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Everything posted by Wrench
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@CA_Stary and/or Brain32
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I cannot, for the life of me, figure out WHAT bmp goes on these thingys, borrowed from GH.... it's on one of the transition tiles, grass-to-jungle? or is it jungle-to-grass??? grass-jungle-sea??? thanks! Wrench kevin stein -
Reporter: Hey Topper Harley, now that you've killed the bad guy and made the world safe for democracy, what are you going to do to cash in on your new found fame? Topper Harley: I'm goin' to Disneyland. Wrench kevin stein
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Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hinch was asking about Uncle Charile's Boys.... in the far background is PENNSYLVANIA, CASSIN and DOWNES Wrench kevin stein -
"War on the Strait"
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The EDF Sabre was released as freeware, with our Spanish friends in mind I, myself, don't know of a way to expand an already built terrain -- there MAY be a way, but I don't know it (would have loved to do so for Crusader's Canary Islands map). Nor is there a way to combine 2 terrains ... again, one needs to go back and import a new DEM for the region, essentially starting from scratch. I've actually looked at this, when working on the Canary's. But I can guarantee it'll create the same problems I've been running into on the Hawaii map -- the object scaling issue. Given a 1000 by 1000 km map, one would be VERY lucky to be able to add Teneifre airport ... the runway may be of equal size to the island itself. No, it has to be created from scratch. And ALL that that entails.... and belive me, it can be nightmarish at times. Wrench kevin stein *DEM is Digital Elevation Map, avalible from the USGS ... they're very cool in their own right to look at! -
"War on the Strait"
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The SCW terrain is a good starting point. But since it's a 1930s terrain, it'd require EXTENSIVE rebuilding, in both the targetization and retiling, as the regions around the airbases are much too small for "modern" jet aircraft airbases. ie: they all use Runway3, which is the small dirt strip. A superb terrain, nonetheless, but limited in temporal scope. At minimum, Runway1 is required for most jets, and you'd need at least 1 Runway4 (on each side) for any aircraft that are set to use the "Large" runway type. Also, where would the Red Force be based??? All in all, for a modern scenario, it'd be far better to simply start fresh, building the region from a new DEM. Covering the Iberian Penninsula and North Africa; that should give space enough for Red Air operations out of Morrocco. Think of the historical Islamic movements across North Africa 800-1000 years ago, the Moorish invasions, etc. That would be a more likely scenario than a Soviet/NATO face off. Given the "What If..." world... Wrench kevin stein -
Version
240 downloads
Mitsubishi A6M2 Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs "Pearl Harbor & Midway Attackers" The Fighters This package contains a set of 6 NEW skin and decal sets for ArmorDave's A6M2 Type 21 "Zero", IJN carrier based figher. These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942, when the paint scheme began to change from the 'light gray' to 'camo green'. The carrier fighter groups represented here are: Akagi Hiryu Kaga Shokaku Soryu Zuikaku as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. They are also designed to be used on an upcoming Midway campaign, as my research seems to point to that the carrier figher air groups (at least for Akagi, Hiryu, Soryu and Kaga) pretty much carried the same markings up until mid-late 1942 (well, at least until their carriers were sunk...). Even during the Guadalcanal time frame, the Zekes seemed to still be painted in the 'light gray'. They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :( The skin were created using the new template I created for some other Zeke mods I've released; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied. = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. Obviously, you'll also need AD's Zeke as well...it's also reccomended to have the Update Pak, also available here at CA = Good Hunting! Wrench Kevin Stein **Note: the skins/decals work just fine in SF2*** -
opps...sorry, yes p10ppy is right. Glad those corrected ones are now available. Gonna fix mine now! thank you guys! Wrench kevin stein
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what is a MOD?
Wrench replied to blackwasp73's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm just curious to know if there's a point to this??? Why don't you give us a specific instance, hmmm??? And, please, DO spell/grammer check the posts .... a little punctuation goes a LOOONG way in trying to get a point across. I couldn't make heads or tails of the first post either, and I'm a product of California's education system... WRench kevin stein -
Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Just a little update and some screenies.... one of Shokaku's Kates (level bomber) showing the new, adjusted loadout: a Kaga Zeke on the American side, VS-6 Dauntless (these arrived in the middle of the 2nd Wave's attacks; 6 were lost one by collision with a Zeke, another shot down a Zeke) anyone notice anything unusual about the hook?? VF-6 Wildcat. Several of these were hit, and at least one shot down by friendly fire that evening, as they flew in from ENTERPRISE to Ford Ford Island: So, not only the terrain, but "time specific" skin sets too! Wrench kevin stein -
Static WoE aircraft
Wrench replied to FatTarget's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
moved to the proper place.... Wrench kevin stein -
Weapon Editor
Wrench replied to FatTarget's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to the proper Forum and a reminder to all PLEASE DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!! it's for anwers, NOT questions -- those go here in the regular forums -------------------------------------------------- Now to answer the question: http://forum.combatace.com/index.php?showtopic=12210 Now, if you've patched to the 9/08 and/or 10/08 level, you'll need the WoI-style editor. But the setup remains the same Wrench kevin stein -
Correct Weapons for each Aircraft
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup; gotta use the bunypak for WW2 installs. Also, double and tripple check the AttachmentType= lines in ALL the data inis. WW2 Luftwaffe aircraft use "W_Germany" WW2 IJN/IJAAF use "Japan" WW2 Italy used "W_Germany" (as we ain't gots no Italian weapons) Soviet Union (WW2) uses "Soviet" as there statement in the WW2 nations ini makes the "friendly" USAAC/AAF, RAF etc use "USAF", "UK" depending. There are, however, some specifc differences one day I'll try to assemble my WW2 only WepPak rebuilded from the Bunypak, but pared down to a MUCH smaller device It's low priority right now... Wrench kevin stein -
Thanks Wrench
Wrench replied to xrearl's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I haven't tried it via the 'fake pilot' method, but that should work to! (at least, it did on the Bull AWAC ... when parked, the rotodome is still attached!) Wrench kevin stein -
had to go look for it... in the FlightData.cat, "RanksRAF.LST" that should be the one Wrench kevin stein
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Hawker Hunter?
Wrench replied to Nio's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes! you simply need to create a 'new' skin folder, lets make it eas and call it "Swiss". Move all the bits from the RAF skin, most importantly all the skin bmp textureset.ini decals.ini now, the main problem is NOT havin the Swiss AF serial number decals, so those will need to be made fresh and new. Or perhaps use Museli's from the mod listed above. However, some editing of the decals ini WILL be required, as all the mesh names for locations WILL be different. so..open the textureset ini, and to the following (in fact, yo can just copy/paste my data here to get yo started..) [TextureSet] Name=Swiss Camo Nation=Swiss Squadron= Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 that will create the 'new' nationalized skin. Open the decals.ini and wherever you see anythign with the word "Insignia", like teh example below InsigniaLVFuseR do a find/replace with JUST the word "Insigina" (without the quotes) That will place the Swiss roundel in place of the RAF roundell. Not knowing if the SwAF used any type of squadron badge or individual letters for "plane-in-group'' ID, you may want to edit the callout for those as well. Such as: [Decal009] MeshName=Nose DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqBadge <--- Position=4.54,0.05 Rotation=0.0 Scale=1.00 DecalMaxLOD=2 and [Decal021] MeshName=Vertical_Stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=RAF_letter <--- Position=-6.58,1.85 Rotation=0.0 Scale=0.40 DecalMaxLOD=3 simple remove the isntances of their occurances. Thusly: [Decal021] MeshName=Vertical_Stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat= <---note the missing callout Position=-6.58,1.85 Rotation=0.0 Scale=0.40 DecalMaxLOD=3 that should get you started WRench kevin stein -
B-1B Lancer AKA "The Bone"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OFF TOPIC--- Small thread hijack ahead.... For Harry Turtledove and Alternate History fans: Thread Hijack --OFF-- You may now return to your regular discussion. Thank you Wrench kevin stein -
Tree mod problem/can't get trees to show up
Wrench replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes! Depending on how you have the Windoze Explorer view set .. mine is "show extensions" and "list" (cause I hate them tiles and icons!!) wow..that takes me back to DOS cfg=ini!!!! Wrench kevin stein -
Hawker Hunter?
Wrench replied to Nio's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The 3rd Wire templates are readily available, both here and at TK's site ... would be a simple and easy skin to recreate. Meaning: if the Swiss used the stock-ish RAF colors, just a matter of redecaling. In that case, one could reuse the original skin bmps Wrench kevin stein -
Tree mod problem/can't get trees to show up
Wrench replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
make sure you didn't delete the VietnamSEA.cat and the VietnamSEA.ini. !!!! !!!! If you deleted the cat, you'll have to pull it from another game install (if you have one or reinstall). The VietnamSEA.ini is also inside the VietnamSEA.cat, so you can extract again WRench kevin stein -
File Name: The Fighter Bowl File Submitter: Wrench File Submitted: 2 Feb 2009 File Category: Terrains "The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other. There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking. The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field". This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems. There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena. There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things... I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry! = This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk. For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems = As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh Happy Hunting! Wrench kevin stein Click here to download this file
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The Fighter Bowl
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
So... nobody's found the built-in-to-the terrain Easter Eggs??? Since there's been no comments...I was wondering!!! Wrench kevin stein -
Fluttering Mig 19s in Charlies Aces
Wrench replied to grayson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
extract the latest data ini from the objects cat, or delete the original for the Farmer. Should reduce or eliminate it Wrench kevin stein -
Can 'Instant Action' be disabled?
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't see why it couldn't... you'd probably have to extract the main menu ini (in one of the menu cats???), and just comment out the section for it, or reduce the button size to 0 Wrench kevin stein -
pasko's Ju-87 B model
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
bet it's the old comcast one...better fix that!! btw, check PMs...that bird is NOT ready for prime time!! Wrench kevin stein -
pasko's Ju-87 B model
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Got it!! Need a break for terrain fiddling and making boat-loads fo decals for all the IJN birds for Pearl/Midway. btw, did I ever mention I have a home-made template for the Stuka??? unfortunately, only 512x512 -- I guess I could expand it and resharpen the rivets/panels.... Wrench kevin stein