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Wrench

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Everything posted by Wrench

  1. what of the Aero Navale??? They'd be operating theirs in that time frame. I'm with JW on the Jugs...Mustangs can do the CAS just fine, and are already in-theatre, along with F-84A/B/C It's a well known and well discussed fact that bomber gunnners are WAYYYY overmodeled. I'd leave the MiG-3 out, as it really wasn't that good, even the VVS was disappointed with it. wrench kevin stein
  2. a mine? the kind that explodes or the kind people dig in??? sorry, couldn't resist!! well, not your generic 'open pit' type, but there's a modded factory center on my DBS update, 'Red Dog Mines', that might be usable. actually, with a little fiddling on the height map bmp, you could theoretically create a "hole in the ground", for lack of a better term, by repainting the surrounding terrain with the mountain colors (VERRRRYY light brown), therby creating a 'rise', and using the flatland color (a plain green), in the center to represent a cliff or (with a LOT of luck), gentle slope to the working floor. You might need to flatten the lower section, like an airfield. It would take some doing, but might be done if one is very carefull with the paint brush wrench kevin stein
  3. I have an entire install devoted to JUST that very idea; it was discussed a couple of years ago...so, have some knowledge and experience in the mattter... You've forgotten the RAF Vampires. And you could add the Washington B.1 (available here IIRC) USAF F-84s, F-86A ... all operational at the time. And the D model Jugs, operation unitl early 48 Czech S-92 and S-99s; you could even stretch the "what if..." to the original Su-9(1947). Yak 3, 3RD, Pe-2, etc. I'd leave the Luftwaffe out of it, unless ememgeny requiped with NATO aircraft (<cough>--Spit Mk9 or Spit 22 <cough> -as in alredy done by me) -- pretty much all the WW2 stuff they had was destroyed at war's end. Same goes for groun equipment. we are, of course, missing the C-54s and P-61s, but the F-82s can be used for your night fighters, as well as Beaus (unless you want to build an NF Mossie from the FB.6 .....) Definately need to step up the research, and most DEFINATLY watch out and/or be VERY carefull of permission issues on some aircraft!!! wrench kevin stein
  4. wow, then you're only going to have 2/3rds of the thearte good luck with that!!! At least it's got a GREAT tile set!! wrench kevin stein
  5. That's a sharp looking ship there, Hinch!! wrench kevin stein
  6. I hope you're not planning on using the original Iran/Irag terrain; as it gots some serious issues with target placements ... as in mis-placed, dis-placed and some that need to be re-placed. Needs a better tile set, too. Everything in the upper right corner (Teheran and environs) is completely off, to say nothing of the missing sea. I've been working on upgrading it, on and off for the last 3 years. Last time I worked on it was March, 08; although it's sitting n the TE and I started retiling in Jan, this year. Completely rebuilt targets, types ini; about a dozen or so nation and theatre specific ground objects, totally rebuilt movements ini...you get the picture. If you can complete it to MY standards, lets talk. But after I get done with India, as that's taking all my time wrench kevin stein
  7. you can go totally crossed, blind and mad from laying out miles and miles of trak... that's why I only use them in the 'local' region of the rail yard. They're not classed as targets as is, unless edited in the types ini wrench kevin stein
  8. This is SOOOO funny...the answers are staring you right in the face.... Have you NOT looked at the targets and types inis for the various terrain mods I've done??? All you need to do, is have the specific entry in the types ini, and the specific entry in the targets ini!! It don't get any simplier than that. sumptin like this: (now, mind you, this has the berm-style AAA bunkers, not included in the stock game, and I changed it back to the stock tent. you can also swap out the 2nd fansong for and EWR) Just have a look at the various inis, and all you questions are already answered EDIT: the reason you're still, and WILL always get mixed-maashed units, is the use of the 'generic' terms. If you want something specific to show up, you have to TELL the game what you want to show up. EDITx2: you only NEED (and can use) ONE name for a target area. remove the 2nd name wrench kevin stein
  9. spillone: I take you already have all the mesh names?? don't forget the HVAR rails/pylons under the wings wrench kevin stein
  10. malibu: I actually DON'T have one for GermanyCE (hard as that might be to believe...), but look around for Nick Bell's air defense mod for WoE, somewhere waaaaayyyy down the list, hopefully in the terrain mods section... He placed the historical locations for NATO HAWK batteries, as that was once his Real Life ™ job. (he worked HAWKS) wrench kevin stein
  11. Hawk's been working for me for a loooooong time. as to figureing out 'target placements', may I suggest "copy/paste"??? Every modern terrain mod I've done contains HAWK batteries. and as to figuring out HOW to place targets you might want to look in the downloads section, under "Ships" for my shipwreck object. there's a nice illustrated tutorial on how to place objects. Where, is up to you. But follow a logical pattern. Think in layers one just needs to look... wrench kevin stein
  12. don't know how much help it'll be: http://forum.combatace.com/index.php?autoc...p;showfile=8480 Wrench kevin stein
  13. Actually, this should read: ValueUnit=KM as Russian/Soviet Union uses the metric system. also, you can metricize the insturments (which I did a looooong time ago, and perhaps even posted in the release threads...) in the aircraft data ini, in the ]AircraftData[ section, add this line (if it ain't already got it): UseMetricUnit=TRUE in the cockpit ini, anything that says FEET change to METERS; the VVI instead of FPS gets changed to MPS you on your own for fuel gauges -- never have figure that out right (lbs to kg; neve worked right, has to be based on total fuel in the aircraft's on board tanks) wrench kevin stein
  14. Perhaps because the other addon ships are classed as WARSHIP, maybe??? and therefor, not available for anti-shipping missions; which uses only those classed as "CARGO_SHIP" A quick check of the data inis will always confirm "GroundObjectRole=" wrench kevin stein
  15. and with a few simple data ini edits (ie: remove component trick), you can remove all the guns off Richard Dryfes's Invader...or Brad Johnsons too. wrench kevin stein
  16. hawk base ....hawk base....hawk base...... are those fuel bladders I spy??? and how did you get the Hawks to fire over the berm??? I tried that with the 'aa gun bunker' from Polak's Object libary, and all they did was shoot into it!! maybe it was too high... I drool..... wrench kevin stein
  17. It's a Dev A-Team aircraft, and is only availalbe from Capun's site. Follow the instructions here to sign up: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec don't forget to request access to the files!!! And don't worry too much if it takes several days for a response; Real Life ™ tend to interfere with Gaming Life ™ wrench kevin stein
  18. do you have gepard's WoE base pak (somewhere in the d/l section) real life setups for some east german bases. All you'll need to know is how to edit the targets and types ini (which you already do, methinks ), then just finding the x/y coordinates to place them. oh, the TE, terrains cities list etc, to 'flatten' them, if jplaced somewere other than at an existing site. wrench kevin stein
  19. Yah ww2 burma korea (uncompleted) India/Pakistan (in the works) I have layout for n/s track and e/w track; plus some enhanced object for jplacment at the various train statins (exceping a macdonalds ... still waiting for one of those) Of course, there's always the Hot Dog stand from DBS/ASW/SCal.... wrench kevin stein
  20. ya know, that IS kinda cool!!! great idea on the fires, and how to 'extinguish' them. Gabrielle, you fly those, don't you??? Other terrains could be used, by simply removing the listing for AAA and SAMs in the targets ini wrench kevin stein
  21. Yes, WoE works reallly well (as my 4 ww2 installs will attest). In fact, I like it better than SF for WW2 usage. Now, if you have WoV....you should move the vietnamsea terrain folder over, as a lot of the SoWesPac terrains need the tiles from there. What you do, is intall the game. Clean. Then, go an get the Oct 06 patch, and run it. One way to check what level you're running; don't remember if this was available in the 'clean' game or not, but down on the lower right corner of the main screen used to have a version or date stamp. Would say something like 08.??.06 (can't remember the day numbers) The DAT birds work just fine in WoE. Don't forge to get Wolf's WW2 planes pak, pasko's F4F Wildcat...and other i'm surely forgetting There's boatloads of maps, ground objects, ships (most of the ships you'll find at the DAT site) - vehicle at Geo's site. wrench kevin stein ps: !!! one more added. that brings us up to 17 WW2 players! take that starfighter2!!!
  22. It was done by moonjumper/crusader several years ago. look for something like "labs counter mod", in the /cockpit section I even have that bmp relettered to read "DME" wrench kevin stein
  23. moved to the proper forum wrenchnik kevin stein
  24. Hell, even on my monster XPS, 80 gazallion SAMs brings me to single digits! Whatever works, man!! if you really want to get into the editing the targets ini, extract it from the vietnamsea.cat, and search for SAMLauncher. You can reduce their numbers by changing every other one into another object == I'd suggest 'oildrum9' , or maybe a parked truck --SovietTruck is the TargetType= name, or something innocius (sp?) You may, however, get tasked to strike missions against the truck wrench kevin stein
  25. Have you tried adjusting the EnemyAirDefense level on the menu screens? You should be able to select LIGHT, NORMAL or HEAVY. to do anything else, requires editing the terrain's targets ini. wrench kevin stein
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