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Wrench

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Everything posted by Wrench

  1. Now that Burma is out of the way, so to speak...(actually, theres a 'hot fix' coming today .. I forgot to include the new TFD and HFD files, wherein I flattend Hanoi airfiled, and the various depots, army bases and rail yards. Oppps!!) Let's look at China, and more of Polak's imported AF Midway Group PTO items... One of the AVG/CATF airbases (note the ZIS truck, with a simple edit to "WWII Soviet", now an Allied unit. Avaliable in our downloads section) Main IJAAF/IJN base on Formosa... (yes, I know I still have to move that large hangar, center left, back a bit.) Note the new "old style'' wooden hangars in foreground. There's even a few Zekes parked there -ok, crappy repaints/hex edited FW-190s -but, hey they're only targets!) That large, rectangular hanger center will probably show up at a few of the Chinese bases as well. Redone planning maps, too. I also relocated several of the Costal Convoys, to help prevent target area overlap; they'll be enough of that as it is! There is a major problem an Nanking AB, unfortunately. It's almost at THE WALL, and creates problems when flying to it, or near it. I'm debating weither or not to keep it. If flying away from it, it's ok. BTW, 100% Historical Accuracy on some target area placements is NOT claimed Wrench kevin stein
  2. What, you all mean something like this??? Does the word "anachronisim" come to mind??? Wrench kevin stein
  3. Agreed! We've discussed this at great length, both via PMs and in open Forums. Most (and I repeat -MOST-) of the Dev A-Team's Spits and Meteors seem to fly pretty well in WoI; meaning they don't have unusual handling characteristics. Exepting the Mc-205, which explodes on the runway, for no apparent reason. Wolf's P-51D is adaquate; it definatley needs some fine tuning, but it dosn't seem all that much different than in SF/WoV/WoE (WoE is what I use for my WW2 installs). Now, on the other hand, the 109G10/S-199 is another story. Fly it and see what I mean. I'm hoping there's more support coming for the WW2 birds. There's far too many of them available, and far too much we can do with them, than to simply let them languish in an un-patched version of SF/WoV/WoE. Although, the improvements that WoI brings are truely, for the most part, negligable to the WW2 Crowd. Although the game-generated parked planes is quite cool!!! Wrench kevin stein
  4. Typhoid: well, they DO say history is circular..."as it was then, so is it now" or something like that. btw, that stone building is getting a little tweek too....no screenies yet...still dialing in the effect. In fact, all the "airfield3" are getting remoddled, courtesy of ABC's "Airfield Improvement" show (check local listings for times and dates) More later.... Wrench kevin stein
  5. File Name: Burma (WW2) Terrain Hot Fix File Submitter: Wrench File Submitted: 28 Jul 2008 File Category: Terrains WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain. I did an ooopsy, and forgot to include them in the original Upgrad Pak. What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground. It will have NO effect on anything else. EASY to follow instructifications in the enclosed readme. Enjoy! Wrench kevin stein Click here to download this file
  6. Burma (WW2) Terrain Hot Fix

    Version

    353 downloads

    WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain. I did an ooopsy, and forgot to include them in the original Upgrad Pak. What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground. It will have NO effect on anything else. EASY to follow instructifications in the enclosed readme. Enjoy! Wrench kevin stein
  7. That IS super weird. Me, I took a slight different route: I created a WeaponsEditor sub-folder in each of my game installs, and just run it from there. Out of laziness. That way, I stay within each seperate install of the game, and only have to poin to one weaponsdata ini. With 20 odd installs....saves a little time. Wrench kevin stein
  8. Like Don said, they're World Based, meaning from the 0,0,0 world coordinate of the model; IE: the very center of entire aircraft. Not to a particular mesh. Simon, take a wander in the Downloads section; somebody posted TKs Decals notes text. It explains a LOT!!! If it's not to be found, let me know, and I'll shoot you a copy and/or post it. A small reminder: don't go over 3 decals per mesh. Even though it says '4 is allowed'....don't!!! It may cause the aircraft to become 'invisible' or transparant! (which, kinda looks cool in some cases!) Wrench kevin stein
  9. BE ADVISED.... WoI's prop flight model is, well, not to put too fine a point on the subject.....HOSED You will experience such departures, as to not be believed. Addtional anomalies in all aspects of aircraft handling have been noted. I would think, with the inclusion of some of the coding from First Eagles, the WW2 prop jobs would fly pretty well. They don't, for the most part. We can only hope that at some point, it may be 'looked at' by TK and the other Beta Testers for inclusion in a patch. My suggestion? ... build a SF/WoV/WoE based Mid-East install with the necessary aircraft, ground objects, and maps. Also, have a wander into the "WoI Historic Mods Thread". It's in the Mods and Skinning Forum below Direct Link: http://forum.combatace.com/index.php?showtopic=25990 A LOT of this has all ready been done, discussed, fixes found (and some discarded), maps examined, etc. BTW, the WoI IsrealME map is ONLY good for the post-1963 world. Wrench kevin stein
  10. It's just a MAX file, not a usable airplane. Real one's are in the works. Wrench kevin stein
  11. It would be like counting all the atoms in the entire universe....."To Infinity; and Beyond!!!!!" Mabye we should start naming 'readme.txt' to "don't_read_this_if_you_like_ctds.txt" Or, the posibilites are endless.... Wrench kevin stein
  12. File Name: Burma (WW2) Targets Upgrade Pak File Submitter: Wrench File Submitted: 27 Jul 2008 File Category: Terrains Burma Terrain Upgrade: For WW2 CBI/PTO mods This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI. You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around. You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!) As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER == === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! === ==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ==== Follow these instructions herein =EXACTLY= and you should have no problems. As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense. Good Luck, Good Hunting, and Happy Landings!! Wrench Kevin Stein Click here to download this file
  13. allen: it's just that I'm not sure that certain types (Tony, Nick, the Zekes we know, Bettys) were actually used in the CBI by IJAAF/IJN forces. Same for allied: China would have it's own planeset, 99.9% USAAF - P-40, P-38, B-25, B-24, P-51B/D. Depending on years; early (1931-40) lots of Russian, some Italian maybe. Anything they could get their hands on!! Burma/India yet another; Hurri IIC/IV, Spit 5/8, Thunderbolt I (after 1944), Vengence (not that like we have one...), P-38, P-40, P-51A/B/D, B-24, B-25 IJAAF we'd have Oscars (probably all marks), Nates, Sally, Dinah, Nell, Frank, maybe Tojo's???? More research is on-going. I've a nice book on RAF SEAC ... that one said the IJAAF in B/I most feared the Spit V Trops! So it looks like a skin for that is needed. Wrench kevin stein
  14. File Name: WoI MiG-17PF Fresco D Pak File Submitter: Wrench File Submitted: 18 Mar 2008 File Category: Mig-17 File Version: 2.75 Website: No Information EAF MiG-17PF Fresco-D for WoI This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor, as used by the Egyptian (and by inference, the Syrian Air Force) during the late 1950s, through the late 1970s. The Flight Model parameters themselves have been copied directly from the latest Fresco-C's (WoI), so they are the most current. This aircraft is NOT equiped with missiles or rocket paks, it's a simple guns-only radar equipped version as used by the EAF. Included is an 'interception procedures.txt', that gives you instructions on how to read the radar scope, as it's very short ranged. There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted, that matches as close as possible, the camo pattern of the fuselage. I've even given you my 'Early Russian Pilot' - PilotER, to use. This is a COMPLETE package, including a modified version of Paladrain's 21MF cockpit, 'downgraded' for use in this aircraft. All inis, skin bmps, cockpit bits, and a new WoI style hangar screen are included. It is designed to be used ONLY in WoI, with the Mirage Factory Weapons Pak. (although it CAN be used in WoI with the bunyap pak) You =WILL= be using the weapons editor to add the 'radar nose bubble'. ==YOU MUST HAVE THE WOI WEAPONS EDITOR== PLEASE read the enclosed readme for more, detailed install istructions Happy Landings!! Wrench Kevin Stein Click here to download this file
  15. Gohan, this is quoted from the "readme.txt" enclosed in the package: That sounds comes in The Mirage Facory's MiG-21F-13. Blackbird, I belive it is the same one. It's just been repainted. -- so it'll screw up any other 17PF/PFUs that use that lod. Hence, the need for WoI being theatre specific -ie: Mid East only. Obviously, it'd be an easy matter to do little hex editing and create a "new" lod, and rename the ini and bmp to match. As to using the weapons editor to revalidate, have you made the suggested changes in it's type??? Don't forget, about 3 years ago, it was switched to a 0 strength jammer. All is in the readme Wrench kevin stein
  16. Interestering....with my small grasp of Spanish (mostly dirty words!!!) It looks like Torno "installed" a Zuni on the position. Well, now that the positions are dialed in, it'd be a simple mattter to hex-edit a zuni lod into a 'ESM antenna'. Hell,you could even create a harpoint for it (if you wanted to go the old fashoned way) and make it a jammer pod or smoke streamer or donut dispenser! Nicely done!!!! Should share that with the rest, don't be hiding it from everyone!!! Wrench kevin stein
  17. Panel lines are WAAAAAAYYYY to dark -- reduce the opacity in the panel lines layer to at least 25% ie: fade them down a LOT!! If you doing the squadron insignia as a DECAL, you can use level 2. But then, if you're using a 'full wing" say, 36 aircraft you'll need to make three decals, and name them to match the 'number' you want them to start on. ie: Aircraft 1-12 (for decal purposes, 000-011) would have, say a blue square. You'd need to make 12 decals for just that Aircraft 13-24, (ie: 012-025) would have say, a Green Diamond. You'd need another 12 decals for them. Aircraft 25-36 (ie: 026-035) .... I think you get the picture You can do the same for the wingtip/tail tip decals...but you'd need a lot them!!! *** In the above, we're treating them like serial numbers or nose arts The other way, is of course, 3 different skin sets, each with the one squadron insigina (Leval 1) To answer your question, you MAY have to spilt into 3 skin subfolder in the AN Spad. I don't think they have anything to do with the squadorn list; at least, I've never treated them that way. Individual skin folders with individual decal sets. It may be more work, but you'll be able to control what shows up on who (whom?) as you want it. If there's another way to do it...I'm all ears!!! Wrench kevin stein *** EDIT: I just noted a goof there ... the wingtip/tailtip decals can be set to level 0 or 1, depending on usage. For individual squarons, set to 1
  18. Basically, parachute flares. Like Crusader said, "for putting a little light on the subject" Wrench kevin stein
  19. Version

    459 downloads

    Burma Terrain Upgrade: For WW2 CBI/PTO mods This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI. You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around. You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!) As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER == === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! === ==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ==== Follow these instructions herein =EXACTLY= and you should have no problems. As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense. Good Luck, Good Hunting, and Happy Landings!! Wrench Kevin Stein
  20. Whiteknight: I take it you haven't seen the New Guinea or Okinawa upgrades??? Your requested MGs gunners are already there. Wrench kevin stein
  21. Might help to know what game it's happening in ... WoI has had much weirdness with helo rotors. You need to reset the rotor diameter in the helo's data ini to 8.0 meters or less. Wrench kevin stein
  22. File Name: MiG-31BM "Foxhound" Field Fix Repair Package File Submitter: Wrench File Submitted: 14 Jul 2008 File Category: Modern Soviet Aircraft and Variants MiG-31BM "Foxhound" Repair Package This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound. Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-. Other fixes include: Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only Adjusting the cockpit position to match the pilot position on the external model Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4 Adding running lights and adjusting the Landing/taxi lights Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks, Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels, Adjusting avionics, adding/replacing several display bmps/tgas Mod to decals ini, to use stock in-game bort numbers Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!) Addition of 2 "new" RWR sounds (can't remember where they come from) Switching over the engine sound to TMF's "MiGEngine" Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released. To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit. Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!) READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird Clear Skies! Wrench kevin stein Click here to download this file
  23. DUUUUHH...NOW I see what you mean... It must be the First Eagles coding incorporated into WoI that allows this That's cool!! Wrench kevin stein
  24. Pic's not showing, just a redX That could be why...I'm building/testing in WoE. I'll shift if over to my BunyapPak WoI install, and see what gives. Wonder if the patch will fix that for WoE/SF/WoV??? as to the lights: You'll note the commented out lower wing lights. Not sure if they're really needed or what Wrench kevin stein
  25. Found a better cockpit... Periscope retracted: Periscope extended: Weapons fit, with "modified" GAR-5 Nuke Falcon (the ones that never got built - I cheated a little on years/mounts) Now, if I could just figure out how to cover those windows... Wrench kevin stein
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