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Everything posted by Wrench
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how can i rotate whole pit model via INI?
Wrench replied to ataribaby's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well...poop!!! I wasn't sure if those would do anything...worth a try anyway Try adjusting the gun's aim angles. (extract the data ini if you haven't already) right now they're set like this: AimAngles=0.0,0.0,0.0 pretty flat...use the middle number to move them up or down; let us know how that one works. as to moving the hud...I can't see it in the cockpit ini; unless I'm just looking right over it and missing...done that before!!! WRench kevin stein -
Addendum to the Above Information: 3/29/08 After the last round of patching for the Series (SF, WoV, WoE) a whiles back, several updates were made to the various terrain cat files. What they mostly did was add the various 'terrain objects' from SF - most importantly the 'desert airfields' What this means, is that 99.9 percent of all the earlier terrains will work with each variant of the Game - weither it's Strike Fighters, Wings over Vietnam or Wings Over Europe. They will even work with the latest iteration - Wings Over Isreal, provieded that there is one of the early terrains to "pull the parts from". We'll get into that a little later... This removed the need to 'edit' the terrain's targets ini to rename the various airfields. And believe me, that's a LOT of work. It allows for nearly perfect translations of the terrains between the various games. All you need is one of the original cat, in it's terrain folder, in whatever version of the game you want to use it in. What does that mean?, you may ask. Well, a good number of us have ALL the versions of the game. In a 'maunal merge' of them, you simply copy/paste the terrain from one to the other. Say you have WoE, but need the desert cat for the Isreal2 terrain -- you also have Strike Fighters. Just copy the ENTIRE Desert terrain folder (which, if you've extracted nothing only contains the terrain in and cat file) into your WoE's main Terrain folder. The same can be said and done for, well, any version in ANY direction!! You can have the GermanyCE, VietnamSEA all placed in Strike Fighters -- or all 3 maps, Desert, GermanyCE, VietnamSEA all in the Terrain folder for WoI -- they DO work, although the newly added parked aircrft don't without the NEXT patch...forthcoming we're told. So, the next major hurdle would be desert terrain tilesets for use with the non-desert terrain cats. Unfortunately, there aren't too many choices. Fortunately, those that are availabe are very good! Just puruse the 3rd Wire downloads section here at CA for several choices. A quick note about the WoI IsraelME.cat -- like WoV and WoE, there are name changes in the terrain tiles, and therefore they are NOT usable with ANY of the eariler maps. So don't even bother trying at this point to get it working. I'm sure, by extracting each and every single one of the terrain tiles bmps and tgas, and renaming each and every single one to match the other styles, you could probably duplicate it. But why bother?? Way too much work... Use what existing, and you should be well down the road to having a nice 'world' to fly in. Now, there are some issues with some of the aftermarket terrain tiles; they usually relate to those 'edge tiles' along the seashore. Some are higher than other in elevation -- which causes displacement of objects placed at ports or other location along the coast. Just be aware of it. Remember: many modders will give you all the necessary information to get a terrain up and running in the various different versions of the game via their 'readme' files included in the downloads. Make sure you read it, understand it, and follow EXATLY what the author suggests. Most good modders have spent inumerable hours testing, adjusting, retesting, readjusting, etc...to make sure it's as easy as possible for the YOU, the end user to get the mod installed and have hours of enjoyment blowing the living daylights out of various and sundry places around the world. That should clarify some issues left open or unanswered by the original post above, and pretty much bring you all up to speed on what was changed from back then. If you have further questions, or comments or ideas, let us know! Wrench Kevin Stein
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IranIraq Campaign
Wrench replied to Salraine_Chi's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Yes, you're missing something....your not getting any ground textures, because you need to get new terrain tiles installed, as the terrain was originally designed to use the desert cat's tiles from SF. The renaming of the cat ONLY works with SF; all the other games, WoV, WoE have the terrain objects in the cat files, but not the desert terrain tiles. And that is what you need. Have you read this thread in the Knowledge Base: LINK-->3rd Party Terrains<--LINK some of the info is a little 'out dated' (meaning is needing some more info added), but the jist of it is ture. BTW, was there a readme with the Iran/Irag? Just curious, as it might have mentioned something about tiles for the other games ... Also, you might want to know that ENTIRE terrain has gone back into the shop for a complete rebuild. All the targets, types, moveiemts, etc have been completely rebuilt, as have all the aircraft, ground objects, etc. I've got it 95% redone, so what you have now is exeptionally outdated. Suggestion: Polack's desert tile set. But expect some 'oddities' Wrench kevin stein -
how can i rotate whole pit model via INI?
Wrench replied to ataribaby's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To me, it's fine as is. I usualy fly with the pit off, so it makes little differences. Since none of the buttons actually do anything in the cockpit -- it aint' falcon 4!! Let us know what works!! Wrench kevin stein -
SAAF Sabres for Korea - Black linear bleeding
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Never had a problem with decal bleeds on the Sabres ---EVER---, so it' looks like a decal problem, which you've sorted out. BTW, it a minium of 5 pixels to edge. I always have substantially more, and just use the DecalSize= line to get them to the size I want. Wrench kevin stein -
TE question - Full-size terrain?
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just make sure your name shows up on the glacier! Wonder if we can get some 3d modler to make an 'award' statue, say 30 meter tall, kinda like the Oscars, add it to the terrain like a control tower or somethimg like that... Wrench kevinstein ps: won't you be needing something sticking it's head out of Loch Ness? Maybe a giant eel?? j/k!!! -
@FastCargo
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The M-42 is in Pasko's SAMs and vehicle's pak. The upgraded/updated HAWKs (launchers and radars), along with 4 new Chapparls are in the Mirage Factory WEapons pak -- 4 vehicles with 4 different types of sidewinders. It you don't want ot add the whole TMF weapons pack, you can pull the MIM-72s out (and the HAWK - MIM-24?) and just add them to the stock weaponsdata ini. My 2 WoI style upgreades; one for Gepards Isreal2 and WoI's stock IsrealME have an updated gundataini and gundata dat that has every gun already in (expecpting maybe the BK-27 from the Grippen) Wrench kevinstein -
Mig-21bis issue
Wrench replied to tflash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:fans: Horrraayy!!! Finally!!! A proper bis!!! I hope templates come out with it too!!! Wrench kevin stein -
@FastCargo
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Way ahead o' all yas..heheheee Even have the 3.7'' Brit gun from the WW2 installs, those dudes with the MGs from my PTO upgrades (ok, so it's a Lewis gun -- who cares!) the only one I can's seem to get to show, is the Bofors. No matter what I did Spectre, what issue is u having with the IDF HAWKs and Chapparells??? You did get my WoI IDF defense mod, right?? Wrench kevin stein -
@FastCargo
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As you should...Gammons were deployed to defend Damascus in the late 70's nasty buggers, aren't they??? Wrench kevin stein -
Map of the Desert for Mission Editor - KMD
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
GermanyCE_Map.bmp. looks like there's only 2 Wrench kevin stein -
Missing Addons
Wrench replied to eliahu2006's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alternative F-4 and A-4 IDF skins can be found at marcfighters --- see the purple box at the top of the page. Wrench kevin stein -
Map of the Desert for Mission Editor - KMD
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
planningmap.bmp, maybe???? note, ther'll be 3 for them: planningmap1.bmp, planningmap2.bmp, etc Wrench kevin stein -
File Name: F6F-5 Hellcat File Submitter: Wrench File Submitted: 27 Mar 2008 File Category: Allied Fighters File Version: 1.00 Website: No Information F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien Click here to download this file
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Version
1,073 downloads
F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien -
Gunsight
Wrench replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm not entirely sure of this....but I think you'll need to have the hud infor for the gunsight; or the gunsight is part of the HUD, at least on the Eagle. Double checke F-16/F-15's cockpit and avionics ini, just to be sure. But I think it's part of the HUD's display Wrench kevin stein -
Jak-25B
Wrench replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Because it didn't have one in real life, either Wrench kevin stein -
Version
710 downloads
F6F-5N Hellcat Nightfighter mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5N nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5N, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5N 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the -5N Nightfighters. You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, a skin representing VMFN-542 - complete with accurate Modex numbers and nose art (BuNums not included), all inis, damage tgas, and a NEW -only available in this mod- Hellcat Nightfighter Hangar & Loading Screens. The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank. You're also be using the weapons editor to add the new wing-mounted radar pod, modified from something I don't remember at this point in time. This is designed ONLY for use with the Bunyap Weapons Pak, and NOT the TMF pak, as their's does not contain the WW2 weapons. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completly- differently, and they don't fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == Please read the enclosed readme for more, detailed install instructions. Etc and so forth... you know the drill!! Wrench kevin stein -
Battle of Britain Campaign Feedback
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Shooot....it's possible to place ANYTHING, ANYWHERE on the map!!! That's a easy ini edit!! Adding airfields is the beee-atch....and don't I know it!!!! It's doable, you need to add the wanted landing strips, create (or in these cases, recreate) the citylist ini, 'flatten airfields', "smooth airfield texture" (or something like that), and see if it worked. Wrench kevin stein -
What happened to all the Helicopters in the Downloads Section?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
jeez...after 14 months!!! I sent my resume off to them in Feb, last year. Damn lightspeed limit.... I hope you lied erheghm ... gave a glowing review of my personality and abilities. Wrench kevin stein -
More than 6 paired stations
Wrench replied to GodSaveTheUSA73's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunately, no. 6 groups is the max. You can have multible stations, in multiple (if I can spelll) places, but only 6 groups. The Skyraider has something like 12-14 stations, but all in 1 group - the HVAR stations, iirc. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Be advised on the Harvard/Texan...you can't assign decals to the vertical tail...it seems it's only mapped 1=sidded, and there many alignment issues (as well as one having the one side), also keep a close eye on the alerions -- both sides MAY still be mapped to the same part of the skin map (lod issue). Learned some of this the hard way on the T-6G "Mosquito" version I was fiddling with for korea. Somwhere around here I should have PSD templates; they'll probably need some cleanup work, as I made them a few years ago... Wrench kevinstein -
What happened to all the Helicopters in the Downloads Section?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I"m still here...unless I get a better offer from another planet.... Wrench kevin stein -
Carrier Ops in WoI
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's carrier stations added to the WoI enhanced target's pak I uploaded last week, and to the Isreal2 upgrade just before. Wrench kevin stein -
Searching new Nations.ini and loadout fixes
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I went looking for the fix, and I couldn't find it...and I KNOW I wrote it up in there somewhere..... I'm assuming this is for some of the earlier Fisheads?, like Madcaddies pak?? Basically, it's the pilot postion, afterburner emitter position, and the decal positions in the decals ini for pre-patch 4 Fishbeds. (it actually has nothing to do with the installed cockpits...a completely seperate model and NOT related to the aircraft's LOD file, where the fault actually lies -- lods were changed in patch 5) Easiest fix is to extract the data ini from a post patch 5 Fishead (most recent version of whatever game you're using) and just use that data to fix the older, prepatch versions As to decals ini, you can copy/paste the info in, or just copy the entire decals ini. backing up the originals would be a super idea, though... Loadout fixes....in the Loadout Thread Wrench kevin stein