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Wrench

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Everything posted by Wrench

  1. There sure are several lead-computing mods for the Sabre (all by me!!! ) Unless you want to download them (which boosts by ego!! ) you can just use the data below in the cockpit ini, changing the gunsight tga's name to fit what ever the Mk.6 is using. This come right out of "The Hunters" mod, IDF Sabre, WW2 "What If" F-86A, EDA F-86F, etc, and a host of others: You may need to comment out the AGGunsight, and possible adjust the MilSize based on the Mk6 gunsight tga. Best advice, would be to use THOSE sections from Mk.6. The really important lines I've highlighted. You can simply add them to the original cockpt ini. Based on the usage of 6 50cal MGs. Wrench kevin stein
  2. You're welcome. If you want to stick with twin-engine annunciator panels, you can always use the F-4B/C/D pit. That's what I did on the stock WoI Vatour. Albeit NOT correct, but workable (yah, I left the radar working too ) As to the mystre/saar/sambad, I'd definately use ordway's pit mods. They look VERY nice! Wrench kevin stein
  3. Mostly, that advice of mine was for WW2 and Korea, since the new patches mess up the Flight Models for all the old prop-driven aircraft. But if you're flying (anything but prop jobs) in the mid 50-to date, you shouldn't have TOO many problems. The helo rotor problem has been asked and answered several hundred times. Basically, reduce the main rotor size to 6.0 or less. Should be listed in the "Things You Need To Update Thread", stickied around here somewhere... Wrench kevin stein
  4. Well, if you look in the KB, in the post I linked to above about the Hunters, You should find data on using the F-100 pit http://forum.combatace.com/index.php?showt...st&p=139056 down near the bottom of the post, under a dividing line ------------------------- Wrench kevin stein
  5. In loadout inis, you always use the "TypeName". Wrench kevin stein
  6. No, this one is modded from Pasko's. The PVO dude came with the Yak (25/28 IIRC). Mine is the "PilotER" with the old WW2 style leather flying helmet and "RedAir1" with the open visor and 'purpleish' flight suit Wrench kevin stein
  7. now, if we could get the Bull with turboprops, we'd have the PLAAF version, too. Wonder if MontyCZ still has the MAX files??? Wrench kevin stein (apologies for the small hijack) EDIT: since we can now 'remove' items, maybe I should make the attempt and FINALLY finish off the Bull AWAC!! After nearly 3 years sitting on my HD
  8. Seriously, SPENT some time in the KB -- like, read every article in there. All you questions have been answered, literaly, thousands of times. That's why we built it. To try to simplify things; get you the answers you need, and get you back into the game (so to speak) Wrench kevin stein
  9. MK -- do you have the 'aircraftobject.ini' in the /Objects folder? If so, throw it away; that's whats messing up the key assignments. Post Patch changes "something" Wrench kevin stein
  10. The Mariana Islands map (my very first!!!!) in 98.6% ™ complete. All the targeting is done, movements ini, etcs and so forths. But I could use a little help with a few things... It's built with pre-patch (9/08 - 10/08) standards, as my WoE is not going to be patched, until and when all the WW2 birds get new flight models. (riiiiight!!) I just need someone that really knows the TE to retile a few sectors for me -- in particular, the excluded/clear zones around the airfields (i think is the VeitnamG-AB1 tile). Some smoothng of the edges, mostly the 'ocean tsunami creep' around a couple of cliff edge areas, not to mention the large upwelling of the terrain at the northern end of Guam -which may have to do with the airfield flattening or magma chambers filling up I'd given some thought of adding city tiles for Agana and Garapan, but this IS WW2, so I don't really think there'd be too many paved roaded and 'housing blocks'. So those are just plane not needed. The addition of some more jungle trees would be nice; when you fly over some 'hill/mountain' sections and transition sections, there are some bare areas that some of the GreenHell tods don't seem to cover -- even with copy/renaming of some to try to fit them in. I just don't know enough of the TE operations to do this; to say nothing of the triple cursed thing crashing out every 2 seconds...we REALLLY could use a better/newer one!! So, any experienced volunteers? Please PM me. thanks in advance! Wrench kevin stein
  11. Yaaarp, most definately wrong. I was thinking of the Angel Interceptor. NOW...this thing looks very cool, and very nasty Wrench kevin stein
  12. Very similiar to how I did the FFARs for the F-89 Scorpion, and the MiG-17s with A-A Rockets. FCs fix on the Thunderwarrior works really well, too! The AI actually fires them! They don't hit NOTHING, but they do fire I spent 2 solid days on the Sabre D and L, trying to get the missiles to fly straight, with no positive results. They need 'somethng' that makes them fly stright, like a bullet, without turning them into a gun. Wrench kevin stein
  13. Am I the only one that knows about this Listing in the Knowledge Base? "What's Available and Where to Get It" http://forum.combatace.com/index.php?showtopic=21870 Might be worth a look, even though it's several months out of date (meaning, I need to add the more recent releases) Wrench kevin stein
  14. Also the fact that the NATO Fighter series is designed NOT use any weapons pak whatsoever ( as stated in both readmes). It's designed as a 'stand alone, total conversion mod' of the stock game, but retains ALL the stock weapons. Also, NF 1 & 2 have NOT be upgraded to the latest patch standards...I think C5 is working on a NF 3 that will be. So, if you want to play NF 1/2, you need an upatched (NO 2008 dated patches!!! use the 2006 patch ONLY), and leave it be. NO weapons pak; just as it came out of the zip, so to speak. Wrench kevin stein
  15. And since SF dosen't have the FGA.9 Hunter, you'll have to import everything from WoE (all the sockpit ctuff) There's a complete parts list here: http://forum.combatace.com/index.php?showt...st&p=139056 Wrench kevin stein
  16. If it's the bird I'm thinking of*, I found a pdf for a card-model of it If anyone wants it, PM me, and I'll post a link to my site for it Wrench kevin stein * you know how hard is it to find artwork of that for a Hangar Screen???!!! Geez!!
  17. It's a Dev A-Team bird. You'll have to check with them for the downloading procedures. http://cplengineeringllc.com/SFP1/ Read the page, it's got pretty much all you need to know to get started Wrench kevin stein
  18. Take the L, and rename it "J" (ie: create new folder, do ini renames, etc) ...that's what I did with mine. Or did I use the H??? Disremember!! WRench kevin stein
  19. Since Day 1, is SF, you've been able to select differing aircraft for wingmates from what you select on the main screen. Over on the left side of the loadout screen, there's a couple of drop downs. One of them is for aircraft selection. However, if you choose a different aircraft, it won't have a loadout. You'll have to add all weapons manually. Wrench kevin stein ps: moving this thread to the Mods forum
  20. The one that's on my site is more a late 50s-early 60s type. I think he's in my IDF Sabre pak, but really don't rememberize.... --- I'd had a really smart-ass answer for the original question too... Q: Where can I find modern Israeli pilots? A: In Israel???? Ok, I'm leaving now... Wrench kevin stein
  21. The E model Warhawk/Kittyhawk is available from the Dev A-Team. You can find most of the information you need at this link: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec in the "Board & Files Policies" forum onthe front page. Follow the instructions for 'gaining access to the files', and you should be good to go. It may take Capun an few days to respond, so don't get worried Wrench kevin stein
  22. Ya know, I've never touched those setting since I first got this XPS in 2003....hell, I had to SEARCH for the Nivida control panel!!! That is to say, I never knew they even existed...oh, dopey me!! Switched them up last night, and HOT DAMN!!! what a difference! Even on regular stuff, with decals. Thanks guys for helping out a lazy dummy! Wrench kevin stein
  23. Well, hell!! That's 50 bucks I don't have.... Looks like a good book, too!! Wrench kevin stein
  24. Ok, so you've downloaded a 3rd Party (ie: Non-Stock) version of an aircraft that already exists in-game. What to do to eliminate confusion, and/or picking the wrong one on the 'Select Aircraft' tab? Or, to simply make sure you're adding that new skin to the right aircraft....???? Well, all it really takes is a little renaming. The following works the same in ALL of the 3rd Wire Sims Series; First Eagles, Strike Fighters, Wings Over Vietnam, Wings Over Europe and Wings Over Isreal. In our example below, we're using Wings Over Isreal, and we want to add a bunch of NEW MiG-23 Flogger variants. Now, the game already comes with 3 variants of the Flogger: MiG-23BN, MiG-23MF and MiG-23MS. Open you WoI's /Aircraft folder, and RENAME the 3 stock Floggers folders just as below: MiG-23BN_3W MiG-23MF_3W MiG-23MS_3W In this case, the "3W" stands for "3rdWire", designating the aircraft as a STOCK one. Then, open EACH of the newly renamed aircraft folders, and RENAME the main ini to match the folder name. That is to say; MiG-23BN_3W.ini MiG-23MF_3W.ini MiG-23MS_3W.ini THEN, open each of the newly renamed inis and add the '3W' tagline to the "AircarftFullName=" line, as below: AircraftFullName=MiG-23BN Flogger-H (3W) AircraftFullName=MiG-23MF Flogger-B (3W) AircraftFullName=MiG-23MS Flogger-E (3W) You don't have to change anything else, unless you're making them Player Flyable, and that the subject is covered in another post, somewhere above. This way, when you're in-game, you'll see the "3W" callout to indicate that it's a stock aircraft. This will completly remove ANY possibility of confusion with add-on aircraft. One of the good things is, as the stock aircraft do NOT have seperate decals folders, is you don't have to do anything to adjust the decal ini's "FileFormatName=" lines, and all your stock decals will still work on these stock aircraft. This very same fix can be used for add on aircraft, where such aircraft already exist as "stock'. Things like The Mirage Factory's Mirage IIICJ/Shahak, Nesher, EricGen's SMBD, etc. You'd just add the new suffix designator for the 'manufactuer' (TMF, EG, etc) or just do the "3W" fix for the stock birds. It's a '6 of one, half a dozen of another' kind of thing. Just keep your naming conventions consistent, to eliminate confusion This is one of those quicke fix mods that almost everyone knows about, but never seems to mention. Happy Landings! Wrench kevin stein
  25. Yes, a Mig-23 already exists in WoI; actually, there are 3 --Mig-23BN, Mig-23MF and Mig-23MS So, if you're going to add ANOTHER one, you'll have to do a little renaming. Open you WoI's /Aircraft folder, and RENAME the 3 stock Floggers folders just as below: MiG-23BN_3W MiG-23MF_3W MiG-23MS_3W In this case, the "3W" stands for "3rdWire", designating the aircraft as a STOCK one. Then, open EACH of the newly renamed aircraft folders, and RENAME the main ini to match the folder name. That is to say; MiG-23BN_3W.ini MiG-23MF_3W.ini MiG-23MS_3W.ini THEN, open each of the newly renamed inis and add the '3W' tagline to the AircarftFullName= line, as below: AircraftFullName=MiG-23BN Flogger-H (3W) AircraftFullName=MiG-23MF Flogger-B (3W) AircraftFullName=MiG-23MS Flogger-E (3W) This way, when you're in-game, you'll see the "3W" callout to indicate that it's a stock aircraft. This will completly remove ANY possibility of confusion with add-on aircraft. One of the good things is, as the stock aircraft do NOT have seperate decals folders, is you don't have to do anything to adjust the decal ini's "FileFormatName=" lines, and all your stock decals will still work on these stock aircraft. This very same fix can be used for add on aircraft, such as the Mirage Factory's Mirage IIICJ/Shahak, EricGen's SMBD, etc. You'd just add the new suffix designator for the 'manufactuer' (TMF, EG, etc) This is one of those quicke fix mods that almost everyone knows about, but never seems to mention. Wrench kevin stein
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