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Everything posted by Wrench
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Happy Birthday Guys!!! and many, many more!!! wrench kevin stein
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Some weapons questions
Wrench replied to t-50's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, Kramer X-4. Right now, it's only used on the DATs Ta-183. Although, with some judicious editing (not sure exactly how), you could maybe add it to the 262. It's a bit overmodeled in its present state ... maybe a some point it'll need re-editing to bring it closer to 'supposed' real life. IIRC, it's set as an IRM, when it sould be WGR. Maybe someday I'll look into it.... It's also in the WW2 Specific Weapons pack I released a few months ago. Check the downloads section here, in the "Weapons Paks" section wrench kevin sten -
3D Max help! emergency
Wrench replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
we're going to have flying boobs??? never forget people, they usualy travel in pairs... ------ sorry, I just couldn't resit! wrench kevn stein -
How to fix the amount of SAMs...
Wrench replied to Flogger23m's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Like Malibu said, the engine seem to favor SA-8 over a lot of things. Probaly because of the availability thing. Also, don't forget the unit itself is set as "mobile_AAA", making the game engine populate the map with them over others. (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) for something like WoI, you can always change the Experted= to FALSE, and the regular availabilit to Very_Rare. That should most definatly work! wrench kevin stein -
because the texturelist ini MUST be in the terrain editor, as well as the terrain folder. it don't work any other way along with any and ALL terrain tiles; the water tgas MUST be converted to bmp wrench kevin stein
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HAPPY BIRTHDAY Ghost!!! :yes: From one old fart .... to another!!! wrench kevin stein
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Veltro2k's Projects
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You just take it easy and heal up, Ed. We ain't going anywhere!!! wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Why do you think I did the No.4 Squadron Tomahawks?..... an opportunity TOO good to pass up! wrench kevin j. stein -
New Mig-23 Cockpit repaint
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OUTSTANDING!!! Now, if we could only get a 27 pit like this one... someday, we'll ID what parts came for LOMAC, and replace them with something 3rd Wire wrench kevin stein ps: can anyone ID what parts are LOMAC?? -
Strike Fighters Gold, Oct2008, OV-10A
Wrench replied to Shotgun 27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
has nothing to do with the patch -- it's a weapons & loadout issue looks like you're using the bunyap pak, because that's the ER-142 RHAW setup for the EF-4C Wild Weasel Phantom. It's a well known problem with all those older ECM 'bumps and humps', that has been fixed MANY times over the years (ie: Scooter humps, fer example) btw x2: the ER-142 hasn't been used on the EF-4C for about 3-4 years now. Check the "bunyap pak weapons and loadout adjustments thread" in the KB for the full fix. Or, my site or the downloads section because I recall releasing an update for several years ago..... Several ways to handle it: A) Double/Triple check the loadout ini, MAKING DOUBLE DAMN SURE it's trying to load the proper gunpod (which it's not) this can be fixed in the Bronco's data ini by adding the SpecificStationCode= with the correct gunpod's name. Unfortunately, this also has a small side effect: nothing else can be loading on that station. Might not be the best answer if one is unfamiliar with data ini editing (meaning, duplicate the station as GUNPOD only mounting) B) Delete the entry for the ER-142, USING THE PROPER WEAPONS EDITOR -the Posf-Patch version in this case (simplist and easiest) C) Convert the ER-142 to a zero-strength jammer. Use the data below, copied and pasted DIRECTLY OVER the existing entry in your weaponsdata ini Then, simply reinatilize the weaponsdata ini with the CORRECT weapons editor. Problem solved Oh, and just in case anyone is actually WHY it's loading, is the ER-142 is set as a gunpod. Back in the Day (prepatch3), that was the only way to get ECM pods to load on aircraft. wrench kevin stein -
Fuel Tank Tutorial?
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
XVI32 is what I use; super easy interface wrench kevin stein -
Anyone like Bf109s?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no FM fixes for any of them yet. I do know that GregoryP is working on the Mustang, as that has the most easily accesable data. (meaning: he sent me copy that I havn't had a chance to test yet!!!) I know him from waaaaaaay back in the ATF/FA days of the 714 Libs and such. Hopefully, he'll be able to dial it in to ~ 2% range he likes so,to answer the original question, in post-patch or WW2 SF2 installs, expect a 'certain amount of squiffiness' and other odd behaviours wrench kevin stein -
Cockpit Photo
Wrench replied to pizzapenguin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Something like that would go on the extracted insturment panel bmps, placed in the relevant cockpit folder , via edits in photoshop or some other image manipulation tool. Can't add anything like that via ini edits, as it's 'artwork' wrench kevin stein -
Minimum number of decals?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NICE!! I'd also reccomend switching over to Russo' 109lt drop tank from his Emil ... I've done this on all mine (and the 190s), but never uploaded the fixes, hence they all still have the Mustang's 75 gallon (the one's here at any rate!). Simple edit of the data ini pointer, and the loadout ini wrench kevin stein -
well, there goes my weekend.... wrench kevin stein
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Have a Great One Ken, and many more!!! wrench kevin stein
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Minimum number of decals?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
looking good! btw, I take it you figured out the stab's are Level=2 decal, right??? wrench kevin stein -
Fuel Tank Tutorial?
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
what tutorial is that??? I don't recall ever writing one for the KB. Basically, it's just like doing up new pilots, with other skins using the same lod. You'll need a hex editor to open the lod with and do the renaming of the skin bmp, which also get renamed. IMPORTANT: the length of the skin bmp MUST remain the same number of digits/places. ie: if the the original skin is named "F-102Tank.bmp" (without the quotes) and you have a SEA camo skin, you can't exceed 9 places, including the file's extension name. So, ....something like SEA102Tnk.bmp could be the new bmp name (you'll have to rename it yourself). Open the lod with the hex editor, SEARCH for 'bmp', and just type over the existing entry. Then, SAVE AS... SEA_F-102Tank.lod. Create a new ini (ie: SEA_F-102Tank.ini) with all the infor from the original, NOT FORGETTING TO RENAME THE LOD POINTER!!!! Create a new weaponsdata entry, and viola, bob's your uncle. EDIT: of course, for SF2 and SF2:V, things be different, as per Dave's link above wrench kevin stein -
Where I find the GroundObjectData.ini file?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In our handy dandy, ever-so-ingored Knowledge Base (hereinafter designated "KB") http://forum.combatace.com/index.php?showtopic=21870 look for the ground object listing, and all will be explained wrench kevin stein -
CRC error file message:"India\ROAD1-DIRT1-T.bmp
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
explained in the original release thread: http://forum.combatace.com/index.php?showtopic=40385 that tile is not actually used. wrench kevin stein -
I am looking for these file:..........
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the Behnam and TF 58 are Dev A-Team ships, and available at Capun's site also, out of sheer curiosity, how many theards will there be with basically the same questions?? Have you looked in the KB? There's a wonderful thread in there, listing the object available, and hopefully, where to get them. http://forum.combatace.com/index.php?showtopic=21870 a quick browse might answer a lot of questions! wrench kevin stein -
Cockpit Photo
Wrench replied to pizzapenguin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could you explain, in slightly more depth, WHAT, exactly, you're trying to do???? wrench kevin stein -
Minimum number of decals?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The stab markings??? I was going bat-s**t crazy with those for a while... finally just made a 2nd decal for the other side, and edited the decals ini. Slight more work, but worth it in the end wrench kevin stein -
Minimum number of decals?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
according to TK's decal tutorial, the minimun is 12 (***000 - ***011), but you get a LOT of running off the end with no numbers. Sometimes NOT using a numbers.lst works too -see my ww2 zeros and kates and vals...in prepatch installs, they usually recycle back to the first one, but not always.. I usually make a minium of 18-24 (depending on historicality). also, have a 'blank num' (ie: Num.tga) with fillers numbers is good too. For a buzz number, something like BN-000 wrench kevin stein -
Anyone like Bf109s?
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you'll find a butt-load of skins and mods for it here and at my site. including that desert skin for jg-26 and FW-190s, too wrench kevin stein