Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,022
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. AC-130U

    Yarrp, like Storm said ... its a GUNSHP (hence the AC designator) and don't carry paras. Use the stock 130A, or Dels excellent models (J & H iirc) wrench kevin stein
  2. The ever-so-handy, and ever so Ingored Knowledge Base as the answer to that question. look for "Weapons and Loaout Adjustments" or some such. and, it all depends on WHICH weapons pak you're using. wrench kevin stein
  3. I'm sure most of us are familiar with the standard "copy/paste" of text that windows allows??? Yes??? That's ALL that's required, not the tangential off the mark comments about 'adding custom this or that'. If Flogger wants to use the stock HUD displays, all thats necessary is: 1) the ability to READ an ini, in particular the cockpit and avionics ini, and know what parts to do what (which is easily seen) 2) the ability to copy and paste text 3) the ability to give it a shot with an open mind, and a readiness to go back and forth making adjustments. for an example, of an old(er) aircraft, brought up to avionics70 standards, AND using only stock displays, I'd reccomend hauling it over to our downloads section and getting the AMI F-104S-ASA-M Starfighter mod I did a year or 2 ago....now, mind you this one, like the Real One ™, does NOT have the ground mapping or terrain avoidence radars, as the ASA-M is a PURE Interceptor, with ONLY the various air-to-air modes. And I ONLY used stock 3rd Wire data, supplied from the Eagle (as explained in the accompanying readme) The only other thing you might need to adjust are the sizes of the various reticles, but agian, that's nothing but a simple text edit in the cockpit ini. So, to answer the original question: a few hours work Oh, and if one ACUTALLLY looked for it in the KB, you'll find a post about "Adding CCIP to Any Aircraft". Been there for a loooong time.... In fact, I'll help you out by supplying the direct link, as it not actually titled as such.... http://forum.combatace.com/index.php?showtopic=11879 wrench kevin stein
  4. I don't suppose you've perused the Knowledge Base???? In particular, the sub-forums in this main one.... http://forum.combatace.com/index.php?showforum=189 lots of vital information there, and some even pretty basic. all your questions are answered in there. Really Also, the community pak is missing pretty much ALL the individual ini (NOT weaponsdata), but the weapon specific inis that go into EACH and EVERY weapons sub-folders. These may be necessary for the items to show 'in game'. Mind you, some of the older LODs, for some inexplicable reason ONLY show when placed directly in the MAIN /Weapons folder. wrench kevin stein
  5. Swam, did I ever send you my target layouts notes???? There's one, the 'army base with barbed wire fencing" that really needs a major overhaul, as the 0,0 point ain't EVEN near the center of the camp....by about 1100 meters!! If I haven't , let me know and I'll shoot them all to you wrench kevin stein
  6. Interesting.... I've had the 'mix-matched' SAMS/Radars even when properly networked to their respective types. An alternative, albeit making for much more work and more entires in the _targets ini, would be multiple, specfied SAMs and their radars, at the exact same location, with differing Active and Inactive years. I've actually done with with an airfield, and I know it works for that. (which was kinda cool,as the runway3 the dirt one disappeared on Dec 31, and a brandy new concrete runway, and COMPLTE airbase majically appeared on Jan 1 = gotta love them SeaBees!!) Meaning: For SA-2 Joe Mammas AD Site Position=123456,654321 ActiveYear=1959 InactiveYear=1972 (insert SA-2 units, launcher & radar in the targets listing) For SA-3 Joe Mammas AD Site Position=123456,654321 ActiveYear=1972 InactiveYear=1980 (insert SA-2 units, launcher & radar in the targets listing -- don't forget the EWRs!!!) For SA-6 ... do the same thing, Joe Mammas AD Site Position=123456,654321 ActiveYear=1980 InactiveYear=2006 (insert SA-6 units, launcher & radar in the targets listing -- don't forget the EWRs!!! and AAA fire control radars!!) and for anyothers. again, it's a more work and makes for a MUCH larger targets ini... As for HAWK and Nike, they're already specified in their locations. wrench kevin stein
  7. how true, what with the non=existence of the Soviet Navy (aside from a few "fishing trawlers" ) But the NF Tigercats might be deployed for "interdiction after dark" as well as night patorls (like in Korea), along with flare equipped Invaders (again, like Korea) wrench kevin stein
  8. Let us know if that worked, btw Yes, definately, an RTFM moment ... wrench kevin stein
  9. Then you've got the wrong cockpit ini...there's a version around that's had all the measurements converted to metric. have you checked in the options menu?? There's a 'measurments' window (should also have been covered in the game manual???) that drops down a couple of choices (cant remember exactly, as I use 'default' -- which covers everything, and I can convert on the fly, as you say, while flying!!) and yes, there IS a line in the data ini...you just missed it. Of course, you'll have to pull EVERY data ini for EVERY Red bird, and make the adjustment..... But try the options menu thingy first, otherwise learn to think in metric -=- and it ain't that hard, really! I"ll even help out with a screenie of the menu item in question! wrench kevin stein
  10. Pete, post patch?? did you set the compatability to winge95/98?? that usually does it! let me know! Wrench kevin stein
  11. F5F?? wanna try again??? never went into production MAYBE F8F Bearcats, FH-1 Phantom, possibly F2H-1 Banshee (1947, IIRC), AD-1/2 Skyraider, AJ-1 Savage (from the Midway class CVBs -approx 1949, however) and POSSIBLY F7F Tigercats -- both Navy and Marine Air used them, expecially the NightFigher version by the USMC wrench kevin stein
  12. That's because everyone in the world, expect the USofA is metric. They ARE correct. It's easy enough to do the conversions in your head (and I am NO math whiz by any account) and which HUD are you speaking of, the display on the HUD glass in the cockpit or the one in the lower left corner?? if it's the HUDGlass, you'll need to create all new display tgas, recalibrate the cockpit ini, data ini and a bunch of other stuff wrench kevin stein
  13. what, you didn't even try to google it?? I'll save you the trouble... http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec follow the instructions on the first page, in the "Board & Files Policies" and be paitent after signing up ... Real Life ™ slows down the registration process. wrench kevin stein
  14. When did this sneak in!!!??? I missed it's release! nice work lloyd!!! wrench kevin stein
  15. Yes, since I used the runway 2 for Hickam, you could probably operate Phantoms from there, but not much else (no bombers) But, there's STILL no enemy, other than the IJN Fleet (which, theoreticly, could be replaced by the Soviet Navy....or the Asian Mercenary Cult if you're a Wingman Fan ) wrench kevin stein
  16. I'll add what little I know about what thing means... "TargetType" - for numerical listing in types ini "Name" - name to be used in targets ini "Full Name" - name that shows 'in game' "ModelName" - lod's name "TargetType" - objects role; ie: oiltank1 is FUEL_STORAGE; barrack can be set to ARMY_BASE, etc -defined in some dll "ActiveYear" - when it first can appear (ships automatically Zero; SAMS based on data in start year "TargetValue" - points awarded to destroy "UseGroundObject" - yes or no; YES for vehicles/tanks/ships/AAA/SAM/etc. For NO, must have all bits in terrain folder "DamagePoint" - not really sure; hit points to damage, exceeding that caused destruction? "ArmorValue" - hit points??? "ArmorType" - not sure of which is what; wood, steel, almuminum, concrete? impervium? "RepairRate" - for campaigns for sure; how fast it's fixed? "StartDetectChance" ??? guessing, you already know what it is? (that don't sound right!) "StartIdentifiedChance" see right above IncreaseDetectChanceKey" ?? still no clue "MaxVisibleDist" ' -- how far away in can be seen from cockpit; distance in meters "DamagedModel" - if such a lod exists, name goes here "DestroyedEffect " - effect used when destroyed "DestroyedModel " - destroyed lod; usually stored in cat files (ie: barrack1_destroyed.lod, etc) "SecondaryChance" percentage for 2ndy effect - I always set it to 100%, so you have burning stuff as you fly away "SecondaryEffect" - type of effect (vehiclefireeffect, MeduimOilFire, etc) "CollisionMesh " - for buildings that you can't fly through (seperate lod "ZBufferOffset " - ?? "FlatObject" -- for things like the slabs under the factory place, and other stuff that needs a flat terrain surface (runways) I'm hoping that some other Knowledgable Folks ™ that have delved deeper into the dlls will pop in and either correct me (as I sure don't know it all in THIS respect) and add more data. wrench kevin stein
  17. AND...if I found out someone snuck it out the back-door, and was handing it around, THEY are going to get a little vacation. be warned... wrench kevin stein
  18. I don't every remember seeing tanks for Fantail ...or at least I don't have them!! BUT!!! I do have the tanks for Timmy's Fargo...attched below I also don't seem to have any thing for the weapondata, but you can use this (based off the F-80 265 tanks) [WeaponData***] TypeName=Tank260_MiG9 FullName=MiG-9 260 Gallon Tank ModelName=tank260_MiG9 Mass=800.000000 Diameter=0.500000 Length=4.600000 AttachmentType=WP,SOVIET NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=700.000000 Asymmetrical=FALSE mind you, its still missing some of the post-patch data, but the weaponsedtior should add it all in (hopefuly!) wrench kevin stein
  19. It'd also be perfect for a single mission builder to recreate the stories of Pearl Harbor (which is what I had in mind) I know this is stated in the readme, but I MUST recognize the 2 people who went the extra mile (or 2km) to help me out with this: Hinchbrook - for his battleship Geezer - for the Ford Island item I couldn't have done this without them!! Gentlemen, I salute you!! wrench kevin stein
  20. The AUP has avionice ins for both pre and post patch, as at the time I released it, only WoI had a working GM radar with the avionics70.dll. I'd double check which one you're using, and edit the main ini accordingly. wrench kevin stein
  21. No, it dosen't "kill" it, the old pack just needs to be re-initalized with the the post-patch weapons editor. And all the wepons DO work once this is done (some, mind you, need additional tweeking, but 98% of them will work just fine wrench kevin stein
  22. Earthquake in Italy, several victims

    Living in Southern California, the "Land o'Quakes", my heart goes out to our Italian friends. Having been throught numerious ones here, it's an incredibly frightning experience... my thoughts and prayers go out... wrench kevin stein
  23. Right on baby!!! many thanks!! wrench kevin stein
  24. The F4U-1 from Wolfs WW2 Planes Pak, and my F4U-2??? If so, place the F4U-1_Glass.tga in the MAIN folder with all the inis and such wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..