-
Content count
27,018 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Weapon Question
Wrench replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's a whole butt-load of Iranian specific weapons listings (for the weaponsdata ini) in the KB ... in the Bunyap Pak Weapons Fixes Thread. I made them 'some time ago.... http://forum.combatace.com/index.php?showt...ost&p=87602 Wrench kevin stein -
Need a little assistance from our Spanish friends
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yup. Unfortunatly, we only can use Tenerife and La Gomera. Gran Canary is just behind "The Wall" Having all kinds of fun hand placing the little houses and thingys at the various towns and villages NOT!!! If Crusader finds the texturelist.ini for the map, I"ll need a "volenteer" to create exclusion zones around the 2 airports; as I've all kinds of palm trees growing in the runways!!! Or I could just NOT use the treed TODs...but it'll look so empty!!! Was fun researching the towns placement for this on Google Earth -- they're BEAUTIFUL islands...especially when one comes across the photo links, as in one named "playa_nudista"..... Of course, I just had click the link. Sorry, there was really nothing to see. damnit!!! One of the advantages of living in Southern California, IS picking up a smattering of Spanish (it can't be helped! after all, Spain DID own all this at one time...) Wrench kevin stein -
Need a little assistance from our Spanish friends
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I took the 'x' from these profiles, from my pdf copy of the Aircam on the F-86A-L, USAF and Foriegn Users (you know, I never knew the cross had name!!! -- what do I know, I'm the Typical Ugly American!!! ) I agree on the insigina...not dull and faded enough. Since they're the stock ones from the game, I'll extract them and desaturate them a bit. Or pull them off my World Marking Template (from SimmersPaintShop) and make new ones It's supposed to be Ala.1 (?) circa 1958-early 60s. I did see a pix of Ala102 with the numbers up front. I'd just have to make new set of decals, and reposition them. BTW ... ALL these markings are decals Got a close up of the Tiger badge?? too far north, and a bit too far east. Think lots of water, albeit the map is only 200x200 km. Needs someone to 'expand' it and some retiling. I'm sorry to say, I'm just the targets guy. With thanks to Crusader and blame on Julhelm Wrench kevin stein -
Adjusted Ranges, Stock T-72A, and Marcfighter M1A1
Wrench replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Abrams gets/got a major upgrade for the DS mod You might want to try these values for the 'simulated' Chobam: [HULL] ModelNodeName=hull EffectSize=1.0 MaxExtentPosition= 1.56, 2.88, 1.75 MinExtentPosition=-1.56,-3.07, 0.00 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=460 Armor[RIGHT].Thickness=400 Armor[LEFT].Thickness=400 Armor[REAR].Thickness=202 Armor[TOP].Thickness=120 Armor[BOTTOM].Thickness=25 SystemName[001]=Engine [Turret] ParentComponentName=HULL ModelNodeName=turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 1.66, 2.66 MinExtentPosition=-1.10,-1.59, 1.55 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=300 Armor[LEFT].Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=Gun [MGTurret] ParentComponentName=turret ModelNodeName=MGturret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 0.66, 2.66 MinExtentPosition=-1.10,-0.59, 2.0 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor[RIGHT].Thickness=300 Armor[LEFT].Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=HMG SystemName[002]=Gunner1 It takes 3 direct hits from a T-72/T-62 main gun to kill it now hate using them damn code tags, but there's too many brackets for the 'quote' one Wrench kevin stein -
Bloch 210
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Spanish Civil War version already exists... It's part of the Dev A-Team and Edward's "SCW Total Conversion Mod". Which has a VERY cool map by Edward Wrench kevin stein -
Mk13/18 LGB
Wrench replied to ChrisBV's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Until someone comes up with an RAF GBU model (lod and skin), all we have at present are the US ones. Which is pretty much why all the Tornados and Jags have been carrying them. Of course, if someone inspired 3d modeler 'drops some on us' (bomb pun!!) ... they'll be MORE than welcome!! Wrench kevin stein -
Ok, which 3d modeler isn't busy?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunately, we don't have access to the MAX file to simply 'extrude' the needed shape from the main cockpit pod. The modder that built this, and many other of our WW2 birds is not longner modding. So we have to "add" it as a weapon station How we get things added to existing LODs, is actually pretty cool, and very easy. They're added via edits of the data and loadout inis. That's how we've gotten the various RWR/Avionics pods/blisters on the Argie Scooters, the A-4E (Late) avionics hump, MiG-17/19 Radar noses, etc. (on the other side, data ini edits can be used to remove items from existing lods, like I did for the Chinese Peashooter, removing the radio antenna wires)* We create a new SystemName, that lists the (for lack of a better word) "component" to add. Then, add a new weapons station for it to 'mount' too. Create a new "weapon" (in this case, like the AN/APS-4 radar pod on the nose which as been added as a weapon station -the pod is a 0 strength jammer; other edits in the avionics ini creates the 'display', the 'new RIO pit') dial in the positioning for just aft of the main pit, and etc. As an example, here's a screenie showing a "thing" attached to the upper aft cockpit pod For this purpose, I just used a drop tank, which is OBVIOUSLY way to big in length and so forth. But, it shows that it's really easy to 'stick things' where they ordinairly wouldn't be. So, basically what needed is the rear cockpit shape as a shell, with the upper window cut out and set to use the 'canopyglass.tga', with a bmp for the skin which would just be painted black. oh, for those other 2 1/2 dozen of us WW2 players, that's Edwards Phillipines terrain, with the "GreenHell" mod for the trees and such...works perfect and looks just as how my father described it. -- a worthwhile mod to install!!!! Wrench kevin stein *btw: that's a nice Philipine Peashooter skin you showed me! Much better than the one I did! -
decal.ini jacked up with Oct08 patch
Wrench replied to creature's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I never noticed that!!! Of course, I'm usually in the pit, trying to drive the thing. as to the bouncey, try upping the DampingFactor= by a factor of 2x (ie; if it set to say, 2.0, go the 4.0) It's already got a spring factor of 6.0, those are the 2 that need fiddling with. Make small adjustiments, and see what happens. There's a whole SLEW of these older aircraft that need major adjusments all around, and not just for the Post 9/08 & 10/08 patch world, but since patch 3 or 4!!! Wrench kevin stein -
Tu-360
Wrench replied to Signum's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What decal level are you using for the Bort numbers? Should be DecalLevel=2 try that Wrench kevin stein -
Ok, which 3d modeler isn't busy?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And the RN AEW Skyraider, lest we forget!!! Wrench kevin stein -
Bloch 210
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It seems to be a model and mapping issue, as it's all one sided for the fueselage map HOWEVER...I'm assuming you have the SCW mod? There's a "France" skin in there that call out right/left fues decals for the squadron badge It getting really frustrating trying to do mods and skins and updates for some of our stuff. I have a beautiful, 98.6% Historical skin, decal set (accurate BuNum, modex numbers, etc) and ini upgrades for the Skyknight, creating the F3D-2 for Korea; 99.9999999% complete that I'm about to give up on due to mapping and model issues. To say nothing of cockpit....basically, an entire new LOD is required. But I keep plugging away...either out of stubborness or stupidity, I've yet to determine!!! Although, I must admit, I DO like how my Tony skins turned out!!! Wrench kevin stein -
How do I update "Combat Over Israel"?
Wrench replied to matsu's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The is a question that most definately needs to be asked DIRECTLY to TK over at his 3rdWire Forums Wrench kevin stein -
A question about Draken
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, sho' nuff. Just like the F-100 'Rehab' guys used and I did to remove the radio antenna wire off the CAF Peashooter. Not hard at all. (well, finding the correct mesh name would be the actual hard part -- but with the supplied OUT file, I think it'll be almost too easy Wrench kevin stein -
Keyboard control problem
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
look in you main /objects folder, see if the "AIRCRAFTOBJECT.INI" is sitting in there. If so, delete it. Wrench kevin stein -
Yup, got the link today for the corrected map/tiles, etc, so my next move is to double check and place and/or re-place all the 200 odd target areas. Wrench kevin stein
-
Ok, which 3d modeler isn't busy?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, Harold, you KNOW I can't resist that one... I'm the guy on right, in case anyone is wondering. Wrench kevin stein -
Sho' nuff.... http://forum.combatace.com/index.php?autoc...p;showfile=1494 Did you read the blub describing the download??? Can't get much simpler than that! Why'd you think the file size in 87 megs?? Wrench kevin stein btw: that whole terrain is going to completely and utterly replaced, so that mod will need some serious updating, hopefully, before the 1st of New Year W
-
Kill Markings
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's a stock decal, hiding in the objects.cat. There should be 100 of them. I (guess!) all you'd need to do is give a pointer in the decals ini, and they should show up. Theoreticly, ones could be made, following the same format for the 'bad guys'. And probably stored in the games main /Decals folder in the /Objects folder and pointed there. Something for the Mig drivers to think about. What they would/could/should use for the 'symbol' is whatever they want Wrench kevin stein -
decal.ini jacked up with Oct08 patch
Wrench replied to creature's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I hope that's for the -5P. It would be the ONLY one with drop tanks. Standard Panthers weren't wired for them. Hence, they being missing from the data and loadout inis. At least, according the the Detail and Scale book, with is structrial diagrams of the wings. (which I poured over page by page to work on that upgrade). Only ones the -3, -4, -5s had were the internal tanks, and the wingtips Wrench kevin stein -
Kill Markings
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Which plane, Jug? They're working for me. check the decals ini, and see if it has a pointer for the killmarks Below is frm the F-4E's Should be something similiar for the others. (excepting the commies....they don't get any which really means, no one's actually plotted the positions out on the various and sundry MiGs. Nor is are there any -stock- kill marks for bad gusy. I DO remember someone releasing Arab one for WoI) Wrench kevin stein -
Screenshot Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rhubarb experimentating with CA_Stary/Brain32's trees TODs on the EAWEuro WW2 map...need more work Wrench kevin stein -
Douglas A-24 Banshee
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Douglas A-24 Banshee File Submitter: Wrench File Submitted: 11 Nov 2008 File Category: Allied Bombers Douglas A-24 "Banshee" Light Attack/Dive Bomber This is a mod of Wolf257's SBD 'Dauntless' dive-bomber into the A-24 "Banshee" as used by the US Army Air Force, circa 1942 in the SouthWest Pacific/New Guinea region This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file, as per Wolf's wishes . See below "To Install" for a complete list of the necessary parts. The cockpit IS included, however. You -MUST- have the SBD to make use of this aircraft, as you'll be coping files over from it. The new skin, from a completly redrawn template, represents aircraft from the 8th Bomb Squadron, as seen in and around Port Moresby circa mid-1942. Serial numbers are suppled for 24 aircraft; these are 100% accurate AAF serials as used on Banshees, but I claim no accuracy as to if any of them were on the 8th's aircraft. = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, it is NOT reccomended for use in a post 8/08 or 10/08 patch environment, as the flight model will probably be a little 'squiffy' = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = As ususal, there's detailed readme with the install instructions. Read it or weep Good LUCK and Good Hunting! Wrench kevin stein Click here to download this file -
Version
435 downloads
Douglas A-24 "Banshee" Light Attack/Dive Bomber This is a mod of Wolf257's SBD 'Dauntless' dive-bomber into the A-24 "Banshee" as used by the US Army Air Force, circa 1942 in the SouthWest Pacific/New Guinea region This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file, as per Wolf's wishes . See below "To Install" for a complete list of the necessary parts. The cockpit IS included, however. You -MUST- have the SBD to make use of this aircraft, as you'll be coping files over from it. The new skin, from a completly redrawn template, represents aircraft from the 8th Bomb Squadron, as seen in and around Port Moresby circa mid-1942. Serial numbers are suppled for 24 aircraft; these are 100% accurate AAF serials as used on Banshees, but I claim no accuracy as to if any of them were on the 8th's aircraft. = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, it is NOT reccomended for use in a post 8/08 or 10/08 patch environment, as the flight model will probably be a little 'squiffy' = = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. = As ususal, there's detailed readme with the install instructions. Read it or weep Good LUCK and Good Hunting! Wrench kevin stein -
Bloch 210
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yah, I just d/led and looked at it. (shakes head) That REALLLY is a butt-ugly burd!!! You could, theoretically, copy the wing section of the bmp, repaint it, redraw the panel/fabric lines, and then create a decal out of that. Size-wise, I'd have to guess it would need to be at LEAST as large as that section on the skin map, in a 1:1 ratio. It'll be one hell of large decal, that for sure -- probably in the 3-4 meg range with the alpha. Don't have a clue as to what you could do with the horizontal stab or lower fueslage...minimal re-painting of skin maybe? Wrench kevin stein -
Bloch 210
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you use a decal, you'll loose all the detail on the wing. It'll cover everything. Out of curisosity, why can't the lower wing be painted? Mapping issue? Shouldn't be a problem, Capun usually splilts the upper/lower sections on the t bmp. I look at it when I can find some time (and after d/ling it) Wrench kevin stein