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Everything posted by Wrench
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Bell P-400 "Airacobra", 39th FS Skin and Ini Pak, For SF/WoV/WoE PTO installs This is a semi-complete mod, re-creating the P-400, export version of the Bell P-39 "Airacobra". The skin represents aircraft from the 39th FS, 35th FG as seen around Port Morseby, PNG during mid-1942 It is also to be considered a FULL replacement, minus certain files, for the P-400 mod that's been on my site for several years. This version gets a fully upgraded skin, with newly redrawn panel and rivet lines, and a replacement cockpit, based on the Dev A-Team's Hurricane. When I say "semi-complete", this means the aircraft LOD file is NOT included, NOR are the cockpit files from the Hurricane 1. You WILL be transfering these from their respective aircraft. Needless to say, you MUST have Wolf's WW2 Planes Pak for the LOD, and the DATs Hurri. Full instructions, and a parts list, are below in the "Install Instructions". I've supplied all the inis, misc bmps and tgas and various and sundry bits to make the process as easy as possible. The skin, as said above, is for the 39th FS, and has completely new redrawn panel and rivet lines. Aircraft ID numbers are as accurate as possible, based on research. Serial numbers are NOT used, as these were painted out in-theatre. In reality, although not painted on the aircraft, these birds were assigned RAF serials, as they were originally intented for the UK. A revamped, cleaned up version of my original P-39 Hangar Screen is included, as is the damage tga. -= NOTE: you must have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- - This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 PTO style install of WoI, as it handles prop flight models in "a most unusual, and odd way" As usual, you are REQUIRED to read the enclosed readme for full, detailed install instructions. Good Luck, and Good Hunting! Wrench Kevin Stein -
Burma Air War WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Actually, since you uploaded them, you can do a "update", and combine everything together. Go into the downloads section, find the skin pak, and look down near the bottom. There should be an "Edit" or "Update" button, or both. edit: lower right box, "Edit This File" Or, upload the combined pak, and either you or I can delete the old ones. Wrench kevin stein -
WOE:BC F-4G Phantom
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
after reading that post, all I can say is "aaahhhh, crap!!!!" Never knew that would happen. I guess it all depends in how 'accurate' you want the mission types. Purely historically, Gs are ONLY Defense Suppression Where's Weasel Keeper when we need him??? Those were his birds.... Wrench kevinstein -
MiG-27
Wrench replied to CaptainCA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, Florian! considering that statement was almost my entire knowledge on 3d modeling... I can't even make a box in Anim8tor!!! I wasn't aware of the with or without decals options... but I can assume with, as you say, creates a larger, heavier model. Makes the poly count go up, perhaps? As to differening models, I LIKE idea; of course, I'm not building them (oh, gods-do I wish I had that talent!) With modern machines, the highter poly count may not have much effect on frame rates. Doing the FlightEngine ini mod probably is a large plus -and should be the first mod anyone makes, on any machine I guess, in the end, it all boils down to how much time the modeler wants to invest -- I'm pretty sure some of these birds take nearly forever to build correctly! There as sooo many older models that could use a little lovin' as they say! Wrench kevin stein -
The Case Of The Vanishing Carrier
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Was something like this seen, just before the ship vanished: Wrench kevin stein -
Burma Air War WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I LOVE to see the Nell finally in game!!! Baltika: yea, the camo pattern is Wolf's original, so he gets credit for all that (and the airplane, too. Of course). Do you have the 'ring-and-bead' gunsight?? I'm not sure, but it might be in the MTO 112 Tommahwak. If not, let me know and I'll shoot you my cockpit ini and tga. The Burma and China maps were on my list for 'targets enhancements', like those other PTO upgrades. They've been pushed waaaaay back to a corner of the workbench. Working on a 'Modern Korea' right now. Monty's old Hawk III needs a major FM upgrade, but I don't know that it'll ever get done. Don't we have a Sally??? Somewhere??? Wrench kevin stein -
moddifing an airplane
Wrench replied to pato poli's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Let me see if I can get permissions for the stuff I used, and I'll release it as a full aircraft. Other than the serial number decals, and permissions, it's a done deal. Ready to fly against whomever. Making decals ain't nothing....just need to research the serials as used by Grupo de Caza No.5 As to the "Laser' tag, that's a very simple repaint, add text in Photoshop. As to weapons, there are some already in the Bunyap Pak. Look for BK-BR series bombs. I've adding about another 8-12, including MERs and TERS, an Argie Shrike (don't know if they really had/have them...erring on the side of 'lets have it anyway), and a host of others. BTW, I tried testing in it WoI, cause I have the GM radar actived with 70dll, but the cockpit got all 'skewed' sideways. More experimentating in that direction is needed. So, I'd better get started contacting Juls and Bpao! Wrench kevin stein -
TOW Pod
Wrench replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, we're NOT messing around with the weaponsdata ini. Me thinks you're absolutely looking in the wrong place. The weapons rack - the thing the pods are mounted on, already exists in the Weapons Pak. Or in not using a fully updated one, needs adding. A simple matter. Your problem is loadouts.... You need to add the rack statement to the Loadout.ini of the helo in question. For example, off the Whiskey Cobra, showing TOW Pods: You'll note the pointers to the apporiate lines In the helo's data ini, make sure it reads like this in the hardpoint callouts: AllowedWeaponClass=IRM,EOGR,TER,TLR,RP,ATR,CGR,WGR,LGR You shouldn't have many more problems with the loadouts. I'd reccomend doing a Search of the 3rd Wire Forums for "Hellfires" "TOWs" and "Hellicopter weapons" There are some tweeks for the Hellfires I can't remember offhand Wrench kevin stein ps: you also might want to spend some time in the Knowledge Base, reading up on all the "How To" in there. Lots of good information...lot's of fixes and tweeks. Save a lot of time too.... -
MiG-27
Wrench replied to CaptainCA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't take Jimmy's advice as a tip -- consider it an ORDER. Convert the damn things to jpgs...mmmkay?? It helps reduce bandwidth usage here at the site. And he's right, it's decal bleed. If you'd been paying attenion to a hundred million threads, its mentioned coutless times. It's caused by an 'open mesh' in the 3d model. Since decals sit ON TOP of said model, it's like paint running into a crack on the wall. Can only be fixed by the original modler, going back in the Max, and fusing/welding/ or however they do it, the offending meshes together. BTW, didn't we give you a whole thread to place your questions into??? Lets try and use that one, shall we? Wrench kevin stein -
New Nations
Wrench replied to CaptainCA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Nation Specific" aircraft are easily created, as are their national insigina. There's a whole thread/post about that in the Knowledge Base. Which you obviously haven't seen... After creating the 'nation specific' aircraft, via the data ini edits, you do the same for the textrueset.ini for the approiate skin. NOTE: the nation's name MUST match that in the Nations.ini. After creating the new insginia decals, they can do DIRECTLY into the skin folder, with the decals ini adjusted to point to them. How hard can that be? as to Nations, new ones can be added to the Nations.ini as outlined above As to Shaolins question, YES, but conditionally. You'd need 2 complete aircraft sets, say for Iran, IIAF, which would be "FRIENDLY" to Western/NATO, and IRIAF, which would be ENEMY to Western/NATO. You'd also need 2 complete weapons sets. Again, relatively easy to create. You'd also need the Nations entries, for "Imperial Iranian Air Force", and "Islamic Republic of Iran Air Force" That should work. BUT -you knew this was coming- you could theorictially have IIAF Tomcats against IRIAF Tomcats. It would make for an interesting scenario; Loyalist Shah forces against Revolutionary Islamic Forces (Ayatollah's Dudes) Which is why, for gaming purposes, in/on the Iraq/Iran Total Conversion Set, Iran is set to friendly. I mean, who wants to fly for Saddaam? As to Captain CA's questions -- practice, practice, pratice. If you don't know how to do the job, LEARN. If you can't learn that one, find something easier until your Skill Set is expansive enough to include it. Or just play the game, and enjoy it like lots of other non-modders do. Wrench kevin stein -
WOE:BC F-4G Phantom
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
They always flew with the 600 gallon centerline tanks, so you'll need to swap out them cluster bombs. The jammer pod, depending on the year, would be an ALQ-131; only the 2 aft Sparrows were carried (no winder at ALL). Don't know what they stcuk in the right/forward Sparrow bay. Maby just leave another Sparrow in there? Also, such a 'high value' specallized aircraft would NOT be used for anything else, other than SEAD. Check the "Loadout Fixes Thread for the Bunyap Pak" in the Knowledge Base -- albeit based on the much older version of the F-4G WWV, and not the new TMF version, the loadout listed there are quite realistic. I did a LOT of research on it. You see, "killing SAMs in my thing" Look in the Squad/Signal book "Wild Weasels" for accurate loads - goes right up to Desert Storm If you don't have it , or can't find it, PM me. I have in hardcopy and should have it on PDF. Here'a a direct link to the relevant post in the Loadouts Thread http://forum.combatace.com/index.php?showt...ost&p=80379 Wrench kevin stein -
Campaign for EUROWW2
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's also Baltika's Battle of Britian, but it uses the Battle of Britian map (obviously! ) Wrench kevin stein -
Fair-Use Modding
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree wholeheartedly; but I'd like to change one word in that statement (it's the English Major in me). Would needs to be replaceed by Should. But again, it goes back to the site owners making the final descision/judgement, in respecting the author's wishes. Which leads us back in a circle to where we started; the loss of some good mods (pilot skins, ships, vehicles, aircraft, etc) on the "Open Market". Where, in all honesty, they should be. I know I'm gonna catch flak for that, but I can't help having my opinons. My problem is, I see all 3 sides in a 2 sided argument (you gotta be Jewish to understand that one!) Wrench, The ( that soooo cracks me up!) kevin stein -
F-111 Package
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
You might also want to look in the "Bunyap Weapons Pak Loadouts and Fixes Thread" in the Knowledge Base. There's a BIG post in there, with the Vark tweeks. From a long ways back... Wrench kevin stein -
where to put the new pilot model and skin?
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You and ME both sometimes!!! It's a work in slloooooww progress.... Wrench kevin stein -
Create new target types?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I always classed the infantry units as "MISC", even though their data ini says "TANK" It "Target_of_Opportunity" listed somewhere in a dll??? If not, it may crash. Wrench kevin stein -
Fair-Use Modding
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mostly, that depends on the group. If they have a policy of NOT allowing use, or use only by permissions, that rule must be abided by. Written permission MUST be obtained via emails, or forum postings, and MUST be contained in any readme that the mod is to be used in. If they've LEFT entiretly, gone off and done something else, MY opinion is, it may be considered 'abandonware', and is open for mods. HOWEVER -you knew that was coming!!!- I'd most certainly make double-damm sure that you list them as the original creator in the readme of your mod. I've done this myself. If they're still IN the community, but have removed their mods from General Use, again, their wishes MUST be respected. Hence, once again, the need for proper readmes. This goes for EVERYONE!!!! To you joining us in the Freeware Accords Treaty (FAT), welcome!!! It can only strengthen the community, create more and BETTER mods, and increase the life-span of our favorite hobby. My personal thanks! Wrench kevin stein -
moddifing an airplane
Wrench replied to pato poli's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, as promised, here's some screenies: basic aircraft: Now, for the pit and HUDs: The avionics ini, and attendant tgas are a kind of "kitbash" between Julheilms original Kestral's and TMF's F-16A-1/10. The CCIP works, but just like all the others, it 'hangs off the HUD' onto the main panel Also, looking at the aircraft further, it'll need all new decals for tail serials. I've added a few new Argentine-only, nation specific weapons; more that what's in the "Loadout and Fixes Thread". Argie-only Lima winder, Shrike, MER & TER. Gun aim angles have been adjusted to almost fire directly though the aim-dot. We'll also need to get permissions from TMF for use of their cockpit tgas (since the avionics ini is 90% F-16!), as well as checking with Juls on using his Kestral pit. If so, then it should be pretty easy to change the "LASER" weapons armed light to read "A-G", so you know you got bombs selected. Make new decals, and off we go. Wrench kevin stein -
WOE:BC F-16C Block 30
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'd say drop tanks on EVERY configuration...most of the pics, ala Desert Strom, always showed the tanks. For strike, I"d use 2 1000 lbers; I know that's a little 'lite', (exepting for weight!), but seems more likely. Without them, in Real Life , they're range would be considerably shortened without the drop tanks. CAS, I'd unload the CBUs ( and like CharlieLima, one of my favs!), and go for Mavericks. And again, drop tanks and winders on the tip rails. Just my thoughts.. Wrench kevin stein -
Taiwan campaign and Taiwan terrain
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
???? Does your Formosa.ini look like this: Assuming, of course, you've installed the Formosa terrain folder into WoE. That's how it is in mine, and I have all the little buildings and terrain tiles and whatnot. Wrench kevin stein -
Problems with ships for my Midway terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is what I used on the Libya terrain, for a 'docked' carrier... This is for the stock, WoV Essex's. You'll note, unfortunatley, the lack of damaged or destroyed models. Actually, all the carriers seem to lack damaged/destroyed models. I tried creating damaged/destroyed textrues, via a copied/edited lod, but never got it to work. What I don't know, is if those entries override the ship's data ini entries... Did you change the data ini to make it 'damageable/sinkable'??? I'd thought they were un-vulnerable. There's been some discussion about making a copy of the ship, for use as a terrain object, by removing the flight deck/airfield references, so it could be damaged and sunk. Then, unfortunately, it looses the ability to launch/recover aircraft. I like the idea of 'medium runway', but shouldn't it be set to 'small', so Betty's and other large bombers can't use it? But definatly, change the 'ini' entry to lod. - nice catch, Heck!!! Wrench kevin stein -
Taiwan campaign and Taiwan terrain
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have you looked in the Knowledge Base, perhaps, this thread? http://forum.combatace.com/index.php?showtopic=12230 read the WHOLE article, especially my notes/comments/instructions in the 2nd post. I think that'll point you to a fix. Wrench kevin stein -
TOW Pod
Wrench replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, you're missing the rack. TOW pods are rocket pods, as far as the game engine is concerned Look for "Quad_Rack" Wrench kevin stein -
moddifing an airplane
Wrench replied to pato poli's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have an AR that was done by some guy named =belive this or not!= "Ravens**t", from 2005. Based on the stock A-4F, it's got AA & AG, but no HUD, as it uses the 60 dll. Be super easy to switch it over to 70 for WoI, you'd just need the all the HUD bits, and hopefully get them to fit on the columator glass. Of course, that means SF/WoV/WoE users are out in the cold...AG radar-wise. Of course, having the correct multi-MFD cockpit ain't gonna happen unitl we either get someone to build one or modify it from something else. We could probably live with the single screen for a while I'll try to get a screenie of it up later. As he left the community shortly after, I consider this mod 'up for grabs'. If you don't need a HUD....this'll work fine Wrench kevin stein -
where to put the new pilot model and skin?
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
PLEASE DO NOT POST IN THE KNOWLEDGE BASE -- you questions should go here, in the main forums. Thank you. Soulfreak is correct, all pilot 'bits' go in the games main /Aircraft folder (both lods, the ini and the bmp) To add the pilot figure, if you haven't figured this part out, requires the aircraft in question's ***_Data.ini. Here's the exact instructions, from one of my pilot figures (well, this readme is used on ALL them ...) Have fun! Wrench kevin stein