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Wrench

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Everything posted by Wrench

  1. Yuuummmm....dinner on the hoof!!! (wait...does 5 constitute a herd??? Is there a minimum number required???_ Buffalo meat taste good!!! Yuumm!!! Never had the 'steaks' , but the burgers are definately worth the try. A slightly different taste from beef, but GOOOODD!!! oh..wait...airplanes This is something along the likes the "Winged Bison" post, right??? Wrench kevin stein
  2. (places hand on hips, looks stern) OH, that is just MEAN!!! If I could figure a way to assign the sound...there's some great death scream wavs in Doom 3.... Wrench kevin stein
  3. Ever been in an accident?

    dwace: i'm looking at thos pictures, and can't figure out what parts are from YOUR car...all that stuff in the drivers seat looks like front end/engine/various bits from the OTHER guys car!! I can ID what looks like a lower frame cradle, a possible cruise control transducer, and other 'under the hood' parts, that DEFINATLY don't look like they belong to your car (Saturn, was it??) Wrench kevin stein
  4. Exhange progarms, doncha know!!! Wrench kevin stein
  5. Will this mod include propagada posters of Saddddam? Or Baghdad Bob??? Can we go camel hunting????? Is the terrain included? What color is it??? Can I run this on my 386DX??? Wrench kevin stein
  6. I absolutely think you should NOT give this up!!! It just looks TOOO cool!! I'll be glad to help out, if want, Russo! Be my pleasure. Need to OUT file, to, please. I been able to decal some pretty odd stuff...it DO take a lot of time sometime to dial in those positions Wrench kevin stein
  7. British POW Lanc Model Found

    The detail, and the overall condition (from what I can see in that one pic) is utterly outstanding!! Agreed, it shouldn't be sold, but placed in a Museaum, where it can be seen and marveled at. Off the top of my head, Duxford or Hendon would be great places for it. Wrench kevin stein
  8. Entire aircraft package updated this date: NEW skin and other small tweeks Enjoy! Wrench kevin stein
  9. All together people.... Use the Knowledge Base!!!! full, illustrated instructions on using the cat extractor can be found here: http://forum.combatace.com/index.php?showtopic=32706 Wrench kevin stein
  10. It was built for the Bunypak, where Sparrows used by the USAF are "USAF" attachment. Wrench kevin stein
  11. Since Day 1, the GunData.ini and GunData.dat have ALWAYS gone (or stayed) in the main /Objects folder. I disremember exactly, but it might have been mentioned in the bunypak install instructions (too lazy to check right now ) WRench kevin stein
  12. File Name: Fishpot Series Cockpit & Ini Upgrade Pak File Submitter: Wrench File Submitted: 7 Jan 2009 File Updated: 7 Jan 2009 File Category: Jet Cockpits Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko: Su-9A Su-9B Su-11 It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated. Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but.... The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one. :IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below. Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around. The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles. Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case. Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites. Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below. Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included. Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them. -This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything... It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors.... Happy Landings!! Wrench Kevin Stein EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W Click here to download this file
  13. They're also on Edward's WW2 North Africa map.. Wrench kevin stein
  14. It's just been brought to my attention a slight "issue" with the numbering sequences in the avionics ini (yet again!) in all versins copy/paste the text below DIRECTLY over the approiate sections in all 3 avionics inis for the Su-9A, Su-9B and Su-11: I cannot believe how badly I screwed this up....my apologies to all concerned, and my thanks to lindr2 for pointing this out Wrench kevin stein
  15. Ah....CRAP!!!!! damn, that's the second mistake on this upload .... looks like I'm going to have to turn in my wings Also not the first time I've missed a "off sequence'' numbering too...but I usually catch those before release. Thanks lindr!! Wrench kevin stein
  16. Yah, I'd totally forgotten the acquistion and boresight modes with I first uploaded it ... it's noted in the Release Announcement Thread, with the parts to be added in a post down the page, AND I reuploaded the whole package with the corrected avionics inis for the 9B and 11. Wrench kevin stein
  17. lindr, if you can update it to make it look better, GO FOR IT BROTHER!!!! I just (well, basically) reused what was issued, with some very small tweeks. I was pretty sure the RP-22 radar display bmp that I used was wrong, but without a better idea (although I had given some thought to the RL-1 -whos' bmp should still be in the cockpit folder, which may be from the Su-15 or 27?? I don't remember...) Don't forget, these Fishpots mods date back to 2004.... Wrench kevin stein
  18. Carter: do you have Windoze Explorer set to "show extensions" and "show all files"???? To repeat myself: the data inis for ALL game objects, aircraft, ships, vehicles, etc are STORED in the Objects.cat. You need the Cat Extractor tool to open this file, and pull or extract the files needed for editing. It REALLLY is, just that basic; that cut and dried. Just so's you all don't wrack youself's too hard trying to find (and it took ME 10 minutes to find, and I wrote the damn thing...) Here's a link to the Illustrated Tutorial http://forum.combatace.com/index.php?showtopic=32706 note: you WILL most likely have to set compatibility mode to Win95/ Wrench kevin stein
  19. Actually, it works just fine after running it through the new editor...no problems for me It's the aricraft DATA and LOADOUT inis that need adjustments.... Covered in the Knowledge Base, if your for a "job of work". Look for the "Bunyap Weapon Pak Loadout Fixes Thread"..it's quite extensive. Wrench kevin stein
  20. Some samples for you to examine and comment on: standard, RAF style ML-KNIL style, old leaf and young leaf, 'natural metal' undersides, I think the underwing flags might be too big; easily fixed. But at least the colors will match my Hawk 75!! Wrench kevin stein
  21. You're kidding, right??? This is, like, the most basic stuff there is.... The data ini for EVERY aircraft (along with main, cockpit, loadout, all the various and sundry lods, tgas and whatnot) are stored in the games Objects.cat. Using Skypat's Handy Dandy Extractor tool, (available in our downloads section) you just pull it out (or 'extract'), and drop it into the aircraft's folder in question. If you don't know how to use the extractor, there's an illustrated tutorial in the KB Wrench kevin stein
  22. BB: you just want a plane red tga??? Like for a marking or some such?? Not for a canopy type thing??? I've never figured out the 'clear' stuff...solid colors are easy Wrench kevin stein
  23. Wow...I can't believe how easy that was to correct....still might have to move the serial forward just a tad... I was worried about the mapping for the fuesalge flag placement, but I got lucky (or I'm that good and just don't know it! ) Derk, you never mentioned I had the flags on upside down!!! Fixed now!! :yes: Next, back to my production number listing, and get the right serials for 1-VI GV (best little pdf I've ever found, next to that one on USN BuNums!!!) On a personal note, I think that perhaps my interest in this region, and time frame, comes from a really old Gary Cooper movie: "The Story of Dr. Wassel". Based on a true story of the retreat across Java, he was a USN doctor trying to get his paitents; wounded survirors of MARBLEHEAD and HOUSTON off the islands, and to Australia. Oddly enough, the only aircraft we ever see are near the films end - Zeros strafing their freighter, until driven off by B-17s. I remember the line one of the sailors says, speaking to his blinded comrade, telling him what's happening ... "Their wings cover the whole ship". The movie makes a LOT of mention of the courage of the Dutch forces, trying to stave off the inevitable. A film well worth watching, if the chance presents itself. Wrench kevin stein
  24. Sound wise, I'd reccomend the "bf109E.wav" from Russo's Emil .. DBs have a distinctive sound, quite different from Allisons 1710s and Merlins (had the VERY distinct pleasure of seeing a BoB survivor Emil fly over my head one day, on the way to land at Santa Monica Airport -- still powered by it's orignal DB-601) Wrench kevin stein
  25. Probably the easiest was is to... 1) Have WoV, fully patched 10/08 2) Have WoE, fully patched 10/08 3) Create new, seperate, clean, fully patched version of WoE for this mod... 4) Delete all aircraft from said install WoE 5) Transfer ALL aircraft from WoV to said install of WoE (and all decals in the main Objects/Decals folder to be safe) 6) Transfer VietnamSEA terrain from WoV to WoE, include campagns, etc optional: 7) extract all menu bmps, inis, and associated 'button' bits from WoV, and install to WoE -this'll give you the WoV style for use People are continously trying to make WoV (and in some part WoI), something it's NOT!! WoV and WoI are damn near perfect as released, in what they're designed to do: replicate Theatre and Era sepcific historical and semi-historical events. Hence, WoV extreamly narrow operational window -- 1964 to 75, ie: the US Era in Southeast Asia. Personally, (and this is MY opinion only) it's the weakest of the series simply becasue it is so self-limiting. The same can also be said for WoI ... it replicates Arab-Isreali Wars from the 6 Day War upwards. And that's ALL those 2 sims are designed to do. Most folks just can't seem to grasp the concept....and continually run themselves into walls trying to figure it out. You want flexibility? WoE is the best bet. With small modifications to a couple inis (the Famous Adjusting the Beginning and End of Time Tweek), it covers everything and all mission types. That's all there is too it Wrench kevin stein
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