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Everything posted by Wrench
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Thunderwarrior
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
DUUUUHH...NOW I see what you mean... It must be the First Eagles coding incorporated into WoI that allows this That's cool!! Wrench kevin stein -
Thunderwarrior
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Pic's not showing, just a redX That could be why...I'm building/testing in WoE. I'll shift if over to my BunyapPak WoI install, and see what gives. Wonder if the patch will fix that for WoE/SF/WoV??? as to the lights: You'll note the commented out lower wing lights. Not sure if they're really needed or what Wrench kevin stein -
Thunderwarrior
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Found a better cockpit... Periscope retracted: Periscope extended: Weapons fit, with "modified" GAR-5 Nuke Falcon (the ones that never got built - I cheated a little on years/mounts) Now, if I could just figure out how to cover those windows... Wrench kevin stein -
Thunderwarrior
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Jug, I think it has something to do with 'The Thermal Barrier" (an old sci-fi movie term -bonus points to ID movie it comes from) near Mach 3. I guess they couldn't get glass to witstand the heating/cooling cycles. Or maybe airflow was better over the smooth nose?? Didn't seem to stop the X-15 from having windows to see forward...and hitting Mach, what, 6? They (Republic) DID test the periscope concept on the F-84 that flew cross-country, with all the other windows blacked out, said the pilot had no problems (talk about being under the hood -IFR all the way??) The cockpit view is pretty open, from the inside. Can't get it blocked off, no matter what I try. Need FC to create a bulkhead. This is, of coures, after I get the damn periscipe lined up with the pilot's view. What really had me bugged last night -after 4 hours of fiddling with the wing lights, as the seemed to keep moving up and down...FC HAS created the variable incidence wing. Pre-take off, the lights are sitting on top where they belong. As the gear comes up, and the wing moves to the level flight position, the lights (as they don't move) drop to the UNDERSIDE of the wing. I was going 'round in circles with that one! Methinks that'll just get left alone!!! "It's not a bug, it'a a FEATURE!" Must be a way around it, like the Crusaders...in the process of more investigation. Wrench kevin stein -
Burma Air War WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
THATs the fuel bowser I've been needing!!! And that net covering the revietment -- dude, that seriously cool! Geezer, there's a lot of PTO items that Polak has imported and coverted from CFS2, originally done by AF Midway Group. I've been using QUITE a lot of them. I haven't looked, but he had a link over at SimHQ in the 3rdWire forums here's a list of what he's got: 1 af1aaagun_single 2 af2aaagun_triple 3 af4barackA 4 af5barackB 5 af6barackC 6 af8grdtwrA 7 af9grdtwrB 8 af19crates 9 af20depot_bldg 10 af21frtcaventr 11 af22foxholeA 12 af23foxholeB 13 af24foxholeC 14 af25hngrA_lg 15 af25hngrA_lg 16 af26hngrB_lg 17 af27hngrC_lg 18 af28hngrA_sm 19 af29hngrB_sm 20 af30hngrC_sm 21 af31bldgA_lg 22 af32bldgB_lg 23 af33bldgC_lg 24 af34pillbox_lg 25 af35smoke_stack_lg 26 af36brdgstn_lg 27 af37brdgAstn_lg 28 af38brdgBstn_lg 29 af40bldgB_md 30 af41bldgC_md 31 af42hut_md 32 af43oilbarrels 33 af45radioant 34 af46radioantbldg 35 af47revetment 36 af48bldgA_sm 37 af49bldgB_sm 38 af50bldgC_sm 39 af51crane_sm 40 af52factbldgA_sm 41 af53factbldgB_sm 42 af54factbldgC_sm 43 af56brdg_wd_sm 44 af57brdg_wdA_sm 45 af58brdg_wdB_sm 46 af59bldgA_stn 47 af60bldgB_stn 48 af61bldgC_stn 49 af62tent_lg 50 af63tentround 51 af64traincars 52 af65watrtwrA 53 af66watrtwrB 54 af67watrwell 55 af68wharf 56 af55oilrig_sm Here's the pic that came with the pack: Now, I've found that some of them don't work; as in they don't show up or have other issue - the small bridges (tried in Burma -never appeared at Sittang River), one of the large pillboxs/trench(the green one) - you crash into it at 10000 feet!! The 2 tents show up in the Libya map, repainted and hex edited for the desert, thereby creating 2 NEW tents. The 'depot buildings' show up all over Burma, at the myriad of train stations. They look VERY cool!! These are what I used on the New Gueina and Burma; more will show up in China. At some point, I should go back and add some of these items to the Solomons map, too. Eventually... Perhaps I should send him an email, see if they could be uploaded. Otherwise, the ones used will just appear in various terrains. Wrench kevin stein EDIT: found the thread. http://www.simhq.com/forum/ubbthreads.php?...428&fpart=1 -
InSkye what`s next
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OMG!! I'm just upset I didn't think of it first.... but now you've given me ideas.. Wrench kevin stein -
green hell for the phillipines
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
(cue music).... we're on the road to mandalay.... That's the new 'stang skin I was speaking of. Need a couple more nose arts, then write readme, and it's done. Wrench kevin stein -
Recommended controllers
Wrench replied to commander's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CH all the way, baby. Ive had two F16/Combatstic/Fightersticks (562?) -- whatever the ehll it's called; I'd still be using my original HOTAS setup, but the damn things are serial, and my XPS is all usb Perfectly good throttle and stick set up, sitting in the closet nicely stored in their boxes. I once looked at Saitek, but my hand is too big for the stick (NOBODY say NOTHING about that!! ), especially with that 'trigger guard' handle thingy in front. Cutting it off would just not be cool... Wrench kevin stein -
A-4AR FightingHawk
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
GO FOR IT, DUDE!!!! It'll make it that much closer to Real Life ps: any progress report on the AD-3W?? Wrench kevin stein -
green hell for the phillipines
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yah! Nice Sally skin!!! Is that around anywhere?? The terrain looks a LOT better, too!! So Edward, please don't tell me you went 100% on the Burma map.... I just finished upgrading the targets on the old one, and was going to upload it in a day or 2, after final testing. Everyone knows how time consuming, and nerve wracking it is to tie together all them bridge pieces...and there's a boatload of bridges across the cursed rivers!! Well, I'm sure I can, as 7 of 9 would say "adapt". So, seriously, "2 weeks" after SCW??? Wrench kevin stein -
green hell for the phillipines
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's my understanding, too...they have to be fixed by hand. Wish I know how to do -- SoCal could really use it!! PI IS on the list to get "targets enhancements" (after all, my Dad was there 44-46 - and I have the photos to prove it!! ), but it's waaaaaaaaaay down the line. Have to see if there's enough 'empty' space for some of the larger fields (runway1), other than Clark, which already has 2. Brother, don't I know that one! I still haven't gotten to ErikGen's new Nike batteries; Modern Korea reuild in 65%, Burma 99.9%, China not even started. Not t mention FastCargo's XF-103, and boatload of skins -included a new CBI only P-51A, (having a hell of a time with markings, numbers for the tail), Hurri 2C/IV Trop -with Vokes-. Plus all the other usual goofiness... Wrench kevin stein -
Burma Air War WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
"Terrain objects, scenery" Those truck are perfect Geezer (yes I got the email, just forgot to respond!) Those are actual building in the back, yes? Given a skin they could replace some of the tents are Runway3, or other buildings around the other fields. Lowpoly or not, given a re-used data ini from the any of the Zils or M35, they'd be showing up in Armed Recon. As long as set to "TRANSPORT" WRench kevin stein -
Thunderwarrior
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
The right tiperon has a HUGE decal bleed, which is why I moved the star/usaf off of them. Also some bleed under the front nose, forward of the gear bay. Yah, if you could get the doors to stay open on the ground, I can tweek out the interior of bays a little more. Also, is there anyway to add a forward bulkhead, that would seal off the cockpit from the inside view?? Maybe break the mesh down into 'main body' and 'nose' - that might help with decaling. Or is this a cockpit lod thingy?? Damn Thuds with all their window!! I've almost got the proposco-scope/cockpit view dial in - which means that everytime I change it, it moves the wrong way!! Or too much the right way!! Want to get the gunsight centered on the porthole (for landlubbers--its that round llittle window!!) Still can't figure out where the interior of the intake scoop is mapped to, and the "engine inlet" bulkhead. The damn nosewheel tire it too small -- I'll expand the 'black' area. FM wise!!! Oi!!! don't want want to go there... I was, however, thinking of adding a 2nd engine, to simulate the ramjet; would only operate at 85-100% throttle, but I'd need to cut the SFC to 0, so it don't run the bird dry. Russo' Lightning's Avon burner might be a good sound. As to the faceting, ask Julheim or Dels or the TMF guys or any 3d dude -- I'm just a crappy skinner! Rockets...hmm...there's some good ones in my F-89D upgrade...at least they fire. But I did use Lexx's cheat to mount them, so the AI pilots will fire them. Wrench kevin stein -
InSkye what`s next
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Having the lined UVMap, like Juls showed is the way to start. This is the one Capun created for me to use, to create the skin for the FW-19D-9. I tried to zoom in a little, so you can the mesh lines... You HAVE to have Photoshop, or at least Gimp to really start doing them right (MS paint!! I almost fainted dead away!!) Using your J-5A as an example, you've already got it mapped identically to the stock one on the wings and tail surfaces. I can see the hard part would be adding the section for the radar nose, as there isn't any real room to grow on the 'boby.bmp'. Below is my 1024x1024 MiG-17 Fresco template, based off the stock skin, resized, with totally redrawn panel, rivet lines and interior detailing: Look on the right ... look at all those layers!! And not all are showing! You can also see there's no room left for growth to add the nose radar bubble. My suggestion would be to create a seperate map for just the nose, breaking the meshes down. That's similiar to what I asked Capun to do on the Floatfires -- just create a sepearte map for the floats. The game engine will put all the pieces together. As to your MiG-19/J-6, if you look in the Skins downloads secton, you'll find a ready-made 1024x1024 skin template: http://forum.combatace.com/index.php?autoc...p;showfile=5590 It's there for all to use ... Something I learned from my father, who learned it in the US Army -- "a multitude of sins can be hidden with a good coat of paint" Wrench kevin stein -
J-10 centerline fuel tank
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If we had some pictures to compare the J-10 tank to, say the MiG-21's or 23...we've got a lot of varying sizes to choose from; 600l 790l 800l 1500l and some I'm certainly missing all existing as either stock or in weapons packs. A very simple matter to create "copies" via hex editing and reskinning Wrench kevin stein -
Battle of the Philippines 1941-42 v1.1
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
One way to not get tasked, is give the Runway a target value of 0. I"m not sure if there are other Runway5s in the PI map -most likely not, as runway 3 got kinda overused in all the PTO maps- or use one of the 'copies' I created for Okinawa; that semi-paved "runway7" or even Runway4, the super big one. Just have the value set to 0 It's a bummer about the B-17C/D -- I always wanted to do a skin for "Mary Ann", the Fortress from the moive "Air Force". It would also open up skinning opportuinties for RAF Costal Command's Fortress Mk.1, based in the Azores, and elsewhere. Wrench kevin stein -
J-10 centerline fuel tank
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do BOTH the J-10 data and loadout in list the new fuel tank??? It has to have both entires, the game are kinda particular when it come to th correct pointers. Example, the F-4E: Not having the J-10, I can't look at it's inis... Wrench kevin stein -
Battle of the Philippines 1941-42 v1.1
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sweet! BTW, the Val was done by Pasko. I won't quibble on the historical versions of the B-17 -- since we don't have the C/Ds the 19th BG had. Very cool! Gonna try this one! Wrench kevin stein -
A-4AR FightingHawk
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well, hell!!! No wonder he left!! Consider it done ... I'll get an updated version up ASAP!! Sorrry of the mix up!! Wrench kevin stein -
A Quick, Neat, Little Mod
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
'bout jumped outta my damn seat too!! VERY NICE!!! I LIKE IT and I got it to work on the first try!! How' that Ed???!!!! Wrench kevin stein -
J-10 centerline fuel tank
Wrench replied to Svetlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you add the droptanks data to the weaponsdata ini, and then validated the entry with the weapons editor?? Sounds like ya forgot a few steps.... Weapons Editor turorial is in the Knowledge Base: Click Me!!! -->Adding Weapons: An Illustrated Tutorial <---I'm a Link!! Lots of other good stuff in there, too. Everyone, all together: The Knowledge Base In My Friend!!! Wrench kevin stein -
Having a decal issue, lil' help?
Wrench replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Since it's the stock 3W one, I can't tell you to "look at the OUT file", since we don't have it. BUT....as it IS the stock one, why not look at the decal positions from the existing decals inis?? USN birds always had something on their tails. Adjust the fore/aft, up/down as needed. You can also use the data ini, as it often gives the mesh names, and you might wind up looking inside the lod with hex editor, searching for "flap" HINT: look in the ControlSurfaces section of the data ini. Distance parameters you'll have to figure out for yourself Yah, I'm a meanie!!! Wrench kevin stein -
Damn!!! I missed that ... hopefully, it'll repeat or perhaps it'll show up "On Demand" (if ths Sci-Channel is carried OD!!) That's what I get for watching "Deadliest Catch" I LOVE that old-school space exploration. Perhaps because I grew up during it. ... yeah, I know, I"m old Wrench kevin stein
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Burma Air War WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
The Burma map upgrade is nearly complete, then I'm heading north, into China itself. Thanks to Edward for doing up these PTO/CBI maps!!! Wrench kevin stein -
InSkye what`s next
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here here, Juls!!!! Not to be insulting, but the J-5 and J-6s already exist, including the Paki versions w/sidewinders and the additional pylons -- and they're all based off the stock Frescos and Farmers. With less than 5 minutes of ini editing, ALL those early PLAAF planes can/have been recreated. In fact, that's how Madcaddie and howling1 did them-- over 4 years ago. All they really needed were decent cockpits, and Richard Ordway's taken care of that. Check out the "More Migs" and ''More Migs 2" paks at AvSim. Also, you'll find them listed in the 'Bunyap Pak Weapons Fixes Thread'' in the KB, and the "What's Available Thread". Exellent resources, that don't seem to get used enough My major point: don't waste time and effort re-inventing the wheel; give us NEW stuff, to fill in the empty parking spaces at our airbases!! Just my 2 cents... Wrench kevin stein