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Wrench

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Everything posted by Wrench

  1. File Name: Ki-61 Tony, 105 Sentai Skin & Ini Pak File Submitter: Wrench File Submitted: 14 Aug 2008 File Category: Japanese Air Force and Navy Kawasaki Ki-61 "Tony", Skin and Ini Pak, For SF/WoV/WoE PTO Installs 8/11/08 This package contains a cockpit ini modification and a reskin of the Dev A-Team's Ki-61 "Tony" . You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! Right now, it's set for use on Christian's Ki-61-Im (Mauser Cannon Equiped) Tony, but can be used on any of his new versions, as they all share the same LOD. A simple edit of the decals ini is all that it will take. Having the Hurricane 1 would be a good idea too, as the new cockpit ini will need it! The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me, but still based off Gramps' original. The tail Chutai marking is a decal. Decals for all 3 Chutai's are included, so you can create 3 seperate skin folders for 105 Sentai, and have the full group. See "To Create the Full Sentai" in the Install Instructions below. It represents aircraft of 105 Sentai, 1 Chutai, mid 1945 timeframe, as seen over the Home Islands. This aircraft is finished in overall Medium Green, with Natural Metal undersides. The 'white bandage' Home Defense surrounds on the upper wing and fuselage Hinomarus were not shown in any of my profiles, so I didn't do them.. This template is also available, upon request, for other skinners to use. See "Notes & Comments" for more info. A new cockpit ini is supplied, based of Kesselbrut's Hurricane Mk.1, with adjusted pilot postioning, and recalibrated to use the Metric Unit system. While not perfect; the instrument layout is far to Western (and still in English), it's a workable substitute. (this is just in case you didn't get it with the 19 Sentai Tony Skin Pak). BTW, if someone wants to translate the gauge readout/labels into Japanese, I'm sure a number of people would be quite pleased! (me included!) Also included is a new sound file (wav) for the engine. It's from RussoUK's BF-109E; as both aircraft used the Daimler DB-601, this is also, just in case you didn't get it with the other Tony Skin Pak :) It's called "CYA" where I come from!!! Historical accuracy is NOT 100% claimed, as I couldn't find out if 105 Sentai -actually- flew the MG-151 equipped versions. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have the Dev A-Team's Ki-61 Tony to install this pakage into (duh!!) and =-- ---= You'll need the DAT's Hurricane 1 for it's cockpit; the mods are based off that one =--- ----=You Should also have christian59's Ki-61 Tony Family Package to install this too =---- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help you in making some of the changes I suggest. Happy Landings! Wrench Kevin Stein Click here to download this file
  2. Thank you!!! I try to make them as close to historical as possible, that added extra info is well taken. Interesting to note, I"ve got profiles of Tonys and other IJAAF aircraft, that even though they were tasked with Home Defense, didn't carry the White Bandage marking. It does, however, make it easier for me to skin WITHOUT them!!! Ok, it's true -- I'm lazy!!! Wrench kevin stein
  3. File Name: Ki-61 Tony, Skin & Ini Update Pak File Submitter: Wrench File Submitted: 13 Aug 2008 File Category: Japanese Air Force and Navy Kawasaki Ki-61 "Tony", Skin and Ini Pak, For SF/WoV/WoE PTO Installs This package contains a cockpit ini modification and a reskin of the Dev A-Team's Ki-61 "Tony" . You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! It is designed for use on Christian's Ki-61-IA Tony, but can be used on any of his new versions, as they all share the same LOD. Having the Hurricane 1 would be a good idea too, as the new cockpit ini will need it! The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me, but still based off Gramps' original. The tail Chutai marking is a decal. It represents aircraft of 19 Sentai, 2 Chutai during early 1944 through 1945 timeframe, as seen over Formosa and the Phillipine Islands. This template is also available, upon request, for other skinners to use. See "Notes & Comments" for more info. A new cockpit ini is supplied, based of Kesselbrut's Hurricane Mk.1, with adjusted pilot postioning, and recalibrated to use the Metric Unit system. While not perfect; the instrument layout is far to Western (and still in English), it's a workable substitute. Also included is a new sound file (wav) for the engine. It's from RussoUK's BF-109E; as both aircraft used the Daimler DB-601, this is a pretty good substitute. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have the Dev A-Team's Ki-61 Tony to install this pakage into (duh!!) and =-- ---= You'll need the DAT's Hurricane 1 for it's cockpit; the mods are based off that one =--- ----=You Should also have christian59's Ki-61 Tony Family Package to install this too =---- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help you in making some of the changes I suggest. Good Hunting! Wrench Kevin Stein Click here to download this file
  4. I have just enough knowledge of 3d (basics at least) to get into serious trouble!!! But i still can't BUILD anything! Knowing how something is done dosen't gurantee you do actually do it Complete packages would be great; including textures. I'm sure the 3d gurus will be able to figure out the animations, then build the necessary cockpit inis from that. Wants: P-26 -- its needed a good pit for YEARS!!! Both Buffaloes P-35 - might as well, eh? I'd like to add the Hudson, for Veltro's upcoming version, but I know that'll be a while in arriving. What with all the others he's doing! The Meteor would be a plus as well. As to sources, FAoTW is good, as are the 2 Monogram books in Japanese aircraft, even the Mushroom series have some pretty good shots. So are the Aero Detail series -- they were a big help to me in creating the templaes and skins for the 190D and 152. For american birds, which are pretty much covered on the more recognizable, Detail & Scale can't be beat. I've a huge collection of these kinds of books on pdf. Upload them here to CA or send them directly to me if you want, and I'll see who I can turn up (over? around?) wrench1smog (at) yahoo (dot) com Wrench kevin stein
  5. Make sure you're using the correct editor, as welll. The one for FE/WoI will NOT work for SF/WoV/WoE. All the editor run in a 'compatibility mode"; either Win95 or 98 Wrench kevin stein
  6. There's a overall green one coming tommorrow, and this one in the works: 34 Sentai -- notice it has NUMBERS!!! Have about 25-30 more decals to make, hopefully by the weekend. It was a real bear to try and plot them them out!! (odd to note, one of my reference books called 34 a "fighter training group'', another listed them as opertional. also, I'm not sure the mottle on the fin is for this particular aircraft, or the whole Sentai.) Wrench kevin stein
  7. Alrighty then...I"m going to throw down the gauntlet.... Stiglr, go ahead and upload the MAX files here to CombatAce. Put them in the 'cockpits' downloads section. Once they're available, I'm pretty sure SOMEONE with the necessary skills will step forward and begin the conversion process. Hell, I might even take a wack at trying to learn 3d modeling (oi!!) ... although that's pretty much a long shot for me! Skin mapping is enough to make anyone partly crazy... Timmy!!! How could you use non-historical loadouts!!! The shame...the shame!!!! (right...this from the Dethroned King of What If...) Wrench kevin stein
  8. I was actually going to stay out of this completely, but it looks like it's still civilized...for now.... So... Well, hell!!! There's goes my reskinning the B5N or SNJ into a "stand-in" SB2U for Midway. Nuts! Here's another quote, right out of the readme for the recently released Tony skin. Again, my opinon, with some facts mixed in for good measure: I totally agree with having, as accurate as possible, whatever is needed to make the mod complete. You'll never get an argument out of me for that -- my Real Life ™ training has shown that if I made a mistake in my work, or took the 'it's good enough' attitude, people could possibly DIE because of it. So, as in the past, you've offered up you work. Let me say, PLEASE! Build us an accurate Tony pit (or any bird's pit, for that matter!!!), get it in game -in a 3rd Wire Game-, get it dialed in; do what's necessary to get it into the hands of folks that want it. Give us the MAX files even; perhaps SOMEONE skilled enough will step up, and take on the challenge. Who knows, cause I sure as hell don't!! Back to work, I got skins and maps to complete.... Wrench kevin stein
  9. I just uncovered an "ooopsssy" in this skin, and as to why the guns and exhaust stacks were unpainted. And the main gear struts. I forgot to include the "misc.bmp" from the original skins. The lod is mapped to that, and it'll fix the plain material seen on the gear struts, guns and exhaust stack. There's also a 'black.bmp' -- copy that too, it can't hurt!! So, just copy/paste it from one of the original skins, and that'll fix that. Sorry guys! (and gal) Wrench kevin sein
  10. Ummm....notepad???? How do you think I do it???!!!! A simple copy/paste. You'll have to change the target location and alingments, if necessary. I tried, as much as possible, to keep with standard, stock items available in ALL versions of the game. Oil fields were the easiest. As to objects, they're listed in the targets ini. Kalamata AD, IIRC is a simple HAWK battery; Benghazi AD is 'generic' SAMs and SAM radars. You'll obviously you'll need the "Factory Place" for the industrial centers and the truck depots. All the items are included in the terrain folder. Gramputoms's Radar Dome is in the d/l section The "vRefinery" was 'acquired' from the WoV VietnamSEA cat, so you'll need to lods and bmps out of the Libya terrain. Off the top of my head, I don't remember the exact skin bmp, but they should start with "IND_" Can't seem to find the folder where I store all the various buildings I 'borrowed'.... The power stations use the "VPOWER" items, and ''VCITY3" lods easiest way to find out what skin bmp OR tga is uses, is open the LOD with a hex editor, and search for 'bmp' , then 'tga'. All of the "stock" items I borrowed use bmps. Only the after market stuff, from Polack's Object library use either or both. Basically, I have a 'library' of txt files, with the various layouts for things. Saves time and effort, even though sometimes I wish they were pointing in another direction. IE: they all have a north/south orientation, where sometimes I'd like it east/west. But that would mean laying out each individual object, from a new 0 point. A good example would be the Army Camps. The 0 point is actually some distance from the main camp itself. Look at Hamilcar and Hannibal...you'll find a building off to the west that is the actual 0, center spot. Wrench kevin stein
  11. You're very welcome! Nice having YOUR additions to add it to!! Pick me a Senati in NM, and it shouldn' take too long! Wrench kevin stein
  12. Well, like I promised christian59, after creating a new template off the exisitng skins, so more can be created for his very cool Tony Expansion Pak (sounds like something from "The Sopranos"!!) Anyway, there's the result: 19th Sentain, 2nd Chutai circa 1944 Formosa/PI Still a couple of glitches to fix (a-g panel, combat stripe on fues, add a from more blotches on the tail). Chutai designator is a decal -- why waste that superb decal engine we're given?? Other chutais can easily be created by changing the color (blue, yellow, orange, etc) Experimenting with a metricized Hurri pit, with the my IJN Type 98 gunsight; don't know if I'll keep that one, or switch to the Revi 12. I'll post some pics tommorrow. Now, if one of our Japanes speakers would step up, and translate/repaint the Hurii's dash with Japanese characters...we'd have a passable cockpit for MANY of the IJAAF/IJN birds (well, depending on the exterior framing) More later! Wrench kevin stein
  13. How do you think I got all those industrial areas and vehicle depots and army camps and train stations and etc, flattened on SoCal, American SW, Libya, Isreal2, Burma, Okinawa, New Guiena...... The 'has airfield' tag is basically just for leveling the terrain at that spot. You won't have any problems in trying to take off from the Factory Place, as it has NO runway*. Airbases need to designated/defined as such, via the targets ini, by the addition of the "AirfieldDataFile=" and "NumSquadrons=" lines. Without them, the game engine just seems them as any other target area Conversely, you can add a runway, flatten it, and NOT use the airfiled data line; if you want an abandoned field or one unusable. I'd originally did that for Oxnard AB in SoCal, but then chose to use it as 'real'. Using the Factory Place in mountains is gonna be a bitch...try and find the flattest area, and keep the 'zone to flatten' as small as possible. If you look in the cities.inis from some of my terrains upgrades (it should be in Libya, ASW and SoCal), I used 2x2. You still may have problems with reaaaaalllly steep cliff faces nearby. That's why when I added the vehicle depots and industrial centers to ANW, I tried to place them as close to the center of the 'valley' as possible. REMEMBER: keep backup copies of the original TFD and HFD files, as you've got no 'undo' function. I think I wound up with 60 or 70 copies of SoCal before finalizing it. Wrench kevin stein *but it did originally; when first released, it had lighted (lit?) up buildings, but that only works on airfields. So I 'fixed' that. From the "Wrench's Factory Fixes.txt":
  14. Veltro: you upload, I'll approve it!!! now I'm gonna have the damn song "Snoopy & the Red Baron" stuck in my head all day.... Wrench kevin stein
  15. You said you looked in the KB...did you look in the "Weapons Fixes Thread"?? I DO seem to recall doing up the Varks, with complete loadout inis and data ini tweeks. Plus a few other fixes for them. http://forum.combatace.com/index.php?showt...ost&p=85629 and http://forum.combatace.com/index.php?showt...ost&p=93826 and http://forum.combatace.com/index.php?showt...ost&p=93827 Happy Hunting! Wrench kevin stein
  16. Hopefully, yes. Now, mind you, I've encountered some very strange behavior sometimes; you find the offset, place the object, and it's MILES off. Running into this right now with Gepard's Midway terrain (I'm drssing up the place with some Q-huts, water towers, tents -even Marines gotta sleep somewhere-, general eye candy). I'll be sending everything to him, so he can sort it out, in a day or so. Wrench kevin stein
  17. It's freeware, baby! Go fir it!!! Depending on the object, you'll need the lod, if it has a skin you'll need that -some are bmp and some are tga. Then, you just copy over the entry from one types ini to the other. Don't forget to keep them all in numerical sequence in the types ini (which I've failed to do a few times...that can ya nuts!) What objects, perhaps I can supply a 'parts list'? Wrench kevin stein
  18. Armed Recon missions need "Truck Routes" defined in the movements ini. As this is an island in the middle of the ocean....I don't think you'll find too many places for trucks to drive on (or land for that matter!!) Gepard: give me a day or so. Still can't get anything 'setteled' onto Eastern ... but I'll get what I got to you soon. Wrench kevin stein
  19. ravenclaw: this what you looking for? 105 Sentai, circa early 1945. There are 3 Chutai decals for the tail, in each of the Chutai colors, so it'd be concievable to create 3 complete skinsets by simply duplicated the folders, editing the decals ini and etc. I didn't weather this one as much; in fact I faded the dirt down quite a bit from the 19 Sentai skin. Make it look just a little more newer. Decal ini wise, right now it's set for the Ki-61-Im (with the Mauser 151 cannon). Simple text editing will allow for use on any Tony version. Had/have some really strange issues with this one...the exhaust stack aren't painted nor are the wing guns. The 19 Sentai version is -- since they come off the same template, they should be identical. After spending 2 hours examing ever square mm of the skins and template, I finally gave up. So I just used my Mustang fix -- the exhaust stacks and wing guns are decals! Also getting a strange "flashing" inside the forward fueselage, approx at the insturment panel bulkhead - in the same shape as a matter of fact. I'm gonna try something with a decal, and see if that works. According to the OUT file, there's an internal bulkhead with no material applied at about that position. The 19 Sentai skin just needs a few more bits added to the readme, and it'll be ready to go. Wrench kevin stein
  20. File Name: Ki-48 Lily, Skin and Ini Update Pak File Submitter: Wrench File Submitted: 12 Aug 2008 File Category: Japanese Air Force and Navy Kawasaki Ki-48 "Lily", Skin and Ini Pak, For SF/WoV/WoE PTO installs This package contains some ini modifications and a reskin of the Dev A-Team's Ki-48 "Lily" light bomber . You MUST have the Dev A-Team's Ki-48 Lily before installing this mod, as without it, this does you no good!! The skin is based off the original IJAAF Natural Metal and Camos, and was built from a new template created off the original skins. All new panel, rivet lines, and other details were drawn by me, but still based off Gramps' original. The tail Chutai marking is a decal. It represents aircraft of 8 Sentai, 2 Chutai circa mid-1943 timeframe, as seen based at Toungoo, Burma A new cockpit ini is supplied, based of the original (ie: the Mossi B.IV), and recalibrated to use the Metric Unit system. New data and loadout inis are also supplied; the data ini now has the "UseMetricData=TRUE" line, the enhanced AI section (can't remember if it came this way originially or not!), and the loadout ini switching over to bombs for Anti-Shipping missions. Lily's never carried a torpedo, my research has shown. Also included is a new sound file (wav) for the engine. It's from MontyCZ AD Skyraider; and has a nice raspy, deep radial engine sound. But not as overpowering as some others. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- --= NOTE: You MUST have the Dev A-Team's Ki-48 Lily to install this pakage into (duh!!) =-- - This mod has ONLY been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an extreamly odd way".- It is HIGHLY suggested that you read the enclosed readme COMPLETLY THROUGH before installing this pak; this will help in performing the assigned task. Along with the general "Notes and Comments and Usual BS" Happy Landings! Wrench Kevin Stein Click here to download this file
  21. Have you added a weapons pak??? They're not stock items, and therefore not available without one or the other Pack (Bunyaps or Mirage Factory) Wrench kevin stein
  22. With the HUDData.ini extracted, set the Debug= to TRUE; that will bring up the coordinates and offset positions For the rest, use the 'free camera view"....IIRC, Control/F12 It's lots of fun. BTW, d/l my 'Shipwreck"... there's a little turorial on placing objects in there. Can't remember in it's under "Object Mods" (like a Ground object) or under terrains!! Wrench kevin stein
  23. Just goofing around... 2 shots of Sand Island, slightly dressed up I added a generator, some Quonset huts, a radio tower and comm center/HQ building. Could use some tents and stuff. The large hanger (probably historically misplaced) is the seplane hanger. It should be more square, but I don't have a large WW2-ish type that's closer. I kinda like it though! Strange things are happening on Eastern, though. Nothing set down shows up where it's supposed to. I added some Q-huts, the US Flag, a control tower (tower2), 2 parked Forts, and they're scattered all over. The coordinates on the HUDdebug aren't matching their in game placements. I even went so far as add a new #1 target area, PTBoat Base (with only 1 target, 9 oil drums) directly under the crane, thinking it was the old "runway as first target bug" but that didn't change anything. The sandbagged gun bunkers/rivetments were all wacky in facing, but that was my fault -- just did a simple copy/paste of the existing locations for the AA guns. I removed them, after trying to change their facing. There should be a radar site as well; was thinking of 'borrowing' the Freya from the BoB terrain, it's close enough to the CXM type as used in the early days. This is a very cool map -- great for intercepts! Wrench kevin stein
  24. Gepard: I've got a 48 star US flag that I used in my New Guinea, Okinawa, and the unfinished China map upgrades. In fact, here's a link to it...I just uploaded it to my site for you: http://wrench1smog.com/tmp/48-star_us-flag.zip Included is a text with the types.ini entry. I've got flags for about 3 dozen countries; they are SUPER easy to make (thanks to Major Lee!!) Pity about the Wildcats. I've tried that myself, using some of the original Flyable lods, but they too, always sank into the ground. I know Pasko built the Wildcat originally. Capun told me it has something to do with the 'world center' placement in the LOD. You can always add a couple of B-17Fs; they're in all the PTO maps (and probably the ETO map as well) Even though they were E models in real life. Enjoy! Wrench Kevin Stein ps: shouldn't there also be a generator building? Ok, I'm being a pest, but I had to rewatch my old VHS tape that had Cmdr Ford's movie. Also, "Incredible Victory" speaks of a stick of bombs taking it out. I'll try to figure out the location for it, if you want.
  25. that shouldn't bee too hard...what Sentai would you like? (helps with research, in looking through my Profile books and etcs for the proper tail markings) The 2nd picture would be super easy to do...I can look up that marking in my Hikoki book "Emblems of the Rising Sun - IJAAF" Has some great pics of the tail marking for just about ALL IJAAF aircraft used. The nice thing about my new template, is I got smart ... did the overall NM finish, then the camo pattern on another layer. Mind you, I still haven't plotted all the decal coordinates, expecially for those full fueselage lentgh decals, which would pose problems with the weathering and staining -most notably with the exhaust streaks. Painting it on is possible, but there may be 'alignment' problems due to some slight misalignments of meshes in the LOD. The template WILL be available on request, once I fix a few little things. Wrench kevin stein
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