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Everything posted by Wrench
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MER fix
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you looked in the 'bunyap Weps Pak Loadout fixes thread'...???? FC's tweeks are there. don't remember what page they're on, but start withthe first post, it'll list it. Wrench kevin stein -
GroundObjectData.ini
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This link here, hopefully, will answer your question: http://forum.combatace.com/index.php?showtopic=11815 and here, at the bottom, after the end of the GroundObjects Listing: http://forum.combatace.com/index.php?showt...st&p=113930 Wrench kevin stein -
Nuclear Bomb
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This has gone too far.... Basher, what you need to do it download bunyaps weapons pak and read the enclosed pdf file. It explains sooo much of all the last several questions you've been asking. All about weapons attachments, types, etc. Do yourself a favor, go get it, read it, and then spend some time in the Knowledge Base's Loadout thread. 99.9% of all your questions, pertaining to weapons have already been answered. Wrench kevin stein -
Campaign Missions vs Loadout
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's also pretty well locked in by the aircraft's data ini: This from our ever-usefull A-4E One only needs to make sure of having the correct loadout ini WRench kevin stein -
Problem with Tornado Loadouts and Weapons Racks...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only way to stop that from happening is the re-write the loadout ini for whatever bombs you want to use. That will keep the correct rack loading as well. When you go in and change the load manually (on the loadout screen), you 'bypass' the rack statements in the loadout ini; the game engine sees a rack called for, and just grabs the next one on the list; in this case the MirageF1's (which may also appear on the Jag's). In this cases, it's not looking for "BRU57", per se, it's looking for "2BR" (2 bomb-rack) So you can do one of 2 things: 1) leave the load alone, and keep the correct racks or 2) re-write the loadout ini, keep the MERs the same, and switch the bombs. --- provided the called for rack has the proper weight limits -- which can also cause them to unexpetedly swap themselves. Remember, the loads for a given aircraft were 'issued' that way for a reason, usually something to do with the game engine, and how it treats things. Wrench kevin stein -
Problem with Tornado Loadouts and Weapons Racks...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Clarifications are required.... 1) Which game? 2) most importantly -- which weapons pak??? The Toros were designed with ONLY Bunyap's in mind. If your trying to use it in WoI with the TMF pak, you'll have to add every single one of the specalized weapons, and racks needed. When they were released, they were all set up already. to answer som eother question: Those are called "TERs" for Triple Ejector Rack. There's another real long skinny 2BR for the Mirage F1 and possible jaguar that may be appearing as well. How about some screenies to show what's happening?? Wrench kevin stein -
some things i dont know it in f16 Netz need help?
Wrench replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The game's maunal should also give you some basic information on countermeasures and jamming pods and their usages. The 'sparrow pod' is also designed to be ONLY used on the Mirage Factory's recently released IDF Recon Phantoms. Hence, the "IAI" designatior for "Israeli Aircraft Industries" (makers of the K'fir and many other fine products) Looking at the shape of it...one wonders if it can't be mounted on TOP, and upside down, on the back of MiG-23s', simulating their dispensers as used in Afghanistan.... Wrench kevin stein -
Kashmir terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Right on!!! Thank you Gepard!!! This means Ghostrider883 has someplace to put all those Indo-Pak hangar screens I made for him!!! Wrench kevin stein -
Need a new airfield: Nam Phong RTAFB
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunatley, I don't have the time to do it, but I can give you all the steps necessary TO do it.... 1) Download the MOST recent Terrain Editor, available at 3rd Wire 2) Open a blank notepad sheet 3) Open the vietnamSEA_targets ini, and begin listing the individual target areas in the blank notepad sheet, using the following format: *= not sure if this is a valid texture type for SEA!!! The data, edited for this post, was taken from the Iran/Iraq citylist.ini that I had to build, based off a 'desert' style terrain. But, since you'renot retiling, it may not make a differenct, as you're only going to be adding then 'flatten airfield' Do this for ALL the listed target area; where it's an airbase set "HasAirfield=" to TRUE. BTW, there are 124 target areas, ending with Yen Bai. 4) COPY the VietnamSEA terrain folder INTO the Terrain Editor's main folder. You do NOT need to cat. 5) From the VeitnamSEA.cat, extract the VeitnanamSEA_Data.ini VietnamSEA_Targets.ini (also, create backups by 'save as...' ori_***_inis) VeitnamSEA.HFD VietnamSEA.TFD 6) in 'playable' game install, locate postion of needed airfield, add to targets ini. ADD to citylist.ini Copy new targets & citylist insi to version of terrain in TE... 7) Open TE, open VietnamSEA.HFD. Open citylist; 'edit' city list, and make sure the added airfield is showing; should be last on the list. 8) From the top menu bar, "EDIT"...Level airfield. Yo should see a progress bar run across the screen. It'll go very fast! 9) Again, from the "EDTI" menu bar, Smooth Height Field. 10) SAVE ALL == this is MOST important!!! 11) Close TE 12) copy/paste the new HFD & TFD into the WoV VietnamSEA folder. REMEMBER -- keep the original HFD and TFD in the cat, as backups. 13) fly a mission (or if good enough,) build on flying over the new airfield. Use free camera view to double chek flatness of airfield 14) Repeat of necessary Told you it was fun!! Wrench kevin stein -
a problem with Korean Air war mod
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Raz is carrying a NEW version, that Edward did of his (Edwards!) earlier terrain. I don't see any reason why it wouldn't work!! You might, however, have to rename to original Korea terrain's folder to something so the game won't see it. I don't have the new one, but I've heard its a vast improvment over the original. And with all those updated Sabres and Mig-15s...... Wrench kevin stein -
Vulcan , Victor and Valiant
Wrench replied to Nathan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
At present, I'm not sure if they're getting an upgrade to SP5 or not. They were removed by the authors request. Wrench kevin stein -
mig 29G
Wrench replied to planes's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CoolHand: sorry, but you're partly wrong. MiG-29G is a friendly aircraft, as it's West German or more accurately, German (since it's POST re-unification). I"m sure some of our German members will step up with more and better info, if needed. They brought their East German/Soviet weapons with them. Planes: The information you need to fix the loadouts, for the now WEST German MiG-29G, can be found in the Knowledge Base.. LINK-->How To Edit Loadouts for Weapons Pak: BunyapPak<--LINK In fact, I'll even give you the direct link... LINK-->MiG-29G Loadout Fixes<--LINK Included in the above is also the new 'westernized' Soviet weapons for addition to the weaponsdata ini Just out of curisosity, do any of you folks actuallly look in the KB?? Are you even aware of it's existence, and what kinds of data can be found??? Especially theses Loadout threads??? I just wonder, cause we're going to revamp it -yet again- to an easier format for you all to use. Hopefuly, you all will be able to find the stuff quicker and faster. Hopefully, soon! Wrench kevinstein -
Furry's Rules of Survival
Wrench replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
copied them out of the books last page, eh??? oh, and what I wouldn't give to have Shoshonna on MY side (or at my side...or whatever). Even knowing her fate.... Wrench kevin stein -
Need a new airfield: Nam Phong RTAFB
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not just a 'flat area' Mike, but a flattened area, suitable for dropping a airbase on. I'm assuming this is for WoV? There's also the fact the map might be too small for it; it might be 'off the map'. Since I don't know where the base is, I may just be talking through my ah...er...hat! Wrench kevinstein -
Israeli Air Force Thread
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Speaking of Arab F-16s, I take it no one has seen/looked/or noticed this then: http://forum.combatace.com/index.php?showt...st&p=138220 Wrench kevinstein -
NEED HELP...MIG-29A
Wrench replied to Przybysz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For complete data and loadout in adjustments, from the "Loadouts For Bunyaps Weapons Pak" thread: MiG-29A: http://forum.combatace.com/index.php?showt...ost&p=74675 MiG-29C: http://forum.combatace.com/index.php?showt...ost&p=76898 MiG-29G (West German, post re-unification): http://forum.combatace.com/index.php?showt...ost&p=76905 the BLW versions, 29G included weapons data for the 'NATO"ized ex-soviet missiles Wrench kevin stein -
Douglas F4D Skyray
Wrench replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sleep is overrated... "Time enough for rest in the grave" Great teaser, Jul!!! Wrench kevin stein -
Great Michael Whealn cover art on that...a Snout holding a mirror looking around a corner of the ruined building.. Wrench kevin stein
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Badgers? We don't need no stinking Badgers!!! Wrench kevin stein
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IranIraq Campaign
Wrench replied to Salraine_Chi's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
cumulo-granite??? Ever since patch 3 or 4 - can't remember which gave us the clouds - thats been a issue. All the older terrains with mountain-top airbases were built long before there were clouds. (ANW, Iran/Irag, Lybia) There IS a way to adjust the cloud height...but I can't remember where it's adjusted. I don't think it's in the environmentalsystem.ini, it may be in some other obscure one, like single mission or something right under our noses. More research is necessary... Wrench kevin stein -
High Drag Munitions for Tornado
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mk.82SE perhaps??? It's already set EXPORTED=TRUE, with a UK,USAF,USN etc attachment type. Simple edit of the loadout ini should do it... WRench kevin stein -
how can i rotate whole pit model via INI?
Wrench replied to ataribaby's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
well...poop!!! I wasn't sure if those would do anything...worth a try anyway Try adjusting the gun's aim angles. (extract the data ini if you haven't already) right now they're set like this: AimAngles=0.0,0.0,0.0 pretty flat...use the middle number to move them up or down; let us know how that one works. as to moving the hud...I can't see it in the cockpit ini; unless I'm just looking right over it and missing...done that before!!! WRench kevin stein -
Addendum to the Above Information: 3/29/08 After the last round of patching for the Series (SF, WoV, WoE) a whiles back, several updates were made to the various terrain cat files. What they mostly did was add the various 'terrain objects' from SF - most importantly the 'desert airfields' What this means, is that 99.9 percent of all the earlier terrains will work with each variant of the Game - weither it's Strike Fighters, Wings over Vietnam or Wings Over Europe. They will even work with the latest iteration - Wings Over Isreal, provieded that there is one of the early terrains to "pull the parts from". We'll get into that a little later... This removed the need to 'edit' the terrain's targets ini to rename the various airfields. And believe me, that's a LOT of work. It allows for nearly perfect translations of the terrains between the various games. All you need is one of the original cat, in it's terrain folder, in whatever version of the game you want to use it in. What does that mean?, you may ask. Well, a good number of us have ALL the versions of the game. In a 'maunal merge' of them, you simply copy/paste the terrain from one to the other. Say you have WoE, but need the desert cat for the Isreal2 terrain -- you also have Strike Fighters. Just copy the ENTIRE Desert terrain folder (which, if you've extracted nothing only contains the terrain in and cat file) into your WoE's main Terrain folder. The same can be said and done for, well, any version in ANY direction!! You can have the GermanyCE, VietnamSEA all placed in Strike Fighters -- or all 3 maps, Desert, GermanyCE, VietnamSEA all in the Terrain folder for WoI -- they DO work, although the newly added parked aircrft don't without the NEXT patch...forthcoming we're told. So, the next major hurdle would be desert terrain tilesets for use with the non-desert terrain cats. Unfortunately, there aren't too many choices. Fortunately, those that are availabe are very good! Just puruse the 3rd Wire downloads section here at CA for several choices. A quick note about the WoI IsraelME.cat -- like WoV and WoE, there are name changes in the terrain tiles, and therefore they are NOT usable with ANY of the eariler maps. So don't even bother trying at this point to get it working. I'm sure, by extracting each and every single one of the terrain tiles bmps and tgas, and renaming each and every single one to match the other styles, you could probably duplicate it. But why bother?? Way too much work... Use what existing, and you should be well down the road to having a nice 'world' to fly in. Now, there are some issues with some of the aftermarket terrain tiles; they usually relate to those 'edge tiles' along the seashore. Some are higher than other in elevation -- which causes displacement of objects placed at ports or other location along the coast. Just be aware of it. Remember: many modders will give you all the necessary information to get a terrain up and running in the various different versions of the game via their 'readme' files included in the downloads. Make sure you read it, understand it, and follow EXATLY what the author suggests. Most good modders have spent inumerable hours testing, adjusting, retesting, readjusting, etc...to make sure it's as easy as possible for the YOU, the end user to get the mod installed and have hours of enjoyment blowing the living daylights out of various and sundry places around the world. That should clarify some issues left open or unanswered by the original post above, and pretty much bring you all up to speed on what was changed from back then. If you have further questions, or comments or ideas, let us know! Wrench Kevin Stein
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IranIraq Campaign
Wrench replied to Salraine_Chi's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Yes, you're missing something....your not getting any ground textures, because you need to get new terrain tiles installed, as the terrain was originally designed to use the desert cat's tiles from SF. The renaming of the cat ONLY works with SF; all the other games, WoV, WoE have the terrain objects in the cat files, but not the desert terrain tiles. And that is what you need. Have you read this thread in the Knowledge Base: LINK-->3rd Party Terrains<--LINK some of the info is a little 'out dated' (meaning is needing some more info added), but the jist of it is ture. BTW, was there a readme with the Iran/Irag? Just curious, as it might have mentioned something about tiles for the other games ... Also, you might want to know that ENTIRE terrain has gone back into the shop for a complete rebuild. All the targets, types, moveiemts, etc have been completely rebuilt, as have all the aircraft, ground objects, etc. I've got it 95% redone, so what you have now is exeptionally outdated. Suggestion: Polack's desert tile set. But expect some 'oddities' Wrench kevin stein -
how can i rotate whole pit model via INI?
Wrench replied to ataribaby's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To me, it's fine as is. I usualy fly with the pit off, so it makes little differences. Since none of the buttons actually do anything in the cockpit -- it aint' falcon 4!! Let us know what works!! Wrench kevin stein