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Everything posted by Wrench
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Isreal2 ver 2.5 by Gepard
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Only if you want to find the entrance to the city...and the treasures beyond measure...and dangers beyond belief btw, in my IsrealME upgrade, there is an acutal mission for you to fly over it. Never quite got the hang of missionbulding for this series... (it the same target area layout, just on another map) "Death shall come on swift wings" (insert spooky music ) love that movie!!! Wrench kevin stein -
F-35A Skinning Contest Winners
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah ha!!! Looks like some lucky people will be recieving an Official CombatAce Tea Cozzy!!! Seriously, great work all around guys!!! Wrench kevin stein -
Yankee Air Pirate
Wrench replied to krgf15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
answered in this thread: http://forum.combatace.com/index.php?showtopic=32861 wrench kevin stein -
Post patch controls not working right
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I will correct that IMEADEATLY - if not sooner!!! BTW, guys, now added tothe KB, FAQs and Issues Forum. I'll go fix that now... Wrench kevin steni -
=With extreme thanks to dsawan, STROM and DrDoyo for troublshooting this issue, and resolving it.= After running the patch into you game install; either to a seperate "clean" unmodded version, or directly into the game, many members have noted odd switchology in their control units. ie: keys mapped completely different from the default.ini (which stores the control commands). Even after remapping them to their correct postions in the /Options/Controls menu, in game they'd be all over the map (so to speak ). If you have in your main /Object folder an older version of the "AircraftObject.ini" -one that predates the 8/28/08 patch-, THIS seem to be the culprit. You can either delete it, and allow the Game Engine to use the one stored in on of the /Flight cat files, or simple rename so the GE dosen't see it anymore. Something simple like "zAircraftObject.ini" is sufficent to hide it from sight, if for some reason you don't wish to delete it. This solved the problem, for ME too!!! Again, thanks to dsawan STROM & DrDoyo!! Wrench Kevin Stein
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Post patch controls not working right
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Glad I remember where this thread was....just patched my 'all is everything' WoE install, and had the controls take s**t me too!!! With nearly 300 aircraft in that ONE install alone.... (wouldn't it be a terrible thing for a moderator to NOT find what he was looking for? ) Had just finished updating the data inis (for the fm changes for about 12-15 different Mig-17 and 19 variants = soon to be released), and applied the updated files from my 'clean' install, updated the bunyappak with the new weapons editor, and found I had the oddest combination of switchologies I've ever seen!!!!! Yup, the old AircraftObject.ini was wacking things things out! My personal thanks to Strom and Drdoyo for troubleshooting this... Wrench kevin stein (one time expert diagnostician!) -
Terrain Question
Wrench replied to ext's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
as to updating the DBS airfields, they're numbered the same as the stock desert ones, the only real diference is the snowy borders. 2 ways to do this: copy/paste the relevant parking entries into the DBS_airfield**.inis, they'd be inserted between the TaxiTail and DRM sets or extract the airfield ini, and rename them to match to DBS conventions. Backing up the originals by rename zDBS_airfield**.ini, of course. ie: desert_airfiled1.ini becomes DBS_airfiled1.ini either way, you'd still need to extract to get the parking positions. For all 6 deset arifields. BTW, people, this DOES work for the airfields on the WW2 maps, excepting you'll have to remove the parking locations (at airfield3) that are in the berm shelters, or you get aircraft trying to mate. Kinky to watch, but odd to see..... If you want lights on runway3, there's a crappy version of that in the Israel2 release from yesturday. Not perfect, but illuminated to degree.... Wrench kevin stein -
Isreal2 ver 2.5 by Gepard
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yes. You must have the newly updated desert airfields inis, either in the reacharound cat pointer, or directly in the isreal2 terrain folder. SO you'll need to patch the germanyce.cat (you know, patch a clean, no mods install of Woe, then just move the germanyce.cat into the /GermanyCE folder in WoI) It's really easy!! Wrench kevin stein -
Isreal2 ver 2.5 by Gepard
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Just to let everyone know, there IS a easter egg on this map. Although I've personally yet to have had it tasked for a mission. Hamunaptra is in mid-western section, coord are 122603, 297519. Approsx 45 deg short of N from Al Minja. Also, there's a fix I forgot to fix in the targets ini open the Isreal2_targets.ini, and "find" TargetArea208. (EW Radar Station 1) This is the corrected postion: Position=403437,458119 That'll move it off the slope of the hill, and place it on top, on the more flat bits. Not a bit deal,but something that totally slipped my mind last night Wrench kevin -
Terrain Question
Wrench replied to ext's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For those that like physical evidence like I do (it's the technician in me...) Here ya go. WoI, desert terrain, newly extracted airfiled inis: I think this is QUITE cool, as it means in ONLY controled via an ini, and NOT one of the myriad dlls. Wrench kevin stein -
Terrain Question
Wrench replied to ext's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, they will You can even do that in SF/SFG. Extract all the Desert_airfiled*.inis, drop them into the desert terrain folder. You'll see parked aircraft. Can't remember who found this...but they should get a mention! Wrench kevin stein -
YAK-25 series
Wrench replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So, that worked? Changing base size? I tested the Flashlight before going to bed last, and althought I didn't CTD, the machaine froze. If that's the case, that should do it!!! Anybody hungry? Got some fresh Yak-burgers!!! Wrench kevin stein -
bye_bye_cones.zip
Wrench replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Now THAT's an interisting concept! NIcely done!! Wrench kevin stein -
Isreal2 ver 2.5 by Gepard
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Spinner: Dude, where do you think NEW Hunters come from!!! Plane Porn!!! I'm telling Mom!!!! I'd double check the readme if I were you...looks like your missing the runway lods Make sure it pointing to one of the Original 3 Terrain Cats (like is shown in ther "Selecting The Proper Cat" section). Also, make sure the terrain folder for one of the Orignal 3 is in the WoI /Terrain folder. All covered in the readme. the most important section is stated here: Give that a shot and let me know. It's never happend to me excpet when trying to use the IsrealME.cat to answer Canadair question: I have less than no idea!!! No, seriously!!! Wrench kevin stein -
Pulling The Trigger. . . Nothing!
Wrench replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why not just add the BK27 as you're supposed to do??? The gun editor works just fine post 8/08 patch. Just make sure you're runnng it in Win95 compatibility mode. btw, you mentioned the TMF weapons pak...you know that's for WoI ONLY right??? It's not reccomeneded for use in WoE/WoV. There is a WoE version in the works, and it'lll arrive in "2 1/2 weeks", so I been told... In case you don't have it, here's the correct data to add for BK-27 The gun editor works the same as the weapons editor. Just don't be alarmed if the screen look gray (background kinda grays out) If you don't know how to use the weapons editor, there's a really nice tutorial in the Knowledge Base http://forum.combatace.com/index.php?showtopic=9323 Operations are basically the same, with the exception you'll be opening the "gundata.ini", which should placed in your /Objects folder Wrench kevin stein -
canyon bangin
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just to let you all know, GermanyCE DOES extend to the alps. All you need to is look at the planning maps.... You want some real deep, winding canyons? You can't go wrong with Major Lee's "America NorthWest" series (aka: ANW) oh, you might want to remember Hard & Fast Rule #1: Neve, NEVER NEVER run executables into your game install....you take the risk of fouling something up. Run them into a temp folder someplace safe, then manually move the files to where they belong. A few seconds more work saves hours of head scratching.... There's a little tutorial in the Knowledge Base about adding terrains: http://forum.combatace.com/index.php?showtopic=12230 Read the ENTIRE thread -both posts, as the 2nd post goes into greater detail than the first. Wrench kevin stein -
YAK-25 series
Wrench replied to sparkomatic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't have any problems with my yaks.... any model in particular, or all of them?? Cockpit inis/folder there? weapons listed and mounted?? A little more help here, Sparky!!! Please! Besides, if we put an article in the KB about how to use the Search function, nobody'd read it...like all the other stuff in there..... Wrench kevin stein -
MF's MiG-23s not loading R-24s or Tanks
Wrench replied to LCountach's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The stuff I posted was just to be an example; it weren't the stock Flogger. It was to show the names must match The 800 ltr tank has been missing for a long time. In post-patch WoE, you'll find this entry in the STOCK weaponsdata ini: The physical tanks are stored in the objects.cat, hence your inability to find them. They don't need to be anywhere else. As to mulitplayer, if you want to keep it as simple as possible, use ONLY a 100% PURE stock install. Because, EVERYONE must have the same EVERYTHING - not only weapons, but aircraft and ground objects too. Otherwise, there are problems. You could probably add just those few needed, but keep the mods as small as possible. You have to learn how things work in these games....there are a myriad of tutorials available. PLEASE use them. Wrench Kevin stein -
Terrain issue post patch
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Stock terrain or add on??? ALso, there's already a thread about this very same question, posted by Canadair. We'll merge the 2 threads, as to NOT take up more space.... Wrench kevin stein -
MF's MiG-23s not loading R-24s or Tanks
Wrench replied to LCountach's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does the name of the fuel tank in the loadout ini, match the fuel tank name on the centerline station in the data ini??? This is off the MF in WoI, but it's pretty much the same (the only reason I'm using WoI as an example, as I've been up to my neck in sand, fixing the Isreal2 map) loadout ini: Also explained somewhere in the WEapons Fixes Threads...but even I don't remember exactly where!! The 'adding Soviet' to the attachment types is metioned several times in several threads that we started right after the patch came out. The "Things You Need to Update" and "Official Patch Thread" And the Apex may require the 'StationSpecificCode=AA-7" added to the data ini. Pull a clean copy of the stock 23's and you'll see what we mean. It may need to be added to the weapon itself, via the editor -make double damn sure it's the SP5/WoI/FE weapons editor!!! Otherwise you'll fry your weaponsdata.ini into little crispy bits. Wrench kevin stein -
Single Mission dates
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'd noticed that too, in the singlemission ini. Old habit.... I guess that means the dates are now totally controlled by the options ini and each aircraft's data ini. Makes the necessity for 'nation-specific' aircraft even more critical, and the "exported True/False" methinks... Wrench kevin stein -
MF's MiG-23s not loading R-24s or Tanks
Wrench replied to LCountach's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NO!!!! That pack is SPECIFICALLY designed ONLY for WoI. Really wouldn't use it if I were you, for WoV/WoE. Unfortunately I don't know where the WoE TMF WepPak will arrive. There is one in the works. BTW: to help with your problems, have you read the Weapons and Loadout Threads I maintain in the Knowledge Base???? There's one of the Bunyap Pak and another for the TMF WoI Pak. I"d really suggest reading BOTH of those all the way through. Link to the BunyapPak Forum: http://forum.combatace.com/index.php?showtopic=18346 Link to WoI TMF pak (albeit needing a few updates): http://forum.combatace.com/index.php?showtopic=26101 Off ya go!!! Wrench kevin stein -
Terrain issue post patch
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The photo-real desert ones???? I've got them archived somewhere....will Deuces allow an upload??? Somewhere around here I should have all his desert repaints...I'll look in the morning wait...you said it was moving with the plane?? That almost sounds like a shader problem. Extract the terrain and water.fx files from the desert cat, drop them in that folder and see what happens (can't hurt, eh??) Also, pull the 'waternormal.bmp' just for good measure Wrench kevin stein -
Single Mission dates
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
have you adjusted the mission years in the options.ini and singlemission ini??? Just checking, of course... WRench kevin stein -
Afghanistan Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry...TV night...have to keep up with "Ugly Betty" and CSI :yes: Everything on the two maps, ASW and SoCal is working just like it was before the patch. Watching the tanks engage each other at Brownsville (and actually overrunning the Matamores Defense base, but bypassing the arty units!!! -not a good strategy for tankers...) The guns batteries on both side and activly engaging and shooting at each other. On the SoCal map, the same thing...albeit the one border station (The Catamounts at Lake Tahoe) are out of range of the enemy tanks. But at San Deigo, they're doing their thing. So, I don't know what to say Gepard...maybe move the batteries closer together?? Wrench kevin stein