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Wrench

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Everything posted by Wrench

  1. X, my brother...I don't know what to tell ya. That's something I've never experienced in ANY version of the game, but I recall something about video drivers and/or tgas in the effects folder?? (or was that explosions and exhaust trails...) Are you using any odd-ball sky mods??? I'll put the terrain folder in my Big Install (that has Polak's old clouds) and retest. btw, just for s**t's and grins, edit out the line in the SCal ini for the enviromentalsystem ini (as it has a custom one to raise the cloud decks) Screenies would be good, too!! Wrench kevin stein
  2. ravenclaw: all riiiightt!! the correct ADF blade! PM inbound! and my Thanks!! (safe to assume it's added via the 'fake pilot'??) russo: those are the best pics I've got. What it looks like is the bottom 3 racks as seen on Wolf's P-38 Christmas tree launcher. But I"ll look around and see what I can come up with. wrench kevin stein
  3. SoCal HotFix

    Version

    618 downloads

    Hot Fix for Southern California map: This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2 There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity. While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all. Simply, easy to follow instructions in the enclosed readme. Wrench kevin stein
  4. Narp, it's just Buny's AT-6D "turned into" an AT-6G via the usual data ini edits. The only thing new is the skin and decals! Well, and the FM. Let's just say it handles more like what is usually "stand-ins" for in movies.... Unfortunatly, it also has the same post-patch FM issues too. But it's VERY livable! /self-depricating mode ON/ oh, I'm sure someone else would come up with the idea...I mean, there must be other folks around here who 'think outside the box' /self-depricating mode OFF/
  5. It's just a pity the FAC don't FAC-ing work!!! Hell, I could release it "as is", without weapons and let the end users do what they want. And thanks to buny for giving me the templates soooo long ago. I still think some of the lines are a bit too dark, but what the hey, right? You'll never notice from inside the cockpit Wrench kevin stein
  6. CA: that's what I thought at first, too. Make sure I didn't do the dummy mistake of NOT including the tile, AND the textures listed are correctly numbered. Everything looks good. Even thought it might be related to the "new" post-patch HeightMesh section, which I added to the data ini. I know the disappearing tiles never occured in the pre-patch version...?? ?? In a way this is quite good ... a learning experience for all involved (ok, ME) trying to bring the Really Old stuff up to present day standards. Oddy, the ASW (texas) map dosen't seem to even have this issue Wrench kevin stein ps: as per Dave's post in the WIP Thread, The Alamo has been moved to the proper location. With as many times as I've seen the John Wayne movie...ya think I'd know where it goes...
  7. That's what your PM meant!!! What, do they think it's airplace p0rn??? I didn't know I could upload pics via our server, I've always used my site for storage/linkage... lets see how this works, attached 3 of pics.. will they show or just be links....???? WRench kevin stein HOT DAMN!!!! Wrench kevin stein
  8. jake: not enough room, given the scaling issues inherent in the game. BTW, that's the "Olympic Staidum" from WoE ... one of the non-used, hidden objects in the GermanyCE cat (and FINALLY!!! somebody noticed it!!!) ---------------------- Ok, this is what the newest build has...Ive retiled the western farm border near Bakersfield ... methinks my homemade "FarmRiverEnd1.tga" may have had a glicth, but the leakage is still present... Show some quite odd behaviours.. in flight map: The red arrow points to the tile in the following shots.. Now you see it... Now you don't!! As it only seems to be in the one area, with only 5 or 6 widly seperated tiles affected, I'm letting it go. Checking the height field bmp in the TE shows nothing odd...mountains and flatlands. I'm stumped! You all'll just have to live with this small inconsistency. Wrench kevin stein
  9. The new TFD/HFDs will be up today...I just want to test fly the region a bit more, and double check the data ini. In the back of my mind, I'm thinking it's almost like 'decal bleed' on a LODS open mesh....but that's not possible with the terrain (is it??) I want to apologize for the problems...these (for the most part) never showed up in my testing (an almost clean WoE instll). Wrench kevin stein
  10. File Name: Southern California - Ver 2.0 File Submitter: Wrench File Submitted: 29 January 2009 File Category: Terrains Southern California Terrain Ver.2 for SF/WoV/WoE -and possibly FE, WoI and SF2 This terrain mod is designed to COMPLETLY replace the version I released in 2008; however, you will probably need some of the Ground Objects included in that pak. This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted.... This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. It is based on USAFMTL's SCal map from his Top Gun mod from several looong years ago. This package contain just about everything you'll need, from new inis, HFD & TFD, tiles -including a whole bunch of new ones, and their associated TODs- LOTS of new fixed terrain objects (destroyed buildings of all flavors). It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users", below, if you're using an unpatched version(s) of the games. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. It has been tested in SF, WoE and WoV. It should work in FE & WoI with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. As to be expected, there's a pretty detaile readme enclosed -- so read it first after unzipping and before installing. Vital instructions, and so forth and so on inside that'll make things a bit easier for you. Happy Landings! Wrench kevin stein Click here to download this file
  11. firehawkordy: You're very welcome!!! I was trying to get "things of high value" near Aunt Bets' house (the wife aunt -- who used to, and may still, live near Kevin St!!! I've got a picture of me standing under the street sign!) as to the runways.... just took these 10 minutes ago, after reading your post. Just these or any of the others? They all work for me!! What cat pointer are you using (remember -- you can't use the IsrealME in WoI, it's missing stuff from the Original 3 ™, so the Desert, GermanyCE or VietnamSEA MUST be used. ) as the the vanishing tiles up near the Gilroy area...I've gone over the thing 4 times in the TE, swapped out the tiles, and it only seems to appear on the in-flight map. When flying directly over the area (the only target around there is one of the Blue listening posts...) all the tiles show up in the outside and free camera views. Either my TE is taking a dump, or there's something funny in the TFD or HFD in just that area (or crappy tiles....but they're stock!) I"ll still issue a hot-fix, with the 'grass' tiles replaced with mountains. Tommorrow morning. Truely, I absolutely do not understand the cause ... Wrench kevin stein
  12. OMG!!! That looks just like Tipsy, one of our cats!!!! Wrench kevin stein
  13. Anybody experiencing "missing" for "flickering" tiles, due west of Fresno, between the farms and ocean?, and about 45 deg north of Vandenberg? (2 seperate areas that I thought I'd fixed....) Just had a bug report....I thinks I know what it is....damn grass tiles or something in the TFD/HFD leaking.... I'll have a new TFD/HFD up in a bit, if others are experiencing it too. Like Storm said, if you have helo in your aircraft folder, you'll seem them parked at various airfield that have a "LargeAircraft" parking slot. Wrench kevin stein
  14. Deuces had a 'wider-screen' version 4 or 5 years ago, that increases the window size. New loadoutscren.bmp and modified ini. Might still be around somewhere. If not, I'll try and locate my archived copy. Wrench kevin stein
  15. These are on my "new" versions??? Never had a problem with them, meself (H and the 2 J models) BTW, C & D's never were cleard for the Genie...don't you think I done my research before uploading??? The loads shown in that packare ARE correct!! Wrench kevin stein
  16. Thanks! Nightmare retiling by hand, lemme tell ya! (texas is even worse!!!!!) There's still some 'flaws" that I can't do anything about, ie: Long Beach/San Pedro terrain of not even close (enclosed harbor) but it sure DO look a lot more like where I live! Coronado Penninsula was a real bugger to get close, given the scaling issues and tile sizes. Still not totally happy with it.... but at least that large water mountain is gone from the Golden Gate! What I didn't mention, there's a boatload of new Easter Eggs, too. For one, just follow the coastline east of Long Beach, to where it turns south..... then head inland a bit. You'll see it!!! Wrench kevin stein
  17. Since California's done (and should be up soon as I remember to do so..), here's a shot from the ASW (Texas) rebuild Bergstrom AFB, looking towrds Austin... .... and in the distance, is the new 3rd Wire Productions Tower. Has a spectacular view of the city and The Alamo. For out brothers and sisters in The Great State of Texas (where by mother-in-law also hailed from, albiet near the OK border..), yes the river DOES run though the middle of the city. As best as tile size allows. Will have a custom tile set (and a butt-load of new TODs), based off the original Desert ... some of the tiles even work!!! Now, to move all the individual target items at all the ports.... Wrench kevin stein
  18. TMF's original F-15A (Israel) had something similiar. From it's data ini.... [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner BreathingSoundName=BBettyOverG DamagedEngineSoundName=BBettyFire StallSoundName=BBettyYaw FlapsSoundName=AltFlap AirbrakesSoundName=Airbrakes GearsSound=AltGear LandingSoundName=TireTouch Wrench kevin stein
  19. I saw the thread tilte and thought: "This is news to whom????" 40 minutes? You can do it! You're the Decal King!! Wrench kevin stein
  20. Expanding this post to more paragraphs might also make it easier to read and understand....I couldn't hardly follow what's trying to be said. BTW, the "RedAir1" pilot is 512x, hence lo-rez, created by me. The OTHER pilots, albeit mostly removed at Deigo's request, are 2048x -- that's hi-rez. Wrench kevin stein
  21. DOH!!! Since it was designed for WoI, it should work pretty damn good in PATCHED SF/WoV/WoE, as they now all become the same as WoI. WRench kevin stein
  22. Airliners.net

    Damn, that's terrible. I live less than 500 meters east of SM airport...was hearing the helicopters and sirens late in the day. Didn't know what was happening unitl watching the news last night. RIP Wrench kevin stein
  23. OOPPS!!!! I swear I added those line to the recent rebuild!!!! Wrench kevin stein
  24. No, you don't mess with the sim's Op years...you adjust the start and end years of the DATA.Ini of the ground objects in question. Also the Exported years too...extends their lifetimes a bit Also, messing with the weapons data is bad idea, too. As we're not talking SAMs, but guns. The Gundata.ini has NO dates set for ANYTHING! And there used to be a package of adjusted data inis in the downloads section for most of the SAMs and AAA units. Also, the Old Pasko Pak (and several of my terrain mods) includes older Soviet and Western AAA units. BTW, you aren't GOING to see certain types BEFORE a certain op year anyway... even the KS-30 has a 1945 start date. So, bite the bullet...get the WW2 stuff and install them. Obviously, you'll not be needing the Flak 88... The Bofors single 40 has an EXTREAMLY long life span -- late 30s (IIRC) to any time you want. Wrench kevin stein
  25. What??? You don't like fresh air??? You must be a Pollutionist !!! AHH...the smell of freshly burned hydrocarbons!!! Brings back so many memories.... Coverd in the "Things You Need To Update Thread", basically, disable the auto-speed canopies OR reverse the values for open/close line, OR switch to animation control keystroke Discussed about a gazillion times so far (me, I just disabled them cause I'm lazy...) Wrench kevin stein
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