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Everything posted by Wrench
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A question about EAW Terrain
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The "modern" EAWEuro version, I'm assuming? The 4 season tiles already exist. I have a multi-seasoned version that I'm trying to figure out MANY oddities and anomalies. On hold right now, whislt I do other things. Do a search around here, I've posted some screenies of the quirks. (I was, however, able to add some forests from the WoE fields and farms upgrade) Basically, my belief is the terrain will need complete, major overhaul from the ground up (excepting targets - which may need air defense upgrades), as the tiling/ HMs, sea effects and other things are a bit 'off' CA, if you want to take a look, let me know and I'll zip it up and shoot you a link. There are some MAJOR issues with the sea/land interface. Wrench kevin stein -
Here's a quicky test shot of the B-25B with a torp. Obviously, I still need to dail in the 'mounting brackets'... fueselage skin is new; was making a new templates tonight. Still have to do the wings. ALso, note the now none-transparent belly turret; as they were periscope operated, they were solid sheet metal. (its a decal -- borrowed from an uncompleted B-25C 'Strafer' mod for New Guinea) OR we can use the A-20A or C, as I've got several skins readily available (and templates!!) and just needing redecaling. And adding the torp station of course... Your choice! Wrench kevin stein
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Baltika: any tho0ught been given to the Missing Marauder??? I'm pretty sure I can hang a torpedo on a Mitchell, if we want some kind of stand in. The B model is readly avaialbe...it'll just need reskinning Wrench kevin stein
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Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I think a LOT of us would be VERRRRYYY interestered in these... Are the changes for the '06 level or '08 level patches?? With all the Hurri skins I've, I never noticed the tailwheel problem. Got a screenie?? Wrench kevin stein -
Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I can get you produciton run blocks, but not individual serials per squadron. Looks like I got a 50meg book to upload.... Wrench kevin stein -
Some new releases at my site
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This one's also in the works; need to weather a lot more and do up the serial decals... for whenever Baltika (???) finishs the Malaya region map. Already have an Oscar for it's adversery aircraft Wrench kevin stein -
@ CA_Stary.....
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, unless it's been removed (I sorry to say, haven't looked at the latest version of MY own work...), the "Large Urban Module" is used extensively. Bagdad be crowded!! Wrench kevin stein hmmm....maybe it was Fubar then,that figure out the tod renaming??? Hell, I can't remember what day of the week it is, half the time... btw, what planet is THIS???? -
Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Base texture for each squadron is probably the way we'll be stuck with...it's really not that had to just add another layer for the squadron's main ID letter (I mean, look how many layers are ALREADY on that template ... 3 or 4 more won't hurt much ) Best thing is, the A-Z letters can be reused for all the squadrons individual IDs. Serial numbers are pretty quick and easy to make decals (and all the positions are already plotted!!) The only thing I really haven't experimentated with is 'fabricizing' the aft fueselage sections ... you'd need a seperate layer of the color sction and then use the Texture -> canvas -> then fade it down quite a ways so it just shows up. New panel lines for that region should be made too, in a 'blurred' light color to simulate the stretching. Damage tgas would need to be remade to simulate torn fabric, ala First Eagles. Baltika; have you considered a request to Capun, to see if he can 'close' that mesh around engine cowling? Worth a shot. Or just go with the painted on letters. And maybe fix the 'flipped face' on the Spit's radio mast?? IIRC correctly, (as in I read it in a book...probably the SAM Hurricane Guide -which is SUPERB beyond belief!) odd numbered (Lettered) aircraft had one style of camo, even numbers the mirrored. Easiest way would be to just have a whole squadron/skin set mirrored. Just for giggles Wrench kevin stein -
Other projects
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't know if Gepard's "invisible airfield" is big enough, but I'd sure like to try that Sunderland on the water!! I just got this "thing" for amphibs/flying boats... I've got the "warpaint" book on the Hudson here, if that'll be of any help to anyone for skinning (has all kinds of good info, including production/serial numbers..) Had something on the Condor too...have to go look for it Wrench kevin stein -
Canopy open
Wrench replied to C152Flyboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What he said!!! Actually, I didn't want to be bothered and took The Lazy Mans Way out...just commented out the lines on post-patch installs. Considering all the work I'd done in '03-'04 trying to figure them out in the first place....sigh.... Wrench kevin stein -
Thank you lindr!!! That's EXACTLY what I mean.... and that's for a reliatively non-manuvering bomber. Fighters are going to be a 'hole 'nuther can of worms; BUT for somewhere that UNDERTANDS the aerodynamic variables, all it'll take is that someone willing to spend the time to correct whats "off" -- on the 300 aforementioned aircraft and sub-variants BUT (again!).... with new FM stuff on the horizon...who know's what it'll bring???? Wrench kevin stein
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@ CA_Stary.....
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd suggest, IIRC, Polak's city tods...lots of high rises. You can find them in his "desert tile beta' pak in the downloads section. I've used them in Libya and Isreal2: obviously, you'll have to figure out the name of the city TOD, copy it AND the citybuildings bmp and adjust the data ini accordingly. (btw: they for work for GermanyCE cities, too -it was Fast Cargo that found that, and which allowed me to add them to those other 2 maps) Wrench kevin stein -
Can anyone explain this?
Wrench replied to ironroad's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll be if you do a system restore to time JUST before you installed XP's SP3, you'll find the games will start working again been there, done that WRench kevin stein -
Aren't the most important phrases to learn in ANY language "Which way to the bathroom/toilet?" and "Which way to the secret installations?" -----------------| Wrench kevin stein
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That's why we Keep Repeating overandoverandoverandoverandoverandoverandover Use ONLY the 06 patch level for you WW2 installs of SF/WoV/WoE....and.... DO NOT PATCH YOUR WW2 INSTALL TO CURRENT STANDARDS. DO NOT USE WOI or FIRST EAGLES FOR YOUR WW2 INSTALL. DO NOT CREATE A WW2 INSTALL USING POST-PATCH SF/WOV/WOE I think that pretty much covers the basics... The patch adds absolutely nothing to the WW2 Experience - the only thing in there of the slightist value, is the in-game generation of static, parked aircraft. And guess what? We already GOT lo-poly statics on 90% of the WW2 terrains (the issue of the game generated ones being 99.9% of the time era and theatre inapproiateness not withstanding...) With nearly 300 WW2 type aircraft (including variants and sub-variants) and only 2 or 3 guys that can handle the flight modeling ... don't expect ANYTHING to occur for the foreseeable future in regards to updating. With yet another patch/upgrade on the way for WoI that will introduce the IDFs P-51Ds (and EAF Meteors), we're all waiting to see what new/modified parameters are waiting in the wings. (pun intended) Till such a time appears....well, you know the drill. Wrench kevin stein
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'struth! Better than me! I can't draw a straight line with a ruler!! I don't think they're that bad at all I like the cat!! Wrench kevin stein
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Canopy open
Wrench replied to C152Flyboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Probably mentioned somewhere in this thread: "Things You Need To Update Post Patch Thread" http://forum.combatace.com/index.php?showtopic=32358 basically, comment out the automatic speed section or swap the deply/retract numbers. things seem to work backwards for reason or switch over to a maunal contorl (ie: animation key) Wrench kevin stein -
Seasoned WOE: Winter edition
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I must admit, I just did a quick run over it... For a seperate, winter terrain: LEAVE STOCK GERMANYCE terrain ALONE!!! create new folder "GermanyW" rename all inis to match ie: "GermanyW.ini", etc. adjust names to match in main ini add cat pointer line BACK to GermanyCE.cat in main ini: CatFile=..\GermanyCE\GermanyCE.cat drop the new tiles and tods into the NEW winter folder test fly to check. Wrench kevin stein -
Seasoned WOE: Winter edition
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Why would you need to do that??? Seasoned terrains have the seasons in seperate folder; so, the stock, garden variety standard GermanyCE.cat is reused. All the other changes are done via the 'seasonal entries' in the terrain ini. As this is a 'minor' (no insult intended) mod of the existing terrain, renaming the cat file removes it from the sight of the game engine. Rename it back to stock ie: GermanyCE.cat, and see what happens Remember, it's Post Patch (9/08 & 10/08) ONLY -- it will not work in any other environment. Period. wrench kevin stein -
Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Weren't there Hurri skins the campaign d/l??? I don't remember!!! Markings are easily done (I cheated on a lot of Spit skins and used decals ie: XX(roundel) for one decal and X for the individual letter, AI (O) one decal, A as another. Should work the Hurricanes, too. If you want my template, you're welcome to it. It DOES need the lower wing roundel changed -- I've got the wrong type on there (on the Spits, too, IIRC) The base skins would all be the same (since we can't do the 'mirror camo pattern without a whole seperate skin folder), just redecaling for squadron letters I may have a home-made template for Russo's Emil, but I'll have to look for it... Wrench kevin stein -
Vietnam terrain?
Wrench replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the KB, you'll find this handy-dandy thread (albeit not fully updated), but nonetheless, a fairly complete listing of "What's Available" http://forum.combatace.com/index.php?showtopic=21870 terrains/ground objects should be the 3rd or 4th post down One of the Great Secrets, hiding in plane sight.. Wrench kevin stein -
Tornado External Tanks
Wrench replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easiset and simplest way would be to create nation-specifc versions for each, and edit the data and loadout inis to point to the particular tanks needed for that variant. Other than that.... Since they don't or won't change on the loadout screen. Wrench kevin stein -
No roundels WOI
Wrench replied to eliahu2006's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Eric: that's a old, well know problem. It has to do with the lenght of the path name; IIRC it was too long (prepatch ie: 06 patch). You may need to rename the folder, shorten to something like Tor_IDS (rename the main ini to match =DON'T FORGET!!), then adjust the path in the decals ini. WRench kevin stein -
Seasoned WOE GermanyCE
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, they are. As are nightime stellar constellations and moon phases (although those are based off time of the month) Example: DBS, with it's Midnight Sun. Hence the importance of adding the Lat/Long = lines in the terrains main ini. from ANW's environmentalsystem ini: everything below this point looks almost identical to a stock, freshly extracted environmentalsystem ini, found in the /Flight folder, in either the FlightData.cat or MissionData.cat -- can't remember which. note on gravitational accleration; one can't but wonder if we lower it, and create reddish-brown terrain tiles, if we couldn't simulate Mars...although the atmosphere may still remain at Earth standard (14.7 psi @ sea level -- is that 1 Bar in metric?) Wrench kevin stein -
Seasoned WOE GermanyCE
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
pablito: from the ANW 4 Season Readme: (if you haven't got it, you're seriously missing out on some very fun stuff!) Those 'dateline variables' are set in the terrain's MAIN ini, ala First Eagles. Dates (season start/stop times) are easily adjusted by simply changing the month/day entry. Just like the example shown above. Since I'm not a Campaign Guru, I can only assume if you set the start date for a campaign in say, September 1st, you'd have the summer tiles...if the campaign continues on through say Feburary or March, you'd see the change to winter. I defintely like the 'clear zones' around the air bases, to me that a lot more realistic looking (as photos of the Real World places would show. Wrench kevin stein