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Wrench

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Everything posted by Wrench

  1. Hell no, everyone is welcomed to join (well, with a couple of exceptions - people that I don't have a problem with --but it's a long, sorid story that has almost no bearing on the topic at hand). Suffice it say, there was some 'differences of opinion'. And we all (everyone involved in the mess) being the people we are, well, it ended as it did. No further information is available from this terminal at this time Just send Capun an email capun1950 AT yahoo DOT com and request to join. Wrench kevin stein ps: to u know who - no comments on this one -- i will delete it. lets leave well enough alone.
  2. Speaking of which, anyone go into Google Earth lately, and found Tripoli International blocked out with huge white square with red X in it??? Really weird!!! -- my curisoity is piqued....what's going on down there???? I'll see what I can do for the other ruins. Anthing it Scily I should be aware of? Other than Joe's Resturant atop Mt Etna, Home of the World Famous Volcano Chili??? Still trying to think of Easter Eggs for this one, but can't come up with anything! I guess no one found all the ones in SoCal, either. Wrench kevin stein
  3. That is looking mighty nice!!! Wrench kevin stein
  4. This dosen't belong in the KB...this is for ANSWERS, not questions. You all shouldn't EVEN be able to post in here!! Let's get this moved to where it belong, the Mod's and Skinning Forum Wrench kevin stein
  5. Want to include the radar dome and control tower H1 with the Libya update pak, when released. Since your names aren't listed on the Freeware Accords Convention Treaty, just thought I'd ask. Thanks! Wrench kevin stein
  6. have you defined "Ground_Attack" routes in the movement ini??? You'll need more than the stock one gives you. Wrench kevin stein
  7. Couple of new shots... desert forward operating base with attached army camp with tanks and such. probably change the quonset huts back to tents and all that When in Tunis, don't forget to visit the ruins of Carthage... Be a bit of a delay, as I'm losing the entire weekend due to some commitments, one of which is a bowling torunment for Project Angelfood that the wife's in. I get to spectate (bad back), and eat lots of good things. Nearly done, though Wrench kevin stein
  8. Ok, when did a LORAN equipped F-4D come out??? And more importantly, where can we get it??? Damn, I thought I was up to speed on the all the Rhinos!! btw, nice skins Mike!!! Wrench kevin stein
  9. Lexx_Luthor has a nice cockpit tweek for the U-2 over at the 3rd Wire Forums, look for his 'stargetic' (my misspelling that I'll never live down!) cockpit thread. There's some realllllly good stuff in there!!! A simple copy of the /Desert folder into WoE will cure your ills. Just move the whole thing over. Wrench kevin stein
  10. True, I forgot that fully patched should have it all. But, since it only takes a few seconds to extract, I like all the bits at hand Blame it on the mechanic in me!!! Wrench kevin stein
  11. Ok, lets go over this one more time.... (assuming NOT WoI, which places parked aircraft. The rest of the games will get theirs when the next patch comes out; even then the older terrains will need their airfield data ini rebuilt to the new standard.) *note: I've not tested comprnt's parked statics, so can't speak to those. -- this is how I've done it with terrains* 1) you cannot use the stock aircraft lod for parked aircraft. Period. They have their 'world center' set too low. 2) you must use something that has been built for a static. Several are available, unfortunatley, not readily available to the General Public . They can be obtained by registering with the Dev A-Team, and D/L from Capuns site. 3) If you look in the NG terrain folder, you'll see the lods and bmps for the static aircraft. Static aircraft, to aviod all kinds of ugliness, MUST be (pre-WoI) added to the terrain targets and types inis. If you'll look at any of the WW2 terrain's targets and types ini, you'll find their positions listed in targets, and the object themselves listed in the types. If you want to remove the parked aircraft, do this to EACH AND EVERYONE OF THEIR ENTRIES IN THE TARGETS.INI: NOTE: this is just an example, You'll note the commented out P-40E's. I discovered this quite by accident, whilst working on the Libya update. The Game Engine will skip over those entries, and go on to the next. Or you can simply delete them (the "P-40E"), leaving it blank. If the entries are at the END of the target listing, the full entries can be deleted. If they, as some are, somewheres in the middle of the target list, you can switch them out for something innoccuious - maybe oildrum1. Or you can rebuild the terrain targets and types inis to relfect modern usage, leaving out the parked aircraft. Like I did with the 'modern Darwin' rebuild. Another issue you'll run into is 'misplacement'. When I was adding parked statics to SoCal, in particular some parked transports at one of the enemy bases, the offsets didn't match the placement of the aircraft statics. I believe this has to do with the airfield being 'turned' to historical headings. All the stock SF-ish runways are 0/180, so any object placement reflects this. This is easy to fix, by 'twisting the base around' to the stock heading, playing a mission, locating the offset, placing the object, playing another mission, then twisting the base back around to it's original heading. It's a lot of work. So, that leaves several choices: 1) Live with the WW2 statics 2) delete them 3) wait for the patch, and rebuild the data inis And there ya go! PIA, isn't it??? Wrench kevin stein
  12. Be advised, mergers are NOT a real good thing...overwriting and sometimes duplication issues (which shouldn't happen, but sometimes do) It's best to select WHICH weapons are needed, and just install those. Wrench kevin stein
  13. mammary glands, belonging to exotic human females, obession with Wrench kevin stein (I suffer from it too, )
  14. Knowing what game you want to install it to would be nice, as well. If, I can assume, you're going to install it into WoI, you'll need EVERYTHING that relates to the F-4B you'll need: main ini data ini loadout ini cockpit ini avionics ini hangar screen the ENTIRE cockpit folder (which means extracting ALL the bmps, tgas, and cockipt lod), as it's a completely different pit from the E All the aircraft lods. All the skin bmps, decals, etc. Decals will have to be placed 1) in the /decals folder (in the main /Objects folder or 2) in a /d subfolder in the whichever skin is used or 3) in a F-4B/Decals subfolder, with the decals ini pointer adjusted <- which would need doing in any case All the above will make it super easy to transfer the entire aircrft folder between games. No different than putting the WoV A-7, A-6 or F-8 into SF, WoE or WoI So, there's your parts list!! Now, get to work!!!! The CO wants them up and running within the hour!! Wrench kevin stein
  15. Soulfreak: Tell me about it!!! I"d love to have a 'coventional' airport terminal building to replace the hangars on Airfield 4. But I wonder what the next patch will bring, vis-a-vis 'parked airplanes. I know there's another tower, more civilian looking around here somewhere, and grampotusmos' (potmi??) radar facility; I plan in switching out a few thing, plus there's the Objects Pak Polac, albeit mostly WW2 PTO style building, but I've already used some of them (Quonset Hut). And there's always the new flags I've raised After setting all the NATO side, I guess I'll go back and double check the Libyan side. Just to make sure Wrench kevin stein
  16. To the list above, add 2 more airbases: Tunis-Carthage International (runway4) Melita Airport (runway3) coming soon: Camp Dido Camp Hamilcar Camp Hannibal You can guess where they are! Looking at the ground attack routes, they seem to follow a historical pattern.....west to east along the coast road. Hmm....I seem to remember doing this once before; perhaps long ago, perhaps in a dream.... Wrench kevin stein
  17. Right! I've to 2 different -4 Corsairs here ... one is probably NOT Wolfs, and apparently NOT a TMF one either!!! (actually, there's also a -4L to diferentiate yet ANOTHER variant!) I'd use the F4U-7 (AeroNavale) for the base aircraft, to create a -4. Do the 'create a nation specific aircraft' ini tweeks, Then do a few renames of the skin bmps from the AU-1 to (re)create the USN/USMC -4/5 All the TMF Corsairs are mapped the same. Not too much work; getting the planes would take the most time. Wrench kevin
  18. The -4 I built was/is based off Wolf's -1. Just some simple ini edits to create the hardpoints and loadouts. The Aero Navale -7 is/was pretty similiar to our -4; the skin mapping should be the same, switch over to one of the USN/USMC skins and create an 'new' aircraft. Should be relatevily easy... As to the carrier problem, I think the problem is with the ships themselves, but don't know the cure. Wrench kevin stein
  19. Well, if Tunisia is considered FRIENDLY, I can drop one of my base camps there, and create ground attack movement routes A few fire bases, another airport....it's all doable. Any large Army bases in Scily? maybe put one on the southeastern tip??? Amphip landings; that's up to you mission/campaign builders. Wrench kevin stein
  20. Ok...got a lot more worked on last night. There is, unfortunately, a major problem with Panataleria.... This shot is from last night, using Runway1. I put every stinking airfield on that island (which seems to have a 'silting up' problem on the shorline --nothng I can do about that, as I don't want to mess with that stuff), and none of them worked - runways 1,2,5 and 6 ... they never flattened usably on the southern end (on the right). -- been a fraking nightmare with that one!!! So, in frustration, I just dropped in my modified runway3 (paved version as seen in SoCal). Being a small airfield, none of the larger birds; ie those set to use MEDIUM runways, want to fly from it. It seems to be usable, but in trying to build a mission just to take off from there, the install of WoE I was using went titsup. Didn't damage the terrains, but all the effects and graphics are wonky. Good thing about having myriads of installs...just copy the terrain into another one! So, we'll just have to live with it as it. Valetta has a harbor, populated with some shipping, Messinna exists as a blank city tile with a commbuilding (something for Sparko to attack, if he flys for the Bad Guys). Siracusa, without a harbor (should I add something???). I'll probably drop some kind of 'urban module' at Palermo and Trapani (if needed). Runway headings are pretty close, depening on terrain (high mountains make the AI crash) On the NATO side we have usable: Andravida, GR Tito Minniti NAS Signoella Catania Trapani Briggi Luqa, Malta All the Libyan stuff remains pretty much the same, with the exception of some airfields have been changed from Runway 4 (LARGE) to 1,5,6 (Medium). BTW, is Tunisia friendly or enemy? I dropped a commbuliding at Tunis, but it's set as NEUTRAL. Nearby is the USAF/NATO listening post/spy center . It's mostly used as an anchor for the front line, which has been fixed. All NATO bases have an associated defense site (HAWKs), plus their internal AAA units. Libya...well, you know about them! SAMs & AAA everywhere!!! The Kadaffi's Defense Miinstry center got a building upgrade, too. You all can guess what I used veltro: sorry, about Sardinia, bro! But there's plenty of other usable places. I even looked at Edwards WW2 Tunisia & North Africa maps....but switching sides is REAL bugger...never have quite gotten it right. Hopefully, by the weekend for release. It'll be EVERYTHING needed - all the inis and other bits, tiles; excepting some of the GroundObjects, but everyone should have them anyway. Should be usable in just about ANY version of the game, from SF to WoI, as long as you have the proper cat pointer (I use WoE) Wrench kevin stein
  21. FW-189???? or that KLU Fokker attack fighter bomber thingy from the early days of WW2??? interesting... Wrench kevin stein
  22. You'll also notice the odd loadouts....American Weapons on a purely Soviet aircraft .... a definate Game Engine NoNO. Notwithstanding the F-4B is NOT available in WoE....don't even get me started on the readme.... Wrench kevin stein
  23. I do have to correct you on one point; the correct name is: EvilDamnCommBuilding as anyone who's ever played SF from Day 1 can attest to.....just ask Sparkomatic!! Wrench kevin stein
  24. I am stupid....found Signonella by simply scrolling further south. Got all the new one's installed, relatively close. Remember,too we're working on a 63% scale map, so things can get a little crowded. Panatella just gets a single runway (airfield 5 or 6 - can't remember). Not quite enough room. Trapani Briggi right now is using airfield 4, which we know to be wrong. I just wanted one LARGE ab for bomber useage. Tiling issues....well, using the TOD Trick, creates some interesting visual anomalies. Like tall building sitting in the middle of the sea (ok, just off the beach, but you get the drift - nautical joke!) Going back to the stock tiles looks like the best option.... pretty much the same view as in the 1st post. Using the stock TODs gives us plenty of smaller, single/double/triple story buildings on the city tiles. In some cases...which means adding little 'urban modules' where I have named cities (mostly in Sicily) Using them creates OTHER problems....and some solutions! There's a nice 'exclusion' spot pretty much where it's needed between Tripoli and al Azzizzzza. More moves!!! plus some nice round 'oasis' spots for SAM batteries ... they should fit nicely. Of course, this meams -once agian-- going over the entire Libyan coastline, back to version 1.4, for object placement for the ships an other port thingys. More delays.... well, at least I know the NATO side is pretty much set. Although, there is some tiling strangeness in Greece, as it originally was never meant to be seen, let alone played from. Back to work... Wrench kevin stein
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