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Everything posted by Wrench
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WOI Battle of El Mansoura Egypt 1973
Wrench replied to porkwind's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
There was one a while back for Gepard's Isreal map.... It will NOT work in the WoI 'IsrealME' map. Having said that, here it is: NOTE: I've changed the map pointer to use the "Isreal2" map, available here at CA copy the text above into a blank notepad sheet, and "save as.." Mansura.msn IIRC, Gepard built this mission as well. Wrench kevin stein -
Version
1,419 downloads
Vought F7U-3M Cutlass by MarcFighters A Stand-Alone aircraft for SF/WoV/WoE/WoI This is a General Release of Marcello's F7U Cutlass Beta -(minus), as such it IS an incomplete aircraft, with many parts of the physical model either non-functional (ie: control surfaces, etc), or semi-functional. Please consider this a "Beta - (minus)" type of release. It is a complete aircraft, with respect that all the bits needed to unzip and fly away are included. It is fully carrier capable, and has been tested off various US carriers. I've tried to do what I can, with ini edits and other 'tweeks' to make it more functional. I don't think they came out too bad. We can only hope that in the future, Marcello releases a finished version. I'm doing this, simply because many people want this aircraft in their stable, even with all the warts still on it :) I hope Marcello dosen't mind!! So, please take this in the spirit given. Said data ini edits make the aircraft fully carrier capable (!!), via a ''virtual'' tail hook. A full cockpit, based off the F-4Bs in included, as are all the inis. The avionics ini includes an audio-only RWR, beeping ONLY on the 'track sound'. These are basically missile-armed interceptors, with 2 of the 4 20mm guns removed. As such, it is still a fully capable ground attack aircraft, carrying rocket pods and bombs. It has a new skin, representing F7U-3Ms from VA-116 , aboard USS HANCOCK during the 1957 time frame. It's one of the few squadrons that painted their aircraft in the gull-gray/white scheme; most of the Cutlass' were left natural metal. The skin was created from a template I drew up, based on the UVmaps supplied in the original limited release in 2006 (?). Templates ARE included, as I'm not real happy with the skin in some respects; it needs further work and there are some bits on the map I can't figure out. So, if any other skinners want to have a crack at cleaning it up; have at it my brothers and sisters!!! :) Panel lines need some additions, small vent details, etc, etc, etc. New, historical decals are included for 25 aircraft; modex numbers and BuNums that ARE 100% accurate, as they are real serial numbers as issued by the US Navy BuAer. Those marked with a star (*) in the number list are actual aircraft from VA-116; the other are fill-ins. Meaning, I could find a listing (read: photo) of the others. It is set up to use the Bunyap Pak, as only it contains the VERY early Sparrow missiles, and the drop tanks. I've set it to use the drop tanks from FoxMontor's F3H Demon, as they have nearly the proper shape and size. Loadout configurations are a 'best guess' in some cases; there is an extra set of pylons built into the aircraft, that I've used for rocket pods in the CAS and Armed Recon mission assignments. In real life, the -3M that this 'represents', only had the fuselage and wing stations. So, consider this something between the F7U-3M and A2U, even though the A2U never went beyond a planning stage, and had 4 more stations for air-to-ground ordanance. A revamped, newer, cleaner version of my really old Cutlass Hangar Screen is included. It it advised that if you are using the Mirage Factory Pak, that you copy/import the necessary early style weapons. I've supplied all the necessary bits; they and the accompanying text file with the weapons' data, are in the /weapons folder in the "xtra_stuff" folder. As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably! However, it's my considered opinon, that it NOT be used in WoI. As usual, read the enclosed readme, all the necessary instructions are included. As well as an extensive Notes & Comments section. Many explainations, hints, other informative goodies are there! With thanks to Marcello for putting this out several years ago, and wishing him a speedy recovery. This one's for you man! Enjoy! Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok on Mommar's Mirages, you might want to create Libyan-only Magics. That might ease the loadout problems. Make sure the missile service years match the aircraft years exactly, NEITHER aircraft nor missile should be 'exported'. BTW, you'll have to do the same for any bombs, rocket pods and weapons racks. I don't think they every carried the Super 530s (or whatever the hell it is), so you needn't worry about the radar missiles. What cockpit are you using? Mine still has the 'old version', using the Zipper pit. If they had an RWR, I have quick fix for that too. If you want, send me the LARAF F.1, and I'll fiddle it out. It's just we need the tri-tone camo. Unless you got already?? As to the Floxblat, are you using mine or one you made?? Mine works perfectly in my all-objects install. For the Fishbed-L (21bis), you can do the same thing as TK did in WoI; just use the MF body, and leave the weapons attachment 'Soviet'. Skins shouldn't be too hard, we just need the pattern for the 3-tone -as there's a 1024x template availalbe , color matchs (FS numbers), and the cursed serial numbers!!! Making the decals ain't nothing... Wrench kevin stein -
Russian Sparrow?
Wrench replied to Jarhead1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The radar Atoll is in both weapons paks IIRC, the 21PF is set to use 2 IR and 2 SAHM Atolls in it's loadout ini. Double check the loadouts threads in the KB. Wrench kevin stein -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's looking good Geo!!! The first skin will go very well in a SWOTP WW:46 scenario (ala the old 'Aces of the Pacific Expansion Pak'). Would it be too much to ask for skin templates, too??? There's some cool stuff in S/S "Night Wing: USMC Nightfighter Units", that are just begging to be done!!! Storm: that would be a good source for your Skynight's as well. btw, I borrowed your Hellcat tank, hexedited, renamed and reskinned for use on the Corsair's. Ok to release it?? As to a cockpit, what about using the Wolf's P-38 as a stand in? Albeit without a radar scope, it it twinge-engined. Or in a pinch the F4U-2 NF's that Lexx made for me. It has a radar, at least. I've still got to get ahold of Crab_02 about this plane, to see if it's ok for release. Damn near done; just some decals I can't figure out the mesh names for; in particular the small front gear doors for the numbers. Can't add the BuNum under the stab; not enough meshes and I've hit max for the fuselage. Also, can't seem to get Bordelon's nose art to show in the area between the upper and lower cowl flaps....I'll include the tga if someone else can figure it out! "Calling Crab02, do you read? Come in please"... Wrench kevin stein -
Clearing out Weapons
Wrench replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Use the weapons editor; you can pull up each entry and delete them after seeing what's what. BTW, they're all grouped together, in the last third. Depending, of course, on how many you've added Wrench kevin stein -
Planes for Terrains?
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or the Crowning Glory of the Them All Eels On A Hovercraft!!! Wrench kevin stein -
Planes for Terrains?
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok...I"ll as the dumb question: Flyable or Parked?? The answer to either is YES. Parked aircarft can (I personally believe SHOULD) be placed as terrain objects; just like any other building. BUT....(you know this was coming!) WoI already does this by pulling the parked aircraft from the /Aircraft folder; this is done via the new 'things' added to WoI , and these will be added to SF/WoV/WoE when the patch arrives. It does it automatically, based on the aircraft available service years (I think!) Now, that dosn't mean that all the terrains will get the parked birds; if the airfield data inis are present INSIDE the terrain folder, the engine will look INTO and USE those first (the various inis that is). So, take my Libya upgrade, as it has the airfield inis already in place internally, and even if you put the terrain folder into WoI, you still don't get the approiate parked birds. This can be fixed by, after the SF/WoV/WoE patch comes out, by using the new style inis. BUT (yet another one!), if you've assigned parked aircraft via the targets and types inis (ie: as terrain objects) there may be conflicts between the placements of the 'static terrain object aircraft' and the game engine placed ones. ok, on the flyable... I can assume we're talking about an era specific or Theatre specific type of install??? Something along the lines of OTC, the recently released Falklands mod, or the soon to come Desert Storm or WW2, where the approiate aircraft are included, and the 'generic stock' ones are eliminated. Let's start with WW2, as that's the easiest and most understood.... Let's say you want a PTO mod install; just the aircraft and ground objects needed to fight in the SoWesPac, Central and Eastern Pacific (ie: Australia, Solomons, Phillipines, Okinawa/Home Islands) You'd delete all the jets that are stock...that is to say EVERY aircraft! Add the necessary IJN/IJAAF and Allied aircraft, and the approriate GroundObjects. Of course, the terrains as well. You'll have to look around, and probably create 'nation-specific' aircraft, meaning the EXPORTED tag would say FALSE (something like RNZAF Corsairs, or Oscars). You'd also need the Theatre specific skin sets for said aircraft; the worst offenders would be the Japanese birds, as they were used pretty much everywhere (excepting the Zeros in the CBI theatre - if doing a 'Flying Tigers' type, you'd only have the Burma and China maps). Same would go for Europe; you'd need 2 installs for that: ETO and MTO, again with the theatre approriate skins. It looks kinda odd having desert pink B-25s flying over Paris, doncha think?? Anyway, that'll get you started further down on the Road to Confusion! I've written several tutorials on this in the Knowledge Base; what I"ve put here is basically reiterating what's already there. Basic Rule of Thumb for Era Specific Installs: Research, RESEARCH and more RESEARCH!!!! Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
On the Acrids, Exported=TRUE that fixes that for Libyan Foxblats For the HAF F.1C, you'll have to create a new folder, called "F-1CG", copy all the files into it, use the Greek skin supplied by TMF, just delete all the others. Delete ALL the textrueset entries in the F-1C.ini, which you'll also have to rename "F-1CG.ini". This will create the Greek Blue only Open the data ini, and use the text below on the necessary lines: scrolldown further to the weapons staions, and use this: Not really much changed, but putting USAF first mounts the Americn sidewinders before anything else. Loadout ini: The attachment types allows use in either the Bunyap Pak or TMFs. You'll have to do a little editing in the decals ini, replacing the F-1C with F-1CG for all those entires. Takes about 2 seconds with find/replace. The only problem I see with the LARAF F.1C or F.1ED, is we don't have the proper 3-tone camo skin for it. I have the templaes, but haven't spend any time fiddling with adding the different colors. I can fix the weapons in like 30 minutes! That ain't nothing...a few simple edits, and we have nationalized Libyan missiles and bombs and mers. Fuel tanks will need repainting, or the best cheat is to use the existing desert tan units. --btw, this 3-tone skin issuse also relates back to RJAF F-1's too...just have to figure out the mapping. As to which weapons pak to use, it's totally up to the player; you give the needed data, adjusted aircraft inis, and let them add the weapons on their own. Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I was gonna say that I have the fix for your Mirage F.1 missile problem; I'd put them back in. Creates confusion, if you know what I mean. We're also going under the assumption that you've created a nation-specific Libyan F.1C You'll obvious change the service dates, and -most important- the AttachmentType= to WP To the missiles; I can almost bet you made the most common mistake in loadouts: You Cannot Load Friendly Weapons On An Enemy Aircraft. So what you'd need to do,-and this is the best option- is create a Libyan nation-specific version of the Magic's carried or; use the Iraqi versions already in the BunyPak -- they already exist, and are set for WP, but the dates may be off. As to the HAF F.1C, I've created a nations specific version, with the correct loadouts. I can post them, if you want. As to the LARAF Foxbat, I'd reccomend getting the one I just released, and taking a look at the notes sections, and the 'adding weapons text'. I know what the problem is with the missiles, and fixed it. Wrench kevin stein -
NO UPDATE
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Although not accurate, but WITH twin-engine annunciators, I just used the F-4B pit!! Wrench kevin stein -
Fast Helb needed!
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This entry is from the Bunyap Pak: I removed the number, so you can add it wherever. In the Bpak, it's 843 Wrench kevin stein -
WIP: Libya Campaign 1986
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I know I should have asked you about a Libyan Fishbed!!! That was gonna be another probject, but finding serial numbers is a beeeaytch!! I like the guy leaning on the wing "Take my picture, already!!!" That green sure is green, ain't it??? PFunk: hope I gave you everything ya needed!!! Just wish some of the tiling was better. Wrench kevin stein ps: anyone find the propaganda signs (images supplied by Emp Palpatine) and the Easter Egg?? -
Who built this? F7U Cutlass
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There was a thread around here the other day that got me thinking, then acting. Does anyone know who built this bird??? And who did the original skin (that I've repainted and messed with)? Pappychsix?? Had this sitting on the HD since early 2006, but nothing has ever happened with it. So..been fiddling with it since Saturday; go the weapons dialed in, reskinned, decaled, some etcs (like adding the 2nd engine, and adjusting the AB & exhaust emitters). Still need to make the BuNum decals, and add all the lights and a bunch of little tweeks.. Looking at the data ini, I keep thinking it was Fox Monter, as a LOT of the stuff seems to point back to the F3H Demon. THere are many flaws with the model; no moving control surfaces, some 'shimmering' around the airbrake meshes - which disappears when airborne; using the F4B pit as it's closest Needs further data ini tweeks; flight model adjustments, and other systems works. But it don't fly too bad right now ... in fact, it flys much better than it should!! (reading pilot reports in the Naval Fighters #27 -F7U Cutlass - which has some charts) Load wise, its sort of a combo of the -3, -3M and A2U (which was never built). So, who's is it??? Wrench kevin stein -
Who built this? F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just finished making the BuNum decals last night...made a few changes on the skin; I'm still not really happy with it. There's a few bits I couldn't figure out the mapping for, for panel lines on the cockpit hump, anti-glare panel between the radar and windshield, a few small details like that. Speaking of the decals, I'd love to add the modex number to the front nose gear door, but can't find the mesh name!! Other than that, the decal placements are 100% as per BuAer. It's about as finished as I can make it. So, expect it out in a few days. I'll be including my layered psd templates, so some better skinner can tweek it out. It'll be the 2-gunned, missile armed 3M. There are still some flaws in the model itself, but it IS a beta version. Mabye someday Marcello will finish it off (and NOT change the mapping!!! ) So, as long as Marcello is cool with me releasing to the General Public 'as is', I'd consider it a done deal! Wrench kevin stein -
Carriers
Wrench replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You'd need to create a copy of the CV, set as a regular WARSHIP in your GroundObjects folder (ie: an new folder). In the data ini, you'd remove all the references to the flight deck, cables, etc. Leaving the radars and weapons, engines, etc. intact. You could even set it as Cargo_Ship, and it might show up in anti-shipping missions. In the main ini, say we're using the Coral Sea, you'd need to do some renmaing...in the main ini: [GroundObjectData] ObjectFullName=CV-43 USS Coral Sea (NL) ObjectDataFile=CV-43NL_DATA.INI NL for "Not Landable" Rename the data ini to match as above, after remving the flight deck You'd rename the folder "CV-43_NL", the main ini to "CV-43_NL". Since your modificated data ini residies in the NL folder, it won't interfere with the working Coral Sea. A Similiar method could be use, if you wanted them parked in port. Transfer the lods, bmps, etc, into the terrain folder, then add an entry for it in types ini (see my Libya Upgrade that was recently released for examples). This makes them 'terrain objects', just like any other building. I personally haven't tried this, but it seems no different that creating a nation-specific aircraft. We're just making a 'usage specific' boat WRench kevin stein -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok it's almost tommorrow here in sunny California, so.... black skinned "Flying Nightmares" There's an error in one of the decals on the VC-3 skin...who can spot it??? (btw, Waldo ain't anywhere in this picture!!! ) Wrench kevin stein -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oppssy!!! A little correction here...the pic shown above is NOT VMF(N)-513 "Flying Nightmares"...after checking all my Squad/Signal In Color, In Action and the USN Carrier Air Unit's books, the white/red polka dot scheme belongs to VMA-332, flying F4U-4Bs, circa July 53. However...exploreering the folders, hidding inside is an all black skin, that the aforementoned books shows a drawing of for 513 Now that that's sorted out...have to find the author of the bird. I've got a VC-3 skin/decals nearly done, hexedited/repainted Geo's Hellcat tank to Dark Gloss Blue, and will probably make more decals for the 513 skin. Now, if I could figure out the BuNums...there might be enough meshes for THAT decal as well!!! Probably need to visit Baugher's site, and hope he has them! WRench kevin stein ps: pics tommorrow. btw, VC-3 is/was Guy Bordelon's squadron -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is the aircraft in question: Already done up in 513's colors. It's an old bird; the LOD is dated 12/27/2004...so it's been around for a while, and is definately NOT a Mirage Factroy product. In the back of my mind, I keep thinking it's Crab_02s. Once creatorship has been established, I can do some fiddling with it and maybe release it for whom ever originall built it, if/when permissions are recieved. YOu can see it's got all the goodies; the radar is built into the wing, flash hiders on the guns, the extra antena and the aux rudder extension. I guess this could be called 'yet another one from the vaults!' The pilot is the HI-Rez USMC Korea one; the one that can't be shared. I'd also have to bug Geo about editing/repaint the Hellcat tank, as it would be the center line one, albeit now in dark blue. Wrench kevin stein -
Is Geo still active here?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
He's been asking TK some animations questions, with some screenies of it Max over at the 3rd Wire forums. As to the -5N Corsair, I remember somebody working on one several years ago. Maybe Crab_02 or Mirage Factory (with all those nice Corsair's they've already put out.) I know they have a -4 and -7(FN)....might have to look into this at some point. If there isn't one, it wouldn't be a difficult stretch to make -5N or 5NL using Wolfs; albeit some 'minor' differences; aux rudder, extra antena on top, good radar equiped cockpit (the mod of the F-86D that Lexx did for me not withstanding) I have a -5N here, but I don't know (meaning remember) who built it, and when!!!! So, I can't do anything with it, releasewise until we know. Wrench kevin stein -
F-35A Lightning II
Wrench replied to Klavs81's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The artworks are superb!! Some of those would make great loading screens, let alone desktop wallpapers!!! The sci-fi art...oh, man!!! Kzinti Lesson is a great one!! (wonder if other remember what the Kzinti Lesson was!??). I remember the short story where that comes from, unless it represents an incident in one of the Man-Kzin Wars. Great STuff!!! WRench kevin stein -
Who built this? F7U Cutlass
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As promised, a quickie look at the XF-91 It's very early in it's development stages, so just ignore the skin -it's a stand in. Wrench kevin stein -
aid programs
Wrench replied to SUICIDAL's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The models, LOD, are built in 3dMax; other programs can be used; like Anim8or, but they still need importing into max for finalization and exporting, using TK 3rd Wire exporter. Skins are made from UVmaps created in Max (I think!!!) with some plug-in who's name I forget, then the multi-layered skin template is usually made in Photoshop. I'm sure Gimp could be used as well; I use PS, so I can't speak to GIMP. I do know it handles layers and can create the 32-bit tgas (with Alpha channel) for making decals. And GIMP is a free-ware. Having created some skins from scratch with the UVmap as a guide, I can tell you is truely NOT FUN!!! Guestimating panel and rivet lines, matching countours for camo patterns -that's sometimes hard enough to do on known planes with existing templates- it can be a long, involved process from scratch. With exiting aircraft, as the F-4, with the templates availble (TK's), already have the 3-tone pattern, so it's easy to follow and figure out the mapping (ie: mapping is how the bits all combine on all the bitmaps to make a smooth painted-on finish), if you wanted as a fer instance, a 3-tone desert camo for Petroland The real key: Experimentation. Paint it up, put it in game, look at it, see what works and what dosn't. Time consuming? Sure; but sometimes the end result can be VERY worth it! If you want to start skinning, start with easy, known aircraft with recognizable patterns; either natural metal (ok, that's a cheat!), or simple 1 or 2-tone camo paint schemes ala WW2 birds or early 60s stuff. I hope this helps somewhat! Wrench kevin stein -
Convair 200A VSTOL
Wrench replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Agreed..."What If..." stuff is soo cool!! Notice the tilt-wing, in the background in the last pic?? X-13 direvitive, maybe?? Wrench kevin stein -
Republic F-84B/C Thunderjet
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Republic F-84B/C Thunderjet File Submitter: Wrench File Submitted: 1 Jun 2008 File Updated: 1 Jun 2008 File Category: F-84 Republic F-84B/C Thunderjet For SF/WoV/WoE and probably WoI This little mod is a tweek to RussoUK's F-84E, with a new lod with the bubble-top non-reinforced canopy. It represents aircraft from the 59st FS, circa 1948. Russo made the new lod for me several years ago, and this has been languishing on my HD for some time; I figured NOW would be a good time to finish it off and release to all you good folks! The new skin, with redrawn panel lines (but no rivets - this was done before I learned how, and wasn't going back to add them!), Serial numbers are accurate, for B and C models. Squadron marking, the yellow color bands, are as close as I could match the few color photos I could find. The auto-speed canopy has been disabled, as this no longer works in WoI (and by inference, when the SF/WoV/WoE patch arrives), but I somehow managed to fool the game engine by assigning it to the arrestor hook; so, the canopy will open when you hit the "H" key. A new WoE-style hangar screen, and a new loading screen are also provided. The loadouts are designed to work with the Bunyap Weapons Pak of 6/06, but can be used with the Mirage Facrtory Pak. I've suppllied the necessary lods, bmps, inis and instructions for adding the older, WW2 style weapons to the TMF Pak. Also, for both, there is an edited version of Zur's F-86 drop tank, for use with this aircraft. So, get your Weapons Editors warmed up. For whichever version you wish to use, you'll still need to add the fuel tank (see Notes below) It should be noted this is 1of 2 Thunderjet mods I'm releasing; an Historic version, this one, and a "What If..." for WW2: 1946. They are designed to be mutualy exclusive, and are available as seperate aircraft downloads. This Historic version would be a perfect addition to a 'Cold War Gone Hot: 1948' scenario. As is the other for a hypothetical WW2 that runs into 1947, or later. As usual, PLEASE read the enclosed readmes; it'll make your life just that much easier. Etc, and so forth; blah, blah, blah, and so on! Happy Hunting! Wrench Kevin Stein Click here to download this file