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Everything posted by Wrench
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mirage weapon pack
Wrench replied to dallatorretdu's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Topic moved to correct Forum remember: Do NOT post in the Knowledge Base!!! It's for ANSWERS, not questions. Questions go here, in the regular forums thank you ------------------------ To answer the question, make you're 1) using the PROPER weapons editor (has an 08 date to the exe) and 2) you've set compatibility mode to Win95/98, and 3) You actually HAVE a weapons sub-folder to your /Objects folder and the weaponsdata.ini and weaponsdata.dat files exist therein There's a whole tutorial, illustrated, in the KB on how to use the weapons editor....it's the same for both pre and post patch. Wrench kevin stein -
which weapon pack?
Wrench replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And it's a great difficulty to add them, yes??? Wrench kevin stein -
Hawk Missiles
Wrench replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Using the info above for the attachment angles and such, I'd also reccomend creating a "new" station just for the Sejil. Ala TMF duplicated station technique; take that station, copy/paste below the existing, renumber station ID and Groups, not forgetting to add the new system to the wing statements; add the new stations to the loadout ini and viola! not hard to do at all, and it keeps the Sparrow station for when you want to load them. Done it LOTS of times! Wrench kevin stein -
The Fighter Bowl
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
They're actually the Berlin TV towers from WoE; they just 'guest star' in ODS They have a nice 'furturisc look', so I figgerd The Adjucators could use them; and they got them cheap! Wrench kevin stein -
Version
798 downloads
"The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other. There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking. The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field". This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems. There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena. There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things... I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry! = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk. For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems = As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh Happy Hunting! Wrench kevin stein -
AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Greets Oliver! Post patch added a MovingLight=TRUE line to Mig-27, something that Fast Cargo mentioned, so I went and looked at it's data ini.. this is from the Texan's lights: [TailLight] SystemType=LIGHT Position=0.0,-5.780,0.25 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE //FlashTime=0.6 MovingLight=TRUE <--new line AttachedNodeName=rudder <--just need to add this with the mesh/node name Works SUPER for swing-wing light too! Still haven't updated my WW2 birds that use it, but ... it do work!! Wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"....you'll find the money under the Big W....." Wrench kevin stein (ok, so I'm having a little too much fun with TOD creation..) -
AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, found some more data; based on the 2.25 in Sub-Caliber Aircraft Rocket (SCAR) 29 inches long, 2.25 in diameter (5.7cm) 36 kg (80lbs) weight with warhead (damn! that's heavy!) best (and only pic I could find) thanks again Russ! Wrench kevin stein -
AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
One of the reasons I had to get an external HD -- this one's only 180 gig, and at least 1/3 of it are books on PDF. The rest is for backups of game installes (zipped), and other storage. I'll trying to locate more data on the rockets... post when I find something conclusive Wrench kevin stein -
Cockpit Makers: Help Me Out Here
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Extract the Eagle's avioncs ini (or check TMFs) ... the info is all there (how you all think I got the HUD and radar modes for the 104S-ASA-M mod?) Wrench kevin stein -
AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Twin guns (as carred on SBD's in WW2) or 2 pods??? There's a pod on each wing in the shot above, the right side is just blocked from view. The pods used here were made by buny, based off one of the rocket pods, IIRC, so they really don't have the correct shape; which would be more like the 75 gallon drop tank, but about 1/2 the size. But these work just fine, even if they have no protruding gun barrel Stratos (and anyone else interested -- i HOPE you have large hard drives...) site 1: http://betah.co.il/BooksCatalog.aspx?top10=yes site 2: http://www.farposst.ru/phpBB2/index.php (in russian) You'll all be there for several days..... Enjoy! -
Cockpit Makers: Help Me Out Here
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Shouldn't make any difference....but obviously, the E Rhino is using 60. The 70 works fine in TMFs Vipers for LGB, Mavs, etc At least for me Wrench kevin stein -
Now That the DS Mod is Out...
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now's the time to get in folks!! And we thank you all, in advance Wrench kevin stein -
ODS The Great Showdown
Wrench replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
what's that line from Heavy Metal, as spoken by the Loc-Nar... oh, yes... "....then, prepare to die" Wrench kevin stein -
VF-84 Phantoms
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This probably won't help much, there's a full listing of BuNums, by aircraft (1920s-late 1980s) that I uploaded in the "Templates and Decals" section Unfortunately, it's only shows WHAT aircraft got what series, but not which unit operated it Wrench kevin stein EDIT: oooopsy...it's in the Utilites section: http://forum.combatace.com/index.php?autoc...p;showfile=6829 it goes to 1995 -
Su-30MKK WIP
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the 0 and 8 look reallllly close to Amarillo USAF font ... if not a perfect match, it's damn close!! or made the RAF font, as the A-USAF only has a single vert line for the "1" without the little dingus sticking out. Wrench kevin stein -
Cockpit Makers: Help Me Out Here
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Edit the avionics.ini, adding these llines: [TVDisplayData] UseRadarTexture=TRUE DisplayLimitLeft=8 DisplayLimitRight=119 DisplayLimitTop=6 DisplayLimitBottom=121 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=F-4E_DTV.tga [DTVFilterMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE this is, obviously, for an aircrft with radar (it comes from the F-4E). And oddly enough, there seem to be no entry for TV in the "AvaliableModes=" listing, so it may be safe to assume, as soon as you select the EO weapon, it switches over Wrench kevin stein -
AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Actually, Russo, I DON'T have rockets for it, other than the in-game 2.75s...(yah, I'm a jerk..) ROKAF???? It's called "decals" brother, an easy change for the End User Wrench kevin stein -
Su-17M "Fitter-C"
Wrench replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
There should be Su-17 Hangar screen on my site... Good Job Florian!!! wrench kevin stein -
.... must've made a wrong turn at Albuquerque....(even after consulting the proper map..) Been here ever since! Wrench kevin stein
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AT-6G Texan
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
With the extreamly kind assistance of Ravenclaw, here's what she looks like now: note the pitot tube on the right wing, and the proper blade-style ADF housing. Also the missing forward mast. More to come! Wrench kevin stein -
DS Mod Goodies
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I may even have to break down and actually FLY a campaign, which I haven't done since SF first came out. I really gotta compliment comprnt for his missions ... the briefings alone are worth getting shot up for!! And the tiles are truely something else!!! (look good in Iran too....) Most of you don't know, or don't remember this... the whole thing started with some nut-job that simply wanted to upgrade/update the DS_Targets.ini. Then all the other dudes showed up, and it took off an created an entire Life of It's Own . My deep and humble thanks to all of you that jumped on the bandwagon, and turned a simple crappy mod into something spectacular. Wrench kevin stein ps: that nut-job was me -
F-9F Panther
Wrench replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Uh!! thanks for reminding me...I'll have to do a little update for the Panther's wing lights, now that we can get them to move when the wings fold... (insert evil grin) The decal bleed is ALL explained in the enclosed readme. It's a LOD problem, and not repairable without the MAX files Wrench kevin stein -
DS Mod Goodies
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
don't forget to look for the 'signage' scattered around .... Wrench kevin stein -
File Name: SoCal HotFix File Submitter: Wrench File Submitted: 30 Jan 2009 File Category: Terrains Hot Fix for Southern California map: This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2 There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity. While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all. Simply, easy to follow instructions in the enclosed readme. Wrench kevin stein Click here to download this file