Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,881
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. Truth, it's ALWAYS stored in one of the Flight cat (FlightData, IIRC). That's the stock one...unless you need a modified one for like WW2 or something odd. The pak allen mentions is VERY good, too! Wrench kevin stein
  2. Ok, got that fixed... now with proper code letter... also managed to fix the unmapped 'white' sections in the cockpit, as view from outsid by expanding the interior sections of the t bmp And changed the map and picture to something more theatre approiate... VERY famous actress for the time period, and MORE famous for her film about the time period...(gotta figure way her face got pinched...may have to re expand that bmp) Wrench kevin stein ps: sandyc-buffalos are around to stomp on eels. It's like the old joke: Q: Why does the Forest Serivce have ducks? A: to stomp out forest fires? Q: Why does the Forest Service have elephants? A: to stomp out blazing ducks!!!
  3. Nice one Syrinx! I'd swap out those HVARs for 60 #ers...though. US rockets look funny on a RAF plane. BTW, you know there's a 633 Squadron mod of the Mossie? Wrench kevin stein
  4. File Name: Hawk 75 ML-KNIL (NEI) File Submitter: Wrench File Submitted: 28 Sep 2007 File Updated: 11 Jan 2009 File Category: Allied Fighters Hawk 75A-C7, ML-KNIL for SF/WoV/WoE, WW2 PTO installs , Version 2.0 Original Releae Date: 9/24/07 ** UPDATED 1/11/08: this new update corrects the markings on the upper wings (removing them), and fixes some other small issues. This package is designed to totally REPLACE the original from 2007** This is a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations. It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know) This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time (ie: by being lazy and using the exisiting RAF bombs <wink>). Everything is included; all the inis, cockpit files, new hangar and loading screens (both available ONLY in this mod) and my damage tgas as well. The LOD file is the newer one, as used on the French Hawk 75 and the recenty released USAAC P-36A Update Pak. I've also adjusted the operational years; they historically were all destroyed by February, 1942, but as we can't add months yet, you get the whole year (1942 that is). For this update, I left the hangar screen alone, even though it has the improper upper wing marking still present. Looks a bit nicer; rest assured, the actual in-game version IS correct! = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.= Please read the enclosed readme, it has full install instructions, and other notes of interest. Happy Landings! Wrench Kevin Stein note, 1/11/09: what with all the new data I've been assimilating lately on this region and time period, I figgured this needed an Upgrade. I left the original screenie up, as it's a nice action shot!! Click here to download this file
  5. Between me and Veltro...you got a point! We should start our own group "Unemployed Modders Group" our motto would be "We Ain't Got Nothing Else to Do With Our Time" (except I need to finish repainting the bathroom....and got damn jury duty this week. Here is California, or at least Los Angeles, we're "on call" the whole week, and have to check/call in every evening to see if we have to report the following morning. It sucks...) Wrench kevin stein
  6. Baltika:you mean llike this.... Unfotuately, dumb-ass me gave it EAGLE codes. That's a pretty easy fix though; just have to make new letters. Back to my Squad/Sig "Fleet Air Arm" book....for the right ones!! Derk: OOOPSS!!! A complete oversight on my part about the fues MGs, I assure you!!! Wrench kevin stein
  7. Yuuummmm....dinner on the hoof!!! (wait...does 5 constitute a herd??? Is there a minimum number required???_ Buffalo meat taste good!!! Yuumm!!! Never had the 'steaks' , but the burgers are definately worth the try. A slightly different taste from beef, but GOOOODD!!! oh..wait...airplanes This is something along the likes the "Winged Bison" post, right??? Wrench kevin stein
  8. (places hand on hips, looks stern) OH, that is just MEAN!!! If I could figure a way to assign the sound...there's some great death scream wavs in Doom 3.... Wrench kevin stein
  9. Ever been in an accident?

    dwace: i'm looking at thos pictures, and can't figure out what parts are from YOUR car...all that stuff in the drivers seat looks like front end/engine/various bits from the OTHER guys car!! I can ID what looks like a lower frame cradle, a possible cruise control transducer, and other 'under the hood' parts, that DEFINATLY don't look like they belong to your car (Saturn, was it??) Wrench kevin stein
  10. Exhange progarms, doncha know!!! Wrench kevin stein
  11. Will this mod include propagada posters of Saddddam? Or Baghdad Bob??? Can we go camel hunting????? Is the terrain included? What color is it??? Can I run this on my 386DX??? Wrench kevin stein
  12. I absolutely think you should NOT give this up!!! It just looks TOOO cool!! I'll be glad to help out, if want, Russo! Be my pleasure. Need to OUT file, to, please. I been able to decal some pretty odd stuff...it DO take a lot of time sometime to dial in those positions Wrench kevin stein
  13. British POW Lanc Model Found

    The detail, and the overall condition (from what I can see in that one pic) is utterly outstanding!! Agreed, it shouldn't be sold, but placed in a Museaum, where it can be seen and marveled at. Off the top of my head, Duxford or Hendon would be great places for it. Wrench kevin stein
  14. Entire aircraft package updated this date: NEW skin and other small tweeks Enjoy! Wrench kevin stein
  15. All together people.... Use the Knowledge Base!!!! full, illustrated instructions on using the cat extractor can be found here: http://forum.combatace.com/index.php?showtopic=32706 Wrench kevin stein
  16. It was built for the Bunypak, where Sparrows used by the USAF are "USAF" attachment. Wrench kevin stein
  17. Since Day 1, the GunData.ini and GunData.dat have ALWAYS gone (or stayed) in the main /Objects folder. I disremember exactly, but it might have been mentioned in the bunypak install instructions (too lazy to check right now ) WRench kevin stein
  18. File Name: Fishpot Series Cockpit & Ini Upgrade Pak File Submitter: Wrench File Submitted: 7 Jan 2009 File Updated: 7 Jan 2009 File Category: Jet Cockpits Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko: Su-9A Su-9B Su-11 It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated. Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but.... The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one. :IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below. Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around. The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles. Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case. Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites. Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below. Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included. Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them. -This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything... It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors.... Happy Landings!! Wrench Kevin Stein EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W Click here to download this file
  19. They're also on Edward's WW2 North Africa map.. Wrench kevin stein
  20. It's just been brought to my attention a slight "issue" with the numbering sequences in the avionics ini (yet again!) in all versins copy/paste the text below DIRECTLY over the approiate sections in all 3 avionics inis for the Su-9A, Su-9B and Su-11: I cannot believe how badly I screwed this up....my apologies to all concerned, and my thanks to lindr2 for pointing this out Wrench kevin stein
  21. Ah....CRAP!!!!! damn, that's the second mistake on this upload .... looks like I'm going to have to turn in my wings Also not the first time I've missed a "off sequence'' numbering too...but I usually catch those before release. Thanks lindr!! Wrench kevin stein
  22. Yah, I'd totally forgotten the acquistion and boresight modes with I first uploaded it ... it's noted in the Release Announcement Thread, with the parts to be added in a post down the page, AND I reuploaded the whole package with the corrected avionics inis for the 9B and 11. Wrench kevin stein
  23. lindr, if you can update it to make it look better, GO FOR IT BROTHER!!!! I just (well, basically) reused what was issued, with some very small tweeks. I was pretty sure the RP-22 radar display bmp that I used was wrong, but without a better idea (although I had given some thought to the RL-1 -whos' bmp should still be in the cockpit folder, which may be from the Su-15 or 27?? I don't remember...) Don't forget, these Fishpots mods date back to 2004.... Wrench kevin stein
  24. Carter: do you have Windoze Explorer set to "show extensions" and "show all files"???? To repeat myself: the data inis for ALL game objects, aircraft, ships, vehicles, etc are STORED in the Objects.cat. You need the Cat Extractor tool to open this file, and pull or extract the files needed for editing. It REALLLY is, just that basic; that cut and dried. Just so's you all don't wrack youself's too hard trying to find (and it took ME 10 minutes to find, and I wrote the damn thing...) Here's a link to the Illustrated Tutorial http://forum.combatace.com/index.php?showtopic=32706 note: you WILL most likely have to set compatibility mode to Win95/ Wrench kevin stein
  25. Actually, it works just fine after running it through the new editor...no problems for me It's the aricraft DATA and LOADOUT inis that need adjustments.... Covered in the Knowledge Base, if your for a "job of work". Look for the "Bunyap Weapon Pak Loadout Fixes Thread"..it's quite extensive. Wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..