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Wrench

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Everything posted by Wrench

  1. Yes, they can. You'd need to edit the cockpit ini for each instruement' read out This is from the A-4B's cockpit ini... Same for the altimeter, converting to meters Of course the quick and easy cheat is to add this line to the AircraftData section, at the top the data ini.. UseMetricUnit=TRUE It'll give the metric readout in the little info boxes. I thinks I mentioned this a few times in the KB on some aircraft tweeks But, converstly, considering the age of the aircraft (meaning when it was built); wasn't the US system in play ie: Knots airspeed, feet altittude??? Just some thoughts... Wrench kevin stein
  2. Simply stated, paraphrasing Dave (USAFMTL) hisself "The Kosovo map is junk" To do it right, require a lot more skill than I possess. It need to be rebuilt completely from stracth. There are ways of fixing the coastline problems (as also seen in the SoCal map), but I don't know how to do them. I can do targets, movements, etc all day long. But I can't fix the terrain itself. Sorry. As to Canadair ? about the sams...I've noticed that blow themselves up sometimes!! Don't know why!!! What we need, and I'll have a go at this in the near future, is a 'fake' SAM....just a target that don't shoot at you. Adding an empty launcher is quite easy...you just make it a 'terrain feature', no different than a parked ship or destroyed building. Wrench kevin stein
  3. Cool!!! Remember, I posted all the weapons fixes for this bird in the KB's Loadout Fixes thread....I just re=posted the weapons for those too lazy to look for themselves. Wrench kevin stein
  4. File Name: Southern California Upgrade/Rebuild File Submitter: Wrench File Submitted: 4 Mar 2008 File Category: Terrains File Version: 2.00 Website: No Information Southern California Terrain (Rebuilt) for SF, WoE & WoV This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago. This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors) It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users". It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info. It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported. READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all. Happy Hunting! Wrench Kevin Stein (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background) PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them. Click here to download this file
  5. Ok, ok, ok... I resign. I've been officially de-throned as the "King Of What If..." I have been beaten by the best; a True Knight of the Realms of Fantasy. I hereby hand over my tin-foil crown to the Great and Powerful Julhelm!!! You will kneel before him!! Your Highness, I salute you!!! --- enough silliness... Dude, that thing is WILD!!!!! Can't wait for it. Now, if I could just talk Capun into finishing off the F-302 Mongoose and U'dajeet.... Too cool...way too cool. Wrench kevin stein
  6. Go back and re-read that thread again...you'll find I make several references as to where the nose art decals are residing. Wrench kevin stein
  7. As they appear to be mapped identically to the WoE Hunter, I'd reccomend popping over the 3rd Wire, and grabbing TKs templates If not, I should have them here. I enhanced the rivets and panel lines a little. They're the ones I used for the "What If..." IDF Hunter (WoE version) Wrench kevin stein
  8. Sounds like they use a variant of the Mark 3 "Ace Maker". There's a nice Mk.III aiming reticle in my IDF Spit 9. Feel free to make use of it, if you wish. This is what I used for the WW2 gunsight mods, in this case the Spit 9: There's also a very nice K-14 mod, with a A-A and A-G sights, in one of my Mustangs...it should be here, but I don't renember which one!!! (I know for sure it's in the "WW2 Sabre") Wrench kevin stein
  9. Version

    895 downloads

    Modern Range and Red Range Targets Upgrade This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it...... Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'. Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed. This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported. Please see the enclosed readme for relatively simple install instructions. Happy Practicing!!! Wrench Kevin Stein
  10. sorry, couldn't resist. Be nice to see another trainer, too. Something fun to fly around and 'sight see' in. btw, thanks again Al, for the MLRS!!!! Now, I've got to rebuild several artillery sites in DS.... Wrench kevin stein
  11. We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We need Mig Pits!!! We wants them; our prescious...we needs them.... I think that gets the point across.... As for that 19 pit...should work nicedly in a Fantan, if we ever get one. Now, if the Su-7 pit had a radar, we would DEFINATELY have something the 2 Su-9s and -11. Just thinking out loud.... Wrench kevin stein
  12. To quote the Roman Senate, from "History of the World, Part 1" "*&%# the people" I'd release a full package, skins, inis, decals, whatever. You can use my modified Spit/ 1 Jet cockpit (check the WW2 Vampire for the bits). Just leave out Pasko's lods. That way, they'll have everything but the physical model. Give them a link the FB.5, and they can do the rest. Same way I've done a LOT of aircraft... 'semi-complete pakage'. Wrench kevin stein
  13. Follow the instrucitons in Geo's read me. They should already be set up as per Patch 4. Just unzip (to a temp folder...it's easier to work with), then copy/paste or move whatever, the vehicles folders into you GroundObjects folder. open the ini, say the Sdkfz251.ini, and make sure they have something similiar showing: The others should have the same lines, just particular to themselves. As for your error message, we need to see WHAT the error was. There should be a little highlighted or underlined piece of text that you can click on. Somethng like "to see what errors were recorded, click here"... or words to that effect. Obviously, something is missing. They all work fine for me!! Wrench kevin stein
  14. Mig-29G Pit

    Should be pretty much the same as used on the Fulcrum C (which could use a good pit, btw) Go for it I says!! Wrench kevin stein
  15. TA: i'd suggest loosing that attitude. I'm more that aware...growing up in the 60s one couldn't help but notice them. Every single day, every single night on the news....watching them carrying our boys into and out of a myrid of hot spots all over that little s**t-hole in SEA. Watching them load the wounded and dead. I've friends, and people that I've worked with, that crewed them there; and known people that died in them, or were badly injured. So, can it. Your question was asked, and answered. Wrench kevin stein
  16. Yeah baby!!! Now it's time for sexy party!!!! (puts on yachting cap, and runs around) Wrench kevin stein
  17. It certainly does. As matter of fact, it was the 1st one I created! I just wished I'd had an Aztec pyrmaid to use for it.... REMEMBER not cheating by looking thourgh the targets ini!!!! WRench kevin stein
  18. Fatman: you'll need the WW2 ground objects, available at Geo's site (don't have the url here) flanker: you're right!!! I can't find it either here or at my site. I KNOW I uploaded it somewhere..... Well, hell. Looks like I know what I"m doing tommorrow morining. If I can't find an archived copy, I'll just have to assemble a new package. What I basically did, is add the stuff seen in the WW2 versions, with 'modern' vehicles and stuff. Wrench kevin stein
  19. Well...I don't know....we've already got that Flying Shark by Capun...wouldn't be too much of an ini edit to give it some kind of directed energy weapon.... Wrench kevin stein
  20. Canadair: the old campaigns are probably broken, what with the addition of 70 or 80 new target areas btw, OOAB is "Occupation Army Air Base" I was THIS -><- close to adding The Hexagon.... Spectre: Sacremento, yes, McClellen no (not quite enough room on the valley) Hint: there IS an Easter Egg near Sacrmento Baltika: Surf Nazi's Must Die!!! Now rmember guys, the map is very old, and I can't to re-tiling and fixing of some of the major terrain flaws (lack of SD bay, Long Beach/San Pedro coastline shape not right, etc. Some of the GS airfields (High Desert and Edwards) would/should actually be quite untenable, from a defensive standpoint. Some interestering stories could still be told here. But I think it's pretty damn good!! Wrench kevin stein ps: does anybody remember where "The Global Sedition" actually comes from??? I do..heheheheheheee
  21. The "Allied Bombing Range" is designed for a WW2 stand alone install, as is it's companion, the "Axis Bombing Range". It is NOT designed for use in a 'modern' ie post 1950s era install. For those, you'd use the regular "Range" or "Red Range" terrain (to which updates are available, adding more targets) When you say nothing works, can you be a little more discriptive?? Meaning, the game crashes on loading a mission, crashes when starting a mission; objects are missing??? Tiles are missing???? Targets are missing???? WoE is fully patched up (most current - that last patch adds the airfields from the desert cat) A little more information, please. I DO realize the readme was/is exceptionally sparse.... You do have the Range.ini set up to use the WoE GermanyCE.cat???, as shown below .. (btw, this info is also in the knowledge Base 'Third Party Terrains' thread) This is right from my SWOTL2 install... Try that, and let us know!! Wrench kevin stein
  22. OH, I'm liking that alot!!! That's what I wanted for the Farmer D/E's with I released the mods. Why not put it together, and release it as an update pak for my Farmers???? Me likes it alot... Now...if we just had the right body for the P & PM.... Wrench kevin stein
  23. Yes, indeed...I'm sure I can find some place to put that on the map.... muuuhhahahahaaaa Wrench kevin stein
  24. We already have working arty - gun tubes, and MRLS (ok, BM-14-16 Kytushas). IRBMs could be made using some of the edits MJ did for the kytusha. We'd just need a lod * for missle. However, there's no way to track or engage them Wrench kevin stein * V2 lod from Edwards WW2 Euro map
  25. To answer the original question.... That Huey is a transport model ONLY, and not armed. Wrench kevin stein
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