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Everything posted by Wrench
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WW2 Burma by Edward
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Burma by Edward File Submitter: Wrench File Submitted: 16 Aug 2008 File Category: Terrains Edward's Orginal WW2 Burma Terrain As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!! The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies. Happy Landings! Wrench Kevin Stein PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless! Click here to download this file -
Version
546 downloads
Edward's Orginal WW2 Burma Terrain As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!! The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies. Happy Landings! Wrench Kevin Stein PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless! -
F-102 Delta Dagger by Veltro2k
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
True. But I couldn't have done it without you first figuring out how to do for the Frescos!!! It was a Stargetic Achievment!!! Wrench kevin stein -
Can Not Find P-26A
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, that's Bunyap's Burd http://www.bunyap2w1.com/ scroll down near the bottom, and you'll find it. Wrench kevin stein -
WW2 China by Edward
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 China by Edward File Submitter: Wrench File Submitted: 16 Aug 2008 File Category: Terrains Edward's Original WW2 China Terrain I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please! Enjoy! Wrench kevin stein Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue) Click here to download this file -
Version
635 downloads
Edward's Original WW2 China Terrain I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please! Enjoy! Wrench kevin stein Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue) -
Groundobject to Target types?
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
If you wish! PM me, and I'll send you my Real World address Wrench kevin stein -
F-102 Delta Dagger by Veltro2k
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They (MMHE) came with the Sabre Dog, IIRC. It should be in the BunyPak. Veltro, have a look at my F-89D Scorpoin mod ... I tweeked out the MMHE to they fly straighter, longer. Hell, it's just a easy to post the weapons entry...at least for testing Now, I DID have to cheat a little with those on the Scropion, which fortunatly had a place to hide them (wingtip pods), to get the AI to actually fire them -- this is something I"ll be trying to do on FC's Thunderwarrior, if I can ever get back to it!!! You might want to grab the F-89D pak I did, and see how I did it. I used Lexx_Luthor's fix to fake the AI out. He's got some posts about that on the 3rdWire Boards. Wrench kevin stein -
Need help with Falklands terrain
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AH, you've heard me sing before!!! Brings the birds right down from the trees ... to ATTACK!!! Glad that helped!! Wrench kevin stein -
Is there an aircraft or object viewer for WO*?
Wrench replied to Royohboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The 2 Ranges load pretty fast, and they have minimal objects. They're pretty good for testing stuff on. Or create a "Test" terrain...take one of the stock one, and edit the targets ini. Remove all but 1 city -make sure that one is the #1 target area, and 2 airfields, one for each side. You will need to extreact the TFD and HFD files to rename. The process would be something like this, using WoE as an example: Create new folder called "Test" Copy over the following inis & other misc files: GermanyCE.ini GermanyCE_targets.ini GermanyCE_Types.ini GermanyCE_Data.ini GermanyCE.TFD GermanyCE.HFD rename the GermanyCE.ini to "Test.ini" Rename the TFD and HFD to "Test.TFD" and "Test.HFD" Open the newly renamed Test.ini and do something like this: You'll see I seem to always list all the original terrain cat files -- a semi-good habit of mine Rename the GermanyCE_targets.ini to "Test_targets.ini", then open it up It has Aachen as the #1 target area, but with nothing there. If you want, I'd suggest just dropping a genric building at the 0,0 point. A generator or warehouse, just so's something is there. Then, do a "Find" for runway. That will get you the first airfield listing, which should be target area #235, Alhorn. Here's where the work begins...you have to DELETE everything ABOVE it, all the way back to #1. Then, after doing that, you'll just need to find an enemy base, which is #237, Allstadt. Keep that one, and delete EVERYTHING BELOW IT! Then, it's just a simple matter to renumber the 3 remaining target areas in sequence. It'd looks something like this, with much left out for clarity (that is, all the actual targets listed at the 2 airbases, hope you get my drift) For SF's Desert, WoV Vietnamsea, or WoI's IsrealME, the procedure would be the same, just using different inis and TFD/HFDs, renamed to fit the application. It should work, the only question I'd have, you might need ALL the inis, in particular the data ini, renamed for use in the "Test" terrain. (as you see I've named it such above) I DO forsee a problem, in the movements ini -- without the targets areas to start/end from, it may CTD on CAS/Armed_Recon/Anti-ship missions, so NOT using it might be a smart alternative. Just don't fly CAS/AR/AS missions. For just testing skins and such, RECON would be the best mission type. BTW, thanks for the compliment on the Libya terrain. Nice Texan skin, too!!! Wrench kevin stein EDIT: ooopsssy!! You'll need the GermanyCE_types and data inis as well, renamed to match the new "Test" -
Need help with Falklands terrain
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In the targets.ini, check the ActiveYear= line for ALL the airfields, and adjust as necessary. You can set them to 0, and they will be there all the time, FOR all time (cue music) 'until the stars falllllll frommm thee skyyyyy!!!' sorry, couldn't resist... Wrench kevin stein -
Groundobject to Target types?
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Check your numbering of the targets & types inis ... this is a mistake I've made sooooo many times, I just can't count (pun intended) At worst, you'll have to zip up the whole terraian and let me look at it. Wrench kevin stein -
Ki-61 Tony 37 Sentai, Skin & Ini Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Ki-61 Tony 37 Sentai, Skin & Ini Pak File Submitter: Wrench File Submitted: 16 Aug 2008 File Category: Japanese Air Force and Navy Kawasaki Ki-61 "Tony", Skin and Ini Pak, For SF/WoV/WoE PTO Installs This package contains a reskin and cockpit/cockpit ini modification of the Dev A-Team's Ki-61 "Tony" . You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! Right now, it's set for use on Christian's Ki-61-Ib, but can be used on any of his new versions, as they all share the same LOD. A simple edit of the decals ini is all that it will take. Having the Hurricane 1 would be a good idea too, as the new cockpit ini will need it! The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me, but still based off Gramps' original. The tail Chutai marking is a decal. Individual ID number decals have also been created, as seen on the landing gear doors in many photos/profiles/artworks/whathaveyous. I've suppled numbers for 48 aircraft. See in the "Notes" section for explinations about the numbers.lst. It represents aircraft of 37 Sentai, based at Matsuyama Airfield, Formosa, circa March 1944. This aircraft is finished in overall Natural Metal, with some "splotchy bits" applied to the tail fin/rudder. Now, I'm not sure this splotchy was appled to a particular aircraft (the profile shows no numbers) or the entire Squadron. I choose to use it on all. A new cockpit ini is supplied, based of Kesselbrut's Hurricane Mk.1, with adjusted pilot postioning, and recalibrated to use the Metric Unit system. While not perfect; the instrument layout is far to Western (and still in English), it's a workable substitute. (this is just in case you didn't get it with the 19 Sentai Tony Skin Pak). BTW, if someone wants to translate the gauge readout/labels into Japanese, I'm sure a number of people would be quite pleased! (me included!) Also included is a new sound file (wav) for the engine. It's from RussoUK's BF-109E; as both aircraft used the Daimler DB-601, this is also, just in case you didn't get it with the other Tony Skin Pak :) It's called "CYA" where I come from!!! Historical accuracy is NOT 100% claimed, as the profile I used shows a Ki-61-I. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have the Dev A-Team's Ki-61 Tony to install this pakage into (duh!!) and =-- ---= You'll need the DAT's Hurricane 1 for it's cockpit; the mods are based off that one =--- ----=You Should also have christian59's Ki-61 Tony Family Package to install this too =---- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help you in making some of the changes I suggest. Good Hunting! Wrench Kevin Stein Click here to download this file -
WW2 Darwin by Edward
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Darwin by Edward File Submitter: Wrench File Submitted: 16 Aug 2008 File Category: Terrains Edward's Original WW2 Darwin/Northern Oz/Indonesia Terrain I've added an expanded notes and install instructions section to his original readme - as usual, I EXPECT you all to read it! With exceptional thanks to Edward for creating all these WW2 Terrains for us to explore and enjoy! (thanks can never be said enough) Enjoy! Wrench kevin stein Click here to download this file -
Version
428 downloads
Edward's Original WW2 Darwin/Northern Oz/Indonesia Terrain I've added an expanded notes and install instructions section to his original readme - as usual, I EXPECT you all to read it! With exceptional thanks to Edward for creating all these WW2 Terrains for us to explore and enjoy! (thanks can never be said enough) Enjoy! Wrench kevin stein -
Take a look please
Wrench replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ALL my stuff is in WoE! (excepting the stuff in WoI -- but that's another story completly!) Did you install GH to Darwin??? Just curious, as maybe that's the glitch in the sea tile. Didn't do that for me, when I put it in WW2 Burma. Wrench kevin stein -
Grass airfields
Wrench replied to MigMan234's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it IS kinda cool...great for amphibious assualts!!! Or fly fishing!!! I guess Quadaffi got his irrigation plans working just a bit TOO well!!! Also, remember the main caveat for WoI -- DO NOT USE IT FOR WW2!!! Wrench kevin stein -
Battle of the Philippines 1941-42 v 1.0
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Check the data inis on ALL the IJAAF/IJN aircraft. Make sure they read as: NationName=Japanese Empire Change as needed. Other than that, I don't know what to tell you. Wrench kevin stein -
WW2 Solomons Islands by Edward
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Solomons Islands by Edward File Submitter: Wrench File Submitted: 16 Aug 2008 File Category: Terrains Edward's Original WW2 Solomons Islands Terrain I've added an expanded notes and install instructions section to his original readme -- I highly suggest reading it. Enjoy! Wrench kevin stein ps: yes, I know the marking are the wrong squadron on that Wildcat. Click here to download this file -
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Battle of the Philippines 1941-42 v 1.0
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
do you have the WW2 Nations.ini installed?? When you see an number listed, instead of a name (Showtime, Badger, Wanker), it means it's looking for a nationality and can't find it. So it assigns some generic number. Wrench kevin stein -
Groundobject to Target types?
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Do the Abrams and Bradleys show up in CAS missions? Has the main ini (ie: M1A1.ini) been updated to the post patch 3 standard. Meaning, if you open it, it looks like this: I seem to recall neither the Abrams nor Bradley, when original release had been updated. Same for the Bardley's ini: What I would have done, is make sure the objects (the Patton's) showed up first before swapping out the tanks/AFVs. If they show up, the problem is the Abrams and Bradley. I assume the trucks are showing up?? Wrench kevin stein -
Take a look please
Wrench replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, I will be uploading the original WW2 Darwin this weekend, so if you can wait bit, you can try the one from there (although it MIGHT be the same one) Oddly, I've never experienced that particular glitch with either the Modern or WW2. Wrench kevin stein -
Grass airfields
Wrench replied to MigMan234's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Silverbolt is correct EXCEPT for the use of the IsraelME.cat. It has completely different naming conventions, and is NOT usable for any other terrains. Period First questions that should have been asked is: What game are you speaking of? There are NO grass airfield is SF/WoV/WoE. The grass fields ONLY exist in First Eagles. Dirt/unpaved airfields, well that's a different story....those are the stock Runway 3 in all version, excepting FE. Wrench kevin stein -
Tornado GR.4
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hell YES, go for it!!!! Wasn't Florian (Amok Floo) redoing his GR or was that the F.3??? Wrench kevin stein