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Wrench

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Everything posted by Wrench

  1. Confusing

    Still not using the "Weapons Fixes Threads" in the KB I see..... you'll still need to double and triple check EACH aircraft's data ini for the weapons stations AttachmentType= line. To say nothing of each and everyone of their loadout inis.... If using the TMF pak (which, afaik, is NOT for WoV) they're attachement types match the stock 3W versions. But sometimes, the aircraft themselves STILL need the occasional tweek; to wit- the addition of SOVIET to WP (as in it reads "AttachmentType=WP,SOVIET" if using the Bunypak, follow the instructions I posted in the aforementioned threads wrench kevin stein
  2. there's a major part of your problem RIGHT there!! you ALWAYS patch first, THEN install weapons and other mods wrench kevin stein
  3. for the nose mounted rockets, you can use the "cheat" like I did for the Scropions/MiG-17P/PF ... it's a little more ini work, but they AI will actually fire them ...don't hit much, but they will shoot! wrench kevin stein
  4. For those not finding, or are looking for, new GroundObjects, http://forum.combatace.com/index.php?autoc...s&showcat=7 Object Mods section, you'll find all the various and sundry tanks, trucks, SAMs, AAA, ships, horses, donkeys, camels, chickens, cows, sheep and of course, the cursed ever-present eels Now, it we just had the Atomic Moth.....I'd be happy wrench kevin stein
  5. Propably because it's a PURE interceptor, totally optimized for the Air-to-Air mission. Therefore, no A-G ordanance can be (or should even be attempted to be) loaded (as with the P/PF mods that I did as well, and the common or garden variety PFU) wrench kevin stein
  6. TMF's weapons pak --either one depending on which game you want it for... the 9/08 version is for WoI, and the 1/09 version is for WoE wrench kevin stein
  7. known falut with almost all helos, post patch. I can't remember exactly, but down somwhere in the data ini you'll find 'rotor diameter' Reduce it to 8 meters or less (or is it 6???) Try 8, and see. wrench kevin stein
  8. Nuts!! I never did anwer you're PM...sorry Jake!! here's my loadout ini for the F-84G, right from my Korean War install (bunypak, 06 patch) and the weapons stations from the data ini...I don't think they're changed... I've got the Schiffer book (an ACTUAL book, not pdf) on the F-84s. With the max load shown in the pics above, they'd need JATO/RATO to get airborne, and their range was severly restricted I've never used the F84_Trple_rack on anything but the swept wing F version. I'm sure a little tweeking could add it to the straight-winged variants. wrench kevin stein
  9. are you missing a tga in folder?? in mine, along with the 2 skin folder (this being the TMF version, not the older Pakso one, although they should pretty much be the same, iirc) Hawk_PAR.ini Hawk_PAR_Data.ini Hawk_Destroyed.lod Hawk_Par.LOD radar.tga in the skins folder: HawkLauncher.bmp texturset.ini and objects 'disappear' or de-spawn in a guestimated radius from the players aircraft ... pfunk and I figured it's between 25 - 50 km from your aircraft. So, yes, sometimes, if you're using the f12 free camera to check target placements, nothing will showup that's a GroundObject. Terrainobjects (buildings and such) seem to always be in the way. What's cool is to watch a ship in port, and have it 'pop' out of existence, or if you know the location and are headed that way, jummping ahead in free-camera, and watch it 'pop' into existence. Like it got beamed in via a trasnporter. For SAM insanity, try the Israel2 map during the 73 War ... at one count it was 100 SAMs in the air...talk about killing frame rates! wrench kevin stein
  10. PB4Y-2 Privateer ... I always liked that one. Had the pilots manual when I was a kid. Good for those long, boring uneventful overwater flights, turning avgas into noise. wrench kevin stein
  11. Did you look in the KB??? "Intermediate Modding/Adding Weapons" read the first 2 or 3 posts in the Bunyap Thread. The answers are there. wrench kevin stein
  12. Yup, making the Bad Guys CFIT is VERY cool!!! wrench kevin stein
  13. AC-130U

    Yarrp, like Storm said ... its a GUNSHP (hence the AC designator) and don't carry paras. Use the stock 130A, or Dels excellent models (J & H iirc) wrench kevin stein
  14. The ever-so-handy, and ever so Ingored Knowledge Base as the answer to that question. look for "Weapons and Loaout Adjustments" or some such. and, it all depends on WHICH weapons pak you're using. wrench kevin stein
  15. I'm sure most of us are familiar with the standard "copy/paste" of text that windows allows??? Yes??? That's ALL that's required, not the tangential off the mark comments about 'adding custom this or that'. If Flogger wants to use the stock HUD displays, all thats necessary is: 1) the ability to READ an ini, in particular the cockpit and avionics ini, and know what parts to do what (which is easily seen) 2) the ability to copy and paste text 3) the ability to give it a shot with an open mind, and a readiness to go back and forth making adjustments. for an example, of an old(er) aircraft, brought up to avionics70 standards, AND using only stock displays, I'd reccomend hauling it over to our downloads section and getting the AMI F-104S-ASA-M Starfighter mod I did a year or 2 ago....now, mind you this one, like the Real One ™, does NOT have the ground mapping or terrain avoidence radars, as the ASA-M is a PURE Interceptor, with ONLY the various air-to-air modes. And I ONLY used stock 3rd Wire data, supplied from the Eagle (as explained in the accompanying readme) The only other thing you might need to adjust are the sizes of the various reticles, but agian, that's nothing but a simple text edit in the cockpit ini. So, to answer the original question: a few hours work Oh, and if one ACUTALLLY looked for it in the KB, you'll find a post about "Adding CCIP to Any Aircraft". Been there for a loooong time.... In fact, I'll help you out by supplying the direct link, as it not actually titled as such.... http://forum.combatace.com/index.php?showtopic=11879 wrench kevin stein
  16. I don't suppose you've perused the Knowledge Base???? In particular, the sub-forums in this main one.... http://forum.combatace.com/index.php?showforum=189 lots of vital information there, and some even pretty basic. all your questions are answered in there. Really Also, the community pak is missing pretty much ALL the individual ini (NOT weaponsdata), but the weapon specific inis that go into EACH and EVERY weapons sub-folders. These may be necessary for the items to show 'in game'. Mind you, some of the older LODs, for some inexplicable reason ONLY show when placed directly in the MAIN /Weapons folder. wrench kevin stein
  17. Swam, did I ever send you my target layouts notes???? There's one, the 'army base with barbed wire fencing" that really needs a major overhaul, as the 0,0 point ain't EVEN near the center of the camp....by about 1100 meters!! If I haven't , let me know and I'll shoot them all to you wrench kevin stein
  18. Interesting.... I've had the 'mix-matched' SAMS/Radars even when properly networked to their respective types. An alternative, albeit making for much more work and more entires in the _targets ini, would be multiple, specfied SAMs and their radars, at the exact same location, with differing Active and Inactive years. I've actually done with with an airfield, and I know it works for that. (which was kinda cool,as the runway3 the dirt one disappeared on Dec 31, and a brandy new concrete runway, and COMPLTE airbase majically appeared on Jan 1 = gotta love them SeaBees!!) Meaning: For SA-2 Joe Mammas AD Site Position=123456,654321 ActiveYear=1959 InactiveYear=1972 (insert SA-2 units, launcher & radar in the targets listing) For SA-3 Joe Mammas AD Site Position=123456,654321 ActiveYear=1972 InactiveYear=1980 (insert SA-2 units, launcher & radar in the targets listing -- don't forget the EWRs!!!) For SA-6 ... do the same thing, Joe Mammas AD Site Position=123456,654321 ActiveYear=1980 InactiveYear=2006 (insert SA-6 units, launcher & radar in the targets listing -- don't forget the EWRs!!! and AAA fire control radars!!) and for anyothers. again, it's a more work and makes for a MUCH larger targets ini... As for HAWK and Nike, they're already specified in their locations. wrench kevin stein
  19. how true, what with the non=existence of the Soviet Navy (aside from a few "fishing trawlers" ) But the NF Tigercats might be deployed for "interdiction after dark" as well as night patorls (like in Korea), along with flare equipped Invaders (again, like Korea) wrench kevin stein
  20. Let us know if that worked, btw Yes, definately, an RTFM moment ... wrench kevin stein
  21. Then you've got the wrong cockpit ini...there's a version around that's had all the measurements converted to metric. have you checked in the options menu?? There's a 'measurments' window (should also have been covered in the game manual???) that drops down a couple of choices (cant remember exactly, as I use 'default' -- which covers everything, and I can convert on the fly, as you say, while flying!!) and yes, there IS a line in the data ini...you just missed it. Of course, you'll have to pull EVERY data ini for EVERY Red bird, and make the adjustment..... But try the options menu thingy first, otherwise learn to think in metric -=- and it ain't that hard, really! I"ll even help out with a screenie of the menu item in question! wrench kevin stein
  22. Pete, post patch?? did you set the compatability to winge95/98?? that usually does it! let me know! Wrench kevin stein
  23. F5F?? wanna try again??? never went into production MAYBE F8F Bearcats, FH-1 Phantom, possibly F2H-1 Banshee (1947, IIRC), AD-1/2 Skyraider, AJ-1 Savage (from the Midway class CVBs -approx 1949, however) and POSSIBLY F7F Tigercats -- both Navy and Marine Air used them, expecially the NightFigher version by the USMC wrench kevin stein
  24. That's because everyone in the world, expect the USofA is metric. They ARE correct. It's easy enough to do the conversions in your head (and I am NO math whiz by any account) and which HUD are you speaking of, the display on the HUD glass in the cockpit or the one in the lower left corner?? if it's the HUDGlass, you'll need to create all new display tgas, recalibrate the cockpit ini, data ini and a bunch of other stuff wrench kevin stein
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