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Everything posted by Wrench
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MiG-31BM "Foxhound" Field Fix Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
IF there's a problem with the missiles, and I haven't had this happen to me, try deleting the missile from the weapons data ini, and re-install it. Below is copied RIGHT from my WoE WeaponsData ini: It's exactly what's listed in the text I supplied (excpeting the end-of-service year). Do the usual 'adding weapons ini dance'. See what happens. As the to the HDR/Bloom noise, I don't have it, don't use it and don't want it. Perhaps that's the cause of the faults???. You can alway try uninstalling it. As I know nothing about it, I can't help ya there. Wrench kevin stein -
MiG-31BM "Foxhound" Field Fix Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Damn! Just discoverd a 'whhoooopsy' on the cockpit ini. Scroll down 'til you find the TASIndicator call out. Replace it with this: Forgot to switch that over to metric. BTW, fuel flow and fuel quantity are still in LBs -- I just couldn't get the Kg reading correct to match the internal tankage. Sorry about that! Wrench kevin stein -
13th BS, B-26B Invader, Skin and Ini Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 13th BS, B-26B Invader, Skin and Ini Pak File Submitter: Wrench File Submitted: 13 Jul 2008 File Category: A-26/B-26 B-26B "Invader" Skin and Ini mods for SF/WoV/WoE, Korean War This is a new skin for the DAT's A/B-26B "Invader" representing aircraft from the 13th BS, 3rd BG as used in Korea. Included are several tweeks to the data and loadout inis, due to some weapons swaps. The skin is, as stated for the 13th BS, but for only the Night Black versions. This is not 100% historically correct (and I know this for a fact with several of the nose arts), but is quite close to "Real World " usage. That is to say, several of the nose arts ARE 100% historically correct, and have their correct aircraft serial and buzz numbers; others are interperative' ... meaning I used whatever art I had in stock, that was as close as possible for those aircraft I either had no photos of or no serial/buzz numbers for. At least 6-8 of them were not used on the gun-nosed B variant, but on the glass-nosed C. I've used a litttle poetic license here, to make this skin and decal set. My aplologies to the Pilots and Crews. Serial and Buzz Numbers are 100% accurate, as they ARE from B-26B Invaders; in fact, 21 of them are/were real 13th BS aircraft. More explanations are in the 'Notes and Other BS' section below. -- Warning: 98.6% of the nose art herein depict the Nude Female Form!!! This mod is Rated "R" by the MPAA for Graphic Nudidity, and Stong Sexual Content. Patental descretion is advised -- If you find the Nude Female Form offensive, seek medical attention without delay, as there's GOT to be something VERY wrong with you!!! The inis included are the main, data and loadout inis, with some small modifications to weapons fits. I've added an "Illuminator Flare" station, as many of the Interdiction (read: Armed_Recon) missions were carried out at night. == You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 style weapons,. I've not including any of them. So, if you're using the TMF weapons pak, you'll have to import the needed items.. == = Obviously, you MUST have the DATs A-26B Invader too, otherwise you won't have anything to put this skin on, will ya??? = The aircraft has been tested in SF/WoV/WoE. It has NOT been tested in WoI, and is NOT reccomended for use in a Korean War Era install based on WoI. Due to 'oddities' in how that game handles prop flight models. READ the enclosed readme for full, rather simple install instructions. The "Notes and General BS" might also be illuminating.. Good Hunting! Wrench Kevin Stein Click here to download this file -
13th BS, B-26B Invader, Skin and Ini Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That was the choice I had to make; natural metal (well, some of the Cs were) a couple of OD or mostly the Black. Maybe I should have called it "85% Historically Correct"??? It has that nice, shark-like look in the Black though....expecially at night Wrench kevin stein -
MiG-31BM "Foxhound" Field Fix Repair Package
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
??? don't know what to tell ya, brother! Works fine for me in my super-modded WoE Install (ie: has EVERTHING from all 3 games in it!!) Well, let's get some more feedback from other users and see what's what. To me, it sounds like something wonky in your modded install, if it works fine in a clean one. More oddness!! Wrench kevin stein -
Version
3,721 downloads
MiG-31BM "Foxhound" Repair Package This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound. Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-. Other fixes include: Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only Adjusting the cockpit position to match the pilot position on the external model Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4 Adding running lights and adjusting the Landing/taxi lights Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks, Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels, Adjusting avionics, adding/replacing several display bmps/tgas Mod to decals ini, to use stock in-game bort numbers Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!) Addition of 2 "new" RWR sounds (can't remember where they come from) Switching over the engine sound to TMF's "MiGEngine" Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released. To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit. Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!) READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird Clear Skies! Wrench kevin stein -
InSkye what`s next
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Drugs are bad, mmmkay???? Put down that crak pipe, and back away slowly, and no one gets hurt.... Now, I WILL admit it's far advanced from their earlier releases. But it still needs a LOT of help. Uploading in a few minutes, the "Field Fixes Kit". Wrench kevin stein -
What if George Washington was a zombie?? Remember: you can't chew human flesh with wooden teeth (tv comedy reference - bonus points for IDing ) Wrench kevin stein
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Foxhound pit labeling
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
EXCELLENT!!! Many thanks, now I can finsh it off and upload the fixes. I owe you one, brother!! Wrench kevin stein -
Infantry packs
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Want to know the easiest way I've found to find something? Go the the Download section in question, in this case the "Object Mods", and just scroll through the entire list. Sometimes you find things you weren't even looking for (and I've had this happen to me too!!) As we all know the Search function can be kinda dumb.... Pasko's Euro Re-skins is most definately there, as I uploaded them quite some time ago. They're also available at my site. Link's down below, in my sig. have fun! Wrench kevin stein -
Voodoo Over Europe and Madagascar
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SUPERB!!!! Wrench kevin stein -
Another aircraft add-on issue
Wrench replied to HawgEngineMech's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't add anything; Don't change anything. Play some singlemissions, play a campaign; make sure everything STOCK works correctly FIRST before modding. SUGGESTED: if you have room on your HD, make a 2nd install (just copy the whole thing to a new folder. Name the Folder "WoV_Modded".) Create a new shortcut to it as well. That way you always have the stock, un-messed-with version to copy broken bits from to the modded install THEN you can start adding stuff to the modded install ONLY, one at a time, and see what works and what don't. BTW, what OS are you running? Windoze XP or Vista? Vista has a whole 'nuther set of issues... Wrench kevin stein -
<shaking head> Nutjobs. 'tards Those whackos should be put up against a wall and executed as enemies to good taste and intellegent thinking. It IS a major pity that the Shuttle never reached it full potential. I've always thought of it as a 'space pick-up truck' to haul things back and forth. To bad the SSTOs never got off the ground, or even the 2-part spaceplane (carrier and orbiter) ... I think they would've been much better, in the long run. The real shame is the national will, turning it's back on the Human Expansion Into Space. As a child of the space age (born in 1957 - so my early years were filled with Mercury, Gemini and Apollo, to say nothing of the statellites and robot moon landers -Surveyor, Mariner, etc), I fell "The Dream" has yet to be fulfilled. To quote Tom Hanks in Apollo 13 -- "When are we going back?" Wrench kevin stein ps: if anyone is ever near Hutchinson, Kansas, make the trip to the Cosmodome (?) Space Museam. You won't be sorry!!
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Couple of questions on WOI
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have looked for it directly in the SF/Wo*/FE Terrains and Mods category in the downlods? I never use the search function to find things..it usually don't. But here's a direct link: http://forum.combatace.com/index.php?autoc...p;showfile=6274 FOLLOW THE INSTRUCTIONS IN THE README EXACTLY AS I WROTE THEM For a historical version, ie: 1948-1966, I'd reccomend Gepard's Isreal2, and my Isreal2 upgrade pak. Wrench kevin stein -
MIG-31BM Air-to-Ground-upgrade
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Jug: that worked real good!!! Positions almost perfect!! You only forgot one thing: FlashTime= for the beacons. I used 0.06. If you want to get real fancy, and have them alternate, use 0.04 for the bottom. Adding that, and moving the right red tail light a little; damn near perfect. Moving it to that 'protrusion' just above the rudder. At least it's 'good enough for government work'. (lowest bidder? As we're doing these 'field fixes' for free....) Now, we just await GrViper's Russian translations for the "F-4E_Lights.tga", and I'll have the upgrade ready to go. For 2 versions: BM and BS gods, that's funny!!!! Wrench kevin stein -
Couple of questions on WOI
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just use the aircraft you're given in game -- they're designed specifically for this Era/Region. Consider WoI as an "Era and Region Specific" designed game - very similiar to WoV. Out of the box (or exe in this case! ) it dose EXACTLY what it's designed to do - replicate the Arab Isreali Wars from 1967-1983. Now, of course, you CAN add Mirage Factory's offering, as they are designed to fit into this Era. As to importing planes form other games; it's quite doable -and here it comes- BUT... Those older game's aircraft are NOT built to the same as their counterparts in WoI - that will be fixed with the SF/WoV/WoE patch comes out later this year. I'd also reccomend looking through ALL the posts in the "WoI Historic Mods Thread" in the Mods and Skinning Forum. Many of your questions have already been answered. Wrench kevin stin -
MiG-31BM Foxhound
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I don't have a single problem with it it WoE. Other than the obvious glitches (loads, lights, etc). No slowdowns, no CTDs You faulted guys wouldn't be running ATI cards, by chance??? Wrench kevin stein -
I'd forgotten about "Piece 'o Cake". Saw it here on PBS when they debuted it, must be 30 years+ ago. Great series. Another good one is "Danger UXB", about the bomb disposal troopies during The Blitz. Wrench kevin stein
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F9F Panther cockpit almost finished
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm liking it!!! Wrench kevin stein -
Couple of questions on WOI
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dagger1: have you downloaded the WoI IsraelME targets upgrade, available here at CA??? That'll fix you IDF air defense problems. I should know, I built it.... Wrench kevin stein -
Foxhound pit labeling
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some of the translations are from Bablefish, and certainly not correct!! Interestering to note, the left/right inner and outer lights are switched in the cockpit ini...you select the R-60s, which should be the inner pylon, and ther outer pylone light lights up. I am NOT going to try and fix that...maybe WRench kevin stein -
Looking for Simon - Firefly´s designer...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Simon left the community some time ago. Hence, you'll note the Firefly is listed as a "Beta". I wish he'd pop back...that Avrocar could use some tweeks too Wrench kevin stein -
WOI weapon packs
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're welcome, friend! Is the extension 'rar'??? To unzip it,you need WinRAR. It's been so long since I've installed it...I forget things -old age! Wrench kevin stein -
MIG-31BM Air-to-Ground-upgrade
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's the same cockpit I used of the HAF AUP Phantom. Jug: I'll get thos copyed in and see what lights up! In the meantime, here's a shot from (very early) this morning; 31BM with it's max A-A load Alamo, Aphid, Amos -- dreaded AAA!!!! You'll note the new, corrected missle placement on the APU-62s I didn't take a shot last night of the SEAD or Anti-ship configs, as I was just too tired. More later Wrench kevin stein -
MIG-31BM Air-to-Ground-upgrade
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've already got that about 75% done. That is to say, the loadouts are 95% complete; data ini fully adjusted. I just don't like one of the A-G missiles I'm using for the Anti-ship role, as it TV guided. But it DO kill'm dead New loadouts for ALL roles, including a new version of the APU-62 just for the Foxhound, that has corrected missile positions. But I still haven't touched any of the lights...as in adding all the missing running lights, and adjusting the postions of the landing/taxi lights....trying to fix the "bob and weave", but that's more than just a simple PitchDamper edit. When you all did the copy/paste of the Foxbat's data, lots of things needed adjusting, simply because the aircraft is substantially different, most likely somewhere in the CG area...but I don't have the smarts to figure that bit out...above my pay grade, as they say Having some cockpit issues...but they were easily fixed by going back to the original style, with the avionics60.dll. And it works just fine... Unfortunately, the stock F-4E pit dosen't lend itself to HUDs. And the EJ-Kai's has the wrong placement for the CRTs. A workable alternative might be the Flankers....but I have doubts about that as well. Be paitent...all is being fixed....in the field. Now, I'm off to bed...it's 2:30 AM and my brain is seizing up.... Wrench kevin stein