-
Content count
27,018 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
T-80
Wrench replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and what's the first one listed???? I smite you with a fish!!! Wrench kevin stein -
JS-1
Wrench replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Uparmoring tanks is nothing ... I've done it for the Abrams (which was WWWWWAAAAYYYY under-protected) [Chassis] -snip- HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=120 Armor[RIGHT].Thickness=90 Armor[LEFT].Thickness=90 Armor[REAR].Thickness=60 Armor[TOP].Thickness=30 Armor[BOTTOM].Thickness=19 [Turret] -snip- HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=100 Armor[RIGHT].Thickness=90 Armor[LEFT].Thickness=90 Armor[REAR].Thickness=90 Armor[TOP].Thickness=30 Armor[BOTTOM].Thickness=19 -snip- 19mm for the hull bottom seems a little low, but I know that's always been a weak point tanks (and the very rear too) That matches what RR posted above. Maybe the 50s are overmodeled?? Wrench kevin stein -
T-80
Wrench replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
T-72 is stock in WoE/WoI We don't have a T-80 or 90 .... anyone volenteering???? There's also a bunch of PRC versions of 54/55 (?) Type 59 Type 62 Type 63 Type 69 Plus Pakso's version of the SU-85, Su-100, T-34, (and Euro reskins by me) and IIRC, RebelRyder's newer versions, and additions. Very nice stuff!!! We likes our targets to blows up!!! Sure could use a US Skysweeper 75mm radar guided AA gun....(hint hint).... Wrench kevin stein -
Ground Object Roles
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Panama: yeah, that was a little typo on my part...it should read "for some reason, only 4 ships classed as "CargoShip" seem to be allowed." Mass movers defined as "vessels carrying large amounts of goods and products via sea lanes of communication" There dosen't seem to be a limit on Tanks, Transport, or AAA/SAM units -- although for some reason, the Bofors guns keep NOT showing up..... As for CVs as "CargoShip", you could theorticly create a 'copy' of the vessel, remove the flight deck callouts (thereby removing its unvulernability, and usefullness as a landing strip). But they you'd hit the 4 cargoship limit, if you've got others in there (capun's Liberty ship & cargo barges, my USN AK class,, the 2 trawlers and various container vessels from Kesselbruts Falklands mod, and the 2 stock ships -Cargo Ship and Tanker). Of course, you could leave it's class as WARSHIP, but I doubt it'd show in Anti-Shipping missions. Never seen anything classed as "Warship" do so. Sometimes, for 'docked, in port' vessels, it's better to drop the entire folder contents INTO the terrain folder, and use them as "terrain object" targets, via targets and types ini edits. (ie: UseGroundObject=FALSE). Then for campaign purposes, they'd be classed (in the types ini) as "NAVAL_BASE". Wrench kevin stein -
Ground Object Roles
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Off the top of my head.... Mobile_AAA Static_AAA Mobile_SAM Static_SAM Recon * Transport Tank CargoShip Warship Artillery *which is why a lot of vehicles don't show on armed recon mission - BTR50, M113, BRDM, etc - change their GroundObjectRole= to "TRANSPORT", and you get more things to blow up. When armed (like Ive done), if you change them to TANK, they show up on CAS missions -- although why a BTR driver, with a single 7.62 wants to take on an M-48 is beyond me.... another semi-nasty bit it to arm the vehicles, say an M-113 with it's flex 50, and set it to "TRANSPORT". Expect a nasty surprise on Armed Recon...mmmuuuuuhahahahahahahaaaaa Arty is arty -- BM-14, M-59, D-20, etc. (with moonjumper fix for working Kytusha for BM-14) Tanks also includes Infantry, otherwise they don't do nothing Warships - pretty obvious CargoShip - mass movers. Unfortunately, one 4 individual items are allowed. Real bummer. Static_AAA - generic guns; including the KS series and ZSU. It's also one of our 'meaner' hidden roles -- a lot of the mobile SAM (Chapparels, SA-8, SA-15?, SA-9) have been set to that so they annoy you around airbases. Mobile SAM -- never seen the bugger moving Static SAM - obvious -- fixed installations (SA-2, SA-3, SA-5, etc) even if on a TEL (SA-6/mobile SA-3) they become static as a generic "SAMLauncher" in a terrain's targets and types inis Recon - worse than useless. Change them to TRANSPORT That should pretty much cover it! WRench kevin stein -
Sunset sky ... What ya'll think?
Wrench replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's actually looks like a Chesely Bonstall painting!!! Just need a few guys in space suits walking around in the foreground.... Wrench kevin stein -
WOI Strike Missions
Wrench replied to airborne1991's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Isreal2 upgrade will work with any version (SF/SFG/WoV/WoE/WoI), although designed with a historical 1948-1966 WoI in mind, as it's built around the pre-67 borders The IsrealME upgrade will ONLY work in WoI. Now, that's NOT saying that it won't work in any other game, but you'll need the IsrealME terrain IN your other game, along with all the WoI ground objects (in particular, the IDF's tanks). This has NOT been tested, and is not reccomended. WoI is a perfect game for what it's designed for -- replicating Arab-Israeli Wars from 1967 on. Wrench kevin stein -
Random Desert Storm Screenshots
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And to think all I started, not quite a year ago, was a simple targets upgrade to the old, 63% map.... who knew it'd grow into "The Beast With a Billion Targets Areas"..... oi!!! Wrench kevin stein -
Serperate Installs? How?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Those were the answers I was looking for! Thanks FC!! Typhoid: I remember reading your thread about it. Most definately, staying very far away from it!! =========== And as to the "Whys" of seperate installs? That's pretty much covered above. Gives you almost total control of WHAT you want to appear in a given time frame. Hell, my PTO intall actually needs splitting into 2 different one -- one for CBI and one for SoWesPac/Central Pac. Differing plane sets, differing operations (you don't see/hear/read about many carrier ops in CBI do you??? -not counting the IJN raids on Ceylon and RN stuff in Indonesia? or CAF Peashooters operating over New Guinea??) Controling what you want to play is what it' all about! Wrench kevin stein -
Serperate Installs? How?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, you don't need to rename the exe. ALL mine use the stock exe name; they're ALL in a seperate folders, with seperate shortcuts. Never had a problem. As to the inis, it's a matter of a few seconds work to extract new ones; things HAVE been changed internally, and it's a real good idea to start with the most current file. Add you tweeks to the newly extracted one. WRench kevin stein -
Serperate Installs? How?
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, like FC said, "there really ain't nothing too it". Excpet I'd like to add just a little something....with 18 installs (Ive removed a few to clear up some HD space --had 23) All the steps FC outllined are perfect. This is how I've done it. I'll we using WoE as an example, you all just substitute whichever game name you want -- it's all the same. ONE perfectly clean, unmodded, fully patched install -- that one gets little play, and all the patches installed to it. Create a new folder; fer instance you want a Mid-East only version. So, our new folder is called "WoE_MidEast" (I dislike spaces) Copy/Paste EVERY DAMED THING IN THE "CLEAN" INSTALL INTO THAT NEW FOLDER. EVERYthing, from those files in the Root of C:/ProgramFiles/Wings Over Europe (ie: the exe, options ini, etc, etc etc) and all the subfolders Campaigns Contorls Flight Maunal (where the game operating manula on pdf resides, for those that've never seen or used it) Menu Missions Net Cache Objects -- and ALL of its subfolders and file!!! very important!!!! Pilot Data Screenshots System Terrain now, in mine, I have 2 other main sub-folders, one for the SP5 weapons editor (makes it easier to edit weapons -- there's one in EACH install), and WoVsqmd (helpfull in terrain editing) Once everything is moved into the "New" game install, all you'll need to do is create a new shortcut on your desktop, or like I have, a folder ON my desktop "Games". I like an uncluttered desktop. Point the new shortcut to the "WoE_MidEast" game install, and you should be done. Similiar instructions ARE in the KB for "Creating an Era Specific Install" ... and even I couldn't find the sonovabeaayching thing!!! KB needs a slight amount of reorganization. ----- Thread Hijack Ahead: FC, is that a good cleaner? I"ve been looking for something like to a "clarificate" some issues that have been popping up on this machine. What about a really good de-fragger??? That one they advertise is good?? TIA!! End Thread Hijack -------------------------------- Wrench kevin stein -
There's been some issues with shadows as well, mostly discussed in the "Official Patch Thread", but I'd like to add something to the mix. I was noticing in my "all is everything install" (fully patched, via the copy/paste of the updated exes, dlls and cats as per the KB -which, as we will see, does NOT fully update aircraft inis, skins and decal inis), that the Fresco I'd just shot full of holes ... wasn't holey!! Now, the Sept patch added the new damage bmps and tgas that are stored in the objects cat, as first seen in WoI. Also, the Game Engine generates shadows differently; probably off the aircraft's main LOD itself. So, looking in the clean install, I noticed this entry in the stock aircratf's main ini: So, being the expermential kinda guy I am, I tested out adding these entries in place of, or over, existing shadow/damage entries for the myriad variants of the Fresco, Farmer and Fishbed that exist in this "all is everything" install (PLAAF, Indian, Paki, whoever/whenever/wherever). And all the shadows came back, as did the very cool new damage 'effect' to the aircraft model. By the way, this can be added to 3rd party aircraft as well; in particular I tested it on Wolf257s P/F-51D-30 and Pasko's Vampire, both of which had odd shadow effects.. .. they look almost normal now. So, just copy/paste that data above in the ini, and you should be good to go. Wrench kevin stein
-
Autumn Tornado
Wrench replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So.....why is this NOT in the screenshot thread!! Dude, post it in there well. It's a nice shot!!! Wrench kevin stein -
Suicide Rocket Airplane
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yah, it's called the "Natter" and it kinda don't work. The only that could possibly be done, is make an Okha as a bomb to be carried by the player Betty. Build a little pilot figure into it , and give it EOGR as a guidence system, and let fly. It's been tried, belive me. WRench kevin stein -
How do you use the Weapons Editor?
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fatman: http://forum.combatace.com/index.php?showtopic=9323 gumpy: nice desktop wallpaper!! Wrench kevin stein -
JS-1
Wrench replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Tank you very much!!! Like, I couldn't pass that one up, you know??? .... Ground vehicles are more welcome to me than new aircraft!!! Wrench kevin stein -
Calling all ex-DBS 2 3-D modelers....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wish I knew...maybe Real Life commitments are keeping him from us. russo: i'm using the stock DBS map, so I'm not sure I can place sub bases. Weren't they further south? Of course, that don't mean I can't slip one it at Provideniya; there's some lovely cliffs in the bay...heheheheheheee who was working on the bouys and the henhouse (although, might be outside the date range I'm shooting for)? CA_Stary or ???? I'll have to recheck the Forum. Wrench kevin stein EDIT: I forgot to mention, I could use some fishing boat/trawlers to have docked /at sea in various places. Just for eye candy. -
WOE A-7B A-7A Templates
Wrench replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's not that diffucult to make youre own (time consuming? yes! diffucult, not really) 1) take the stock skin bmp, resize to AT LEAST 1024x1024. 2) create "new layers" - at least 2, for the rivets and panel lines. 3) Redraw said panel and rivet lines, following original skin bmp as a guide/ 4) save each as a psd (if workingin photoshop - don't know what Gimp calls them) 5) repaint areas where necessary, sharpen others (interiior bits) 6) create new skin viola! New home-made templates. How do you think I make the Mig-17, 19 and Su-7 templates??? (shameless plug ahead -->) available here at CA? Although, TMFs SLUFFs will have much better skins.... Wrench kevin stein -
missle objects dll
Wrench replied to manlyman564's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lets see if we can't break this done into semi-coherent statements.... Wow. Even editing it, I still can get anything that makes sense. Ok .... breaking down further....using diagnostic trees.... I patched WoE to Sept patch good.... lets look at the second statement, but more sepearation.... My mods are my aircraft, weapons folder and terrain. Just about all the folders have mods in them After adding a little more punctuation, to seperate the statements.. So, can we assume the installation of 3rd Party aircraft? A 3rd Party Weapons Pak, and aftermarket Terrains??? If so, which aircraft, which weapons pak??? Remember, the recently released one by Mirage Factory, is for WoI ONLY - and for nothing else. If you're using the old Bunyap Pak, have your re-initalized the weaponsdata ini, and created a new weaponsdata.dat file? By using the WoI/SP5 weapons editor? This is covered in a myriad of threads; I'd start looking in the "Official Sept Patch Thread", and "Things You Need to Update Thread", stickied here in the General Forums....you know, those little thread directly above that no one seems to bother reading?? I can tell you right now, terrains WILL not cause a "missileobject.dll" fault. ONLY a missing weapon, or screwed up weaponsdata ini will cause it. I been there, done that. Start giving us cohernt answers ... precise descriptions. Then we can 'fix' you problem. (which I already know what it is) And for god's sake, use some punctuation!!!! Wrench kevin stein -
[CameraData] in avionics ini
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What about something like form the stock "DTV" entries? You'd probably still want to add a radar of some kind; I'm pretty sure all the C-series transports had some kind of "weather radar" or ground mapping capabilites Wrench kevin stein -
F4D-1 Skyray
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Unfortunate, but true. Expecially when you get the art work of them by the guy that worked for the company that made them. With the size of my art collection...... Juls, I LIKE the painting a LOT!!! It just these old eyes can't read the mission description....I made it the loading screen Although I liked the screenie loading too!!! I'm so confused!!! That cockpit alone is worth the download!!! Super job man, really! We just about have a complete 1950s CAW!!! Wrench kevin stein -
F4D-1 Skyray
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
YES!!!! That hangar screen of mine with the Douglas Aircraft art by RG Smith finally has a home!!! Many thanks Julhelm!!! Wrench kevin stein -
Terrain issue post patch
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Umm...you know that purely by accidential mistake, the Libya V.2 has all the stock desert terrain tiles included??? Somebody forgot to remove them.... Wrench kevin stein -
NEW UPDATE FOR WOE IS OUT BUT BEWARE!
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
only ONE station specific code can be used per station & weapon --- just look at the stock Mig-23 Flogger for your example. Like FC said....use it ONLY when you really need to - like the Flogger, with the IR and radar Apexs. This really isn't rocket science people ... and has been covered in numerous threads. Like the "things you need to update thread" and the "Official Patch Threads", stickied above. as to canopies; you can comment out the auto-speed sections or convert them to an animiation key; also covered in numerous threads. Wrench kevin stein -
WOV Scooter Carrier Landing Problems?
Wrench replied to smokey799's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I just happened to notice that there's one vital question and/or statement missing from this discussion: Stock 3rd Wire CV or aftermarket???? That may be important to know..... WRench kevin stein