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Wrench

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Everything posted by Wrench

  1. Yes! Depending on how you have the Windoze Explorer view set .. mine is "show extensions" and "list" (cause I hate them tiles and icons!!) wow..that takes me back to DOS cfg=ini!!!! Wrench kevin stein
  2. The 3rd Wire templates are readily available, both here and at TK's site ... would be a simple and easy skin to recreate. Meaning: if the Swiss used the stock-ish RAF colors, just a matter of redecaling. In that case, one could reuse the original skin bmps Wrench kevin stein
  3. make sure you didn't delete the VietnamSEA.cat and the VietnamSEA.ini. !!!! !!!! If you deleted the cat, you'll have to pull it from another game install (if you have one or reinstall). The VietnamSEA.ini is also inside the VietnamSEA.cat, so you can extract again WRench kevin stein
  4. File Name: The Fighter Bowl File Submitter: Wrench File Submitted: 2 Feb 2009 File Category: Terrains "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other. There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking. The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field". This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems. There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena. There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things... I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry! = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk. For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems = As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh Happy Hunting! Wrench kevin stein Click here to download this file
  5. So... nobody's found the built-in-to-the terrain Easter Eggs??? Since there's been no comments...I was wondering!!! Wrench kevin stein
  6. extract the latest data ini from the objects cat, or delete the original for the Farmer. Should reduce or eliminate it Wrench kevin stein
  7. I don't see why it couldn't... you'd probably have to extract the main menu ini (in one of the menu cats???), and just comment out the section for it, or reduce the button size to 0 Wrench kevin stein
  8. bet it's the old comcast one...better fix that!! btw, check PMs...that bird is NOT ready for prime time!! Wrench kevin stein
  9. Got it!! Need a break for terrain fiddling and making boat-loads fo decals for all the IJN birds for Pearl/Midway. btw, did I ever mention I have a home-made template for the Stuka??? unfortunately, only 512x512 -- I guess I could expand it and resharpen the rivets/panels.... Wrench kevin stein
  10. Thank the Mod Gods!!! Something to replace that pathetic "RedAir1" of mine!!! Super job!! Wrench kevin stein
  11. Got the CTD issues fixed ... simply created a new 06 level PTO install of WoE. I have NO idea what the hell was casuing it or what. The "missing harbor" turned out to be a missin tile (DUH!!), when I switched cat pointer. Damn -- even experts make mistakes! Got the "oceanic hump'' removed, although it removed some of the hills/mountains east of Honolulu (and still can't get Diamond Head in on the height map bmp...gave up cause it looked AWFULLL!!) all 6 Zeke skins, finished. Vals about 75%, Kates about 20% -- having issues with decals, but that's my fault. Hinch's new BB look great parked there...just waiting to..... So...the Havoc is finished. Got it reskinned, and added decals for the engine cowling vents, to replace the painted-on ones that 'leaked' due to mapping issues. Cowl exahust 'nipples' (for lack of a better term) removed via ini edits. In the shot below, a 58th BS(L) A-20A departs Hickam for a practice run over the Kahoolawe Island Bombing Range (obviously, pre-Attack ) Wrench kevin stein
  12. Yeah, mine's (exepting WoI and FE) are from the Dark Ages ... when we had to buy CDs The latest patches SHOULD fix the CD issue, (as the 10/08 one has everything from all the eariler ones, plus more goodies) as long the games are already installed, that is... duh!! I forgot that one! Wrench kevin stein
  13. Yes. By leaving them in WoI. If you want the IDF Mirage in WoE, I'd reccomend the Mirage Factory versions for WoE. Sound like you're missing all the terrain tiles. Did you copy over the IsrealME.cat along with the the terrain folder? BTW, WoI uses some 'different' bits than SF/WoV/WoE. So you may run into "issues". Best to leave it where it lies. There is no option for "merged installs" for (fill in the blank) _____ to WoI. You can, however, do a "manual megre"; move the SF/WoV/WoE terrains INTO the WoI /Terrain folder and have them work quite nicely (case in point: Geprad's Isreal2 & my rebuild -- uses one of the Original 3 Terrain Cats ™ and works fine in WoI. caveat: as long as EVERYTHING is patched to the most current level Wrench kevin stein
  14. Greets Joe! Welcome to combatace! Using the weapons editors is quite simple, and covered in boatlods of posts scattered around the site, and in this thread in the Knowldge Base: http://forum.combatace.com/index.php?showtopic=9323 as to the cd issue, WoI runs just fine once fully installed. Don't forget to get and run the latest patch (9/08? methinks?) This post, linked below to a "TMF WepPak Adjustments" Thread in Knowledge Base may be helpfull...on the F-16 (Arab) BTW, the TMF Pak is THE pack to use for WoI -- it's very 'era specific', and fits just fine. Unless, of course, you're goint earlier than 1963 -- then you'll need to add things for WW2 era aircraft (but that's for another time...) http://forum.combatace.com/index.php?showt...st&p=138220 That post carries the additional 'nationalized' EAF weapons listings. now, I haven't updated this for a while, but I'm given to understand that aircraft classed as "enemy" can now carry 'friendly' weapons (case in point: WoI Hunters carrying UK/RAF bombs, rocket pods and such) So, theoretically, you can change the AttachmentType= to read "NATO" (without the quotes), and make some adjustments in the loadout ini (meaning: remove the EYG from in front of each weapons listing I have NOT tested this personally, but some of the other Experten have corrected me on this, and if they say it works, it do!! :yes: as to the Badgers, I don't fly bombers -- they's just targets. All gunners on the bombers, weither player flown or AI are controled by said AI. There's no player control over them. You definately want to spend some time up in the KB ... there's lots and lots and lots of great things up there to help with modding and adjusting and fiddling and messing with things. any other questions, feel free to ask WRench kevin stein
  15. Did a little reasearh too, G's had just the BK 3.7 cannon -- with 6 rounds each!!!! and NO other ordanance. It sounds more like an ini problem. If you like, I'll be happy to take a take a leak at it. Wrench kevin stein
  16. Can't do anything about the nose gear 'issue', and/or the damn wing pylons not moving -- fiddled with that for an hour before saying "ppppffffhtttt" But, here's a fix for the wing tip lights REMEMBER -- THIS ONLY WORKS IN POST-PATCH SF/WOV/WOE/WOI!!!! Add the following, respectively, to the right and left position lights statments in the ///Lights section: MovingLight=TRUE AttachedNodeName=RWingTipTank MovingLight=TRUE AttachedNodeName=LWingTipTank and you get this: look closely at the tip tanks, you'll see the light have moved with them Wrench kevin stein
  17. No sweat brother!!! I just wanted to get it up and running, so as to test and see. Maybe get Jug to dial in some landing lights and such like??? As to the fuel tanks, my personal experinece comes ONLY from seeing the T-Birds, whilst taking the tour of the facility at Nellis. We were lucky enough that they were out practicing, and came back to roost. Got to sit on the flight line, and watch them taxi in and all that. Most Impressive (and the fact one was down for maintence, and all taken apart -- the mechanic in me was in love!! love I tell you!!! I will (im)paitently wait the required "2 weeks" Wrench kevin stein btw: any thoughts for a Tex ANG?? will look good on the rebuilt ASW map :yes:
  18. Got em!! Now, all I have to do is figure out the 'missing tiles' I'm not getting. The Eastern Loch has turned to land!!. Had to rebuild the PTO install (read: make a NEW one) last night/this morning. The CTD seems to has stopped -- tested the terrain in 3 other installs (including a post=patch WoI WW2) and it worked fine. Albeit with crappy water... so there's 2 data inis (prepatch & post patch) This is realllly pissing me off!!! Back to the TE!!! WRench kevin stein
  19. Took about a half hour to extract everything needed, do the ini dance to re-Americanize it. This is with Gerwins's skin. And that damn "Frack Me Van" again... Think the A-A loadout it wrong -- never seen US Vipers WITHOUT wing tanks, but I jut stuck the CL tank on for this shot. Loadout ini needs a little more tweeking... Wrench kevin stein
  20. So....this'll replace the original Blk 10 from 2004??? Looks like I better get busy extracting, for to be putting it in my WoE 'all is everything install' as Mr. Burns would say..."Exxxccceeellllnt" Wrench kevin stein
  21. check the 2nd picture... Directly across from NEOSHO, about 9 o'clock from the cruiser, past the destroyer, are several docked subs. Borrowed from one of the other maps... ww2 euro??? I disremember... although there's a GOOD possibility it's yours! now, if I can just figure out why I'm getting a d3d9.dll ctd on this map.....and I JUST updated my directx, too. Was doing it in December last year; it was so random then I gave it no mind.. Now, with this so near completion, I gotta figure it out. Wrench kevin stein
  22. Wonder if that's like what I'm NOW getting.... CTD with the 'd3d9.dll' fault in my PTO (06 patch level) ... and only on the Hawaii map.... wondering now if it's a game issue or (oh gods I HOPE not) something in the terrrain..... too much work by too many people to stop now!! Wrench kevin stein
  23. Wasn't he doing some stuff for YAP??? Does the G have a completely new LOD from the B, or/and the anti-tank gun under-wing pods? Or is is a modded B?? If the later, you can do what I've always done...just NOT include the aircraft's LOD, and tell folks wheer to get it (from the B) If the former, a new LOD, he'd have to ok. I'm not that "up" on my Stukas, but I think they might have carried SOMETHING other than the cannons...more research is needed on my part (stuck in the Pacific and Texas!!! ) Wrench kevin stein
  24. I'm not sure I understand the question....why would a gun need an animation?? It's just a gun! All it needs is a SystemName in whichever component (Wing, Nose, Fueselage, etc), and a listing the //Guns section of the data ini. Fer instance, the TBF-1 mod I did removes the 2 wing 50s, and replaces them with a single nose mounted 30; there's a late model Zeke I did with with additional wing guns.... It's all data ini edits (or gundata if adding a new one, like the 7.5mm on the AdA Hawk 75) Even gunpods don't need an animation (ala that 106G6 I did) although for some reason when fired, the landing gear flaps up and down with the guns cycling.... Wrench kevin stein
  25. look at the header section, in the cat extractor shown below... WoE, 06 patch, my WW2 PTO install "a picture is worth 1000 posts" Wrench kevin stein
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