-
Content count
27,274 -
Joined
-
Last visited
-
Days Won
144
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Rebuild of Gepard's Isreal 2 for WoI
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Rebuild of Gepard's Isreal 2 for WoI File Submitter: Wrench File Submitted: 18 Mar 2008 File Category: Terrains File Version: 2.5 Website: No Information Isreal 2 Terrain Upgrade for WoI This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals. It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below. ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain-- So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence. Happy Hunting! Wrench kevin stein Click here to download this file -
MiG E-8 needs FM help
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mirage Factory's Fishbed was built that way, for that model. There was a 'decal fix' for the Indian AF Type 74 (?)...I remember seeing it today in the downloads section...but can't remember where; maybe 'Templates and Decals'??? Figuring out the mesh name and postion can be a real pain...as I remember from the Wraith!. Don't forget, too, I cheated a little and used a modified Scooter Hump to fill in part of it. Wrench kevin stein -
Q-5E/F UPLOAD OR NOT ?
Wrench replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice link Richard! That's pretty much how it's set up, in the original version of the 17PFU, and in my 19P/PM mods (since I just reused the 17PFU avionics ini ) Wrench kevin stein -
Removing radar from HUD at the top left corner of screen
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The info should be in Knowledge Base .... I know for a fact it's there. but you'll need to extract the HUDData.ini first... I think it's this entry... [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.125 <--- Height=0.16666667 <--- set these to 0 should make it go away Alpha=0.60 InitTime=2.0 another neat trick, to remove the background from the text: [infoDisplay] //BackgroundImage=TextBackground.tga <--comment out this line as shown colors can be adjusted as well, but you'll need to convert the RGB values to what the game uses. Look for the line that have "Color" in them Wrench kevin stein -
Excellent stuff!!! You could hear the whistle of the Merlins as the Lanc went past...never tire of hearing that sound. and thank God! A reporter with a clue!! Looks like I'd better order the DVD.... thanks for sharing it!! Wrench kevin stein
-
Gunsight Mod
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmmm...maybe... "LeadComputing=TRUE" in the cockpit ini, with the needed specs for distance? This is all out of the stock FRS.2 cockpit ini: LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section HUDMode=CAGED,AA,AG caged= fixed in place AA = lead computing AG = depressed for bombing (sometime rockets) Somebody correct me, if I'm wrong please!! Wrench kevin stein -
Things I'd like to see...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Again, I must confess to being a dumb-a$$; I've had it the whole time (for the Mirage F1) 5 minutes work, created an HAF nation-specific version. Good news about the newer version; so many nations around the Med (and the world) seem to be using them. thanks in advance, Sony, if you can find them! Here's a quick, early shot of the Phantom in Agean Blue. Please ignore the decals, as it'll probably get new ones - most definately the serials and fin flash. I'm no Sundowner...if I had 1/10 of Ant's skinning skill, I'd be 10 times the skinner I am! There's a 'GhostGray' skin here, but it's for the F-4B (which only required renaming the bmps to "F-4E") Needs some decal work, but that's no big deal. Wrench kevin stein -
Formosa terrain development report
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cool!! I really like the port facilities! They actually LOOK like harbors (unlike some of mine....) Keep up with the good stuf...lots of folks are awaiting it! Wrench kevin stein -
Q-5E/F UPLOAD OR NOT ?
Wrench replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As to the radar/cockpit...I'm assuming (as I've not looked this up yet), there'd be a display CRT somewheres in there...why not use Boopidoo's Su-15 pit, as it's got the twin-engine annunicators, the needed display, and may have something close to the look needed? Even if not 100%, it'll be 'close enough for government work'. Adjust the positionining accordingly in the cockpit ini, and see what's up. The green skin looks much better!!! Remember, "a good coat of paint hides a multitude of sins" - always loved that one! You might want to think about resizing the main skin -- 12megs is kinda large for one with such low details; take it down to 1024x, and it'll still look good. Also, it reduces the size of the final package, increasing up/down load times. The model is low-detailed enough to get away with this easily. You could even switch the pilot from the 'RedAir', to Pilot00, which has a white helmet and green flight suit. It's on my site; and you're welcome to use it. I like it! Release it here as a Beta+, make some cockpit changes, etc. I'd say we're on track for winner here! Wrench kevin stein -
Westland Wyvern available?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, it's listed as a WIP in the "Mods Thread: What's Available". http://forum.combatace.com/index.php?showtopic=21870 I can't remember who exactly was working on it, though Wrench kevin stein -
.cat extractor
Wrench replied to th007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Moved to the proper Forum... PLEASE!! do not post in the Knowledge Base, unless you're a Contributor. All questions belong here, in the Main Forums Thanks! Wrench kevin stein -
Fitter Fixes?
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, I've looked over my notes, but can't find the fixes for AD's Su-17 (and now by inference, lindr's mods thereof) There were data ini tweeks that allowed you to get closer with the F6 view, and a couple others. I've looked at my older data inis (that SHOULD have it), but don't remember exactly what I'm looking for. And once I get these, I'll add them to the KB TIA! Wrench kevin stein -
ALL PROJECTS STOPPED !
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think you'll be very happy with the screens that are coming...the Voodoo and Deuce expecially!! I've always had a standing challenge; I've yet to NOT find something to use to make screens with; artwork wise. Photos; hell, anybody can do it with photos!!! Wrench kevin stein -
CV-59 Forrestal+Other Carrier Mission Pack ships for SFP1
Wrench replied to Joe Carr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All the Dev A-Team items are available ONLY though the Dev A-Team's site. Here's a link to the forum, from there you can register to enable the downloads: http://cplengineeringllc_bb.cplengineering...d69516a4ece53ec The info you'll need should be in the "Board and Files Policies" forum, right there on that first page. Wrench kevin stein -
Rythm is a dancer...
Wrench replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And THAT'S going into the KB as well!! Wrench kevin stein -
Any ground unit armour mods?
Wrench replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I did that for the Abrams for the DS mod ... the armor values were WAAAAY to low. Now it takes at least 3 direct hits from a T-72 to knock it out. Yes, they are simple data ini edits. Figuring out HOW much to add is hard part! Ships, like the tanker, should be pretty resistant to small arms/little bombs. Being so internally compartmentalized, they should be fairly resistant to damage (excepting the Exxon Valdez...) The cargoship and Liberty, maybe not so much. Destroyers/Firgates/P-Boats should also be minimal (I remember the line from 'Bedford Incident' .. "We're mostly aluminum above the waterlines, so having a doctor isn't that important", or something like that) For example, in Real Life , the Israeli attack on the US Intell ship -cant remember the name right off- rockets, cannons, etc, and she didn't sink. Albeit, many casualities amongst the crew, but the ship didn't go down. They all could use a little upgrade, methinks! Wrench kevin stein -
Radar lock sound?
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yah, sorry for the confusion..it was late last night when I wrote that. It would go into EACH of the radar missile's weaponsdata. A rather inelegant, more of an arcade or console game, fix than for a air combat simulator. And like Fub said, it would be the global sounds as used on the IRMs. But there should be a way to make a new entry for a "radar missile locked" sound, but I'm not sure how. I just do it real way, watch the InRng light or HUD pipper. Wrench kevin stein -
Rebuild of Gepard's Isreal 2 for WoI
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
All the information, with HIGHLY detailed, step-by-step instructions, is in the enclosed readme. What, exactly, is the problem??? Remember, you MUST have one of the original terrain folders (Desert, VietnamSEA or GermanyCE) in your WoI/Terrain folder for this to work. Make your adjustments in the 'cat pointer' line as outlined in the readme. Converserly, if you DON'T have one of the original terrains available, it'll never work. This is clearly stated. Wrench kevin stein -
Libyan update, update
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, that's not a typo (which, as everyone knows, I'm prone too!!) Got the NATO/Italian airfields straightened out, moved and renamed more or less properly. They reside, withing a few KM of their real live positions. (more or less... ). I'm sure our Italian/European members can point out any mistakes I might make along the way.... Modified planning map: NOTE-this is a LARGISH image! Since I've been working on Sunny Southern Italy, I thought it would be nice to fly AMI planes.... 104S-ASA-M over Messina, and to quote Rick Wakeman/Jules Verne, with 'the frightening Mount Etna' in the background... Some airfield shots... Looking across the Strait of Messina, west to Sicily Yet another view of Mt Etna.. Luqa is active. Still have to build Valletta and it's harbor. Unfortunately, the coastline isn't quite right, but it's workable. Next up, checking ALL the mission types. It's progressing a lot faster than I'd thought. Some tiling issues at the transitions, but nothing show stopping. It's a combination of my 1.4, FLHaussers .5 version, with more of my special tweeks, using Polak's tiles. Wrench kevin stein -
Radar lock sound?
Wrench replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
HasGrowl=TRUE WRench kevin stein -
J-5/MiG-17F
Wrench replied to fallout3's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Fresco E, you mean one of these?... That's been around for about 3 years. Be nice to see one with the nose molded in, though. Provided everything else is up to snuff. BTW, since you're using the stock Fresco mapping on the wings and such, shouldn't you go all the way, and use the rest of the body as well??? That way skinners could make use of that really nice 1024x1024 template I created. Cause, I gotta tell ya, the fuselage skin really looks terrible. The decal ini is also not correct; it's calling for an "81" decal that dosent' exist. I'd suggest end users just change the callout to look something like this: You all really gotta get it together ... let's start seeing some readmes, things that work 'out of the box', completed packages. We have a lot of users here who need the exact instructions given to them, so they may enjoy to the fullest your hard work. These all have a very 'rushed' and incomplete feeling to them. Please, spend a little more time testing and refining the product!! It benefits the entire community, and in the end makes YOU and your team better Modders. Give what I've said some thought, huh?? Wrench kevin stein -
Libyan update, update
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's progressing, right now i'm just finished some eye candy and finalizing some object placements ... building some semi-sheltered harbors at Tripoli, Benghazi and Siracusa. I'd like to do one at Tunis, but the terrain slope to the water is too excessive. So, maybe just a few ships in the bay. And adding a few of the expected 'Easter Eggs'...hehehee....just you all wait!!! As to Mommar's tent...no one knows exactly where it is anyway! Actually, I was fiddling with some stuff here at the site, and several of the new planes that came out, so I kinda got delayed. In reality, it's done... just need to finish off the readme to my own high standards. The "Notes" section is quite extensive. Very soon, I promise!!! Wrench kevin stein -
Piltodata Queries...
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In the /Flight folder, in the MissionData.cat, there's a "NamesMercs.lst". You could extract that, and edit it, as the "Mercenary" listing in the nations.ini already points to that list Wrench kevin stein -
EF-2000 Progress
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Weeell....honestely, as much I a like the BunyPak as it covers everything from the 1930s to the Present, the TMF pak has nicer visual models. What I would do (and have done! - as I have 3 WoI installs, 1 plain, untouched, 1 BunyPak, 1 TMF pak - this is for many reasons that don't pertain to this conversation), is use the TMF pak, and just add the needed weapons, such as the Meteor, Hellfire & Brimstone. You can always 'import' bits over as needed from the BunyPak, for 'nationalized' weapons that are required for some aircraft. One nice thing about the TMF pak, is it uses the stock 3rdWire naming conventions (ie: WP, NATO, etc), and the NATO style naming of the Soviet weapons (ie: AA-2, AA-8, etc), as opposed to the correct Russian naming (R-3S, R-60). What that means is, you don't have to edit the aircraft's data and loadout inis; you can pretty much just drop in the TMF pak and have a 99.9% certainty that things will show up as advertised. A few notes on importing weapons from the BP to the TMFP: A simple copy/paste of the data (ie: the weapons data entry for the particular weapons) will get it listed - don't forget to change the number to fit the sequence! Doing the 'add weapons dance via the editor' is next to finaize the entry, and update the dat file the game needs. Copying over the various lods, bmp, inis (if needed) takes a little more work...as it's not always obvious what bmp (skin) goes with which lod. If you're familiar with a hex editor, you just open the lod and 'search' for bmp, or tga as needed, and it'll tell you. If you're not, you can always ask someone -- it only takes a few seconds to find it, once you've done it a couple of times. If that's something you want to learn, there's a lot of good free hex editors around the Web. I use one called XVI32, and it's real easy to use. Yes, it is a little time consuming, but the end results are usually worth it. So, to answer the original question, as I seem to have gotten off track, d/l the BunyPak, and unzip to a temp folder someplace; that way it's not conflicting with anything in-game. And work out what you want to move from there. If that is what you want to do! Wrench kevin stein -
ALL PROJECTS STOPPED !
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ah, HA!! so that's what that RA bomber is??? Now, I can go look for stuff for the hangar screens... Wrench kevin stein