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Everything posted by Wrench
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Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I was able to get exact number degree headings, by just typing them in on the TAE. I take it the cliffs are lods??? -
HELP SF2 Flight Sim how to add a new aircraft
Wrench replied to BasBoss's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you're seeing exes, you're in the wrong spot. So, look for your mods folder, like DA just said also, when describing issues and/or problems, you need to state if you're Win7 or Win10, as I know there's some differences as to mod folder locations, especially when one has installed to another drive. and always, ALWAYS ALWAYS read the install instructions, also known as the "read me" file -
What's wrong with this?
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
would that be air dominatrix??? (after all, ships are always 'she') -
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BTR-40 turret version
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget Kesselbrut's Zil truck pak -- 2 of them have headlights. On all the time of course, but they work. Self-illumination mesh, perhaps (is that even a thing? or is it tga?? -
New London Model Teaser....
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that is frakking AWESOME, Steve!! -
AlphaJet A Skinpack
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Is there a S.H.I.E.LD. skin??? ducks and runs......- 4 replies
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- not paulo
- dassault dornier
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Armstrong Whitworth Meteor NF.13
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, use the "pop up" radar screen in the upper right corner. Same as we've done on many other aircraft like this -
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Is it possible? / editing lod files
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sounds like what we had/have to do with the Pasko's Oruagon ... one of the ailerons is mapped to the TOP. Decal fixed it. -
cockpit Q
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SWEEEETT!!!!!!!! -
BM-21-Grad
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Crusader had them working in SF1/Wo* more than 10 years ago. And they still work. Part of the issue is viewport height (altitude?) S/B set over 2km above the vehicle, so it can "see" to the horizon (more or less) same as ground and naval artillery. We also have working SCUDs (the stock ones, iirc) -
yes, there is. BUT.... you have to start with a fresh DEM, and create a totally new terrain. AND you have to be able to use the 3W Terrain Editor
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dude, the tiles are NAMED ... GERMANY !! How hard is that to figure out? Those are one of Stary's sets, also used on Formosa / Taiwan terrain. Also, there's a buttload of what looks like custom make tgas (rivers and such). The "Rio Santigo" tiles look like they used the IsrealME city for a base. Lots of mish-mashing going on there. If you have to build a texture list ini, you'll have to do it from the data ini's tile listings.
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cockpit Q
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
so, we're getting a new replacement cockpit for C-47? To replace Kesselbruts, yes? It's really looking good! -
Timeframe for action of special nations in terrains
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One of my major complaints, is inabality to have a "time specific" movement ini!! Wouldn't that be great??? Could have, say, WW2 western europe BEFORE June 6, on June 6 add the beach assaults, and afterwards the advance across Europe. Same could be said for the Pacific as well. -
cockpit Q
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah, cause the entry doors are markedly different from the C-47/53 than the civie version (I should know, there's one on a pole 1/2 mile west of me at Santa Monica Airport! -Donald Douglas' personal bird!) -
Horribly Broken B-57s?
Wrench replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, it should. but... back up the skin folder just in case (cover your ass). Which is odd, as the VNAF is a stock skin for B-57B, so it shouldn't even HAVE a seperate skin folder, but pulls all from the cat. Of course, as stated in the opening post, it's from the VN mod pack (would be nice to know exactly which one, eh?). I know for sure it's several years out of date. So, don't be surprised when there's others that are fucked up. And, as an extra added bonus, I"d suggest spending some time in the SF1 & SF2 Knowledge Bases; all the "how do I do...." questions are answered there. Like, in the SF1/Wo* "how to use the cat extractor" tutorial -
Timeframe for action of special nations in terrains
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, unfortunately it can't be done. like GR said, you'd need to create era-specific versions for each time frame. The nations can stay the same, however. No need to create an, for example "RN_Desert". -
Horribly Broken B-57s?
Wrench replied to ZenKusa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, wrong data ini, and missing parts