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Wrench

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Everything posted by Wrench

  1. Happy Birthday Column5 and Crab_02

    Happy Birthday Guys!!! and many, many more!!! wrench kevin stein
  2. Yup, Kramer X-4. Right now, it's only used on the DATs Ta-183. Although, with some judicious editing (not sure exactly how), you could maybe add it to the 262. It's a bit overmodeled in its present state ... maybe a some point it'll need re-editing to bring it closer to 'supposed' real life. IIRC, it's set as an IRM, when it sould be WGR. Maybe someday I'll look into it.... It's also in the WW2 Specific Weapons pack I released a few months ago. Check the downloads section here, in the "Weapons Paks" section wrench kevin sten
  3. we're going to have flying boobs??? never forget people, they usualy travel in pairs... ------ sorry, I just couldn't resit! wrench kevn stein
  4. Like Malibu said, the engine seem to favor SA-8 over a lot of things. Probaly because of the availability thing. Also, don't forget the unit itself is set as "mobile_AAA", making the game engine populate the map with them over others. (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) for something like WoI, you can always change the Experted= to FALSE, and the regular availabilit to Very_Rare. That should most definatly work! wrench kevin stein
  5. The Terrain Editor Thread

    because the texturelist ini MUST be in the terrain editor, as well as the terrain folder. it don't work any other way along with any and ALL terrain tiles; the water tgas MUST be converted to bmp wrench kevin stein
  6. I'm sorry 531_Ghost.....

    HAPPY BIRTHDAY Ghost!!! :yes: From one old fart .... to another!!! wrench kevin stein
  7. You just take it easy and heal up, Ed. We ain't going anywhere!!! wrench kevin stein
  8. Why do you think I did the No.4 Squadron Tomahawks?..... an opportunity TOO good to pass up! wrench kevin j. stein
  9. OUTSTANDING!!! Now, if we could only get a 27 pit like this one... someday, we'll ID what parts came for LOMAC, and replace them with something 3rd Wire wrench kevin stein ps: can anyone ID what parts are LOMAC??
  10. has nothing to do with the patch -- it's a weapons & loadout issue looks like you're using the bunyap pak, because that's the ER-142 RHAW setup for the EF-4C Wild Weasel Phantom. It's a well known problem with all those older ECM 'bumps and humps', that has been fixed MANY times over the years (ie: Scooter humps, fer example) btw x2: the ER-142 hasn't been used on the EF-4C for about 3-4 years now. Check the "bunyap pak weapons and loadout adjustments thread" in the KB for the full fix. Or, my site or the downloads section because I recall releasing an update for several years ago..... Several ways to handle it: A) Double/Triple check the loadout ini, MAKING DOUBLE DAMN SURE it's trying to load the proper gunpod (which it's not) this can be fixed in the Bronco's data ini by adding the SpecificStationCode= with the correct gunpod's name. Unfortunately, this also has a small side effect: nothing else can be loading on that station. Might not be the best answer if one is unfamiliar with data ini editing (meaning, duplicate the station as GUNPOD only mounting) B) Delete the entry for the ER-142, USING THE PROPER WEAPONS EDITOR -the Posf-Patch version in this case (simplist and easiest) C) Convert the ER-142 to a zero-strength jammer. Use the data below, copied and pasted DIRECTLY OVER the existing entry in your weaponsdata ini Then, simply reinatilize the weaponsdata ini with the CORRECT weapons editor. Problem solved Oh, and just in case anyone is actually WHY it's loading, is the ER-142 is set as a gunpod. Back in the Day (prepatch3), that was the only way to get ECM pods to load on aircraft. wrench kevin stein
  11. XVI32 is what I use; super easy interface wrench kevin stein
  12. no FM fixes for any of them yet. I do know that GregoryP is working on the Mustang, as that has the most easily accesable data. (meaning: he sent me copy that I havn't had a chance to test yet!!!) I know him from waaaaaaay back in the ATF/FA days of the 714 Libs and such. Hopefully, he'll be able to dial it in to ~ 2% range he likes so,to answer the original question, in post-patch or WW2 SF2 installs, expect a 'certain amount of squiffiness' and other odd behaviours wrench kevin stein
  13. Something like that would go on the extracted insturment panel bmps, placed in the relevant cockpit folder , via edits in photoshop or some other image manipulation tool. Can't add anything like that via ini edits, as it's 'artwork' wrench kevin stein
  14. NICE!! I'd also reccomend switching over to Russo' 109lt drop tank from his Emil ... I've done this on all mine (and the 190s), but never uploaded the fixes, hence they all still have the Mustang's 75 gallon (the one's here at any rate!). Simple edit of the data ini pointer, and the loadout ini wrench kevin stein
  15. Swine Flu

    well, there goes my weekend.... wrench kevin stein
  16. Happy Birthday Major Lee

    Have a Great One Ken, and many more!!! wrench kevin stein
  17. looking good! btw, I take it you figured out the stab's are Level=2 decal, right??? wrench kevin stein
  18. what tutorial is that??? I don't recall ever writing one for the KB. Basically, it's just like doing up new pilots, with other skins using the same lod. You'll need a hex editor to open the lod with and do the renaming of the skin bmp, which also get renamed. IMPORTANT: the length of the skin bmp MUST remain the same number of digits/places. ie: if the the original skin is named "F-102Tank.bmp" (without the quotes) and you have a SEA camo skin, you can't exceed 9 places, including the file's extension name. So, ....something like SEA102Tnk.bmp could be the new bmp name (you'll have to rename it yourself). Open the lod with the hex editor, SEARCH for 'bmp', and just type over the existing entry. Then, SAVE AS... SEA_F-102Tank.lod. Create a new ini (ie: SEA_F-102Tank.ini) with all the infor from the original, NOT FORGETTING TO RENAME THE LOD POINTER!!!! Create a new weaponsdata entry, and viola, bob's your uncle. EDIT: of course, for SF2 and SF2:V, things be different, as per Dave's link above wrench kevin stein
  19. In our handy dandy, ever-so-ingored Knowledge Base (hereinafter designated "KB") http://forum.combatace.com/index.php?showtopic=21870 look for the ground object listing, and all will be explained wrench kevin stein
  20. explained in the original release thread: http://forum.combatace.com/index.php?showtopic=40385 that tile is not actually used. wrench kevin stein
  21. the Behnam and TF 58 are Dev A-Team ships, and available at Capun's site also, out of sheer curiosity, how many theards will there be with basically the same questions?? Have you looked in the KB? There's a wonderful thread in there, listing the object available, and hopefully, where to get them. http://forum.combatace.com/index.php?showtopic=21870 a quick browse might answer a lot of questions! wrench kevin stein
  22. Could you explain, in slightly more depth, WHAT, exactly, you're trying to do???? wrench kevin stein
  23. The stab markings??? I was going bat-s**t crazy with those for a while... finally just made a 2nd decal for the other side, and edited the decals ini. Slight more work, but worth it in the end wrench kevin stein
  24. according to TK's decal tutorial, the minimun is 12 (***000 - ***011), but you get a LOT of running off the end with no numbers. Sometimes NOT using a numbers.lst works too -see my ww2 zeros and kates and vals...in prepatch installs, they usually recycle back to the first one, but not always.. I usually make a minium of 18-24 (depending on historicality). also, have a 'blank num' (ie: Num.tga) with fillers numbers is good too. For a buzz number, something like BN-000 wrench kevin stein
  25. you'll find a butt-load of skins and mods for it here and at my site. including that desert skin for jg-26 and FW-190s, too wrench kevin stein
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