Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,288
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. actually any carrier capable aircraft will generate on any allied carrier. I've had Scooter and SPADs generate as parked on many a RN CV.
  2. russ forgot to mention, you first need to extract their respective data ini, place them in their respective aircraft folders in the mods folder, THEN change the exhaust emitter name!! :) I thought all Spey powered Phantoms were smokeless? Not like the J79s at all, only smokeless in burner
  3. skins are jpg on those, in fact, all my Sabre skins are jpg
  4. Show of Hands! Who Would Fly/Ride This?

    I'd have to think about it, but it would be yes.
  5. watched "Rise of a Supercarrier" here in the States a few months back, all about her construction, commissioning and shakedown. Great show, especially for us on this side of The Pond
  6. "Torchwood Aviation Works" !!!!
  7. this is a laptop, withOUT a seperate video card??? cause that Sabre is either missing the 1.jpg (nose skin), or you're out of texture memory. That skin for drop tank is also incorrect, my advice, right now, would be to delete COMPELETY your KAW mods folder, delete the KAW exe (built from the SF2NA exe) and start totally over from the beginning. also, as a side experiment, go and download ONLY the F-86 Sabre package, install that into a plane-jane SF2 mods folder, and see what happens
  8. the loadout tga is the little airplane picture you see on the loadout screen.
  9. your pathway is incorrect: should be: Users\etc etc\StrikeFighters2 NorthAtlantic\OBJECTS\Pilots all pilot folder, just like weapons, decals, Aircraft, and GroundObjects, are SUB FODLERS of the /Objects folder. unlike some folks around here, at least you know you're doing!! we'll get you sorted!!!
  10. Since I'm the one that DID all those skins, I can gareeentee they're ain't nothing wrong with 'em. Even the problmatic DDS used on the panther. Gotta be at your end, somewhere. How about listing FULL sustem specs?? Not just the card, but the whole shootin' match?
  11. what are your system specs? particularly, the graphics card. it's possible you're running out of texture memory. Nobody else has complained of these symptoms since the mod was released (or when all the parts were released seperately, before Do335 assembled this mod), ever!
  12. you fix them the same way -- if their respective data inis are resident within the aircraft's main folder, try renaming them and let the game revert to stock, cat-based. Most likely cause, due to the age of the mod, is outdated data inis. as to the red side issue, are they set to use stock 3W missiles, or 3rd party. Easy way to check is the naming conventions used. 3W uses the "AA-**" NATO naming, while aftermarket (sometimes) uses the Soviet "R" series. if THAT doesn't work, try renaming the loadout inis, and see if they revert. This mod is old, . You may wind up doing a lot of ini extractions and editing on your own
  13. Perhaps you might want to sway out the modern cargo ships for something more "period". I don't know if they're in the downloads, but I've got Stephan1918s (various) cargo ships all set for SF2. (they're probably also on the Norway/North Sea WW2 map). There's both static and "regular" ships floating around. The statics (and some regular) are flagged for different countires. I can send them, if you can't find them. they're pretty much like the screenie below And don't forget the T-3 tanker that around here someplace
  14. is the runway region (the terrain) completly flat?? As in the "flatten airfield" function of the terrain editor. What little I know of MAX (and it's VERY little), is if it shows correctly in your view, it should (the operative word!) be ok in game I've seen that "floating" number thing even on stock runways when the terrain is not flattened
  15. Yes, Torno's are legit models. He did/does them hisself. When they get released, however, is up for grabs. He pretty much works alone, and in what little spare time he can find
  16. I seem to recall in my original read me, that "full 5 merged install plus expansion packs" is clearly stated. You NEED NA for the CV ops; in fact it's suggested you build your KAW mods folder FROM a copy of NA exe. What Do335 did, I can't recall, as I never d/led his full mod. After spending nearly 5 years on it from the beginning ... well, you get the picture. I hope
  17. and he'll STILL need the VNSEA _water.bmp to enable CV ops. you can't just add a single line to the ini. ------- and the question still needs to be answered if all the necessary ships are resident in the /GroundObjects folder.
  18. from the original terrain's main ini [Terrain] TerrainFullName=Korea (V3) DataFile=korea3_data.INI TargetFile=korea3_targets.INI TargetTypeFile=korea3_types.INI MovementFile=korea3_movement.INI NationsFile=korea3_nations.INI BriefingText=korea3_briefing.INI DogfightFile=korea3_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=126.0 Latitude=37.0 WaterMap=korea3_Water.bmp GroundObjectTexture=Green LimitedNations=TRUE NavalMap=TRUE
  19. sorry, I got confused with the other poster's thread
  20. yup, mos def the 111's pit. had such an odd layout, with the panel on the roof above pilot's eyeline. (re: the Movie BoB)
  21. I have to ask this question, and you'll see why: is this the full game purchased from 3rd Wire?? there are a lot of illeagal copies out there, and most are NOT full versions. They're sometime missing critical components or are outdated versions. This happens at least twice a year (someone complaining the game isn't doing this or that, and turns out they have a pirated copy. This is just CYA for us) now, having said that, and seen your other posts of your difficulties, I'd likely believe that something is missing from your game setups. Have you looked in the /GroundObjects folder to see if the carriers actually are there?? Same for the AAA and SAMs you mentioned in the other thread Last night I started a navy campaign in SF2V with the Scooter, and bingo! sitting on the cat on the bow of INTREPID. Started another with the F-4, an the same. my suggestion is to start completly over. Delete the mods folder in it's entirety. Delete the game completly Start the entire process fresh, from the install exe. then test the game, and see what happens.
  22. indeed, there's PLENTY of AAA/SAMs in the stock game.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..