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Wrench

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Everything posted by Wrench

  1. Indeed I did. But you're using the wrong one. Both SF2V and SF2I lack many of the mission type allowed. You need to use plane jane SF2, as everything is allowed. Create a "Test" install from the SF2 exe, and do all the work in there. That leave all the others 'free' for "theatre specific" use.
  2. is the aircraft's main ini pointing to the avionics70.dll?? Are all the inis (avionics most expecially) SF2 compliant? Since I don't have the aircraft ... I can't check. Also, for shits and grins, try pointing it to the F-15A_avionics.ini, which we know works, and see if the radar & missile do what they're supposed to Primary diagnostic procedure: common to one or common to all?
  3. Considering how new to SF2 you are, and only have the one game, that's not surprising!!! I've only encountered it once, and it never recurred. So, the "rebuild mods folder" is pretty mucn the only option
  4. 98.6% of all SF2 aircraft have the drop tanks built into the aircraft's LOD Use the LOD Viewer. And we DO NOT ask for the sharing or the sharing of, stock 3W lods (even if they were available -- they're locked away in Cat2-. That violates the site's anti-piracy policy. 3rd Party is ok, as long as permission form the original builder is a "known thing"-
  5. "2 weeks" I mean, hell, SOMEBODY had to say it!!
  6. Version

    593 downloads

    SF2 WW2 F4F-3/4 Wildcat, SBD-3/5 Dauntless -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work for Wolf's SBD Dauntless and Pasko's F4F Wildcat. It is designed to replace ALL the previously released versions. So, be advised. There are 5 aircraft in this pak: F4F-3 (pre- and early war) F4F-4 (early war to mid-43 FM-2 (mid to late war -this is a stand in aircraft, based on the -4) SBD-3 (pre and early war, to mid-43 -includes RNZAF skin) SBD-5 (mid war, tri-color) and ???? a surprise! All have semi-compliant SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts. All lighting on all aircraft is 100% historically correct. All are carrier capable, with the SF2NA statments for those (ok, 2) aircraft with folding wings Use Shift/0 to open the window, and Shift/9 to fold the wings -Wilcat ONLY! All skins are in jpg format, and decal randomization is set to TRUE. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-January, 1942. The -4 'cats have skins that start 1/42, and the Dauntless has the same pre and post 1/42 starts. Hopefully, they will work as they should. Userlists are included for all aircraft, as being 'exported' means USN, USMC, and in the SBD-3's case, RNZAF.SF2 versions of the old 'box art' Hangars are included for those that had them. Sounds, weapons are included. Also, for you enjoyment, a never-before-released-to-the-public "Surprise" aircraft. Yes, its a total stand-in, and dosen't really even look like what it represents, but ... you can have to fun with it (flying for the Red Side, that is, attacking it.) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. Happy Hunting! wrench kevin stein
  7. never heard of that one, never had it happen. The only time I've lost files is from a system restore; had hundreds (thousands? given the size of some mods folders) of skin folder that were emptied -- nothing but the textureset ini and decals ini. But that has to be Windows issue, not a game one.
  8. There should be a buttload of them in the 1stGen downloads section. I should know. They'll need folderization for SF2, but that's an easy job. Just follow the pattern on the later style pilot figures. *pilot-name-of.ini* lods bmp/jpg skin folder has to be the name of the pilot ini
  9. You can also specify nation-specific loadouts too. For those aircraft exported=true As newer weapons become available, they're added to the inventory. Look at the A-7E_74 and and A-6E_79 loadouts. You'll see they evolution of the weapons.
  10. Nope. It's how the game engine works, espeically with AI units converted to Player Flyable. Covered in the SF2 KNowledge Base
  11. Yes, they work. Leave them alone.
  12. We're gonna get us a Wedgie!!! (sorry Ed, I just HAD too!!)
  13. No need to post the same response 3 times.
  14. yawn Indeed, let's NOT give us system specs, in as much detail as possible, to assess the situation and render aid
  15. moved to the correct Forum.
  16. JosefK: You need more help, I'll do what I can!! I seem to remember writing a small "place an object" tutorial in the SF/Wo* Knowledge Base. It might still be there, buried under tons of rubble (think "The Mummy") With Mue's TAE, it almost become too easy. One of the things it doesn't do is "replace" an object already listed. That has to be done by hand, via the _targets ini. And you still have to add the new object to the _types ini manually. It's pretty easy though (ok, I been doing it for 13+ years, so I'm instinctive)
  17. if you want to add more parking spaces for the in-game generated parked aircraft, you have to edit the airfield ini. And have to extract them first from the relevant terrain cat, place them INTO the terrain folder you're working on, then locate the coordinates using the Target Area Editor. Be advised, all x/y coordinates are based off a N/S heading runway. Also, that's a global change; effecting ALL of they type of airfiled (runway1, runway2, etc; which ever one you edit as used by bpth sides) Should also let you know, things like that can go south pretty fast. If they do, delete the ini, extract a new one and start over. If you're talking about REPLACING those shitty 3W hangers, you'll need to edit the _targets.ini, _types.ini, and drop all the new hanger bits (lod, skins -bmp or jpg- and it's main ini) directly into the terrain's folder. Terraforming is NOT for the faint of heart!! (I mean, look what happened on LV-426!!)
  18. we have ones that are multiple?? I could have used them!! as to singles, i don't think so
  19. Looking for a crazy aircraft

    just saw the russian one on The Military Channel. Something like "Secret Weapons of WW2". There's a German, Japanese, and one other i think.
  20. ARRRGGHHH!!!! Chemtrails!!!! I hope they aren't dispensing CW-7 ... we all know how that turns out
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