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Wrench

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Everything posted by Wrench

  1. don't know how much help it'll be: http://forum.combatace.com/index.php?autoc...p;showfile=8480 Wrench kevin stein
  2. Actually, this should read: ValueUnit=KM as Russian/Soviet Union uses the metric system. also, you can metricize the insturments (which I did a looooong time ago, and perhaps even posted in the release threads...) in the aircraft data ini, in the ]AircraftData[ section, add this line (if it ain't already got it): UseMetricUnit=TRUE in the cockpit ini, anything that says FEET change to METERS; the VVI instead of FPS gets changed to MPS you on your own for fuel gauges -- never have figure that out right (lbs to kg; neve worked right, has to be based on total fuel in the aircraft's on board tanks) wrench kevin stein
  3. Perhaps because the other addon ships are classed as WARSHIP, maybe??? and therefor, not available for anti-shipping missions; which uses only those classed as "CARGO_SHIP" A quick check of the data inis will always confirm "GroundObjectRole=" wrench kevin stein
  4. and with a few simple data ini edits (ie: remove component trick), you can remove all the guns off Richard Dryfes's Invader...or Brad Johnsons too. wrench kevin stein
  5. hawk base ....hawk base....hawk base...... are those fuel bladders I spy??? and how did you get the Hawks to fire over the berm??? I tried that with the 'aa gun bunker' from Polak's Object libary, and all they did was shoot into it!! maybe it was too high... I drool..... wrench kevin stein
  6. It's a Dev A-Team aircraft, and is only availalbe from Capun's site. Follow the instructions here to sign up: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec don't forget to request access to the files!!! And don't worry too much if it takes several days for a response; Real Life ™ tend to interfere with Gaming Life ™ wrench kevin stein
  7. do you have gepard's WoE base pak (somewhere in the d/l section) real life setups for some east german bases. All you'll need to know is how to edit the targets and types ini (which you already do, methinks ), then just finding the x/y coordinates to place them. oh, the TE, terrains cities list etc, to 'flatten' them, if jplaced somewere other than at an existing site. wrench kevin stein
  8. Yah ww2 burma korea (uncompleted) India/Pakistan (in the works) I have layout for n/s track and e/w track; plus some enhanced object for jplacment at the various train statins (exceping a macdonalds ... still waiting for one of those) Of course, there's always the Hot Dog stand from DBS/ASW/SCal.... wrench kevin stein
  9. ya know, that IS kinda cool!!! great idea on the fires, and how to 'extinguish' them. Gabrielle, you fly those, don't you??? Other terrains could be used, by simply removing the listing for AAA and SAMs in the targets ini wrench kevin stein
  10. Yes, WoE works reallly well (as my 4 ww2 installs will attest). In fact, I like it better than SF for WW2 usage. Now, if you have WoV....you should move the vietnamsea terrain folder over, as a lot of the SoWesPac terrains need the tiles from there. What you do, is intall the game. Clean. Then, go an get the Oct 06 patch, and run it. One way to check what level you're running; don't remember if this was available in the 'clean' game or not, but down on the lower right corner of the main screen used to have a version or date stamp. Would say something like 08.??.06 (can't remember the day numbers) The DAT birds work just fine in WoE. Don't forge to get Wolf's WW2 planes pak, pasko's F4F Wildcat...and other i'm surely forgetting There's boatloads of maps, ground objects, ships (most of the ships you'll find at the DAT site) - vehicle at Geo's site. wrench kevin stein ps: !!! one more added. that brings us up to 17 WW2 players! take that starfighter2!!!
  11. It was done by moonjumper/crusader several years ago. look for something like "labs counter mod", in the /cockpit section I even have that bmp relettered to read "DME" wrench kevin stein
  12. moved to the proper forum wrenchnik kevin stein
  13. Hell, even on my monster XPS, 80 gazallion SAMs brings me to single digits! Whatever works, man!! if you really want to get into the editing the targets ini, extract it from the vietnamsea.cat, and search for SAMLauncher. You can reduce their numbers by changing every other one into another object == I'd suggest 'oildrum9' , or maybe a parked truck --SovietTruck is the TargetType= name, or something innocius (sp?) You may, however, get tasked to strike missions against the truck wrench kevin stein
  14. Have you tried adjusting the EnemyAirDefense level on the menu screens? You should be able to select LIGHT, NORMAL or HEAVY. to do anything else, requires editing the terrain's targets ini. wrench kevin stein
  15. I was gonna suggest verbally berating your ground crew for not putting air in the tires.... wrench kevin stein
  16. ..reread the statement again.... It's called 'moving faster than your sound footprint'. Listen, in game, to what happens when you drop below mach 1 .. the sounds come back, don't they??? This is a feature (not a bug) added post patch. I'm sure our real pilots, with multi-mach experience will chime in here with what happens wrench kevin stein
  17. why do you think I left the guys feet sticking out??? If you've all read the historical doc, you see how I 'worked around that' anybody notice the easter egg on the plane??? wrench kevin stein
  18. for the battle's wing bays, you could actually mount the bombs inside the wing. When I did the B-49G, and used mk82s, they're longer then the bomb bay, so part of them 'falls' through the wing structure. but then, there's the clipping issue of possibly having them stick out the top of the wing! wrench kevin stein
  19. oppps!!! Hey, don't feel bad Dave ... I pulled that same stunt recently too. I felt like a total yutz for hitting the wrong button! wrench kevin stein "API Los Angeles: for immeadate release Today, it's been proven that Dave is human"
  20. What FC said. It all goes to the questions of "what do you want from the game?" and "how much HD space do you have". For a while, I had a total of 21 installs of 3W games. Down to 17 now, well, 18 with the new indo-pak mod. There's really nothing to it! wrench kevin stein
  21. That's a cool book!!! Is that the one with the A.Conan Doyle story about the "jungles of the air?" This bird (bat? fish?) would be very well placed in a 'prop cold war' scenario , 47-55 time frame wrench kevin stein
  22. First off, I think we need to know exactly WHAT you're trying to do... In particular, WHICH theatre are you trying to replicate...ETO? PTO? MTO? CBI??? Each one would have their own theatre specific plane, ship, vehicle, AAA, and etc object sets. Make no mistake about that -- each theatre is VERY object specific. I'm assuming you've read "Era Specific Install Creation Tutorial" in the KB? http://forum.combatace.com/index.php?showtopic=19630 that'll give you the basics. As to add on missions, you'll have to learn how to use the 2 or 3 mission creation editors around here....that I can't help with. Missions themsleves, go into the /Mission folder. To fly them: from the main screen, "fly single mission", and you'll 2 tabs on the next screen, whre you select your aircraft, map, time of day, type of mission, etc, you'll see another tab that says "Load Mission" that's how you access the addon. You HAVE read the maunal that comes with the game right??? All that is answered there. wrench kevin stein
  23. Hell yes release that!!!! wrench kevin stein
  24. Moved to the correct forum Remember .... the KB is for ANSWERS only ... not for questions; they go here, in the regular forums. So Please don't post in the KB!!! thank you -------------------------------------------------------- I wasn't aware we had any WW2 single missions to download. Can you be a little more specific??? Please. EDIT: ok, I just went and looked there's Scrapper's sets 'Fallen Angels' You know those are ETO only, right?? Which means you need the ETO map... http://forum.combatace.com/index.php?autoc...p;showfile=6930 wrench kevin stein
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