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Wrench

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Everything posted by Wrench

  1. EXCELLENT!!! Many thanks, now I can finsh it off and upload the fixes. I owe you one, brother!! Wrench kevin stein
  2. Want to know the easiest way I've found to find something? Go the the Download section in question, in this case the "Object Mods", and just scroll through the entire list. Sometimes you find things you weren't even looking for (and I've had this happen to me too!!) As we all know the Search function can be kinda dumb.... Pasko's Euro Re-skins is most definately there, as I uploaded them quite some time ago. They're also available at my site. Link's down below, in my sig. have fun! Wrench kevin stein
  3. Don't add anything; Don't change anything. Play some singlemissions, play a campaign; make sure everything STOCK works correctly FIRST before modding. SUGGESTED: if you have room on your HD, make a 2nd install (just copy the whole thing to a new folder. Name the Folder "WoV_Modded".) Create a new shortcut to it as well. That way you always have the stock, un-messed-with version to copy broken bits from to the modded install THEN you can start adding stuff to the modded install ONLY, one at a time, and see what works and what don't. BTW, what OS are you running? Windoze XP or Vista? Vista has a whole 'nuther set of issues... Wrench kevin stein
  4. Space Shuttle Challenger Disaster

    <shaking head> Nutjobs. 'tards Those whackos should be put up against a wall and executed as enemies to good taste and intellegent thinking. It IS a major pity that the Shuttle never reached it full potential. I've always thought of it as a 'space pick-up truck' to haul things back and forth. To bad the SSTOs never got off the ground, or even the 2-part spaceplane (carrier and orbiter) ... I think they would've been much better, in the long run. The real shame is the national will, turning it's back on the Human Expansion Into Space. As a child of the space age (born in 1957 - so my early years were filled with Mercury, Gemini and Apollo, to say nothing of the statellites and robot moon landers -Surveyor, Mariner, etc), I fell "The Dream" has yet to be fulfilled. To quote Tom Hanks in Apollo 13 -- "When are we going back?" Wrench kevin stein ps: if anyone is ever near Hutchinson, Kansas, make the trip to the Cosmodome (?) Space Museam. You won't be sorry!!
  5. Have looked for it directly in the SF/Wo*/FE Terrains and Mods category in the downlods? I never use the search function to find things..it usually don't. But here's a direct link: http://forum.combatace.com/index.php?autoc...p;showfile=6274 FOLLOW THE INSTRUCTIONS IN THE README EXACTLY AS I WROTE THEM For a historical version, ie: 1948-1966, I'd reccomend Gepard's Isreal2, and my Isreal2 upgrade pak. Wrench kevin stein
  6. Jug: that worked real good!!! Positions almost perfect!! You only forgot one thing: FlashTime= for the beacons. I used 0.06. If you want to get real fancy, and have them alternate, use 0.04 for the bottom. Adding that, and moving the right red tail light a little; damn near perfect. Moving it to that 'protrusion' just above the rudder. At least it's 'good enough for government work'. (lowest bidder? As we're doing these 'field fixes' for free....) Now, we just await GrViper's Russian translations for the "F-4E_Lights.tga", and I'll have the upgrade ready to go. For 2 versions: BM and BS gods, that's funny!!!! Wrench kevin stein
  7. Just use the aircraft you're given in game -- they're designed specifically for this Era/Region. Consider WoI as an "Era and Region Specific" designed game - very similiar to WoV. Out of the box (or exe in this case! ) it dose EXACTLY what it's designed to do - replicate the Arab Isreali Wars from 1967-1983. Now, of course, you CAN add Mirage Factory's offering, as they are designed to fit into this Era. As to importing planes form other games; it's quite doable -and here it comes- BUT... Those older game's aircraft are NOT built to the same as their counterparts in WoI - that will be fixed with the SF/WoV/WoE patch comes out later this year. I'd also reccomend looking through ALL the posts in the "WoI Historic Mods Thread" in the Mods and Skinning Forum. Many of your questions have already been answered. Wrench kevin stin
  8. I don't have a single problem with it it WoE. Other than the obvious glitches (loads, lights, etc). No slowdowns, no CTDs You faulted guys wouldn't be running ATI cards, by chance??? Wrench kevin stein
  9. A good BOB Series you havnt seen

    I'd forgotten about "Piece 'o Cake". Saw it here on PBS when they debuted it, must be 30 years+ ago. Great series. Another good one is "Danger UXB", about the bomb disposal troopies during The Blitz. Wrench kevin stein
  10. Dagger1: have you downloaded the WoI IsraelME targets upgrade, available here at CA??? That'll fix you IDF air defense problems. I should know, I built it.... Wrench kevin stein
  11. Some of the translations are from Bablefish, and certainly not correct!! Interestering to note, the left/right inner and outer lights are switched in the cockpit ini...you select the R-60s, which should be the inner pylon, and ther outer pylone light lights up. I am NOT going to try and fix that...maybe WRench kevin stein
  12. Simon left the community some time ago. Hence, you'll note the Firefly is listed as a "Beta". I wish he'd pop back...that Avrocar could use some tweeks too Wrench kevin stein
  13. You're welcome, friend! Is the extension 'rar'??? To unzip it,you need WinRAR. It's been so long since I've installed it...I forget things -old age! Wrench kevin stein
  14. It's the same cockpit I used of the HAF AUP Phantom. Jug: I'll get thos copyed in and see what lights up! In the meantime, here's a shot from (very early) this morning; 31BM with it's max A-A load Alamo, Aphid, Amos -- dreaded AAA!!!! You'll note the new, corrected missle placement on the APU-62s I didn't take a shot last night of the SEAD or Anti-ship configs, as I was just too tired. More later Wrench kevin stein
  15. I've already got that about 75% done. That is to say, the loadouts are 95% complete; data ini fully adjusted. I just don't like one of the A-G missiles I'm using for the Anti-ship role, as it TV guided. But it DO kill'm dead New loadouts for ALL roles, including a new version of the APU-62 just for the Foxhound, that has corrected missile positions. But I still haven't touched any of the lights...as in adding all the missing running lights, and adjusting the postions of the landing/taxi lights....trying to fix the "bob and weave", but that's more than just a simple PitchDamper edit. When you all did the copy/paste of the Foxbat's data, lots of things needed adjusting, simply because the aircraft is substantially different, most likely somewhere in the CG area...but I don't have the smarts to figure that bit out...above my pay grade, as they say Having some cockpit issues...but they were easily fixed by going back to the original style, with the avionics60.dll. And it works just fine... Unfortunately, the stock F-4E pit dosen't lend itself to HUDs. And the EJ-Kai's has the wrong placement for the CRTs. A workable alternative might be the Flankers....but I have doubts about that as well. Be paitent...all is being fixed....in the field. Now, I'm off to bed...it's 2:30 AM and my brain is seizing up.... Wrench kevin stein
  16. I knew, somewhere deep down, you'd get a giggle out of it. Here's the tga, convered to jpg, as used in game: Here's the original F-4E lights, also converted for easy reading: So, how far off am I??? Thousands and thousands of miles.... WRench kevin stein
  17. Campaigns ONLY work when EVERYTHING is in-game. That is to say, the correct terrain, all the ground objects, aircraft, weapons, etc. You cannot use the IsrealME terrain to get the 3rd party one to work. It's internal naming conventions/format is completely different. You MUST have one (or more) of the Original Three Terrains (Desert, VietnamSEA or GermanyCE) in the WoI /Terrain folder. As to weapons paks, you can run the Buny Pak through the WoI weapons editor; it will be updated (mostly) to the new standard. I did this to one of my WoI installs (I've 3), and it works fine. The other alternative is to add the weapons you want, piecemeal, and update that way. This means identifying all the necessary lods, bmps, tgas, inis (needed for some fuel tanks IIRC), copying them over to the TMF pak, and inserting the data entries. I've done this too, where needed. Works fine. Wrench kevin stein
  18. OK...this is what it seems... Exactly WHICH version are we looking at or for??? Apparently, the BM model, which may or may not be in production, has a ground mapping radar and attack capabilities; including SEAD and anti-ship with Kh series missiles. I can do up the 'imporved' B version, with a working HUD (using avionics70.dll and parts already in-game) and NO GM radar (excepting for WoI - which to me is an almost total waste of time; more people have the older games) OR I can do up the proposed attack variant WITHOUT HUD, but WITH GM radar. AND a seperate interceptor version, with working HUD, NO GM radar. Methinks this is BS version (no pun intented!) The later, fully upgraded, most modern version, M - well, we ain't got no cockpit with 3 MFDs on it. So that's out. Unless someone build one... Oh, and to make it even MORE fun, we can add Adder's to the outer rails or Archers replacing the Aphids Someone needs to make a choice here, as to what's wanted. If we go full avioncis70, it'll be useless (for some parts) until the patch comes out near the end of the year. I'm going to work out the BS version, with NO HUD, correct the operational years from 1990-2020, and go from there. How say you?? Wrench kevin stein
  19. Quickly d/ling and examining the pit...it' looks like that's the basis for what The Insky Boys used. Other than the panel bmps being the original grayish black. Now...that SPO bmp looks verrrry usable for the RWR!!! Wrench kevin stein
  20. Not a problem... When you get the error again, and the little pop-up pops up, there should be a little link thingy in the lower left corner; it may say something like "to see what this error is, click this" That'll open up another window, with a bunch of stuff at the bottom, but at the top it should say "the error has something to do with some dll or another" (I'm paraphrasing this badly, hope you get the idea!) It may say "missileobject.dll'' or "graphicengine.dll" or somekind of dll -one of the main operational game file thingys. It dosen't mean the dll is bad, but something the aircraft needs is NOT being found. That's the error we need to know; if it's missing a weapons, it'll be a 'missileobject.dll' fault. Usually mean it's looking for something and not finding it. In the F-14's case, it may not be finding the Phoenix missiles, which need to be added to the weaponsdata ini (if you not using an add-on weapons pak) There are butt-loads of other ones, but we'll need to know which one... As to the Cat extractor, it's herein the "Utilities and Tools" downloads section. Basically what it is, is a program and 'unpacks' files from the ***.cat (or catalouge) file. Like a Windows cab file; they store all the little bits that make the game run. Like aircraft data inis, decals for markings; for the terrain cats (ie: VietnamSEA.cat) it has all the buildings and tiles that give the terrain's their looks In this case, you'll need to get the extractor, and install it; my reccomendation is into a "Extractor" folder inside the game. Just create a new folder, and move it ther after unzipping it. You'll then have to right-click on the exe, and set the "Properties". You'll use Win95 compatibility mode. Click 'apply' and you're off. (in as aside, I personally belive THIS is the single most important tool ever created for this series. Without it, nothing can be modded) Here's a link to my tut on adjusting the years: http://forum.combatace.com/index.php?showtopic=27492 Here's how to use the weapons editor: http://forum.combatace.com/index.php?showtopic=9323 NOTE: this is an old version. Fully patched up games CAN use a seperate /Weapons folder to place the WeaponsData.in and WeaponsData.dat into. This is HIGHLY reccomended, even for those NOT using a weapons pak. Unfortunately, there as yet ISN'T one on how to use the extractor. I guess I'll have to write one up. Odd, that there isn't one. Quickley, you double click on the "sfp1e.exe" to start it. It'll ask where you want to go, meaning which game, then which folder for whatever cat you're going to pull stuff from. Navigate to the correct folder; I'm assuming WoV, so go to the /Flight folder. You'll see all the different cats listed; the one you'll want to open is the "MissionData.cat" Scroll down until you see the "SingleMission.ini". Double click, and you'll get a little noise, and a pop-up saying "Extraced File Done!", inside the box tells you the destination folder; in this case it stays IN the /Flight folder. Don't worry about trying to put it back in the cat - you can't- it just stays were it goes. The game engine knows to look inside folders first, before using goodies from the cats. Close the extractor. You then can edit the ini with your text editor of choice; Notepad, wordpad, Word, whatever you want. (btw: notepad works the best, IMHO) And that's pretty much it. Wrench kevin stein
  21. What's the error message? Have you added the needed weapons for the Turkey, and any needed for the Hawg?? Also, you'll need to change the 'operational years' the game uses -DO NOT TOUCH THE YEARS IN THE AIRCRAFT'S DATA INI- There's a whole post in the KB on that; don't forget to grab the cat extractor tool, as you'll be needing it to pull the SingleMission.ini from the one of the cats in /Flight folder. That, and the options ini, in the main game folder (where the exe is) needs a few small changes. Wrench kevin stein
  22. The base size = problem is mostly manifest in WoV, as there are NO large runways (ie: Runway4) for the Red Side. We found this out the hard way, a long time ago, whilst trying to get some bombers to work there. Perhaps, as some point, somebody will add the super big one near Hanoi or (well, after 'reunification') Cam Ran Bay. We all know Soviet Bears were flying out there in the 80's. Wrench kevin stein
  23. Base size added to the "Fix It List". Once I get it wired, I'll be re-upping it (read: upating Silverbolt's upload) with the changes. It'll be the whole bird, just like his. So for those that already d/led it; back up your originals when it comes out. Just in case I screw something up. It'll still take me a few days, so don't expect it before the week starts. As to the HUD question....probably not. Don't know if they really had/have one. I"ll have to spend some time researching it, though. The main problem is, there aren't any really good Russian/Soviet HUD symbologies. I could cheat and use the Eagles (like in the HAF F-4)....we'll see. It can always be updated later Strange thing, I don't get the crash. Flying in WoE. Wrench kevin stein ps to Spinners: dude, that's just WRONG!!! Albeit, it's extreamly cool though.... some of those what if RAF Red Birds do look good!!! Soviet Occupied UK????? Like you, I don't think I built too many 'stock' models. Always had to fiddle somehow! W
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