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Wrench

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Everything posted by Wrench

  1. It seems the original version of the Fix got lost or misplaced somewhere, so I'm re-posting it, as there are newer players that have been wanting this info This will tell you how to change to 'year spread' of the game; making it cover a wider range of calendar years, and not having to mess with aircraft data ini service years, which should NEVER NEVER NEVER EVER!!!! be messed with. The ServiceYear= of an aircraft should only be adjusted when you are, 1) creating a 'nation specific' version that has carved in stone, hard data service years, or 2) correcting a mistake in said service dates That's covered in another thread in the KB, and not truely relevant here. Ok, there are 2 files you need to tweek for expanding the available years in ANY of the 3rd Wire games. Options.ini Singlemission.ini Options ini is found in the root directory of your game ie: assuming the standard install path, C:/ProgramFiles/StrateyFirst/StrikeFighters or C:/ProgramFiles/WingsOverVietnam or C:/ProgramFiles/WingsOverEurope or C:/ProgramFiles/WingsOverIsreal Open the options ini in any text editor; notepad works really good, and scroll down until you find these entries: StartYear= EndYear= There'll be 3 of them, one in each of the entries for SingleMission, DogFightHost and CoOpMission Change the start and end years; I use at least a 100 year spread, due to having several WW2 installs. So, it can look something like this for your normal, jets install: If you have aircraft pre-dating these years, use the entries below (this will include ALL WW2 style aircraft): Plenty of leeway there. Save and Close the Options ini. Now, using the Cat Extractor, available here at CA in the Downloads/Utilities section, open the MissionData.Cat, and extract the SingleMission.ini. Remember, the extractor always puts the extracted file into the folder where the cat it's pulled from resides. In this case, it'll be in the /Flight folder. This is were THIS particular extracted file will now reside until, well, the End of Time!! Open the SingleMission ini, and you'll see this: Note, this is my modified one. Also, look at the TargetValues section; these have also been modified, so you'll have a wider variety of targets, based on values assigned in each terrain's **_types.ini. The targets are assigned randomly in single missions, and semi-randomly/partly scripted in campaigns. So, in some missions, you might find yourself being tasked against a high value target such as a HQ building, or something as lowly as a single tent. Save and close the SingleMission.ini That's it...your done! Go Fly!! Wrench kevin stein
  2. On a side note, Lloyd, I have a fairly new template that i made for the Fort; I was attempting to do the IDF version. It's your's if you want it. I also have a B-17 lod with NO turrets, other than the chin, that I used for the PB-1W. Had Capun make if for me last year sometime.... it's like 99.9% done; I just never released it. Wrench kevin stein
  3. After spending 10 minutes in the Knowledge Base, and NOT finding the post to link too....we'll just cover it right HERE! Then, I guess I'll do a copy/paste and up it to the KB.... ----------------------------------------------------------------------------------------- First off NEVER NEVER NEVER!!!! mess with the ServiceYear= of an aircraft, unless you are 1) creating a 'nation specific' version that has carved in stone, hard data service years, or 2) correcting a mistake in said service dates That's covered in another thread in the KB, and not truely relevant here. Ok, there are 2 files you need to tweek for expanding the available years in ANY of the 3rd Wire games. Options.ini Singlemission.ini Options ini is found in the root directory of your game ie: assuming the standard install path, C:/ProgramFiles/StrateyFirst/StrikeFighters or C:/ProgramFiles/WingsOverVietnam or C:/ProgramFiles/WingsOverEurope or C:/ProgramFiles/WingsOverIsreal Open the options ini in any text editor; notepad works really good, and scroll down until you find these entries: StartYear= EndYear= There'll be 3 of them, one in each of the entries for SingleMission, DogFightHost and CoOpMission Change the start and end years; I use at least a 100 year spread, due to having several WW2 installs. So, it can look something like this for your normal, jets install: If you have aircraft pre-dating these years, use the entries below (this will include ALL WW2 style aircraft): Plenty of leeway there. Save and Close the Options ini. Now, using the Cat Extractor, available here at CA in the Downloads/Utilities section, open the FlightData.Cat, and extract the SingleMission.ini. Remember, the extractor always puts the extracted file into the folder where the cat it's pulled from resides. In this case, it'll be in the /Flight folder. Open the SingleMission ini, and you'll see this: Note, this is my modified one. Also, look at the TargetValues section; these have also been modified, so you'll have a wider variety of targets, based on values assigned in each terrain's **_types.ini. The targets are assigned randomly in single missions, and semi-randomly/partly scripted in campaigns. So, in some missions, you might find yourself being tasked against a high value target such as a HQ building, or something as lowly as a single tent. Save and close the SingleMission.ini That's it...your done! Go Fly!! Wrench kevin stein
  4. That's pretty much what I been saying all along, in the loadout threads in the KB that no one seems to read... Never had a merge that was successful...I've always done it one or three weapons at a time; in ANY version of the game. With either the BunyPak or TMF ... add only the weapons needed, as needed. Slightly more work in the short term ... but long term benifits are (seemingly) much better. WRench kevin stein
  5. WAY TO GO BIGAL!!!! Wrench kevin stein ps: you know, of course, that I have to now go back and re-do the DS types and targets inis, to add these, right????
  6. No, they just kicked 'em out the cargo door. Or rolled, it they were being lazy.. LloydNB has the data ini mods for the EAF Dak's -- I think he released the skin and mods some time ago. Should be in the d/ls section. As to props...I haven't checked them with the patch yet, but several are having some 'diffuculties' S-199/109G10 -- bleeds speed horrifically, and falls into unrecoverable spins P-51 - harder to fly than before, haven't spent too much time with it. Spit 5/9 - almost the same as in WoE, possibly more realistic than before. Mc-205 - explodes on runways. In 'air starts', more sluggish than WoE I still have to add the patch to the 'historic' mods and 'all Mid-East' mod (which includes the What IF IDF birds) and compare. Personallly, I don't think there's any advantage in the patch with the WW2 aircraft - unless they get new flight models. I doubt I'll be patching my WW2 WoE installs when that patch comes out .... even with full install, backup copies to restore from. Wrench kevin stein
  7. Looking over the various gundata ini's I've discovered: 1) Defa 552 30mm is a stock weapon 2) Defa 553 is NOT a stock weapon -- and will therefore need to use one or another of the weapons paks. If NOT using a weapons pak, it's suggested to switch it to the 552 (even if historicall incorrect) Best fix: d/l the weapons pak or add this to the gundata ini, and to the 'adding a gun ini dance'... (don't forget to have the guneditor set for Winge98 compatability) Gun editor also works in WoI Wrench kevin stein
  8. ????? are you talking about the 'fixed' building from the tiles or the other structures like hangars, fuel tanks, barracks, etc?? Cause they sure as hell do!! Wrench kevin stein
  9. Basher, you DO know the 84A Harpoon is an Anti-Ship missile only?? You're probably thinking of the 84D SLAM Land Attack version. And Canberras were long retired before EITHER was available for use, let alone be loaded onto an aircraft that never carried them. Just a little historical/hysterical note there... Canadair, PLEASE!!! Lets not rehash the Ground Attack issues?? I beg you!!! Wrench kevin stein
  10. You'll note they all use the same animation key. This is something that's been discused amongst the modder/modelers for while. And something that's been needed -- standardized animations Wrench kevinstein
  11. Quickie fix for both versions: Since they'are supposed to be 'single nation only' versions....dates are 'best guess', based on supposed full operational with RAF For the Isreali: For Saudi: Be advised, however, in WoI Saudi Arabia is an ENEMY Nation, and you'll have NO weapons other than the gun and drop tanks. I"ll work up the other data ini and loadout fixes later....they'll be getting nation-specific (Saudi) weapons. If using the bunyap pak, you should be able to adjust your loadout inis accordingly; if using TMFs pak, you'll need to create nationalized 'enemy' weapons, using the "WP" attachment type code. The IDF version should work pretty close to normal WRench kevin stein ps: Super skins Ant!!!
  12. Note to self: get together with Brainless and start revamping the revamp of the Knowledge Base. Wow, it took me nearly 7 minutes to find this post. It got combined with another. If it takes ME that long, and I know where everything is ... ok, sorry...of track... http://forum.combatace.com/index.php?showt...st&p=135953 The important stuff is from USAFMTL, froma coupla years ago. I"ll post it here: Although designed for SF/WoV/WoE, it works the same. Just substitute "WoI" for whatever game it mentions This is the procedure I've been using, and it works. WRench kevin stein
  13. I remember the 'buddy spike' calls from Falcon 3 ... man, that sure seems like a long time ago!! Wrench kevin stein
  14. Peter: you'll have to email Capun from the Dev A-Team site to 'register' with us. Then you'll be given a password and such to log in and download the various aircraft. If you can't find the email addy, let me know and I'll PM it to you. I dislike posting other people's email (just a personal privacy thing I subscribe to) Wrench kevin stein
  15. Wouldn't this be better off at the Dev A-Team's Forum??? You're more likely to get an answer there. Wrench kevin stein
  16. You all are going to make me re-install FA, aren't you??? I still have all the maunals, so I can provide any data for the planes from THAT game for use. Too bad I haven't figure out the mission builders for the SF series...I've got DOZENS of missions for FA that could be useful (the 'Defending the Kingdom' set comes to mind for WoE - now that we have the Tiffy's -- just need the X-31s and X-32*) *will have to wait for S&E's JSF to be finished I guess... Wrench kevin stein
  17. EOGR or EOGB for the weapon type???? (disremember which) Wrench kevin stein
  18. Agreed!!! Working SCUDs would be a blast to have in the DS mod. Right now, they only exist as 2 types: fixed launchers at 'hidden' sites or, a mobile version for running around the desert on armed recon missions Wrench kevin stein
  19. As with every round of patching, all the user setting are erased. You'll have to reassign your controler's buttons, and double check your sound and graphics settings as well Also, any campaign you're in the middle of, will be deleted (ie: saved campaigns) Hence the need for a clean, unmodded install. Provided you have the HD space. Then, after patching the clean one, just move the cats, dlls and etc to the modded installs. Wrench kevin stein
  20. Low fuel state IIRC, bingo= enough to get home joker= enought to land RIGHT NOW!! (ie: flameout time!) Wrench kevin stein
  21. As the guy that rebuilt the DS terrain, let me tell you, you are all going to s**t yourselves when you see what we've done. Wrench kevin stein
  22. Tora: welcome to CombatAce. In the next froum, below this one (File Announcements), there is another called "The Knowledge Base". It's an accumlation of information designed to help the new SF/WoV/WoE/WoI user get up to speed on what's needed, and possible, with these open-source marvels TK's created. I'd suggest spending some time in there, as the quesitons you're about to be asking will most likely have the answers there. In particular, for the weapons editor -- use ONLY the one that comes in the Bunyap Pak WITH ONLY the Bunyap Pak in SF/WoV/WoE. WoI has a new style of editor, taht only works in WoI (and First Eagles with the Expansion Pak) to answer the question as to WHY the editor is not working at present, follow the link below: http://forum.combatace.com/index.php?showtopic=12210 And get ready for a LOT of aircraft editing...the bunyap pak changes damn near everything for all the Red Air bird. You'll find several hundred posts about how to fix that, just above the post I linked to in the KB Wrench kevin stein
  23. you really can find nearly everything on uTube

    From the classic Jimmy Stewart movie "Strategic Air Command". Available on DVD -- and highly reccomended for it's superb flying sequences. At the March AFB museam, they have the Stratojet cockpit (open on the left side) that they used for the B-47 sequences. Wrench kevin stein Major Movie Buff
  24. They'd better!!! Otherwise, they won't show up and wont work!!! Wrench kevin stein
  25. They should be able too... I remember seeing Osa's firing Silkworms in a test mission I'd set up for testing them for the Iran/Irag mod. I'll see if I can find the ini tweeks; but you'll still need the ships from Capun's site. Wrench kevin stein
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