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Wrench

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Everything posted by Wrench

  1. I'm assuming the stock 3rd Wire unit??? If you were to pull the data ini for the aircraft in question, you'll see they aren't 'cleared' for those weapons usage. They are, however, cleared for LGB usage...maybe try them for while?? Wrench kevin stein
  2. Version

    1,051 downloads

    Isreal 2 Terrain Upgrade for WoI This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals. It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below. ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain-- So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence. Happy Hunting! Wrench kevin stein
  3. This one's done..... nationalized weapons, Sundowner's HiRez skin. Just need his OK to upload it as a full package. Wrench kevin stein
  4. Ok folks...what we're going to be doing here, is having a look at existing aircraft, or create mods of existing aircraft for use in a Historic Wings Over Isreal install. We'll be looking at the years 1948 - to date, so expect to be getting some WW2 aircraft and weapons. The loadouts and data ini adjustments will be based on using The Mirage Factory's newest pak. In many cases, like before, we'll be adding 'nationalized' weapons for those aircraft needing them, or where they don't exist. In some cases, we'll be importing items from the Bunyap Pak to bring those weapons over for use by the various nations in question. Or, as usual, creating a 'nationalized' copy of an already existing weapon. As always, feel free to post questions or comments in the Main Forums in the "WoI Historic Mods Thread" in the Mods/Skinning Forum. Let's get started.... Page 1: F-16 Arab Nations (mod by Gepard, aircraft by Team Viper) Updated Weapons Year Availablities! MD-450 Ouragan (by Pasko) Additional Weapons of a Historic Nature Hawker Hunter F.59/F.70/F.73 Arab Nations (stock 3rd Wire) Cockpit Fixes for Arab Hunters, and Some IDF Aircraft F-104A Starfighter RJAF (original aircraft by Ajundair, tweeks by Wrench, The) Mirage 5D Lybia (stock 3rd Wire) MiG-23BN Flogger H SyAF (stock 3rd Wire) MiG-23MF Flogger B SyAF (stock 3rd Wire) MiG-23MS Flogger E SyAF (stock 3rd Wire) MiG-25P Foxbat A MiG-25PD Foxbat E (both by Team Foxbat) - includes weapons addtions Wrench Kevin Stein
  5. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-29 Fulcrum A SyAF (by Team Fulcrum) Rumor has it, that a new improved version is in the works. But for right now, we'll just go with what we have. When I was researching these, it was never clarified as to WHICH version - A or C was/is used by Syria. Since most of the data pointed to 'refurbished' or 'used - only 1 former owner' types, I choose to go with the the Fulcrum A. Mind you, this data in not fully complete -- weapons and stuff, is, but I haven't plotted out the decal postion for the Syrian roundel on the forward section of the intakes. We'll go with what we got. If you haven't already done so, you should go and get 76.IAP Blackbird's MiG-29 cockpit mod, available here: http://forum.combatace.com/index.php?autoc...p;showfile=6182 I highly reccomend this mod!! Ok...to work... We're going to use the "AF Standard Scheme" skin, located in the 'Standard' folder, so you can delet the Blue, Forest skin folders. You should also go into the MiG-29A.ini, and delete the references to ALL the TextureSet Open the textrueset.ini in the Standard skin, and use this: Basically, just changing the nation. Now, in the decals ini...minus the pointer for the roundels on the side...I'll figure them out later and post the fix. Open the MiG-29A_DATA.ini, and use the following: The start year is a 'best guess' based on available data -- it's also an easy fix if more data become available. Down to the weapons stations.... And now your loadout ini: Looks familiar, huh??? That's all for now!! Wrench kevin stein
  6. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-25PD Foxbat E (by Them Foxbat Dudes) Ok, pretty much the same as above, now that we've got the needed weapons in. Copy/Paste the "MiG-25PD" folder into your WoI /Aircraft folder. Open the MiG-25PD.in, and delete the textureset001 data; we're going to adjust the textureset and decals ini just like the ones above. In fact, if you're real smart (read:just as lazy a me), you'll just copy those 2 inis into the PD's Soviet1 skin folder, and let them overwrite. Open the MiG-25PD_DATA.ini, and use the following (like above!) Again, check for the UseMetricUnit=TRUE in the AircraftData section scroll on down to the weapons section, use this: And here's you loadout ini: That should just about do that... now you can make the supersonic overflights and annoy the hell out of the neighbors... Wrench kevin stein
  7. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-25P Foxbat A (Team Foxbat) Well, first off, you'll need to have the Foxbat package to mod from....you can get it here: http://forum.combatace.com/index.php?autoc...p;showfile=4019 You'll also need to 'foxbat afterburner effects pak" available here: http://forum.combatace.com/index.php?autoc...p;showfile=4022 We're only going to use 2 of them: the aforementing 25P and the 25PD (which is the subject of the following post). We're also going to be adding some weapons, transfering some bits from the BunyPak, so keep your WoI Weapons Editor handy! Once you've downloaded and installed the 2 Foxbats into your WoI /Aircraft folder, open the MiG-25P_DATA ini, and make the following changes: I like using the TMF's "MiGEngine" wav, so you should change the pointer in the sound section Also, like always with Soviet birds, check in the "AircraftData" section for the UseMetricUnit=TRUE add it as needed. Scroll on down to the Weapons sections.... You'll notice it calls for the drop tank we do not have...I've looked everywhere for it, so we'll just ignore it for now. In theory, you might be able to substitute the MiG-21's 800 ltr unit, but it's not that important now. This is your loadout ini: Now, we need to change the skin (Soviet Silver) to a Syrian nation. Open the MiG-25P.ini, and DELETE the "TextureSet001" information. Go into the 'Soviet1' skin folder and open the textureset ini, and use the following: [TextureSet] Name=Soviet Silver Nation=Syria Squadron= Specular=0.400000 Glossiness=0.500000 Reflection=0.100000 You'll also want to rename the 'numbers.lst' to something the enigne won't see, like "z-numbers.lst'. We're going to adjust the decals ini, so it uses the Arabic numbers So, open the decals ini and use the following: Now, on to the weapons....we're going to add all the needed goodies for both the Foxbats. Open the weaponsdata ini, and add the following, where *** is the next number in sequence... Save and close. Now, of course, you do the 'adding weapons ini dance' we all know and love. REMEMBER: this is for WoI ONLY, and you damn well better be using the WoI Weapons Editor!!!!! From the Bunyap Pak, you'll need to following items: AA-6.LOD AA-6IR.LOD apu-62L.LOD apu-62r.LOD AA-6.bmp APU-62.bmp copy/paste them into your TMF weapons folder. And that should just about do it!! Wrench kevin stein
  8. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-23MS Flogger E (by 3rd Wire) I can't actually remember what I did with this one....but it appears I used the same things as the MF, so we'll move on from here.... open the MiG-23MS.ini, and use the following: Take the doc nele MIG-23MF_DATA.INI, copy it over and rename it "MIG-23MS_DATA.INI" Open it up, and use the following for the "AircraftMission" statement... Below is the entire weapons station section; again as I don't remembe what I changed, we'll just post all the relevant data. And the loadout ini: You'll note the corrected fuel tank, and the lack of the Apex missiles. I 'think' this is one of the de-tuned versions (or as they were known "Monkey Model") with out many of the capabilites of the Soviet versions. Also, on ALL these Floggers, you might want to double check in the AircraftData section, that the following line exists: UseMetricUnit=TRUE If not, just add it either at the top or bottom; I don't think it matters. Wrench kevin stein
  9. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-23 MF Flogger B (3rd Wire) Again, making sure you have the updated FM data ini, listed above. You should use the following items from the Flogger pak, from this Link: >MiG-23 Flogger Pak in the stock 23MF: cockpit cockpit ini avionics ini This simplfies matters emmmensly!!! In the main MIG-23MF.ini, it should look something like this: You'll note I used the 23M's loadout bmp again - don't forgt to copy it over. Hangar screens for the stock Floggers are 'in the works' Data ini edits: Obviously, as this is a Syrian aircraft only, we'll make a few adustments...use the data below in the AircraftMisison section at the top: Again, this is taken right fromthe stock 23MF's data ini. and we'll need to fix that centerline fuel tank name as well: FuelTankName=Tank790_MiG23 Here's the loadout ini, with the corrected tank lines: I think that should do it! Wrench kevin stein
  10. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MiG-23BN Flogger H (stock 3rdW) First off, you're going to need doc nele's updated FM data inis, as uploaded by BattlerBritian: http://forum.combatace.com/index.php?autoc...p;showfile=6124 This should fix the issues of them (all the stock Floggers) being uncontrolable/unflyable for the players. Hopefully, you've got the cockpit kits from the Flogger Pak here at CA... http://forum.combatace.com/index.php?autoc...p;showfile=5211 Follow the instructions supplied, and you should be ok. Some changes I made, relate to service years. I belive I took these right from the stock data ini: Weapons stations: When the original Floggers came out in WoE, there had been some discussion as to the use of the shoulder pylons for fuel tanks. The consesus, from people from Eastern Europe that KNOW these things, was 'only used on long ferry flights'. So, we're going to ingnore them completely, and make any adjustments needed in the loadout ini. One thing that DOES need changing, is the pointer for the centerline drop tank; change it to this: FuelTankName=Tank790_MiG23 Also, double check the AttachmentType= is set for "WP" Loadout ini, which I belive is pretty much the stock one, with changed fuel tank: If you have the avionics inis from the Flogger Pak, you should also add the following lines to the MiG-23BN.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=MiG-23BN_avionics.ini LoadoutImage=MiG-23M_loadout.bmp For the cockpit, I just used the standard 23MF's from the Pak, and used the MF's cockpit ini and loadout bmp from the 23M, as you can see above. I don't remember if I created an avionics ini or used an existing one, but this is what I have: Copy/Paste the following text into a black notepad sheet, and 'save as..' MiG-23BN_AVIONICS.INI Since this is a radar-less aircraft, you 'll now have the audio warnings. Disremember if the SPO RWR display is working... Off you go! Wrench kevin stein
  11. Still issues with Vista that people seem reluctant to make the necessary fixes for, I see. More time in the KB is probably required here. Ok, setting you extractor to win98 compatibility mode didn't help?? Placing the extractor shortcut on the desktop didn't help??? Remember, things from the "objects.cat" go directly into the /Objects folder. As for core game file, only cats and lods are covered; inis, skins are fair game. "So it has been written, so it shall be done" Wrench kevin stein
  12. Doh!! That's becuase it's an RAF skin!!! Clearly stated in the readme, and everywhere else Wrench kevin stein
  13. There's a couple of Kahu's in the Aircraft downloads section...look under A4 skyhawk, and possible just some skins as well. As for templates, they're all mapped the same ... TK has the Skyhawk templates up at the 3rd Wire Site. Wrench kevin stein
  14. Looking better all the time! We gonna get the skin with the orange ID triangles?? Be a nice stable-mate for Ant's EAF Phantom. I came across something about the Lybia Mirage 5s, apparantly the DID have an RWR, so using the stock Nesher pit would be a good alternative. I'm assuming the EAF's would be the same?? Wrench kevin stein
  15. It caused by the fact the ALL the terrain tiles have new names, and are unusable in the older games; even if you copy/paste the terraintile info from the IsrealME_Data.ini. The earlier maps use either the SF, WoV or WoE naming conventions for thier tile set & data inis. Also, the 'tod' files, which help define the height above ground/sea level and completly different. To say nothing of the terrain HFD and TFD files. So, in essence, don't try using them. They don't work. Unless, of course, you are a Terrain Guru, and wish to rebuild each and every one of the older terrains to WoI standards. A complete and utter waste of time. When there's perfectly good tiles to be used, along with the existence of 3 distinct terrain cat files (Desert, VietnamSEA and GermanyCE) that allow you to use the pre-exiting tiles in pre-existing maps with the addition of one simple line to the main ini of the terrain in question. Wrench kevin stein
  16. Have you tried running the weaponsdata ini, after adding the JASDF weapons, through the WOI weapons editor???? A dollar says they'll work after that...did the same thing for the BunyPak in one of my WoI installs, and everything worked. Try it again, and let us know, hokay?? :yes: Eric is correct... it should be noted in the readme (you know, that file no one looks at???), if the item is or is not usable in WoI. It only takes a few minutes to type the extra lines. And I should know... Wrench kevin stein
  17. Re-reading this thread, we totally forgot to answer the original question: Yes, you turn the light on and off with control/L. It's built into the game. age is showing.... Wrench kevin stein
  18. Nice one Dave! Also, taking a break from being cross=eyed with maps to being cross=eyed with skins, this little bugger is almost ready... New skin, using my enlarged templates, based on the 3rdWire stock skin, colors from a few pieces of box-art I have (both EAF and SyAF seemed to use the same colors and patterns) I gotta tell ya, that 17PF lod is mapped so unbe-frakking-lievalbly strange; reskinned it 12 times (I have a template for it), before I got it this close. A lot of the problem is the aft 'edges' are jagged. If they were straight, it would have been a little easier. Also, only the left side, 33% of it actually show on the plane. The rest is just along for the ride. What a *&%king nightmare!!! Just a basic, guns-only PF Fresco-D, no misslies or rocket pods. Data ini updated to pure WoI standards; new WoI style hangar screen, uses Paladrins Fishbed cockpit (like like the other Fresco updates I did last year). One of my source books mentions that one of these was coming into land and **some** EAF base, just as the IDF hit it in the 6 Day War. Sheesh...we really need to good RP-1 equipped version of this... Wrench kevin stein
  19. koushiro: re-read my statement....look in the terrains ** types.ini The ground object ini has nothing to do with it, at this point so, for isntance you're having the problem with the Korea terrain, you'd open the Korea_types.ini, and compare the listing of objects, usually after item #71, as that's the last of the 'stock' object listings... Just keep scrolling down through the list, looking for "UseGroundObject=TRUE". Those are the items you need to compare with the sub-FOLDERS containing said GroundObjects in the MAIN GrundObjects folder. Other things to make sure of, is that if any of the added GOs need any add-on weapons. That'll crash it, too. Wrench kevin stein
  20. http://forum.combatace.com/index.php?showtopic=26101 In the "Intermediate Modding" section, weapons adjustments. That's a direct link Wrench kevin stein
  21. The first 2 I'm not sure...I remember Capun or Charles telling me once, wrote it down and promptly lost the note! the last, I think, is how far ahead it illuminates. If that's the case, I can 'guess' the other two may relate to 'beam spread'. Man, this takes me back over 25 years, to when I got my first Lamp Inspector/Adjuster liscence! The 'arc' could be the R/L spread of the beam, as it fades with distance, SrcRange could be related to that as well, but related to attenuating light (correct term? this isn't a laser...) fading on the outer edges. But I"m guessing on those. Wrench kevin stein
  22. Seahawk FGA.6 depart Larnka? Akrotiri?? Anyway, one of the places on cyprus Isreal2 map, Polaks tiles. btw, those 316 target zones DOES include the 1 in the "Forbidden Zone" Wrench kevin stein "Death Shall Come On Swift Wings"
  23. The Wall Issue isn't an Issue on Gepard's map I'm rebuilding the Isreal2 for 1948-1968 time frame. Anything after that, the stock IsME map is better. Ya'll are just gonna s**t yourselves when you see what I've done with Gepard's work!!! Right now, there's 316 target areas; that beats out the DS map!!! And I only added 6-8 items to the types ini. Still thinking about flags....???? I totally agree on the MF Fishbeds...I used one of theirs (21F CZ) for the Iraqi F-7, and bapo mentioned something about doing the F-7B/BS types with the 4 wing pylons - this was back when we first started the DS rebuild. Lloyd: you get the bits together, and we can post the 'how to' in the WoI Only Weapons, Loads and Other Tweeks Forum in the KB. note to self: finish off the EAF Rhino; sundowners skin is just toooo nice to let languish! Wrench kevin stein
  24. They all work fine; excepting a few of the WW2 planes. In particular the Bf109G10/S-199 stand in I built. Departs all over the place! Mustangs, AT-6, Ouragon, Mystere 4 (EricGen), 17PF, Meteors, etc are all passibly good. That said, since many are old, they could use a little FM tweeking/tlc. You guys do REALLY need to spend some time in the Knowledge Base...there's a whole Forum devoted to ONLY WoI and getting the aircraft to work. Like the Hunters, all the Mystere variants (both TKs and 3rd Party). 90% of the work has already been done FOR you; even down to full lists of the parts you'll need and where to find. You all just need to quite whining, and make a few mouse clicks. Right now, I"m just a little behind in posting WoI only aircraft fixes, as I've been rebuild the stock map, and Gepards Iseral2. I've got all the stock Floggers fixed (with some help from BattlerBritan and doc nele's FM tweeks), the Foxbats and Fulcrum - Syrian models. Gepared's 'Arab Nations' F-16; next up will be an EAF Phantom, with Sundowner's skin. Wrench kevin stein
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