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Wrench

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Everything posted by Wrench

  1. Ya know, I've never added statics to CVs...since I've never figured out the mission builders, so I can't really answer if it's done the same way as statics at a 'fixed' airbase. In THOSE cases, this is MY prefered method; using them as TERRAIN objects, and NOT GroundObjects, you'd need to add the static to the terrain's ***_targets and ***_types.inis. The put the static aircraft bits (inis, lod, skin bmps) into the terrain folder in question. BTW, even is used as a GroundObject, the item would still need the additions to the targets & types inis. And of course, figuring out the placement offsets in said targets ini, at whatever airbase you're adding them to. Hey 8, that's a GREAT sig pic!!! Can you shoot me copy, or tell me where to get it??? I see an "All American" nose art in the offing.... Wrench kevin stein
  2. Everyone repeat after me: THE KNOWLEDGE BASE IS YOUR FRIEND This is your new mantra; practice it!!! Find the inner center of your data ini; focus you inner sight on the goal of achieving proper loadouts; this is the Way to True Gaming Perfection.... In my "Weapons & Loadout Fixes Thread", you'll find all the answers you're going to need to fix all the Red Air birds, because the NEXT obvious questions is: 'how come none of my MiGs have missiles?' So, little brother, haul it over to the KB, and start reading. Click Me!!! -->Weapons, Loadout and Other Fixes of Interest for the Bunyap Pak <<---I'm A Link!!! And don't forget to grab the CatExtractor Tool, over in the 'Utilities & Tools' section in the Downloads Wrench kevin stein
  3. (insert slimy salesman's voice) Ah, you've come to the right place for you menu screens questions, my frrriend! Yes, there are many available for you usage!! (end slimy salesman voice) When you add a new 'generic' loading screen, they go into the /Flight folder -- which seems awfully strange to me, but that's how it works. So, you default will always be what ever the game had stock (and yet another reason AGAINST merged installs) Somewhre around here, at CA is a Generic Loading screen I did for Korea some years ago. If not here, I know it's a my site (my god!!! that's thing is from 2005!!!! Jeeez!!!!!) Here's the direct link: http://wrench1smog.com/zips2/korealoadingscreen.zip I AM the Screen King, after all -- NOBODY'S talking that title away!!! Wrench kevin stein
  4. Why not finish the job, and do the rest of the edits to the data and loadout ini, creating a fully RAF bird??? Mabye about 30 mins more work!! Good job, and when I get NFG her decals, we'll have matching serials for the fuselage, too. Unless, of course, somebody ponies up the production list..... Wrench kevin stein
  5. Actually, I think I forgot a zero!! But my nose arts are better!!! (probably because I'm such a perv.....) The real pisser is, now that Time-Wanker Cable has discontinued the newsgroups, there goes my acess to the celebrity fakes newsgroups!!! *&^%$#@!-- may they burn!! Wrench kevin stein
  6. Well, for the SeahawkF.1A, there's 24 aircraft, with 3 differents sets of decals (id number, the underwing serials, and the RN tail tag with the serial). For the Sabre, its pretty much the same, excepting that fact I only had to make 14 sets of serial and buzzz numbers, as I reused some from another Sabre skin I did. The pilot names .... well, there's 24 of them. According to TK, IIRC, the minimum number is 18. NFG's request will take a little time, as there's 100 serials for the underwing decals for the GR.3. Fortunately, WoE supplies the number.lst, so it's no guesswork as to what goes where with whom. You folks know I ALWAYS make at least 24 number sets, expecially for the WW2 stuff -RAF letters run to 26, so.....(A-Z) Wrench kevin stein ps: I'm trying to catch up with Dave...I think I"m only 1000 or so behind, including all the nose art and stuff
  7. File Name: F9F-5 Panther, skin and ini update pak File Submitter: Wrench File Submitted: 29 Jun 2008 File Category: F2H, F9F and F3H F9F-5 Panther Skin and Ini Update Pak for SF, WoV & WoE This little package will update Pasko's Panther and bring it to a more up-to-date level. I've reused one of the skin sets, the one for VF-51, as it has nice panel and rivet lines, and has the proper coloring on the wings -so I take NO credit for the actual skin bmps themselves!!! New data, loadout and cockpit inis are included, as I've made several changes in them. The skin folder included is designed to replace the "GoldenDragon" skin folder, as I've created all new decals for the Modex numbers, ship ID/Air Group letter, and all new BuNums. It represents aircraft from VF-192 "Golden Dragons" as seen in the movie 'Bridges at Toko-Ri'. All the BuNums are accurate, in that they are real ones assigned to F9F-5s, but only A/C # 202 and #209 are 100%, as they are the only one I could read viewing the DVD. I have also reused the "Golden Dragons" nose tag decal; so I get no credit for that one! The inis supplied have had a number of tweeks; the data ini gets duplicated wing stations to load rockets ONLY for some mission types, the loadout ini has been adjusted to reflect this, and the cockpit ini (albeit still using the A-4B pit) has had the pilot position adjusted to more match the Real Life ™ placement. A revamped/updated/cleaned-up version of my Panther Hangar screen is also included. =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! = IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested with WoI, so I can't help you if you have any problems. PLEASE read the enclosed readme for more, detailed install instructions. Good Hunting!! Wrench Kevin Stein Click here to download this file
  8. Soon to arrive In Theatre, for the F-86E Wrench kevin stein what, you think I'd do Casey Jones and him too????
  9. Well, the last 4 slots are still empty, and I'm including the "PName.bmp", so everyone is welcome to make them on their own. The numbers.lst shows ONLY the characters/production staff's names (director, writer, tech advisors, producer, music composer, etc) This IS the actual number.lst from the 54th FIW skin folder: Like I said, the last 4, 373-376 have no associated PName decal, soo..... Those not listed are the "usual suspects'' -- folks from around CombatAce, friends/family, etc. You can be damn sure my name shows up!!! Bonus points for IDing who's who from the production staff You can use IMDB if you have to...or the DVD (btw, some are uncredited actors/staff) Just don't change the 'historical' names -- it'll detract from the whole package. Wrench kevin stein
  10. You probably got zapped by the forward upper turret ... them cannons ain't friendly to aircraft structural metals... Happens all the time....those turrets ARE for self-defense, after all!!! It has nothing to do with the mission data section of the data ini at all. Built into the game's AI routines. Want a real good time???? Go up against a squadron of B-29s in a Tony or a Nick....hell, any of the WW2 bombers vs any WW2 fighter!! And watch the sparks fly!!! Even Beagle's will shoot at you with their tail turret. Wrench kevin stein
  11. Shoot, that ain't nothing!!! Couldn't have picked an easier set to do...all letters & numbers. I'm doing 75 decals for the Seahawk ALONE, and about 50+ for that Sabre mod. Give me the sequence letters/numbers (or I could try and find the production serials - I don't have any books on the GR.3, but could probably find some- ), and how many you want .... and a few days....as I'm almost done with a few mods, and was beginning to try to find something next....maybe a Modern Korea? Full of SAMs and nasty people.... PM or email me kjstein AT ca DOT rr DOT com Wrench kevin stein
  12. Nicki, can you show us an example??? I'm doing up the new Royal Navy sets for the Seahawk F.1A (for Korea), so I'm assuming it's something like those: Royal Navy WF151 They're really not that hard to! Honest!!! Expecially a single color like text. Try doing nose arts, when you have to colorize a b/w drawing!!! Talk about layers....jeeeezz!!!! Wrench kevin stein
  13. Glad you got it sorted!!! I know I'd written a tut for it, as someone else had asked about it, but couldn't find it here. Maybe I should do it again, and add it to the KB.... I'll put it on my list ! Interestering experience, isn't it??? Hex editing for the first time...I was a little nervous the first time I did (on pilot figures). The best thing is, if you screw it up, you just don't save the changes, and start over!!! Wrench kevin stein
  14. Weeeeellllll....this is what I got for ya, Zur.... I could probably re-do it, and add 'Rhino', but the damn text has to be soooo small to fit the canopy rail. Do it as a larger base; maybe 256x, then shrink it down, maybe???? I"ll experiment. After all, we DO gotta make the builder happy! Sure you wouldn't want it to say 'Mule' (as in hung like a...)????? BTW, DanW has one too. You'll all note the misplaced kill markings...just have to dial in that decal a little more forward & down, write the readme, etc. Hopefully, in the next few days. I'll be releasing it as a full aircraft; it's basically a reskin of Bob "howling1'' Hauser's F-86E-10, that still availabe at AvSim. I think it'll be easier as a full release. I did, however, 'borrow' Tazkiller's landing light positions from his Sabre Pak ... those have been driving me nuts for a while. Never could get them quite right. Now, the are!! I also fixed the decals/decals ini from the 'USAFSilver1' skin that came with it, as well. Wrench kevin stein
  15. Unfortunately, we're still stuck with one pilot figure per aircraft. Meaning, in this example, I'm using Diego's KUSAF02 (blue suit) in the F-86E-15. So, ALL E-15s have this dude. Converserly, the F-86F has Pilot0L, so all the Fs have the same guy. I really wish it was like decals, so you can assign specific pilots to specific numbered aircraft . In "The Hunters", each of the cast members had their own distinctive helmets. BTW, recently discoverd the character "Jackson" (wearing a light blue helmet) that replaces Corona in Cobra Flight, is Robert Reed, from "The Brady Bunch"!!!! Wrench kevin stein
  16. Version

    379 downloads

    F9F-5 Panther Skin and Ini Update Pak for SF, WoV & WoE This little package will update Pasko's Panther and bring it to a more up-to-date level. I've reused one of the skin sets, the one for VF-51, as it has nice panel and rivet lines, and has the proper coloring on the wings -so I take NO credit for the actual skin bmps themselves!!! New data, loadout and cockpit inis are included, as I've made several changes in them. The skin folder included is designed to replace the "GoldenDragon" skin folder, as I've created all new decals for the Modex numbers, ship ID/Air Group letter, and all new BuNums. It represents aircraft from VF-192 "Golden Dragons" as seen in the movie 'Bridges at Toko-Ri'. All the BuNums are accurate, in that they are real ones assigned to F9F-5s, but only A/C # 202 and #209 are 100%, as they are the only one I could read viewing the DVD. I have also reused the "Golden Dragons" nose tag decal; so I get no credit for that one! The inis supplied have had a number of tweeks; the data ini gets duplicated wing stations to load rockets ONLY for some mission types, the loadout ini has been adjusted to reflect this, and the cockpit ini (albeit still using the A-4B pit) has had the pilot position adjusted to more match the Real Life ™ placement. A revamped/updated/cleaned-up version of my Panther Hangar screen is also included. =You MUST have the Bunyap Weapons Pak to have the WW2/Post-War/Korean War Era weapons!!! = IMPORTANT: This aircraft is designed to be used in SF/WoV/WoE -- it has NOT been tested with WoI, so I can't help you if you have any problems. PLEASE read the enclosed readme for more, detailed install instructions. Good Hunting!! Wrench Kevin Stein
  17. I've finished re-skinning the IL-2 for NK; just need to do up some bort numbers. Unless noone really cares, and we just use the stock red ones??? I've got about half of the stock Red Soviet numbers repainted to a very light (almost white) gray. Then just permissions so's I can upload it. Data/loadout, etc ini edits all use stock Soviet weapons (WP, Soviet attachements) You'd still need to have the original Stromo for the mod (lods, cockpit, etc) I wish we could have the real IL-10 "Beast", instead of the IL-2 ''Bark". But, hey, it's a believalbe mod (kinda sorta) Wrench kevin stein
  18. Thank You MK2

    Thanks bro!!! This is probably the BEST site for the 3rd Wire Sims. Thanks for keeping it open for everyone. We're all here because of you; have a long tall cold one on me! Wrench kevin stein
  19. The kill marks are generated automatically via the decal ini, and are based upon YOUR -the players- kills. Still having a problem getting them to show up. I know I've got the right mesh, but they're just not there. Still fiddling. They should be about level with the windscreen/canopy break, 6-8 inches below the canopy line. Could be my 596 confirmed kills are too much for the game - there's only 100 kill decals!! As for pilots, you'll see everyone that was named in the movie (watch the scence where Cleve goes into the ops shed, and the sargent is writing on the chalk board), plus folks from the production staff (director, writer -gotta have Salter!-, the 2 USAF advisors, etc) Plus the usual suspects - yup, I'll be showing up! Along with The Great & Power Zur; he gets a name too!!! Might as well, it's HIS airplane!!! All the serial and buzz numbers are right from the film (well, the first 14 anyway), so 140 is correct for Cleve Seville (excepting in the Showdown Sequence, he's flying 482 -- whatever!) Gotta love DVDs and the super clear pause function!! Just wait till you see the companion Panther -- I've redone the VF-192 'Golden Dragon' skin as seen in the movie 'Bridges at Toko-ri'. Yeah, my life IS that boring...... Wrench kevin stein
  20. Have you hex edited the tank lods to the new skin names??? Wrench kevin stein
  21. Actually, it's a HUDData.ini edit and the whole procedure IS in the Knowledge Base. Don't forget to pick up the CatExtractor tool, here in the Utilities downloads section -- you're gonna be needing it! Remember: The Knowledge Base Is Your Friend!!! I'd like to kindly suggest spending a LOT of time in there, reading the various threads that have 98.6% of all fixes. Enjoy! Wrench kevin stein
  22. Is this from the Isreal2 upgrade I released a while back??? You might want to check the terrain's nations and movements ini, as they define the 'locations' Wrench kevin stein
  23. I'm soooo pissed off!!! What the hell are they thinking??? That's where I get a lot of my artwork and photos, not only for the hangar and loading screens I do, but for just general collecting Anyone know of a good -and most importantly- FREE usenet hookup??? I remember there used to be a web-based site, but can't remember where it is. Or another nntp server that's free??? I just can't believe this...after nearly 20 years on the net for me, all starting with reading the newsgroups...pathetic Time Warner - shame on you!!! Wrench kevin stein
  24. Then, of course, the HAWKs are backed up by conventional AAA. Listing only those available as GroundObjects: Bofors 90mm US M-55 M-42 M-35 Gun Truck Stinger sites Wrench kevin stein
  25. Wasn't that called Janes "ATF" and then "Fighters Anthology"? 10 years ago Wrench kevin stein
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