!! I do have the tanks for Timmy's Fargo...attched below I also don't seem to have any thing for the weapondata, but you can use this (based off the F-80 265 tanks) [WeaponData***] TypeName=Tank260_MiG9 FullName=MiG-9 260 Gallon Tank ModelName=tank260_MiG9 Mass=800.000000 Diameter=0.500000 Length=4.600000 AttachmentType=WP,SOVIET NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=700.000000 Asymmetrical=FALSE mind you, its still missing some of the post-patch data, but the weaponsedtior should add it all in (hopefuly!) wrench kevin stein
  14. It'd also be perfect for a single mission builder to recreate the stories of Pearl Harbor (which is what I had in mind) I know this is stated in the readme, but I MUST recognize the 2 people who went the extra mile (or 2km) to help me out with this: Hinchbrook - for his battleship Geezer - for the Ford Island item I couldn't have done this without them!! Gentlemen, I salute you!! wrench kevin stein
  15. The AUP has avionice ins for both pre and post patch, as at the time I released it, only WoI had a working GM radar with the avionics70.dll. I'd double check which one you're using, and edit the main ini accordingly. wrench kevin stein
  16. No, it dosen't "kill" it, the old pack just needs to be re-initalized with the the post-patch weapons editor. And all the wepons DO work once this is done (some, mind you, need additional tweeking, but 98% of them will work just fine wrench kevin stein
  17. Earthquake in Italy, several victims

    Living in Southern California, the "Land o'Quakes", my heart goes out to our Italian friends. Having been throught numerious ones here, it's an incredibly frightning experience... my thoughts and prayers go out... wrench kevin stein
  18. Right on baby!!! many thanks!! wrench kevin stein
  19. The F4U-1 from Wolfs WW2 Planes Pak, and my F4U-2??? If so, place the F4U-1_Glass.tga in the MAIN folder with all the inis and such wrench kevin stein
  20. WTF??? Are there Jewish turns now? And why wasn't I told?? <muttering> i never get the memos...nobody tells me nuthin'..... wrench kevin stein
  21. one of the other issues was the T-72 was only availabe in WoE; howver, it's also in WoI. The DS Mod WAS designed for ONLY WoE (which btw is MORE than worth the getting), but with some fiddelations, can be gotton to work. (what they, I have NO idea, other than the Hog) wrench kevin stein
  22. Hawaii, WW2

    Version

    827 downloads

    Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs = For Game Installs -ONLY- patched to the 10/2006 level!!! = This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941..... You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below. This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!! The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER == === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! === It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues... This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know! Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know?? As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. = As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions Good Luck, Good Hunting & Happy Landings! Wrench kevin stein
  23. A quick search of the forums will turn up several pics of a Blackjak work-in-progress (how far along it is, i don't recall exactly) The Nighthawk is in the Desert Storm Mod The Spirit is also a work in progress. stay tuned for film at eleven!! this thread here: http://forum.combatace.com/index.php?showtopic=21870 whilst I haven't updated it in a few months, pretty much reflects what availalbe and sometime even where to get it! wrench kevin stein
  24. File Name: SBD-2/3 Daunless, VS-6, USS Enterprise, Pearl Harbor File Submitter: Wrench File Submitted: 5 Apr 2009 File Category: US Navy and USMC SBD-3 Dauntless Skin, VS-6, USS Enterprise; for SF/WoV/WoE PTO installs "Pearl Harbor Defenders" - American Bombers This skin and Ini Update Pak for Wolf257's SBD Dauntless dive bomber represents VS-6 (Scouting Squadron 6) as based aboard USS Enterprise in December, 1941. Coloring and Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include NEW BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -2 & -3 Dauntless', but my research has only turned up 6 actual numbers as used by VS-6 that day. Unfortunately, they are the aircraft that were lost... A new decal is also used for the arrestor hook; it finally gets some color :) Ini mods include (yes, yet again!) some small lighting corrections from my pervious release of several years ago, modification of the StartYear; I've made it earlier, and the addition of a seat for the pilot to 'park it' on. The cockpit ini has a replacement 'ring-and-bead' type sight that is closer to the reticle in the (then) standard telescopic site used on all the early model (up until the -5 variant) Dauntless. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting! Wrench Kevin Stein ps: this was supposed to be released in Feburary, 2009, but somehow got mislaid the shuffle! So, here it is now! W Click here to download this file
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