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Wrench

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Everything posted by Wrench

  1. I surely did. Expect to see this very same set up on the Hawaii, Marianas and SOMEDAY!! the Solomons rebuild Wrench kevin stein
  2. The carriers are 'eye candy', and you did move them into the /GroundObjects folder when you unzipped the terrain and installed it?? Gepard found a workaround for the never-to-be-useable-with-game-generated-single-missions aircraft carriers by creating an "invisible airfield". Which is why you "appear" to be sitting in the ocean. If you look around, with the free-camera view, you'll proably find yourself sitting smack dab in the middle of Nagumo's fleet (surrounded by carriers, destroyers, cruisers and sharks). Flying off the boat will only be availabe if/when Baltika ever finishes the campaign for it (hell, I've done up all the aircraft needed, excpeting the we-ain't-got-it B-17E) So, look around first .... and post a screenie if you can. Trust me, they appear for me!! Wrench kevin stein EDIT: a screenie...with Hiryu, Soryr, Akagi and Kaga. The line of white dots are the Zekes I'm flying
  3. File Name: SBD-5 Dauntless Pak, Mid-1944 File Submitter: Wrench File Submitted: 23 Feb 2009 File Category: Allied Bombers SBD-5 Dauntless, VB-10 USS Enterprise, Battle of the Marianas - For SF/WoV/WoE WW2 PTO Installs- This is a semi-complete aircraft pak, based on Wolf257's SBD creating the later, and most produced version, the SBD-5. I say "semi-complete", as the aircraft LOD and the "new" cockpit folder are NOT included. Modifications include the use of the cockpit (not included) from Geo's Hellcat, as it has the requisite look for a Navy aircraft, and the required reflector gunsight. Data ini mods include a slight upgrade in engine HP, and the 'fixing' of the rear gunners twin 30 mount. (see 'Note and Other Ramblings below for a full list of stuff), and some location tweeks to the 3 weapons stations (ie: raised them up a tad). Adjusted loadouts include the 58 gallon drop tank from Pasko's F4F Wildcat; these are identical in shape to those used on the -5 and -6 Dauntless. A new skin, from my enhanced template, is done up in the "Tri-Color" of mid-1943 to early/mid 1944. It represents aircraft from VB-10 aboard USS Enterprise and/or VB-16 from USS Lexington II at the time of the Invasion of the Maraina Islands. In this respect, it may also be considered a rather "generic" Tri-Colored Dauntless for the time period (albeit with some differences for some ships in how the parting line between the lower white-gray and 'intermediate blue' was done). As this was just before the "G System" of marking came into effect, it can be used for either squadron. Individual modex and BuNums for 38 aircraft are included. The BuNums are correct as they ARE for the -5 Dauntless, but I claim no historical accuracy as to if these particular aircraft were assigned to the squadrons in question. The 'holes" in the dive brakes have also been repainted, to clean up their lines. "Simulated" fabric texture covering the control surfaces has also been painted on. A new -only available in this mod!!- WoE style carrier deck Hangar screen is included, as is the damage tga. My original early model loading screen, R.G. Smiths painting of the "Famous Five Minutes" is also enclosed. It's such a great piece of artwork, how could I resist?? -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==- -=NOTE: You MUST have Geo's F6F-3 Hellcat for the cockpit!!! If you don't, you can get it from his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm As expected, there's a detailed readme with all the instructions needed for installation, and the usual Notes and Other Nonsense section Good Hunting! Wrench Kevin Stein Click here to download this file
  4. Well, my half=assed versions are up. Hopefully, folks can use and improve them!! Wrench kevin stein
  5. Interesting to note, that other than the aforementioned 'terrain tile flashing' (which Gepard done tole me what causes it, and is under consideration for being fixed), I don't have any of the problems you guys describe. It was tested in a minimaly modded WoE, fully patched (meaning, just the HAWKs, some AAA, ships -which you'll note are ALL stock 3W or mods thereof). Then transfered to my "All is Everything", fully patched install. Again, just the one issue. Typhoid: why'd you need to extract stuff from the cat? And which one?? All the inis are included, unless you're trying to pull the CV63 inis?? If there was something SERIOUSLY wrong with this terrain (and believe me, it still has some issues I don't like), doncha all think that the Big Guys like Dave or C5 or FastCargo or and the rest of them would be so far up my ass, their heads'd be sticking out my nose??? We need to see those fault readouts!!!! I'm not getting enough info to track it down (well, considering it's not happening for me....) Wrench kevin stein
  6. Don' get them confused -- they're 2 completey different aircraft!! There is an A and B model lod, as well as a Malcom Hood B/C as well. The A Lod is also used for my A-36 Apache mod, too. (upper air intake) Wrench kevin stein
  7. the statements are in the terrains' _Data.ini Wrench kevin stein
  8. You shouldn' have any problems with the older version. Other than missing out on all the new cool stuff I added (I mean, who DOSEN'T want to bomb Disneyland?? ) But we still need to see WHICH dll is causing the fault, so play it again, let if CTD, and click on the "see here" box, so's we can know whats happening Wrench kevin stein
  9. File Name: F-84E Template Set File Submitter: Wrench File Submitted: 23 Feb 2009 File Category: Skin Templates / Decal Sets Templates Set, Partial for RussoUK's F-84E Thunderjet (straight wing) This is a VERY basic set of mulit-layered templates with redrawn panel lines. Unfortunately, I didn't do any rivet lines ... you all can do that for yourselves. (meaning: when I did these, I hadn't learned HOW to do rivets yet) The are in standard PhotoShop psd format, and include the following sections: Canopy fuselage tankspylon Wings. the other skin bmps that come with the T-Jet: cockpit engine maingear nosegear panel seat wells wheels zerolength do not need repainting. I've left all the layers and such I've created for some skins intact, so you can have a basic idea as to where things go. btw, if anyone DOES up the rivet lines, please update this template set so I can get a copy -- I"m getting lazy in my old age :) Wrench kevin stein Click here to download this file
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    Templates Set, Partial for RussoUK's F-84E Thunderjet (straight wing) This is a VERY basic set of mulit-layered templates with redrawn panel lines. Unfortunately, I didn't do any rivet lines ... you all can do that for yourselves. (meaning: when I did these, I hadn't learned HOW to do rivets yet) The are in standard PhotoShop psd format, and include the following sections: Canopy fuselage tankspylon Wings. the other skin bmps that come with the T-Jet: cockpit engine maingear nosegear panel seat wells wheels zerolength do not need repainting. I've left all the layers and such I've created for some skins intact, so you can have a basic idea as to where things go. btw, if anyone DOES up the rivet lines, please update this template set so I can get a copy -- I"m getting lazy in my old age :) Wrench kevin stein
  11. Thanks Ant!!! Been tearing through all my notes and backups and can't find the cursed thing!!! I knew someone would find it, even without me asking! Wrench kevin stein
  12. Sound like the "Beginning and End of Time"* hasn't been changed.... http://forum.combatace.com/index.php?showtopic=27492 amazing what one can find in the KB, isn't it?? Wrench kevin stein *=12/21/2012, according to the Mayans
  13. You're not seeing all the error message...when you get the "send M$ a report" popup, there's ALWAYS a littlle tab that says "to see what this report contains click HERE" -- this goes for ANY CTD that is game generated. that will open a sub-window, and list the dll responsible for the fault. That's the info we need to know. see my post above. re: HeightField data. HINT: extract the data ini from the GermanyCE cat, and compare the top sections to the one in SoCal; that is, everything up to the start of the terrain tile listings. You'll see the differences. a note to EVERYONE: all the terrains I'm working on, excepting those for WW2, are built with the 9/08 & 10/ 10 Post-Patch world in mind. So, if you arn't patched up, you'll have to start learning HOW things work, and how to fix them. Stick: all terrain cats are listed in ALL my terrain mods, just commented out. All the End User ™ needs to do, is READ THE DAMN README, expeically the "Selecting the Proper Terrain Cat" section, and make the necessary edits. Wrench kevin stein
  14. Why not just extract the _types ini for the terrain in question, find the "Shelter3" (and Shelter2) item, and give it a 0 target value?? That way, it'll never show in you "items to strike list" Wrench kevin stein
  15. It's been done already...I just don't know where I put the description notes. Try NOT using a TER as a TER ... Wrench kevin stein
  16. yes and no the cockpit YOU sit in is a seperate physical model (lod) The cockpit seen from the OUTSIDE has to be built INTO the AIRCRAFT's physical model (LOD) Wrench kevin stein
  17. I'll upload what I have tommorrow...mind you, there's no rivets, just panel lines. Wrench kevin stein
  18. You DID read the supplied readme all the way through, yes??? It's also designed for the "post patch world", as it incorporates the latest height field data readout. Stated in the readme: for prepatch use, you'll probably need to be editing out some lines in the data ini, most likely this section: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 you also don't mention if you're using XP or Vista ... if unpatched in Vista, makes a difference. Also didn't mention any error messages (if any). 80% is where the engine is loading the terrain objects ... search for missing items in you install. Since you say in unmodded, I'll bet real money you're missin something. WRench kevin stein
  19. I'll have to look...as I've done several "what if" skins for it (ie: a ww2 version). I may have a home-made template (and it'll probably need work too...) Wrench kevin stein
  20. Is that the straight wing or the swept wing??? I can never keep them straight!! Wrench kevin stein
  21. I like it! Now, all we need is a 'Rasberry Ripple' Hunter... Wrench kevin stein
  22. Although a WIP, and therefore shoud be in the "WIP Thread", I want to add discussions to this, whereas up there, it ain't allowed... Stratos' post a few days ago about the Mosquito FACs in Korea got me inspired to finally finish off the decals I'd started early last year. Also, fixed the issue with the aircraft NOT taking off in the post-patch world (and other FM stuff).. So, without further ado... basic aircraft, please ignore the HVARs ... it was an experiment that didn't quite work.. Now, I'd made mention of mapping issues in the rudder mesh. It'll only take a decal (and sometime only partly) on the right side only (ie: mapped single face) So...original positioning: Odd to note, the "US Air Force" is a decal, and it shows, but the serial don't. So, to fix that, we use a totally inaccurate method (meaning non-regulation)...simply move them forward to be only on the fin.. and that works fine! Also, we now have tail lights that move with the rudder... What we don't have is the proper 3-rocket rail. Hence, the appeal to a 3-d modeler. These are about the best shots I could find, from Squad/Signal Texan in Action.. I'll even be very happy to zip up the entire book-on-pdf, and send it to whomever wishes to attempt this. I think new rockets might also bee needed (to say nothing of trying to figure out how to get the smoke marker effect to work - I can't seem to get that straight, either. Having a bad week, I guess ) Also, didn't someone release a better, more accuratly shaped 30 cal gun pod? The one I have don't seem to want to work... meaning it now (post patch) shoots SIDEWAYS!!, and no tracers are seen. Other than the weapons systems, this bird is pretty much ready to go. Even has a WW2 style N-3 gunsight. And it now takes off, without using twice the lenght of a Runway 4 (the LARGE runway) Wrench kevin stein
  23. waitign for rockets and racks On hold at present, until then Wrench kevin stein
  24. Since we're a bit on the short side of freeware naval combatants (and cargo/oilers/other aux craft), I've been going over all my installs to find those types of ships and to see if they can be 'adapted' (ie: meaning creatng a faux version) for post-WW2 usage... (meaning I'm getting damn tired of used the stock Sumner for all destroyers/frigates...) So, going though and locating the following items: KriegDestroyer (maybe Geo???) KriegCruiser KriegFlakDestroyer all from Edward's EAW WW2 Eruo map Anyone know who created them??? With a little repainting, and squinting at ... they might be used to stand in for USN ships of the 50s & 60s (like the cruiser standing in for the later 8in gun types -class name escapes me now) thanks! Wrench kevin stein
  25. HOLY Mackeral!!! That Shinano would be good for any late-ww2 scenario... all we need is a Serian, and you can try to bomb the Mira Flores or Gatun locks (whenever I get the panama map done) Wrench kevin stein
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