-
Content count
27,022 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
F-102A
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here ya go Pete; even zipped it's about 85 megs (no, I'm NOT kidding!! --pdfs don't seem to compress much) http://wrench1smog.com/books/f102_in_europe.zip i'll leave it up over the weekend for anyone else that might want it too wrench kevin stein -
F-102A
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Those are great Pete!! If it any help to you, I have the pdf of Squad/Signals "F-102 in USAFE", if you need it. wrench kevin stein -
WOE 1964
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The skin mapping on that one is horrendeous, to say nothing of LOD issues. If I may suggest, perhaps Pakos's 17PFU and MadCaddie's mods ; of which I've done a few 'upgrades' to (PF, PF SP-16 and the PFU - the first 2 with working a-a rocket pods). All available here at CA. with a little tweeking, I think the Izumrud nose could be added as a pilot seat, as opposed to the 'weapon station' (ie: 0 strength jammer) it is now. That way, it'll show up on parked aircraft and you have the advantage of using the stock 3W MiG-17 with all the proper skins, damage bmps/tgas, etc wrench kevin stein -
Bearing Straights terrain question
Wrench replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Which one? The original or my Upgrade?? Major Lee's original was designed for the Desert cat only, as that's all we had at the time* The Upgrade version can be used with any version of the game; which is why I included a HIGHLY detailed, step by step installation section, giving all the info necessary info on cat pointer selection. I try to make things as easy as possible for folks ... wrench kevin stein edit: * actaually, it CAN be used with any, just select the proper cat, as you've already done -
Large Calibre AAA
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Firecans are not only in ODS, but in ASW, DBS, SoCal, Libya, Isreal2 and butt-load of other 'modern-ish' terrain mods I've done with thanks to FastCargo for creating it ~18 months ago wrench kevin stein -
Strike Fighters 2 Vietnam is Released!
Wrench replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Stretch, have you looked here: http://forum.combatace.com/index.php?showtopic=20789 right in the KB!! Now, lets seem some flying Migs! wrench kevin stein -
Adding RWR
Wrench replied to CoopF4's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, sorry. it wasn't me. Wasn't it that anti-eco political techno freak dude?? what the hell was his name??? I'd LIKE to lay claim to internet p0rn, but beat out on that, too. Somedays, ya just can't win!!! wrench kevin stein -
Central American air powers(?)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
not until, unfortunately, I get done with the Indo-Pak mod. there's still a lot to do with this map .... like targetization, movements ini (as there's not front line or truck/ship routes) lots of tiling fixes and etcs. hopefully, by the end of the year wrench kevin stein -
Adding RWR
Wrench replied to CoopF4's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmm...considering I wrote the tutorial, as I "invented" the thing.... Odd that's is not. BUT.. it is now!!! http://forum.combatace.com/index.php?showtopic=39810 (as I just added it, as per yer re-quest) enjoy! Wrench kevin stein -
This is a simple edit to add an audio-only RWR to ANY aircraft, regardless if it has a radar or not. It works the same for them, as well. In this example, I'll be adding it to the existing F-100D. You'll need to following data to create a new ***_AVIONICS.INI with. Don't worry about the call-out for the actual RWR gauge...trust me, this works! You'll also need the rwr bmp from an existing aircraft, to be added to the cockpit folder of the bird being modded. The easiset one's to use are the F-4E, F-4J or A-4F's, as they'll (sometimes) already exist in the /cockpit folder. If not, just extract them using the Cat Extractor Utility and pull them from the object.cat. PLEASE NOTE: if the aircraft you're working on does NOT have a /Cockpit folder, you'll have to create one. 1) Place the rwr bmp of choice into the /cockpit folder. 2) Copy/Paste the data below into a blank notepad sheet save as "F-100D_AVIONICS.INI" in your /F-100d's main folder with all the other inis. 3) Open the F-100d.ini, and add the following lines: AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-100D_AVIONICS.INI This allows the game engine to 'see' the new data. Save the ini, also in the main folder. Also, in the aircraft's data ini, in the DetectSystem section near the top, you might want to stick this line at the bottom, thusly (example is also from the F-100D) This will allow your wingmates to have it as well. On an interesting sidenote, if you extract a frech copy of the Hun's data ini from a post-patch install, that line already exists, but it set to FALSE, so change it to TRUE. One may also expect to find something similiar for the A-4B and possible the F-104G -- Data to be copied/pasted for your new avionics ini: If you have Mago's superb MiG-21 pit, you already should have the Mig RWR sounds for the Serina-type warning systems. You can easily change the sound pointers, and use the above information for any Red Air birds that you want to add this to. Change the "TrackSound=" and "LockSound=" lines to read: TrackSound=MiGTrack.wav LockSound=MiGLock.wav Now your Soviet/Warsaw Pact birds will have a warning device as well. Be advised, however, you'll still have to be looking around for SAMs or A-A missiles, as there is no directional indicator. It dosen't differentitate between ground based or airborne radar threats. Remeber, This Works for Radar Threats -ONLY!!. It won't give you any warning for infra-red guided weapons!!! That does it! Remember: keep your head on a swivel, and KEEP WATCHING THE SKIES!!!! with thanks to CoopF4 for reminding me about the HasRWR= line in the data inis!! Wrench Kevin J. Stein
-
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
a little oopsy...since this IS a screenshot thread.... Defender of the Faith wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
vampyre: those flags and that sign looks awfully familiar!! Also just noticed I used the wrong US flag...that one only has 48 stars..damnit!!! Should have 49, what with the existence of the Republic of Texas (well, at least in that alternate world..) great skin, btw!! wrench kevin stein -
Confusing
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Still not using the "Weapons Fixes Threads" in the KB I see..... you'll still need to double and triple check EACH aircraft's data ini for the weapons stations AttachmentType= line. To say nothing of each and everyone of their loadout inis.... If using the TMF pak (which, afaik, is NOT for WoV) they're attachement types match the stock 3W versions. But sometimes, the aircraft themselves STILL need the occasional tweek; to wit- the addition of SOVIET to WP (as in it reads "AttachmentType=WP,SOVIET" if using the Bunypak, follow the instructions I posted in the aforementioned threads wrench kevin stein -
Falkland 1982 All-Inclusive MOD
Wrench replied to Kesselbrut's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
there's a major part of your problem RIGHT there!! you ALWAYS patch first, THEN install weapons and other mods wrench kevin stein -
F-94C
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
for the nose mounted rockets, you can use the "cheat" like I did for the Scropions/MiG-17P/PF ... it's a little more ini work, but they AI will actually fire them ...don't hit much, but they will shoot! wrench kevin stein -
Mixed SAMs Problem
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For those not finding, or are looking for, new GroundObjects, http://forum.combatace.com/index.php?autoc...s&showcat=7 Object Mods section, you'll find all the various and sundry tanks, trucks, SAMs, AAA, ships, horses, donkeys, camels, chickens, cows, sheep and of course, the cursed ever-present eels Now, it we just had the Atomic Moth.....I'd be happy wrench kevin stein -
F-102 Delta Dagger by Veltro2k
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank You Don!!! wrench kevin stein -
MiG-17PF
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Propably because it's a PURE interceptor, totally optimized for the Air-to-Air mission. Therefore, no A-G ordanance can be (or should even be attempted to be) loaded (as with the P/PF mods that I did as well, and the common or garden variety PFU) wrench kevin stein -
Mixed SAMs Problem
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TMF's weapons pak --either one depending on which game you want it for... the 9/08 version is for WoI, and the 1/09 version is for WoE wrench kevin stein -
Mi-35 Propellers won't move?
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
known falut with almost all helos, post patch. I can't remember exactly, but down somwhere in the data ini you'll find 'rotor diameter' Reduce it to 8 meters or less (or is it 6???) Try 8, and see. wrench kevin stein -
Historical F-84G payloads in Korea?
Wrench replied to ojcar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nuts!! I never did anwer you're PM...sorry Jake!! here's my loadout ini for the F-84G, right from my Korean War install (bunypak, 06 patch) and the weapons stations from the data ini...I don't think they're changed... I've got the Schiffer book (an ACTUAL book, not pdf) on the F-84s. With the max load shown in the pics above, they'd need JATO/RATO to get airborne, and their range was severly restricted I've never used the F84_Trple_rack on anything but the swept wing F version. I'm sure a little tweeking could add it to the straight-winged variants. wrench kevin stein -
Mixed SAMs Problem
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
are you missing a tga in folder?? in mine, along with the 2 skin folder (this being the TMF version, not the older Pakso one, although they should pretty much be the same, iirc) Hawk_PAR.ini Hawk_PAR_Data.ini Hawk_Destroyed.lod Hawk_Par.LOD radar.tga in the skins folder: HawkLauncher.bmp texturset.ini and objects 'disappear' or de-spawn in a guestimated radius from the players aircraft ... pfunk and I figured it's between 25 - 50 km from your aircraft. So, yes, sometimes, if you're using the f12 free camera to check target placements, nothing will showup that's a GroundObject. Terrainobjects (buildings and such) seem to always be in the way. What's cool is to watch a ship in port, and have it 'pop' out of existence, or if you know the location and are headed that way, jummping ahead in free-camera, and watch it 'pop' into existence. Like it got beamed in via a trasnporter. For SAM insanity, try the Israel2 map during the 73 War ... at one count it was 100 SAMs in the air...talk about killing frame rates! wrench kevin stein -
Campaign Idea for Early Cold War
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
PB4Y-2 Privateer ... I always liked that one. Had the pilots manual when I was a kid. Good for those long, boring uneventful overwater flights, turning avgas into noise. wrench kevin stein -
Probs after installing weapon pack
Wrench replied to Mulla's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you look in the KB??? "Intermediate Modding/Adding Weapons" read the first 2 or 3 posts in the Bunyap Thread. The answers are there. wrench kevin stein -
Aerobatics kills
Wrench replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, making the Bad Guys CFIT is VERY cool!!! wrench kevin stein