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Everything posted by Wrench
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What should you do when you catch fire?
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WTF??? Are there Jewish turns now? And why wasn't I told?? <muttering> i never get the memos...nobody tells me nuthin'..... wrench kevin stein -
Create a B2 Spirit or F 117 Nighthawk
Wrench replied to Libwar2525's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
one of the other issues was the T-72 was only availabe in WoE; howver, it's also in WoI. The DS Mod WAS designed for ONLY WoE (which btw is MORE than worth the getting), but with some fiddelations, can be gotton to work. (what they, I have NO idea, other than the Hog) wrench kevin stein -
Version
828 downloads
Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs = For Game Installs -ONLY- patched to the 10/2006 level!!! = This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941..... You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below. This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!! The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER == === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! === It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues... This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know! Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know?? As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. = As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions Good Luck, Good Hunting & Happy Landings! Wrench kevin stein -
Create a B2 Spirit or F 117 Nighthawk
Wrench replied to Libwar2525's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A quick search of the forums will turn up several pics of a Blackjak work-in-progress (how far along it is, i don't recall exactly) The Nighthawk is in the Desert Storm Mod The Spirit is also a work in progress. stay tuned for film at eleven!! this thread here: http://forum.combatace.com/index.php?showtopic=21870 whilst I haven't updated it in a few months, pretty much reflects what availalbe and sometime even where to get it! wrench kevin stein -
File Name: SBD-2/3 Daunless, VS-6, USS Enterprise, Pearl Harbor File Submitter: Wrench File Submitted: 5 Apr 2009 File Category: US Navy and USMC SBD-3 Dauntless Skin, VS-6, USS Enterprise; for SF/WoV/WoE PTO installs "Pearl Harbor Defenders" - American Bombers This skin and Ini Update Pak for Wolf257's SBD Dauntless dive bomber represents VS-6 (Scouting Squadron 6) as based aboard USS Enterprise in December, 1941. Coloring and Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include NEW BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -2 & -3 Dauntless', but my research has only turned up 6 actual numbers as used by VS-6 that day. Unfortunately, they are the aircraft that were lost... A new decal is also used for the arrestor hook; it finally gets some color :) Ini mods include (yes, yet again!) some small lighting corrections from my pervious release of several years ago, modification of the StartYear; I've made it earlier, and the addition of a seat for the pilot to 'park it' on. The cockpit ini has a replacement 'ring-and-bead' type sight that is closer to the reticle in the (then) standard telescopic site used on all the early model (up until the -5 variant) Dauntless. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting! Wrench Kevin Stein ps: this was supposed to be released in Feburary, 2009, but somehow got mislaid the shuffle! So, here it is now! W Click here to download this file
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Version
84 downloads
SBD-3 Dauntless Skin, VS-6, USS Enterprise; for SF/WoV/WoE PTO installs "Pearl Harbor Defenders" - American Bombers This skin and Ini Update Pak for Wolf257's SBD Dauntless dive bomber represents VS-6 (Scouting Squadron 6) as based aboard USS Enterprise in December, 1941. Coloring and Decals represent the standard type markings as seen on Naval/Marine aircraft of the time, and include NEW BuNums and aircraft type name on the tail. BuNums are accurate, as they ARE from -2 & -3 Dauntless', but my research has only turned up 6 actual numbers as used by VS-6 that day. Unfortunately, they are the aircraft that were lost... A new decal is also used for the arrestor hook; it finally gets some color :) Ini mods include (yes, yet again!) some small lighting corrections from my pervious release of several years ago, modification of the StartYear; I've made it earlier, and the addition of a seat for the pilot to 'park it' on. The cockpit ini has a replacement 'ring-and-bead' type sight that is closer to the reticle in the (then) standard telescopic site used on all the early model (up until the -5 variant) Dauntless. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Good Hunting! Wrench Kevin Stein ps: this was supposed to be released in Feburary, 2009, but somehow got mislaid the shuffle! So, here it is now! W -
Converting the F-86D rocket tray to a gun
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All right then.... when you get that mod finished, POST IT!!! I spent an entire week frakking around with the SabreDog last year while redoing the DBS terrain, and never got a satifying workaournd to have the damn things fire their rockets and (hopefully) hit something!!! This is something BADLY needed!!! (insert sound of applause HERE) damn stupid unguided rockets.... :angry2: Oddly, the fix I used for the Scorpion's & 17P/PF works ok, even for the dummy AIs!!! wrench kevin stein -
F-104 Refuel Probe AND Fuselage Pylons ...
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Paki Zippers didn't use them, as didn't the USAF due to abrasion of the seeker heads. OTH, the stock 3W G does, so go figure! There's Dave's F-104C "superpak" that has the fues stations ... and about a 1000 megs of skins, along with the probe IIRC either here or at C5s wrench kevin stein -
Static Civil Aircraft and Civil Airport Objects
Wrench replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I know the WW2 versions are terrain objects (have used them innumerable times...) Low poly, good looking statics, parked away from the game generated "spaces" really spice it up! We wants more!!! wrench kevin stein -
What should you do when you catch fire?
Wrench replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
grab marshmellows and hot dogs??? wrench kevin stein -
Some decals and standards not appears in SF2?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So the old method of having a D subfolder to the skin folder dosen't work AT ALL any more??? wrench kevin stein -
Dude, it's WW3 EVERYDAY ... 99.9% of people are just too self-involved to notice wrench kevin stein
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Nope, they were never made. The wing dehidrel needs some tweeing too, but that like the pylons and bomb crutch, can only be added in MAX, by rebuilding the LOD wrench kevin stein
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Campaign Idea for Early Cold War
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Well, when I did the GAF Mk.9, it was to fullfill Galland's wish... (it's on my site somewhere, along with the Spit22) But definately, Mustangs would be the way to go. As to the czechs, look at my post above: S-92 and & S-99s wrench kevin stein -
Campaign Idea for Early Cold War
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
what of the Aero Navale??? They'd be operating theirs in that time frame. I'm with JW on the Jugs...Mustangs can do the CAS just fine, and are already in-theatre, along with F-84A/B/C It's a well known and well discussed fact that bomber gunnners are WAYYYY overmodeled. I'd leave the MiG-3 out, as it really wasn't that good, even the VVS was disappointed with it. wrench kevin stein -
Guess where...
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
a mine? the kind that explodes or the kind people dig in??? sorry, couldn't resist!! well, not your generic 'open pit' type, but there's a modded factory center on my DBS update, 'Red Dog Mines', that might be usable. actually, with a little fiddling on the height map bmp, you could theoretically create a "hole in the ground", for lack of a better term, by repainting the surrounding terrain with the mountain colors (VERRRRYY light brown), therby creating a 'rise', and using the flatland color (a plain green), in the center to represent a cliff or (with a LOT of luck), gentle slope to the working floor. You might need to flatten the lower section, like an airfield. It would take some doing, but might be done if one is very carefull with the paint brush wrench kevin stein -
Campaign Idea for Early Cold War
Wrench replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I have an entire install devoted to JUST that very idea; it was discussed a couple of years ago...so, have some knowledge and experience in the mattter... You've forgotten the RAF Vampires. And you could add the Washington B.1 (available here IIRC) USAF F-84s, F-86A ... all operational at the time. And the D model Jugs, operation unitl early 48 Czech S-92 and S-99s; you could even stretch the "what if..." to the original Su-9(1947). Yak 3, 3RD, Pe-2, etc. I'd leave the Luftwaffe out of it, unless ememgeny requiped with NATO aircraft (<cough>--Spit Mk9 or Spit 22 <cough> -as in alredy done by me) -- pretty much all the WW2 stuff they had was destroyed at war's end. Same goes for groun equipment. we are, of course, missing the C-54s and P-61s, but the F-82s can be used for your night fighters, as well as Beaus (unless you want to build an NF Mossie from the FB.6 .....) Definately need to step up the research, and most DEFINATLY watch out and/or be VERY carefull of permission issues on some aircraft!!! wrench kevin stein -
Guess where...
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
wow, then you're only going to have 2/3rds of the thearte good luck with that!!! At least it's got a GREAT tile set!! wrench kevin stein -
Malta convoys campaign WWII
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
That's a sharp looking ship there, Hinch!! wrench kevin stein -
Guess where...
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I hope you're not planning on using the original Iran/Irag terrain; as it gots some serious issues with target placements ... as in mis-placed, dis-placed and some that need to be re-placed. Needs a better tile set, too. Everything in the upper right corner (Teheran and environs) is completely off, to say nothing of the missing sea. I've been working on upgrading it, on and off for the last 3 years. Last time I worked on it was March, 08; although it's sitting n the TE and I started retiling in Jan, this year. Completely rebuilt targets, types ini; about a dozen or so nation and theatre specific ground objects, totally rebuilt movements ini...you get the picture. If you can complete it to MY standards, lets talk. But after I get done with India, as that's taking all my time wrench kevin stein -
Parani Railroad Pioneering
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you can go totally crossed, blind and mad from laying out miles and miles of trak... that's why I only use them in the 'local' region of the rail yard. They're not classed as targets as is, unless edited in the types ini wrench kevin stein -
How do i put an specific sam in a site?
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is SOOOO funny...the answers are staring you right in the face.... Have you NOT looked at the targets and types inis for the various terrain mods I've done??? All you need to do, is have the specific entry in the types ini, and the specific entry in the targets ini!! It don't get any simplier than that. sumptin like this: (now, mind you, this has the berm-style AAA bunkers, not included in the stock game, and I changed it back to the stock tent. you can also swap out the 2nd fansong for and EWR) Just have a look at the various inis, and all you questions are already answered EDIT: the reason you're still, and WILL always get mixed-maashed units, is the use of the 'generic' terms. If you want something specific to show up, you have to TELL the game what you want to show up. EDITx2: you only NEED (and can use) ONE name for a target area. remove the 2nd name wrench kevin stein -
A civil mod for TK's sims
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
spillone: I take you already have all the mesh names?? don't forget the HVAR rails/pylons under the wings wrench kevin stein -
Hawk SAM Sites
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
malibu: I actually DON'T have one for GermanyCE (hard as that might be to believe...), but look around for Nick Bell's air defense mod for WoE, somewhere waaaaayyyy down the list, hopefully in the terrain mods section... He placed the historical locations for NATO HAWK batteries, as that was once his Real Life job. (he worked HAWKS) wrench kevin stein -
Hawk SAM Sites
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hawk's been working for me for a loooooong time. as to figureing out 'target placements', may I suggest "copy/paste"??? Every modern terrain mod I've done contains HAWK batteries. and as to figuring out HOW to place targets you might want to look in the downloads section, under "Ships" for my shipwreck object. there's a nice illustrated tutorial on how to place objects. Where, is up to you. But follow a logical pattern. Think in layers one just needs to look... wrench kevin stein