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Wrench

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Everything posted by Wrench

  1. This post cannot be displayed because it is in a password protected forum. Enter Password
  2. I was able to get exact number degree headings, by just typing them in on the TAE. I take it the cliffs are lods???
  3. if you're seeing exes, you're in the wrong spot. So, look for your mods folder, like DA just said also, when describing issues and/or problems, you need to state if you're Win7 or Win10, as I know there's some differences as to mod folder locations, especially when one has installed to another drive. and always, ALWAYS ALWAYS read the install instructions, also known as the "read me" file
  4. would that be air dominatrix??? (after all, ships are always 'she')
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  9. don't forget Kesselbrut's Zil truck pak -- 2 of them have headlights. On all the time of course, but they work. Self-illumination mesh, perhaps (is that even a thing? or is it tga??
  10. Is there a S.H.I.E.LD. skin??? ducks and runs......
  11. yes, use the "pop up" radar screen in the upper right corner. Same as we've done on many other aircraft like this
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  13. sounds like what we had/have to do with the Pasko's Oruagon ... one of the ailerons is mapped to the TOP. Decal fixed it.
  14. Crusader had them working in SF1/Wo* more than 10 years ago. And they still work. Part of the issue is viewport height (altitude?) S/B set over 2km above the vehicle, so it can "see" to the horizon (more or less) same as ground and naval artillery. We also have working SCUDs (the stock ones, iirc)
  15. Rio de La Plata terrains issues

    yes, there is. BUT.... you have to start with a fresh DEM, and create a totally new terrain. AND you have to be able to use the 3W Terrain Editor
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  17. Rio de La Plata terrains issues

    dude, the tiles are NAMED ... GERMANY !! How hard is that to figure out? Those are one of Stary's sets, also used on Formosa / Taiwan terrain. Also, there's a buttload of what looks like custom make tgas (rivers and such). The "Rio Santigo" tiles look like they used the IsrealME city for a base. Lots of mish-mashing going on there. If you have to build a texture list ini, you'll have to do it from the data ini's tile listings.
  18. so, we're getting a new replacement cockpit for C-47? To replace Kesselbruts, yes? It's really looking good!
  19. One of my major complaints, is inabality to have a "time specific" movement ini!! Wouldn't that be great??? Could have, say, WW2 western europe BEFORE June 6, on June 6 add the beach assaults, and afterwards the advance across Europe. Same could be said for the Pacific as well.
  20. yeah, cause the entry doors are markedly different from the C-47/53 than the civie version (I should know, there's one on a pole 1/2 mile west of me at Santa Monica Airport! -Donald Douglas' personal bird!)
  21. yes, it should. but... back up the skin folder just in case (cover your ass). Which is odd, as the VNAF is a stock skin for B-57B, so it shouldn't even HAVE a seperate skin folder, but pulls all from the cat. Of course, as stated in the opening post, it's from the VN mod pack (would be nice to know exactly which one, eh?). I know for sure it's several years out of date. So, don't be surprised when there's others that are fucked up. And, as an extra added bonus, I"d suggest spending some time in the SF1 & SF2 Knowledge Bases; all the "how do I do...." questions are answered there. Like, in the SF1/Wo* "how to use the cat extractor" tutorial
  22. no, unfortunately it can't be done. like GR said, you'd need to create era-specific versions for each time frame. The nations can stay the same, however. No need to create an, for example "RN_Desert".
  23. yup, wrong data ini, and missing parts
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