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Everything posted by Wrench
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Smoke and fire effect for damaged ships?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It can be set in the types ini, if you use ships as terrain ground objects. Also, can be set in the ships data ini ... IN SOME CASES!! Unfortunately, only the 2 stock ships (cargo ship and tanker) have a 'damaged' or 'destroyed' model ... all the others will just sit there until they sink, fully 'intact' or just plane disappear. This is a small tweek of the original CargoShip" You'll note the existence of the damaged and destroyed LODs. Whereas we look at the 'Destroyer': You'll see it dosen't. You can always swap out various "DestroyedEffects" from other items. Baltika used the "AmmoDumpExplosion" and "ShipDestroyedEffect" for the ships in his Phillipines 1941 map. And befour you ask, YES, I have tried creating a destroyed model and skin via copy/rename and hex edit lods, for test purposes, on the DATs Liberty ship, with no results. Even editing the inis to point to these 'new' destroyed models residing in a multitude of places...the Liberty's main folder, the main /Objects folder, the main /GroundObjects folder, and even in the terrain folder. Never figured out if it's a path problem, data ini problem, or just in models themselves. Example: in the above, I've got the destroyed LOD is residing in the MAIN Liberty folder. Nevr got it to work Wrench kevin stein -
What's going on in the Far East....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Right now, it's on hold. Once I got the proper map, as I was working on a really OLD version of it, with all the right tiles and rivers and etc, and discovered I have to reposition 200 target area....burnout set in. So, I choose to take a little brake from it. I have to figure out the new postioins for virtually all the cities, naval bases, AD units, ports, hydroelectric plants, etc, etc and of course, etc. Some areas will need retiling (expecially Seoul), as the city tiles are misplaced (way too far inland) After the beginning of the New Year, I'll get back to it, and let Brain know what needs retile/flattening/trees moved, whatever I'm still shooting for a 'all years usage' from 1950 - the present Wrench kevin stein -
P-40B Tomahawk, Skin & Ini Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: P-40B Tomahawk, Skin & Ini Pak File Submitter: Wrench File Submitted: 18 Dec 2008 File Category: Allied Fighters Curtiss P-40B Tomahawk Skin "Pearl Harbor Defenders" This is a new skin (and ini pak) for Wolf257s P-40B Tomahawk, representing the 47th Pursuit Squadron, 15 Pursuit Group, Haleiwa Field, HI. as seen on the morning of 7 December, 1941. It is desgned for use on a user created "P-40B", NOT the standard Tomahawk that comes with Wolf's WW2 Planes Pak. For those that have NOT created a seperate P-40B, instructions are below in the "Creating a Seperate USAAC P-40B". I've included just about everything you should need for the task. EXCEPTING - the aircraft LOD and cockpit folders are NOT included, so you'll need the original Tomahawk to copy these files / folders from. However, I have included a new gunsight (ring-and-bead), as seen in some other Tomahawk mods I've done over the years. A new, revamped USAAC style Hangar screen is also included, as is the damage tga. Running lights have been corrected or added to, and a landing light has also been added. = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. = =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.= *(not like this version Tomahawk -actually- carries anything but machine guns...)* == PLEASE read the enclosed readme through BEFORE installing this aircraft mod into you game install. This will get you familiar with the procedure, and you'll know exactly what to do!!! == Happy Landings! Wrench Kevin Stein Click here to download this file -
P-40B Tomahawk, Skin & Ini Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
There's a screenie around here somewhere of a half-finished VVS Airacrobra I started; but I'm kinda trapped in the Pacific right now.. Still waiting for Deuces to finish off the forestation of the Solomons, so I can complete THAT map upgrade. Baltika is tweeking some water/land interface issues I have on the Marianas...and Hawaii will need the same. I thought the Soviet AF only have the E and later models Kittyhawk/Warhawk? (to say nothing of some Hurricanes, etc.) Honestly, I think the P-39 really only needs decals...I'll have to look in my ETO/SWOTL install to be sure Besides, we don't got no Eastern Front map yet! Edward was working on one a couple years back, but I don't think it was ever finished. Of course, pfunk's Black Sea map could convievibly be back-dated for WW2 usage...I don't want to think about that now!!! Wrench kevin stein -
QISmaS botIvjaj 'ej DIS chu' botIvjaj Happy now, JM??? couldn't find Happy Hannukah in Klingon, however... Wrench kevin stein ps: great sig quote, too JM!!
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She was such a sweet lady...always had time for the fan. Majel was at every Con we used to go to...always ready to sign an autograph or pose for a picture. In fact, the shut-down wav for my comp is her as Enterprise's computer voice proclaiming "Main power offline in 10 seconds" One of the turely nice people of Trekdom! She will be missed... Wrench kevin stein
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Now, this question, I'm sure would probably fall into the "Experienced" category...meaning amatures like can get rapidly over their heads and badly frustrated.. I'm going to start this off with the 'tsunami' questions; wherein we deal with the creeping up of the ocean vertically onto the sea/land transition tiles. Also with the odd "humping up" of the ocean that sometimes accompanies the flatten airfeild function, when said airfield is too close the water, as in my Mariana and Hawaiian Islands maps. Is there a proper order of things, with which to prevent or remove this effect? Meaning: you've got your citislst.in, with areaXXX HasAirfield=TRUE Do you 'flatten airfield' first, THEN "smooth", adjust sea level then "SAVE ALL", and check in game for the proper flattness and sea level? OR do you adjust the heightfield smoothing, adjust sea level, THEN flatten the airfeild? Does the radius distance of the airfield zone effect the sea level, as I seem to be seeing (or more properly phrased, HOW does it effect this?) As an example; We know the distance is in KM, radiused out from the 0,0 point of the main coordinates. But how short a distance can we get away with? because this airfield is literaly 'on the beach', it creates a massive upwelling of the surrounding sea. Going back into the TE and using the "adjust sea level", creates a cliff which the airfield is hanging off of. Here's some screenies to illustrate what I'm seeing in game: north shore, nice and smooth (sorta) Rotating our view 180 degs, looking toward Ewa and beyond, we have this: Going around the island, to Kanehoe...there's an interesting 'water fall'... Wrench kevin stein
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Quick question
Wrench replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also, check the "Things You Need To Update Theard", stickied just above. There's some things you'll be needing to change, expecially with the F-16s to active their ground mapping radar with the avionics70.dll. Might also be something in the KB, as I recall writing a small turorial on whats needed and where to 'borrow' it from. Wrench kevin stein -
mig-21 pilot position post Oct 08 patch
Wrench replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sparko, alsoe check the decals inis for possible misplaced insigina. If they're off, I'll try and find the differences and post them Or re=extract the data ini (backing up your original to save any changes, they add them to the new one). It'll fix the ab emitter as christain said, and any other oddieites, like landing gear spring/damping settings. -- btw, the reason he's behind the seat, is they live in fear of the Mighty Nigerian Air Force Wrench kevin stein -
Version
619 downloads
Curtiss P-40B Tomahawk Skin "Pearl Harbor Defenders" This is a new skin (and ini pak) for Wolf257s P-40B Tomahawk, representing the 47th Pursuit Squadron, 15 Pursuit Group, Haleiwa Field, HI. as seen on the morning of 7 December, 1941. It is desgned for use on a user created "P-40B", NOT the standard Tomahawk that comes with Wolf's WW2 Planes Pak. For those that have NOT created a seperate P-40B, instructions are below in the "Creating a Seperate USAAC P-40B". I've included just about everything you should need for the task. EXCEPTING - the aircraft LOD and cockpit folders are NOT included, so you'll need the original Tomahawk to copy these files / folders from. However, I have included a new gunsight (ring-and-bead), as seen in some other Tomahawk mods I've done over the years. A new, revamped USAAC style Hangar screen is also included, as is the damage tga. Running lights have been corrected or added to, and a landing light has also been added. = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. = =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.= *(not like this version Tomahawk -actually- carries anything but machine guns...)* == PLEASE read the enclosed readme through BEFORE installing this aircraft mod into you game install. This will get you familiar with the procedure, and you'll know exactly what to do!!! == Happy Landings! Wrench Kevin Stein -
File Name: F4F-3 Wildcat Mod File Submitter: Wrench File Submitted: 18 Dec 2008 File Category: Allied Fighters F4F-3 Wildcat Modification for SF/WoV/WoE Updated 12/16/08 --------------------------- NOTE: for some reason, this mod never made it to the CombatAce downloads, although it's been available at my site for some years. HOWEVER -- this is a revamped, more polished version with redone skins, all NEW decals and some more slight tweaks to the inis. If you have the earlier version, it's suggested you delete it, in it's entirety. A very odd thing for me to be saying! The F4F-3 Pak at my site will also be replaced with this newer, nicer one. For comparisons, I've left the original screenshot in, so you can see the difference between The Old and The New versions... -------------------------- This is a mod of Pasko's F4F-4 into the earlier 4-gun, non-folding wing F4F-3 variant, that was in service at the opening of World War 2. This package includes all the inis, various and sundry other bits, and newly revamped 2 skins & decal sets that represent: VF-3 from USS Lexington and VF-42 from USS Yorktown as seen during the early months of the war (post Jan 1942, after the advent of the 6 position stars, and addition of rudder stripes, during the time of The Fast Carrier Raids), up to and including The Battle of the Coral Sea time frame. This is an INCOMPLETE aircraft mod, as the aircraft LODs and cockpit folder are NOT included!! You will be transfering these critical files from the original F4F-4. New, modified inis ARE suppllied, including a new gunsight tga (and the necessary edits to the cockpit ini.) All lighting on the aircraft are correct; formation, landing and running lights, a seat added for the pilot to rest his ... ah...parachute on and some other very small changes.. A new engine and 'handcranked' landing gear sounds are also supplied, as in a F4F-3 Hangar Screen -only available in this mod!!! A new Pacific Ocean map is also included for the cockpit, as is a NEW pinup :) Damage tgas are here as well, for when you catch a little buckshot... = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. = =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.= == THIS IS NOT A FULL AIRCRAFT - YOU _MUST_ HAVE THE ORIGINAL F4F-4 INSTALLED TO COPY FILES FROM == As to be expected, clear, conscise, step-by-step install instructions are in the enclosed readme -- so please READ it!!! Good Hunting! Wrench kevin stein Click here to download this file
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Version
441 downloads
F4F-3 Wildcat Modification for SF/WoV/WoE Updated 12/16/08 --------------------------- NOTE: for some reason, this mod never made it to the CombatAce downloads, although it's been available at my site for some years. HOWEVER -- this is a revamped, more polished version with redone skins, all NEW decals and some more slight tweaks to the inis. If you have the earlier version, it's suggested you delete it, in it's entirety. A very odd thing for me to be saying! The F4F-3 Pak at my site will also be replaced with this newer, nicer one. For comparisons, I've left the original screenshot in, so you can see the difference between The Old and The New versions... -------------------------- This is a mod of Pasko's F4F-4 into the earlier 4-gun, non-folding wing F4F-3 variant, that was in service at the opening of World War 2. This package includes all the inis, various and sundry other bits, and newly revamped 2 skins & decal sets that represent: VF-3 from USS Lexington and VF-42 from USS Yorktown as seen during the early months of the war (post Jan 1942, after the advent of the 6 position stars, and addition of rudder stripes, during the time of The Fast Carrier Raids), up to and including The Battle of the Coral Sea time frame. This is an INCOMPLETE aircraft mod, as the aircraft LODs and cockpit folder are NOT included!! You will be transfering these critical files from the original F4F-4. New, modified inis ARE suppllied, including a new gunsight tga (and the necessary edits to the cockpit ini.) All lighting on the aircraft are correct; formation, landing and running lights, a seat added for the pilot to rest his ... ah...parachute on and some other very small changes.. A new engine and 'handcranked' landing gear sounds are also supplied, as in a F4F-3 Hangar Screen -only available in this mod!!! A new Pacific Ocean map is also included for the cockpit, as is a NEW pinup :) Damage tgas are here as well, for when you catch a little buckshot... = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. = =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.= == THIS IS NOT A FULL AIRCRAFT - YOU _MUST_ HAVE THE ORIGINAL F4F-4 INSTALLED TO COPY FILES FROM == As to be expected, clear, conscise, step-by-step install instructions are in the enclosed readme -- so please READ it!!! Good Hunting! Wrench kevin stein -
VMF-211 "Wake Island Defenders" F4F-3 Wildcat
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: VMF-211 "Wake Island Defenders" F4F-3 Wildcat File Submitter: Wrench File Submitted: 18 Dec 2008 File Category: US Navy and USMC F4F-3 Wildcat Skin for SF/WoV/WoE Original Release: Nov. 10, 2005, Updated 12/18/08 VMF-211 "Wake Island Defenders" (looks like this is yet ANOTHER one that never made it here to CA!!!) ==UPDATED 12/18/08!!!!!== -From the Original Readme: This skin represents the 12 Wildcats from Marine Fighter Squadron 211, during the Defense of Wake. I must apologize for the doubts I have about historical accuracy, as the 3 artworks and 2 photos I have or have seen, the only numbers visible are "8" and "11". So I made the assumption that aircraft 1 - 12 were flown off one of the carriers to reinforce the Marine garrison. If this is incorrect, I extend my apologies to any of our Marine brothers and sisters out there playing this. The placement of the numbers on the upper wing, nose and vert tail is as of my research on the other -3 skins I did, for the approximate same time period. As none of the art or pics showed the tail, I safely assume this is correct. And as today is the 235 Birthday of the Corps, this is my way of saying "Thank You" for almost 2 and a half centuries of service to our Great Country Semper Fi! --Update Info: This package will replace, in it's entirety, the VMF-211 skin released in 2005. The update includes a completly REDONE skin, based off new templates I created for some other Wildcat mods, ALL new decals (of the correct font and size) including BuNums and the aircraft name tag on the rudder. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As usual, there's a nice conscise ReadMe for you to NOT ignore...so please read it!! Expect the full version of the -3 'cat to appear very shortly... Wrench kevin stein Click here to download this file -
Version
53 downloads
F4F-3 Wildcat Skin for SF/WoV/WoE Original Release: Nov. 10, 2005, Updated 12/18/08 VMF-211 "Wake Island Defenders" (looks like this is yet ANOTHER one that never made it here to CA!!!) ==UPDATED 12/18/08!!!!!== -From the Original Readme: This skin represents the 12 Wildcats from Marine Fighter Squadron 211, during the Defense of Wake. I must apologize for the doubts I have about historical accuracy, as the 3 artworks and 2 photos I have or have seen, the only numbers visible are "8" and "11". So I made the assumption that aircraft 1 - 12 were flown off one of the carriers to reinforce the Marine garrison. If this is incorrect, I extend my apologies to any of our Marine brothers and sisters out there playing this. The placement of the numbers on the upper wing, nose and vert tail is as of my research on the other -3 skins I did, for the approximate same time period. As none of the art or pics showed the tail, I safely assume this is correct. And as today is the 235 Birthday of the Corps, this is my way of saying "Thank You" for almost 2 and a half centuries of service to our Great Country Semper Fi! --Update Info: This package will replace, in it's entirety, the VMF-211 skin released in 2005. The update includes a completly REDONE skin, based off new templates I created for some other Wildcat mods, ALL new decals (of the correct font and size) including BuNums and the aircraft name tag on the rudder. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/08) as well as post 9/08 & 10/08 SF/WoV/WoE. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch Environments at YOUR own risk ==- As usual, there's a nice conscise ReadMe for you to NOT ignore...so please read it!! Expect the full version of the -3 'cat to appear very shortly... Wrench kevin stein -
FIAT G-55 CENTAURO
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cool! Never realized how much it looks like the Mc-205. Same DB engine? (runs off to check avart collection/storage for G-55 stuff...gonna need a hangar screen!) Wrench kevin stein -
Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
More Ford Island...just about done (targeting that is) one of VMF-211's Wildcat's passes over, on the home to Ewa (yes, that's a new skin*) Another view (compare with the photo some posts above) You'll note that BB Row is no longer enshrouded with smoke from the ship's...I tweakalated the Iron Duke's data ini to reduce the smoke emitter size. Will probably have to include that with this terrain (which will include a couple of other GroundObjects as well. Still have to get permission from the DAT for the heavily edited/reskinned Liberty into Solace) Now, all we need are some static PBYs....for this ramp and Kanehoe's...(like the P-40E and B-17 I 'borrowed' from other terrains)...and we're set! Once I get all the targets 'installed', I'll still need a Terrain Guru to fix the 'oceanic humping' and some tsunami effects down by Honolulu -probably caused by airfield flattening and the (unseen) location of Diamond Head -- sadly, it's not there. Wrench kevin stein *=which means expect an update for the "Wake Island Defenders" Wildcat skin I did in 2005, in honor of the Corps 235th birthday -
Aloha
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Definately, the Tiki should be done as a decal. It'll make the colors more crisp and bright. Would be done the same way I do/did my nose art decals, excepting it'd be a Level=0 (for some reason postpatch level 1 is acting up) Brady, I'll whip out a tga for that if you want; I've done SOOO many it shouldn't take long. Just shoot me a 256x256 bmp of the image, and I'll go from there. Of course, you'll have to figure out the positioning and size on the nose, but again, that ain't too hard. Wrench kevin stein -
We thank you all!! I believe this in-game screenshot says it all!! Happy Holidays to everyone! Keep supporting the best simming site around! Wrench kevin stein
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Desert Storm Mod with Hot Fuzz expansion pack
Wrench replied to MaverickMike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
all together now.... The Greater Good.. ------- no, seriously...which one do you want to watch first??? I love English humor!! Wrench kevin stein -
Aloha
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Probably to keep these guys away... (sorry, couldn't resist!) More Phantom's is ALWAYS a good thing!!!! Wrench kevin stein -
Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
POOP!!! Well, I'll just leave them as is then. They look really good close up. Interesting how the Game Engine allows for 'repurposing' items.... Apparently it (the engine) dosn't care what it's called, as long as it points somewheres (ie: existing terrain or ground object) Well, back to work... Wrench kevin stein -
I just had a thought... we need a 'drooling out of jealously' smilie!!!! There's many a day I miss my 69 Camaro. I can definately remember that 'death wobble' at 118 mph...the F bodys most assuredly need some kind of front air dam. Ah, the days of unrestricted horsepower!!! 9.5:1 is a great choice....keeps you on 'pump gas'! Recurved stock HEI setup, or one of the aftermarket MSD units? Wrench kevin stein ps: good thing you're not in Cali, what with all our smog laws!!!
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Just a thought...
Wrench replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Now, THIS is what I'm talkin' about!!! Swapped out the Brooklyn's for Hinch's repurposed Iron Duke, standing in for the 2 BB classes...have to still change the upper flag for something else (still flying the Texas state flag, left over from ASW map!) Nevada's position is slightly off, due to scale considerations; Vestal needs to be moved slightly inboard towards Arizona, Cassin/Downs moved 'eastwards', cause their bows are up on the 'dock', DATs Liberty stanind in for Neosho. Also debating on swapping out Iron Duke for Hinch's new BBs, suitably reflagged, as they look just a might closer to the US BBs. Side note: interestering to note the size variance between Iron Duke and Brooklyn, down at the bottom. Was the ID really that small, or the Brooklyn's that large? (guess I'll be visiting 'Haze Gray' to research this a bit more, just for S & Gs) Still have to place the hangars, barracks and whatever else will fit on Ford. Still debating weither or not to use Gepard's invisible airfield for it...it may change the facing of the ships and such...but I'll definately experiment. On the other side of the coin, one MUST have the Oppossing Forces... 2 of Hiryu's flock heading out for a morning's mayhem. Good thing I was already reskinning the Zeke and Val for Midway...still have to do up Shokaku and Zuikaku's, plus the Kates (homemade template is nearly done, after that it's just decaling) Something you probably WON'T be seeing on the IJN aircraft are the colored tails, and probably the Squadron/Flight leader stripes on the vert fins. I have enough data to make an 'educated guesstimate' as to where the stripes should occur, but... Geezer: super job man! Hinch: gotta love these ships!! Note to Colmak: are you doing up the Omahas and other US BB??? Just curious...as the terrain will need some work by a more experienced 'guru' than I to remove some tusanmi looks, and the odd "humping" of the ocean due to flattening for airfields (such as Baltika is doing for my Marianas map). Just can't quite figure it out ... if I smooth the height field, the airfields hang over the edge, or become 'draggy'. So much to learn... Wrench kevin stein -
For all terrain modders
Wrench replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My thoughts exactly... I'd given MUCH thought to a "The Terrain Editor" thread, stickied here so folks (like me!) can ask questions. Things like "how to a place a single tile?" or " in what order do a smooth things, so my airfeilds aren't hanging in space" or even "what do them icons do on lower right side??" Stuff like that. With the questions SidDogg and I have been asking over the past coupla weeks, I DO think something like this in necessary Wrench kevin stein -
WOV - Target Object Placement Interface Tool WIP
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm looking at this with 'some' anticipation ..... (ok, a lot!) What about importing pre-built target areas? I've got a pretty extensive library of 'places to place', so it's just a copy/paste once the X/Y coords are know. Can it import these? And for new areas, will you be able to search and locate the x/ys for placement? (like we've been doing with either WoVSqmd or the free camera view) Since the core game engines are pretty much the same, I assume it should work on the entire series? Wrench kevin stein