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Everything posted by Wrench
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River Water
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is that the East River near Bayone???? Or something downstream of Chernyobl??? I've seen the Missouri and Mississippi, I don't remember them being so dark brown; more like RAF 'Light Earth' (ok, Nestles instant hot coco) Jeez....talk about polluted....feeeh!!! Are those dead, 3-eyed fish I see floating there?? Wrench kevin stein -
Request: Model for a 150 gal Skyraider droptank
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How about only filling them up half way.....?????? Ducks and runs very fast for a fat guy..... Wrench kevin stein -
MiG-31BM Foxhound
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Why do I get the feeling he's looking at me????? Well, I've got a whole weekend coming up... So, stock red bort numbers, or my crappy blue ones??? Wrench kevin stein -
Lost My Carriers/Naval Ops Need Some help
Wrench replied to Stretch32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, man...that sucks!! Unfortunately, the SCB-125 Essex's (Essexi???) are only availbe in WoV. As is the Sumner/FRAM and another CV class that escapes me now... Capun's ships can be gotten by signing up with them at his site...can't remember the URL right off. YAP's has some superb looking ships (I don't have it, but the screenies DO look impressive); they're payware. You purchase 'packages' of missions that have the needed objects and stuff.. I'm sure 8lein or Zerocinco will be around and can give you more info. They are, however, gearing up for YAP2, and may have put the original stuff 'on ice' for a while. Hopefully, one of them will pop in and give us the real story. I'm just guessing. Remember,too, with carriers, they ONLY work in scripted, built single missions or campaigns. They won't appear in the in-game generated single missions. I really wish that would/could be fixed someday (this from the King of Rampstrikes....) As to terrains, you can add any terrain to any version of the game (exepting First Eagles), BUT -and here it comes- if we're talking about stock terrains, you must have the original terrain folder from game it originall came from. For add-on terrains, there's boatloads available here at CA. Most, if not all, can be used in any version of the game by a simple text edit on the terrains main ini. There are a few exceptions, but hopefully the supplied readmes will give alternatives. In this case, you'd need the "VietnamSEA" terrain folder from WoV. Once you have that, you can add all the new tiles and stuff pretty easily. If you haven't archived WoV somewhere, you might be -sorry to say this- SOL. You might have to re-purchase it from 3rd Wire's on-line store. The runway upgrades, if they're what I'm thinking they are -new bmps and tgas- just get dropped into the terrain folder as loose files. The game engine will put them in their places, so to speak Weapons Pak we'll cover another time. But quickely, the old Bunyap Pak has pretty much what's needed, minus lots of new weapons and guns from the last couple of years. The Mirage Factroy Pak is specifically designed for their aircraft, but you can easily import what you want into it quite easily. And because I'm a jerk -anyone here will tell you that- you might want to refersh your memory by having a wander around the Knowledge Base. With any luck, some of the answers you're looking for can be found there. If not, ask us!!! I know,you just want to fly the VS-23 Avenger over Ko-rea!!! (inside joke for those wondering) Wrench kevin stein -
Define side of aircraft (red/blue)?
Wrench replied to Shaolin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not sure I understand the question....If you're Iraqi, they Iranistanian Turkeys are enemy..... No, just kidding! You can change the alingment in the Nations.ini., set it to "ENEMY" You may have to extract if from the FlightData.cat (iirc) They were set as 'Friendly' for the Iran/Irag mod of several years ago. You'll also find a boatload of Iranian weapons in my "Weapons Loads and Fixes Thread, Bunyap Pak" in the knowledge base. Might want to look for the "Iranian F-14" or something like that.... Also, many fixes for the IRIAF Phantoms, too. BTW, that whole terrain has gone in for a major rebuild, but I"m having some problems with city placments. I"ll need someone ot add the Caspain Sea, and move all the city tiles where Teheran is. Other than that, it's nearly ready. 200 and something target areas, etc (similiar to the DS mod, and many other map tweeks I've done) WRench kevin stein -
MiG-31BM Foxhound
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
OMG!!! That is sooo funnny!!! That's exactly the fuel tank fix I came up, excepting I duplicated the outer stations, but STILL used the Fitter tanks!! Should have followed that thread...instead of just ignoring it!! It DO show great minds think alike!!! Good on you, X!!! This is what I have for the loadout ini: The only reason I duped the station was, I wasn't sure they'd line up properly with the positions given. As a matter of fact, they actually do, so the extra stations really aren't needed, but I'm picky that way The R-40s'll get removed. Never did like them much... I'll try and get a screenie up later of the 'new' Cyrllic lights on the dash (armed, radar, heat, etc) WRench kevin stein -
MiG-31BM Foxhound
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I'll have some (ok, a LOT) of small fixes ready over the next few days; cockpit positioning, lights, loadouts, and if this works, some new Cyrillic labels for the pit (although I could use a good translator to supply some Cyrllic lettering...) Been working on it all day, to the detriment of several other projects. Screenie: still need to fix the APU-62 mountings...very odd, as they should have the missles on the outer sides. This one actually dosen't look half bad. Much improved from their eariler effort. One can't help by wonder... WHY they couldn't upload it themselves.... For the argumentative, I'll even supply Gordon's "Aerofax" on the Foxbat/Foxhound on pdf. Wrench kevin stein -
Question about loading screens
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you have the mainscreen ini in the /Menu folder for that particular style of screen??? It has to match the one from the ORIGINAL game it came from, other wise the buttons 'wander'. One thing I've found, too, is keep the 'image' within the defined borders, say like in WoE, 'the blue area with the dying Flogger and Killer Eagle'. That way you don't have to screw around with the button placements in the mainscreen ini. Somewhere around here is Kout's "How To Package"...should have more detailed info. Wrench kevin stein -
Radar modding: Texture names?
Wrench replied to Royohboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Might need to custom make the blip display's tga for that ,and have it reside in the cockpit folder. I've never messed with the stuff before, so I'm stretching a bit. For a plain, no 'ticks' radar bmp, you just need an all black bmp. The original F-104's is what has been used a lot. Weither the game engine and it's dlls will support it...that's another matter. Perhaps asking TK over at the 3rd Wire boards? Where's our resident avionics guys, when you need him???? Wrench kevin stein -
Radar modding: Texture names?
Wrench replied to Royohboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It may be hard coded (and I may be worng in that respect, too...) I assume you've looked at the avionics inis from the already available radar equipped WW2 birds? Owl, P-70, Beau NF, Blenheim NF, Corsair, Hellcat, etc. I know for a lot, in particular, like the AI Mk.1, there should be 2 scope, one for range and another for elevation. Since we can't have those, I've used either the A-4E's radar bmp or (hope this is right..) a "V" shaped one that I think comes from the Phantom's AG radar. I'll have to recheck the radar bmps to be sure. It does give a nice 60 deg narrow field-of-view. For the actual 'blip', i've just used what ever is in-game, and left it at that, albeit probably not historically correct. Wrench kevin stein -
Adding the B-58 to WOV
Wrench replied to HawgEngineMech's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No worries, brother! From one wrench bender to another (although it's been several years since I've under the hood...) Did you get the Hustler sorted out?? Wrench kevin stein -
Adding the B-58 to WOV
Wrench replied to HawgEngineMech's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, once again for the New Members: PLEASE DO NOT POST IN THE KNOWLEDGE BASE -- IT IS NOT FOR GENERAL DISCUSSIONS or QUESTIONS It exists to GIVE you the answers, usually asked here in the General, Mods & Skinning or other Forums. Now, to the issue at hand.... It's been a long time since I installed the Hustler, so I don't remember if it came with a cockpit. Aircraft not supplied with one, or pointing to a cockpit that dosen't exist in certain versions of the game will not show on your drop down listing of flyable aircraft. Can you post the internal contents of the B-58A.ini. Like mine below: If, for some reason you're dosen't look exactly the same, that might be the problem Also, check for double-nested folders. Sometime the unzipping process creates a 'main' folder named for the aircraft, while the REAL folder, containing the stuff you need is inside. something like this: B-58A/B-58A/*all the other bits* This is one of the reason that it's always reccomended to unzip to a temp directory/folder or your desktop. This allows you to check for these double-nested folders, and lets you move the 'internals' to where they need to go. BTW, WELCOME TO COMBAT ACE!!! Wrench Kevin Stein -
Hurricane MkIV variant
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok after mulling this around in my head, I ACTUALLY went back and looked at the stock 2C version I have in the MTO install. It already HAS the 60# rockets as a default load, even though the rockets themselves aren't available until 1943. There's just no mounting rails. They kinda 'wedge up' under the wing. Fiddling with the skin, I finally got the gun barrels colored, albeit by cheating and using a decal. Quicky reskin for it, using my original 213 Squadron skin; not quite finished, still have to adjust the decal size for the individual letters: Bombs on this, obviously, instead of rockets. And to let you all know, Capun just released a SeaHurri 2C Trop, with the Vokes type filter AND rocket rails! I left him a message asking for one without the arrestor hook, so a Mk.IV can be made. Wrench kevin stein -
WW2 Europe by FNG2K & Edward
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: WW2 Europe by FNG2K & Edward File Submitter: Wrench File Submitted: 8 Jul 2008 File Category: SF/WO*/FE Maps/Terrain Mods Europe WW2 Terrain for SF, WoE & WoV I couldn't find the original readme, so we'll make due with this.... This is FNG2K and Edward's WW2 Europe terrain, reissued for those that don't have it. It is NOT as released, as I've made some small changes over the years since it's original release, most notably in the area of 'Ground Objects'. I've pulled them out of the terrain folder, and re-created them as GroundObjects. Their main inis have been adjusted, as per Patch 4 to have them show the proper way. This is the COMPLETE terrain set, with all the various inis, bmps, tgas, and whatnot needed to ALMOST unzip and fly on. You'll be adding various items to several main game folders, so it is MORE THAN HIGHLY RECCOMENDED THAT THIS TERRAIN BE USED IN A "STAND-ALONE" WW2 ETO/SWOTL GAME INSTALL. For information on how to create one, if you don't know already, consult the Knowledge Base at CombatAce. You'll find that information here: http://forum.combatace.com/index.php?showtopic=19630 Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users". It is HIGHLY reccomended you have Geo's WW2 Ground Object Pak, for the various and sundry trucks, tanks, AFVs, AAA units and etcs. I've included as many as I can positively ID as coming with the original terrain set, as stated above, now turned into GroundObjects. Hopefully, I've filtered out the permissioned ones. If not, I apologize in advance. NOTE: this terrain is NOT reccomended for use in a WW2 ETO/SWOTL install based on Wings Over Israel. WoI handles prop flight models in a 'most peculiar way', and you'll experience massive frustration in just trying to fly. It is designed, originally, for SF, but works in WoE and WoV, as long as the proper terrain cat is selected. See below for more detailed instructions = NOTE: You MUST have the Bunyap Weapons & Guns Pak of 6/06 for the proper WW2 weapons and guns!! = Although, I HAVE included my GunData.ini and GunData.dat files. These have all the proper WW2 guns and such. Be advised, one of the objects I've added is the Nazi Flag. If you live in a country that prohibits it's exhibition, you may wish to delete the "3RFlag" bits. PLEASE read the enclosed readme for full, detailed, step-by-step install directions. This complies with MOD Directive of June, 1941 #1058, but is NOT coverd by the Official Secrets Act. Good Hunting! Wrench ps: the screenie above is entitled "For the Folks On the Ground" Kevin Stein Click here to download this file -
WW2 Europe by FNG2K & Edward
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Honestlly, the only upgrades are the flags!!! I didn't do a whole tweekifacation thingy like I did the 2 PTO maps. I would, at some point, like to go through it and add some docked ships at Portsmuth, Bremen, Roterdam, etc. But that's for another time. This WILL get us ETO (ok, WW2 Prop-Heads) up and running. Awaiting the dreaded words from the Ops Officer: "Gentlemen, the Continent is clear" Wrench kevin stein -
Mirage 50EV
Wrench replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Can't be too much clearer than that!! BTW, IF you try to install into SF/WoV/WoE, it MAY fly a bit differently than TMF's Mirages, as WoI uses different "stuff" in it's aircraft data inis. Might not be reccomended to do so, until the other 3 get Patched. Wrench kevin stein -
EUROWW@
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, people. It's up. READ the readme!!! Wrench kevin stein -
Version
872 downloads
Europe WW2 Terrain for SF, WoE & WoV I couldn't find the original readme, so we'll make due with this.... This is FNG2K and Edward's WW2 Europe terrain, reissued for those that don't have it. It is NOT as released, as I've made some small changes over the years since it's original release, most notably in the area of 'Ground Objects'. I've pulled them out of the terrain folder, and re-created them as GroundObjects. Their main inis have been adjusted, as per Patch 4 to have them show the proper way. This is the COMPLETE terrain set, with all the various inis, bmps, tgas, and whatnot needed to ALMOST unzip and fly on. You'll be adding various items to several main game folders, so it is MORE THAN HIGHLY RECCOMENDED THAT THIS TERRAIN BE USED IN A "STAND-ALONE" WW2 ETO/SWOTL GAME INSTALL. For information on how to create one, if you don't know already, consult the Knowledge Base at CombatAce. You'll find that information here: http://forum.combatace.com/index.php?showtopic=19630 Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users". It is HIGHLY reccomended you have Geo's WW2 Ground Object Pak, for the various and sundry trucks, tanks, AFVs, AAA units and etcs. I've included as many as I can positively ID as coming with the original terrain set, as stated above, now turned into GroundObjects. Hopefully, I've filtered out the permissioned ones. If not, I apologize in advance. NOTE: this terrain is NOT reccomended for use in a WW2 ETO/SWOTL install based on Wings Over Israel. WoI handles prop flight models in a 'most peculiar way', and you'll experience massive frustration in just trying to fly. It is designed, originally, for SF, but works in WoE and WoV, as long as the proper terrain cat is selected. See below for more detailed instructions = NOTE: You MUST have the Bunyap Weapons & Guns Pak of 6/06 for the proper WW2 weapons and guns!! = Although, I HAVE included my GunData.ini and GunData.dat files. These have all the proper WW2 guns and such. Be advised, one of the objects I've added is the Nazi Flag. If you live in a country that prohibits it's exhibition, you may wish to delete the "3RFlag" bits. PLEASE read the enclosed readme for full, detailed, step-by-step install directions. This complies with MOD Directive of June, 1941 #1058, but is NOT coverd by the Official Secrets Act. Good Hunting! Wrench ps: the screenie above is entitled "For the Folks On the Ground" Kevin Stein -
Hurricane MkIV variant
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's an interestering work-around, Kuko!!! I like it!!! Having done some similar things meself; I applaud the ingenuity. I should have plenty of pictures around here of the rack positions (SAM Modelrs Datafile #2 on the Hurricane I KNOW has some excellent drawing/photos) It's very similiar to what I did to Wolf's F4U-1 to create the -1D with rocket stations. I just took the data ini entries from the Mustang, and then adjusted their positions. Like I said, it's a very doable thing...just need time to fiddle with it. I'll add it to my list...which seems to be getting larger day by day (I just realized yesturday there are 4 B-49 mods I've never finished! With a 5th reskin for What If Korea planned) As to the SEAC skin, it's stock on the 2B for 30 Squadron. Could use some new decaling for serials and ID letters; again, that ain't no thing. Wrench kevin stein -
EUROWW@
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, so this looks like it'll take a little longer than expected. It appears I was, at some point, doing a little upgrade to the targets and types inis; adding some flags, switcing around some objects. So, expect it sometime in the near future; don't have a timetable, but definately less than "2 Weeks". Hopefully, no one will be offended by the inclusion of the 3rd Reich flag at all the airbases occupied on the Continent. There's 3 flags for England, standard UK, RAF and US (with 48 stars). I don't think anything else is really changed...but I'm still checking. sorry for the inconvience....but it'll be worth it for eye candy Wrench kevin stein ps: Thank you, Spectre. I'm glad to know at least someone is reading the cursed things.. -
Nato Fighters 3 - Official Hype/Wish Thread: or how to have your cake and eat it !
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
THAT's what I forgot to finish!!! I have a fix for that; give me some time and I'll reassemble the Range targets and types inis, so you don't get shooted at by SAMs with 'nasty, pointed rockets' (<--use Monty Python type voice) Wrench kevin stein -
EUROWW@
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Give me a few days to disassemble and re-assemble it. As mine is a throughly upgraded version; all the 'terrain object vehicles' are now Ground Objects, and no longer IN the terrain folder. There's a lot of other tweeks; things for the main (or root folder - a modified options.ini in particular for InstantAction), several items for the Flight, Menu and other goodies. Water fx are active, so I'll need to include the 'what to change' so the Vista users can complain about CTDs...after NOT following instructions. Also need to make sure I don't have any stuff 'not allowed to include' in there. I"ll be included the alternative Winter tile set, with instructions on how to create a seperate, EuroWW2_Winter terrain folder as well. I mean, I have one, why not tell everyone else how to do it? Yup, I'll write up a nice readme for everyone to ignore as well. Wrench kevin stein -
Aircraft patchs
Wrench replied to pablo10692's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Re-read my post. No ini editing is required. The game engine KNOWS to look for "patch.bmp", and automatcially loads it to the Loadout Screen, where it may be viewed. Just look at any of the skins I've done over the last, oh, 2 years or so. You'll see what I mean. All those other's are either screens (***_Hangar.bmp, ***_Loading.bmp <--this is the one you stare at whilst waiting for the progress bar to reach 100%), the "Loadout.bmp" is the little picture that shows the hardpoints Wrench kevin stein -
Hurricane MkIV variant
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
DAT Hurricanes: The 2D has the Vickers S-Type 40s built in under the wing plus 2 303s; The 2C has the 4 Hiso 20s, 2 underwing bomb/FT stations. None of the Hurri's are tropicalized; that is to say, no Vokes filter assembly. Adding the rockets is an extreamly simple matter of just adding the hardpoints, both to the /Weapons section and /Left and Right Wing systems, then adding them to the Loadout ini. For those not familiar with the WepPak, they're called "60lb_rocket'', and have been available for a verrry long time. The only thing is, there are NO rocket rails on the wings, as they have to be built into the physical model (look at the Spit 22/46, Seafire 47 for examples). Highly doubtfull they'll get added. Wrench kevin stein -
Aircraft patchs
Wrench replied to pablo10692's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean the paint chip, as seen on the loadout screen? They go in each individual skin folder, and they're called "patch.bmp". Shouldn't more than 128/128, and THAT's on the large side. 64x64 is goood Wrench kevin stein