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Wrench

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Everything posted by Wrench

  1. This post cannot be displayed because it is in a password protected forum. Enter Password
  2. sounds like what we had/have to do with the Pasko's Oruagon ... one of the ailerons is mapped to the TOP. Decal fixed it.
  3. Crusader had them working in SF1/Wo* more than 10 years ago. And they still work. Part of the issue is viewport height (altitude?) S/B set over 2km above the vehicle, so it can "see" to the horizon (more or less) same as ground and naval artillery. We also have working SCUDs (the stock ones, iirc)
  4. Rio de La Plata terrains issues

    yes, there is. BUT.... you have to start with a fresh DEM, and create a totally new terrain. AND you have to be able to use the 3W Terrain Editor
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  6. Rio de La Plata terrains issues

    dude, the tiles are NAMED ... GERMANY !! How hard is that to figure out? Those are one of Stary's sets, also used on Formosa / Taiwan terrain. Also, there's a buttload of what looks like custom make tgas (rivers and such). The "Rio Santigo" tiles look like they used the IsrealME city for a base. Lots of mish-mashing going on there. If you have to build a texture list ini, you'll have to do it from the data ini's tile listings.
  7. so, we're getting a new replacement cockpit for C-47? To replace Kesselbruts, yes? It's really looking good!
  8. One of my major complaints, is inabality to have a "time specific" movement ini!! Wouldn't that be great??? Could have, say, WW2 western europe BEFORE June 6, on June 6 add the beach assaults, and afterwards the advance across Europe. Same could be said for the Pacific as well.
  9. yeah, cause the entry doors are markedly different from the C-47/53 than the civie version (I should know, there's one on a pole 1/2 mile west of me at Santa Monica Airport! -Donald Douglas' personal bird!)
  10. yes, it should. but... back up the skin folder just in case (cover your ass). Which is odd, as the VNAF is a stock skin for B-57B, so it shouldn't even HAVE a seperate skin folder, but pulls all from the cat. Of course, as stated in the opening post, it's from the VN mod pack (would be nice to know exactly which one, eh?). I know for sure it's several years out of date. So, don't be surprised when there's others that are fucked up. And, as an extra added bonus, I"d suggest spending some time in the SF1 & SF2 Knowledge Bases; all the "how do I do...." questions are answered there. Like, in the SF1/Wo* "how to use the cat extractor" tutorial
  11. no, unfortunately it can't be done. like GR said, you'd need to create era-specific versions for each time frame. The nations can stay the same, however. No need to create an, for example "RN_Desert".
  12. yup, wrong data ini, and missing parts
  13. What Caliber Weapon Is Needed To Kill These Things?

    OK, that guys is one MAJOR fucking idiot!!
  14. right now no real rush ... fighting the triple cursed scaling issues on all 3W terrains. When I built this originally, I wish I'd gone to 2x or even 3x on the DEM import size.
  15. I'm wondering if one of your gurus could make this object for me?? I'm revamping an old (and not that great a) terrain, and feel this should be there. It doesn't have to be super detailed, just the basic shape and interior mapped to match. Let me know in there's any volunteers.
  16. have you trined "opencockpit=true", and "Moved" things in the cockpit ini???
  17. oh, c'mon brother! you know the "2 weeks" joke!!!
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  19. Rio de La Plata terrains issues

    smoking too much ... my nerves are getting to me
  20. What Caliber Weapon Is Needed To Kill These Things?

    What, like Vogons???
  21. Rio de La Plata terrains issues

    <cough> NavalMap=TRUE, and _water.bmp with appropriate "CV Zones" <cough>
  22. you've got an old data ini in the aircraft's folder. If you rename it (xA-7E_Data.ini, for example), the issue will disappear. IF you need the data ini for things like player controlled canopy or folding wings or whatever, you'll have to extract a new one from the Cat files, make the changes to match, and then leave the NEW one replacing the defective one in the aircraft's folder. This is a VERY common problem on older mods
  23. What Caliber Weapon Is Needed To Kill These Things?

    hmm... along with Crusaders 88 flak reccomendation, may I put forward the IJN 'Beehive" round??? https://en.wikipedia.org/wiki/San_Shiki_(anti-aircraft_shell) There's also this American one I'd never heard of.. https://en.wikipedia.org/wiki/Beehive_anti-personnel_round
  24. What Caliber Weapon Is Needed To Kill These Things?

    stick to my 12 gauge,with #6 & #8 shot. Now, however seeing their size makes me wish it was an auto loader (or that one that looks like an M-16 with a 20 round mag)
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