Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,020
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. File Name: American SouthWest - Ver 2.0 File Submitter: Wrench File Submitted: 28 February 2009 File Category: Terrains American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2 This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world. This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed. As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere Happy Landings! Wrench kevin stein Click here to download this file
  2. Didn't I send you a Fencer Hangar??? Well, let me find it and double check that is 'presentable', and get it out to you!! Wrench kevin stein
  3. Yes, the Game Engine ™ gets confused some times. On the DBS rebuild, I'd have SA-2s on a site, with a StraightFlush or SpoonRest for the tracking/acquisition radar. Or any combination thereof. Which is why I dislike the 'generic' tags for SAM sites. It didn't, however, stop the Guidelines from shooting at me!! Now, they may have been "picking up" their data from another SA-2 site, that HAD a FanSong sitting on it. All my Red SAMs are networked, but to each type only (SquarePair to SA-5, etc) Remember, too the Engine won't populate a target site, expecially with GroundObjects, beyond an appox 30-50 km radius from the player aircraft. Wrench kevin stein
  4. Version

    336 downloads

    MiG-19S/F-6 "Farmer-D" Iraqi Air Force skin and decal set; for SF/WoV/WoE/WoI and probably SF2 This is a new skin for the stock 3rd Wire Mig-19S. I assume it's "representative" of Farmer-D as used during the Iran-Iraq War of the 1980s. Filling a request for one of the CombatAce members. This skin was created using my home-grown 1024x1024 templates, where were based off the original 3W skin maps, resized and with redrawn panel and rivet lines. The camo pattern depicted here is also loosly based off the Syrian AF as seen in WoI. The colors are as close a match as I could make, given the lack of visual information available on the web. Basically, it's a "sand and spinich" as seen in a profile on ACIG. A VERY simple, easy to follow readme is enclosed with REEEEAALLLLYYY easy instructions. Enjoy! Wrench Kevin Stein
  5. Well, I can try and see if there's enough room for a medium airfield, but it'll be REAAAALLLLLY close to the Nicaguran border. It is sad, I know. One of our very close friends is from El Salvador; even though Jose isnt a gamer (of any kind), it'd be nice to have his (and your) country represented. Considering how much time he spent in the jungles and mountains with "the bad guys", before coming to his senses.... I was mostly concerned with making sure the Canal Zone and norther western Columbia was there, to be honest. I wanna napalm coca plantations out of existence... There's a screenie around here someplace, with the basic map layout...I'll see if I can find it so you can see what covered. Wrench kevin stein
  6. "Get ready Sasha, we've got them right where they want us!!" Or: Hatch pops open on the commander's track, a confused looking young officer climbs out, map in hand... "Excuse me, we must have taken a wrong turn. Which way to Albuquerque?" Wrench kevin stein
  7. El Salvador is "off the map", meaning it's just over the edge for the 80km limit ie: "The Wall" wrench kevin stein
  8. We ran around in circles with this for the DS mod... There's actually 3 versions the IrAF used: F-7A (2 wing pylons) F-7B F-7BS (4 wing pylons) We settled on the 7A. TMF said (MAYBEEE!!!!) at some point of doing the 7B and BS, based on their 7A, but I'm sure it's low priority. All we'd really need is an add-on pylon set for the 7A, like for the Paki F-6s; added via that "fake pilot" and baddaboom baddabing, done Wrench kevin stein
  9. That almost looks like a canopy tga issue.... or open the main ini (A-7E.ini), and comment out the shadow section?.... //[shadow] //CastShadow=TRUE //ShadowLOD=A-7E_shadow.shd //ShadowType=1 //ShadowCastDist=10000 //MaxVisibleDistance=400 like I've shown above the next question is ATI or Nvida? Or has that finally be laid to rest? WRench kevin stein
  10. Oh, I forgot to mention I "reassembled" a package of ErikGens Sa'ar, with Museli's skins (idf style and loviz) for the Honduran versions, with Ordway's cockpit. The real buggabo will be the Nicaraguan Musntangs...that came pattern in INSANE!!!!! Haven't found any data on the Jug-Ns, as to if natural metal or camoed....not lookin forward to that either!! Wrench kevin stein
  11. Now, that IS freeking weird!! The above layout is taken FROM the Korea map, IN WoE You sure you got all the items listed in the _types ini, and the numbering correct and sequential in the _targets.ini??? Wrench kevin stein
  12. Went ahead and had a go at it, using "another skin" as the base pattern for the camo, and this is the result Please note the 2 different greens I'm experimentating with; one is more a 'olive' and the other is actualy RAF Extra Dark Sea Green (FS34127, RGB values 83,100,90). I think the greener green is a lot closer to a "spinach" color that you mentioned. With luck, maybe done later today (obvioulsy have to redo the darker green, and do the nose section up). This is also the first time I've added 'noise' to a skin -- makes it look a bit closer to the stock 3rd Wire ones in WoI (pattern is based off the Syraian Farmer in WoI) Wrench kevin stein
  13. completed skin, minus the Arab serial numbers (which are in WoI -- I'm NOT making new decals!!!) I like this greener green MUCH better!! Wrench kevin stein
  14. Abso-frackin-lutely!!!! That's the only way to get the BunyPak to work, due to it's naming conventions. Why do you think that whole thread was created?? The "how to" instructions are pretty clear, and simple to follow. That's how I wrote them... Unless, of course, you want to go through EVERY single weapon in the BunyPak, via the WeaponsEditor, and reset all the NationName= and AttachmentType= to "stock 3rd Wire style". or use the Mirage Factory pack, and add the weapons you want from the BunyPak, or use the "Community Pak" or..... Basicaly, it's a "roll up your sleeves and get to work" kinda thing. Wrench kevin stein
  15. J7's just the 21F-13, right?? (basically with, iirc, additional outboard pylons) So, any skins made for that one should. Unless, of course, its the TMF version, then we'd have to get the templates from them (sundowner maybe??) Any 2-tone Farmer skin could easily be used as the 'base' skin for a camo version, you'd just need to add it as another layer to the template, create a new blank layer, and follow the patterns with the colors you'd want. Wrench kevin stein
  16. well, after a quick 30 minutes searching the Web, all I've found is a few bits and pieces, most say they were natural metal (ACIG has a profile for one during the Iran/Iraq war). I know we used NM for the Iraqi F-7A in the DS mod, altough the Su-17 is desert camo. I'd say just leave it metal; that seems to be "consesus". Other than trying to locate the Osprey book "MiG-17 & MiG-19 Units in Combat", (which should be avaialbe somewhere!!), that's all I can think of! Wrench kevin stein
  17. Hey Baltika, don't worry about fixing the water humps in the Marainas -- I got that taken care of (yes, I finally learned how!) Debating on wiether to do up a Guam based Type 52c Zeke skin first, or release the terrain and THEN do up the skin (actually only need redecaling of my original A6M5c skin). Everything else is 95% complete; just have to check some placements, movements (for the USMC landing beaches) and if or not to add the "Old USMC Barracks" on Orote Point, and it's ready to go. I gotta tell ya, between the Marianas and Hawaii, I HATE the fracking scalling issues in these games. Of course, we're trying to make it do things it wasn't really designed for!! Wrench kevin stein
  18. Same one! We just call it "The WoI One", cause it came out in early 08 for WoI. It's also for Post Patch SF/WoE/WoV (and First Eagle, too!) Wrench kevin stein
  19. aren't there some desert-ish skins in the downloads section??? I know I've seen some at Marcfighters ... if not, with the templates I made (also in the d/l section), they should be pretty easy to reproduce in 1024x *iirc, there's a Paran AF Farmer somewhere??? Wrench kevin stein
  20. Give that man a cee-gar (not a Tainted one)!!! An almost skin (ok, a What If...) for use on the Panama map. As the FAN almost really did get Fishbeds, I thought it'd be a nice addition Wrench kevin stein
  21. If using the BunyPak, yes. Just make sure you run the bunypak weaponsdata ini THROUGH the new WoI weapons editor to reinitalize it. It's not a perfect match, but works quite well. and make sure you read and UNDERSTAND my 2nd post in the Bunypak thread above -- that has the important bits. Wrench kevin stein
  22. Decals have to be tgas. Nose arts are nothing, man!!! I've made hundreds (literlery!!!) Once you've done a few dozen, they become pertty easy. For "The Bowl", I can always try to add a few more mountains and/or valleys -- it's harder than I thought to do, but not too bad. I could even (shudder!!!) retile to more green-ish looking, what with all those custom 'grass' tiles I made for the Texas (ASW) rebuild. It's too bad we can't really do water falls.... Let me know what I can do to help Wrench kevin stein
  23. with a clearer picture of the the above, those would be real easy to make decals from! (interestering to note, no one has commented on the 'nationality' of the 21MF in my screenie!!) Wrench kevin stein
  24. Good catch on the instant action idea!!! I've edited many of them for my WW2 installs ... it's super easy to do and takes only a few minutes. You can choose any terrain you like, with a quick edit of either the options or singlemission ini (forget which right off the top of my head) Wrench kevin stein
  25. 1) check for matching skin bmp names to internal names in LOD 2) check decals ini for too many on a single mesh -- I see 2 stars on the wings 3) a bad day at the races?? Wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..