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Everything posted by Wrench
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Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Give that man a cee-gar (not a Tainted one)!!! An almost skin (ok, a What If...) for use on the Panama map. As the FAN almost really did get Fishbeds, I thought it'd be a nice addition Wrench kevin stein -
Mig 21 loadout with Bunyaps weapon pack?
Wrench replied to Madprof's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If using the BunyPak, yes. Just make sure you run the bunypak weaponsdata ini THROUGH the new WoI weapons editor to reinitalize it. It's not a perfect match, but works quite well. and make sure you read and UNDERSTAND my 2nd post in the Bunypak thread above -- that has the important bits. Wrench kevin stein -
Idea for a new mod...
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Decals have to be tgas. Nose arts are nothing, man!!! I've made hundreds (literlery!!!) Once you've done a few dozen, they become pertty easy. For "The Bowl", I can always try to add a few more mountains and/or valleys -- it's harder than I thought to do, but not too bad. I could even (shudder!!!) retile to more green-ish looking, what with all those custom 'grass' tiles I made for the Texas (ASW) rebuild. It's too bad we can't really do water falls.... Let me know what I can do to help Wrench kevin stein -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
with a clearer picture of the the above, those would be real easy to make decals from! (interestering to note, no one has commented on the 'nationality' of the 21MF in my screenie!!) Wrench kevin stein -
Idea for a new mod...
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Good catch on the instant action idea!!! I've edited many of them for my WW2 installs ... it's super easy to do and takes only a few minutes. You can choose any terrain you like, with a quick edit of either the options or singlemission ini (forget which right off the top of my head) Wrench kevin stein -
SKIN NOW YOU SEE IT...NOW YOU DONT
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1) check for matching skin bmp names to internal names in LOD 2) check decals ini for too many on a single mesh -- I see 2 stars on the wings 3) a bad day at the races?? Wrench kevin stein -
SAM Sites in Terrains
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's a nice one... mind you, it uses some items you may not have (but are in several other of my terrains mod -- in particular the AAA single gun bunker and quonset hut.) It's from the uncompleted new Korea map: Please note that this calls out SPECFIC SAM launchers and thier associated radars note the co-locating of the AAA guns and their 'bunkers' Wrench kevin stein -
Sept. 2008 Patch for SFP1?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's the one. the 9/08 & 10/08 ones were for WoE, WoV and WoI wrench kevin stein -
Idea for a new mod...
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That cheesy "Fighter Bowl" terrain I did might be just the ticket ... there's not much there, and what AAA exists is easily removed from the targets ini. There's even a big smily face built right into the terrain... Wrench kevin stein -
where did the enemies go?
Wrench replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, I've just went back and edited the procedure in the KB, to clarify, and to correct my mistake as to which cat to extract the ini from to answer the question: LEAVE IT THE /FLIGHT FOLDER -- THAT'S WHERE IT BELONGS!!! why do you have so many pathways??? Are you creating folders where none belongs???? example pathway would be: C/ProgramFiles/Wings over Europe/Flight/singlemission ini If it'll help, I'll take a screenshot of my folder to show you... Wrench kevin stein -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gepards got that right .... look at Galland's 109, just hash marks. In researching all them damn Zero and Tony skins, you can find all sorts of thing the IJN/IJAAF did; flower shapes, aircraft sillouhtes (sp?), etc. Using the already suppled in-game stars, with the associated ease of installation -- meaning NONE!!--, appeals to my sense of laziness If anyone wants this psd to continue fiddling with it, let me know and I'll give it to whomever wants it!! Mind you, it's far from complete, and any knowledgable PS user can figure out the rest Wrench kevin stein EDIT: yah, I think these look pretty good, using the stock ones!! -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, shhooott! There's goes 20 minutes of work!!! I was "experimentating" with the idea after reading this post this afternoon. see screenie attachted. I've zoomed up the psd, so it's a little blurry, sorry Wrench kevin stein -
Airfield inis in each terrain?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
in the "Options" menu, set your ground objects to "Unlimited" BE ADVISED of possible frame rate hits and LLOOOOOOONNNNNGGGGG loading times. odd, I've got plenty of parked aircraft in Lybia..??? of course, I'm set to unlimited.. Wrench kevin stein -
To Wrench, Gepard, Baltika and other terrain builders...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Baltika was working on a Malaysia terrain, which is why I did the Oscar and Buffalo and Sally skins... I'd LOVE to see Norway done up right with the fjords and such ... we do need a overhang to stick a "heavy water plant" under so we can drop them rocks on it... Most of the aircraft and/or skins are readily available. For the most part. I was actually re-looking at my mod of Edward's Okinawa map; now that I know how to tile, I can fix somethings I didn't particualry like about my "fixes" before. And it DO need trees badly!! We'll never see IJNAF's Kikka, but the "Karyu" (IJAAF jet) is readily available....as is a nightfighter version. Wrench kevin stein -
Pilot Skins
Wrench replied to raymin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From the instructions included in all my pilot skins, and that have been posted at my site for the last 5 or so years: can't get any easier than that! Wrench kevin stein -
Killmarks for red side planes
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You'd need to know decal position (available in the mod above) and 100 --that's right!!!-- 100 NEW killmark decals for RedAir usage. I'd suggest the US star-and-bar, following the pattern of the existing killmarks. Wrench kevin stein -
Making planes in obejctdata.cat flyable in WoE
Wrench replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Somebody need to spend some time in the Knowledge Base... http://forum.combatace.com/index.php?showtopic=20789 As to the others, in particular WoE post patch, one just needs to browse the Objects.cat with Skypats Extractor Tool... one would be amazed at what can be found... (meaning: the aircraft are already there) WRench kevin stein -
where did the enemies go?
Wrench replied to JDSnypes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow!!! That's EXACTLY the wrong way to go about it!! From the relevant thread in our conviently supplied Knowledge Base, http://forum.combatace.com/index.php?showtopic=27492 emphasis added for this post... now, perhaps adjusting the "Exported" lines would be a better idea....mind you, the NVAF birds do NOT have these lines, and they'll need to be added Exported=TRUE ExportStartYear=1968 <- use +1 year of start of service ExportAvailability= <--choose your type, RARE, COMMON, VERY_COMMON or even easier, adjust this line, to something like this: ServiceEndYear=2010 Wrench kevin stein -
Ok, I can barely read those, but that first shot, has the dll listed ... groundobject .dll That's means, usually, you're missing something in you GroundObjects folder that the terrains types and targets ini is looking for. Now, the hard part is finding out WHAT object it's calling for ... and on that point, I can't help. Since you say your running in an unmodded install, it probably means you missing damn near everything "add on" listed in the Types ini. alternatives: transfer the terrain to game install that has EVERYTHING!! (hawks, nikes, all the vehicles, tanks, ships etc), and retest. That's all I can tell ya! WRench kevin stein
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Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just waiting for the new trees from Deuces....and then recheck all 200 odd target areas to make sure they're not polluted with vegitation There's also 2 "working" seaplane bases (using Gepard patented invisible airfield) Rekatta Bay and Shortland Island. I mean, gotta have someplace for those Rufes and Jakes I built to call home, right? Wrench kevin stein -
Yes, please do!! I've even re-run the ENTIRE thing back through the SF terrain editor (NOT the WoE/WoV/WoI version - which Gepard told me has "issues" with the desert tile set), and still get the terrain tile flicker in that region about 50 miles north of Vandenberg. -also did this for the ASW rebuild, that is almost done, too The data in supplied with SoCal should have the newest height data in, at the top. These may be the offending items: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 There's a thread around here somewhere about what to fix with it. Wrench kevin stein
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The Download Sections.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just my regular maralboro ultra-light 100s (they'll kill me slower) I guess somebody musta caught it! Wrench kevin stein -
The Download Sections.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
btw, Syrinx's "What If" Jolly Roger F-111B was in the WW2 section, and needs moving to. Please Thanks Dave! Luv ya man! (but in a non-ghey way) Wrench kevin stein -
Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I surely did. Expect to see this very same set up on the Hawaii, Marianas and SOMEDAY!! the Solomons rebuild Wrench kevin stein -
Non Static carriers in midway terrain?
Wrench replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The carriers are 'eye candy', and you did move them into the /GroundObjects folder when you unzipped the terrain and installed it?? Gepard found a workaround for the never-to-be-useable-with-game-generated-single-missions aircraft carriers by creating an "invisible airfield". Which is why you "appear" to be sitting in the ocean. If you look around, with the free-camera view, you'll proably find yourself sitting smack dab in the middle of Nagumo's fleet (surrounded by carriers, destroyers, cruisers and sharks). Flying off the boat will only be availabe if/when Baltika ever finishes the campaign for it (hell, I've done up all the aircraft needed, excpeting the we-ain't-got-it B-17E) So, look around first .... and post a screenie if you can. Trust me, they appear for me!! Wrench kevin stein EDIT: a screenie...with Hiryu, Soryr, Akagi and Kaga. The line of white dots are the Zekes I'm flying