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Wrench

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Everything posted by Wrench

  1. File Name: American SouthWest Upgrade File Submitter: Wrench File Submitted: 29 Feb 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.99 Website: No Information American SouthWest Update.... This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side. Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included. All other parts from my original upload are re-used. See the enclosed readme for super easy install instructions (for once!) Enjoy! Wrench Kevin Stein Click here to download this file
  2. Ok ...new hot fix adds the USS Texas 1st) off you go the the downloads section, and grab Hinch's HMS Iron Duke. Install into your /GroundObjects folder as normal -note you may need to add the 13.5 in guns to your gundata ini, or may experince CTDs. open the ASW_targets ini, find "Houston", add this at the bottom: Save and Close. Open the ASW_Types ini, and add this at the bottom, where *** is the next number in sequence: Save and close. You'll want to grab the 2 new flags, named the same, but different ensigns from the link below: Link --->New USS Texas Flags <---LINK Unzip them into the IronDuke's folder. They'll overwrite the existing Vice Admiral and RN White Ensign. It'll look like this, in game..... If you're REAAAALLLY into having it just as a 'museaum piece', you can drop the bmps, lods, and IronDuke.ini (the data ini will not be needed) directly into the terrain folder, and change the pointer in the Types entry to read: UseGroundObject=FALSE. This will eliminate the ships smoke, center the gun turrets, and make a nice fat target that don't shoot back. Your choices! Wrench kevin stein
  3. Let me rephrase that....they cannot, do not and will not appear on their own. There's no call-outs for them where needed. Chapparels, OTH or generic guns, since they are classed as "Static_AAA" or "Mobile_AAA" will appear where the targets ini calls for 'AAA'. Also, oddly enough, the Stinger Site is set as AAA, and will show based on start service year. *** The HAWK batteries need to be PLACED, either in an existing target area, or creating their own sub-area within or next to an existing target area. The quickest and easiest way, it to find a location via the huddata ini set to debug=TRUE, find the x/y coords and drop it in via a new target area in the targets ini. Add the 3 HAWK parts into the types ini, stir vigioursly, and hope they show up. It's something I"m working on, right after I finish off a few other projects (like the SoCal map) Patriot's do not exist at this time. *** btw, methinks the 'Stinger' data in the TMF pak is way off, service years wise. *** Wrench kevin stein
  4. WoI ONLY Weapons Adjustments: TMF Wep Pak

    Additional Weapons of a Historic Nature (by Various Good Folk) What this post will do, is give you the weapons data ini entries, and a "parts list" of items to move from the Bunyap Pak into the TMF pak. Many of these came included in their respective aircraft; with any luck they're all included. If not, please PM me and I'll see what I can do. Ok...lets have a look at the basic parts list. It will include some of the WW2 weapons needed for those birds; Mustangs, Beaus, Mossies, S-199, EAF/IDF Spitfires...you get the idea. You'll need to move/copy/whatever the following bmps, lods and inis (if required) into you TMF paks' /Weapons folder *Note: I'm really not sure if the inis are needed, but since their file size is so small, the space they take is negligible* 60lb-rocket.ini Drop_Tanks_WWII.bmp DTank400_mig15.bmp m38_jeep.bmp meteor_tank.bmp RecPod_MiG21.bmp SMB2_491L_Tank.bmp (can't remember if these 2 were there before or not!) T-6_30CalGunPak.bmp Tank300_mig15.bmp there is another called "sams.bmp", that should already be there. 60lb-rocket.LOD AN-M30.LOD AN-M57.LOD AN-M64.LOD DTank_mig15.LOD P51Rkt_Rack.LOD RecPod_MiG21.LOD SMB2_491L_Tank.LOD T-6_30CalGunPak.LOD Tank075_P51.LOD Tank108_P51.LOD TANK300_MIG15.LOD TANK450_MD450.LOD Tank_Meteor.LOD VampireTank.LOD Hopefully, I didn't miss anything... the only other thing that comes to mind, would be the 109L Me109 tank for use on the S-199 stand in. Up to you if yo wish to add it. Right now, it uses the 75 gallon Mustang tank. Below, is the info to be added to the weaponsdata ini. Where *** is the next number in sequence. You'll note the Mustang's rocket rack still references the TMF HVAR. You can change this if want, to use the 60 Lb rockets. Photographic evidence supports this. You can also see I've added the Fishbed's Recon Pod. Mind you, their data inis will need "RCN" added to the centerline station, and the correct pointer in the loadout ini, but that's a small matter! I have other additonal weapons in my Historic install, simply because I've added TMFs Mirage 3CJ, and CJ2. If you do so, you can easily add the JL100 rocket-pod/fuel tank combo. That's a weapon I really like... That's all for now! Expect more to come as we explore WoI in greater depth... Wrench kevin stein
  5. WoI ONLY Weapons Adjustments: TMF Wep Pak

    MD-450 Ouragan (by Pakso?) First off, were going to make sure it's a nations specific, Israel only aircraft. The advantage of this, is you'll still have the French version. So, like we do when creating a nation-specific aircraft, create a new folder, called MD-450 IDF. Copy/paste all the various and sundry bits into it. You may want to remove the French skins. Rename the MD-450.ini to (you guessed it!) "MD-450 IDF". Open said ini, and replace the aircraft name with this: AircraftFullName=MD-450 Ouragan (IDF). Save and close Now, open the data ini. At the top of the data ini, it should read something like this: Removing the EXPORTED tag most assuredly make it IDF only. Scrolling down to the weapons stations, it should look like this: You're loadout ini should look something like this: You note the use of the napalm canister for the SEAD loadout. I personally think that napalm needs a little work (ie: it don't do enough/any damage). You can always swap it out for a bomb, or given the distances in the map, for the drop tanks. Now, I know what your thinking..."I don't have any of these rockets or drop tanks or napalm cannisters in my TMF WP!!" That's covered in the next post... Wrench kevin stein
  6. Understood. Who wants to be bet TK gives us a 'hot fix' that puts the Hun lod back in the objects cat???? Wrench kevin stein
  7. Blackbird: you look in the Loadout fixes thread?? There's a whole section on the WGer Mig-29G. From last year. Lights and all. Wrench kevin stein
  8. Sidd Babby!!! You don't have to shout!!! So, this repositions it BACK to the center of the flat zone?? I've haven't had the IDF airbase fault, but did at one or 2 of the EAF ones. I"ll have to go and turn on the debug again to get the postions. Looks like a standard airfield flattening issue -- which I've (unfortunately) become rather intimate with of late.... EDIT Anybody notice this: One now begins to wonder if you guys were flying beyond (before/after) those years. Methinks the game engine somewhere, somehow is removing the runway. I think it's handling things different...in WoE/SF/maybe WoV 'active year=' will usually remove the entire base. Thats how it worked on the PTO map upgrades (ie: New Guinea 2). The areas for the bases, while still flat with their tile exclusions, were empty of the runways and associated sub-parts. But the target area would still list with the huddata set to debug on, showing the nearest target area = line. Has anyone mentioned this to TK?? Wrench kevin stein
  9. Maybe for 1948, but in real life ... as in all the 3W game, Western Air Defenses are viturallly non existant. I mean, c'mon...Quad 50s???? Isreal got it first HAWKS in ~1963 (one of my books mentions a kill by them in that year); I'd assume they'd have all kinds of either US or Euro stuff. We all remember the CNN reports of US and Isreali HAWK and Patriot systems firing in Gulf War 1. Things you can do: add the folllowing western AD units: US 90mm gun (at my site) M-42 Duster Bofors (from the WW2 mods) Chapparels (4 different models in TMFs weapons pak, plus the standard, original version in the pasko pak) Stinger site As these are all set as "AAA", the game engine will add them at random places on the map. Don't be surprised if the Bofors gun dosen't show up...you might need to change the NationName= to "Isreal". I think it's RAF right now. This is definately something that needs more research...other than HAWKS, what other units did they posess, from say 1950 on... I haven't started it yet, but I hope to post of target area additons for generic AD site, probably using a moded layout from Nick Bell's NATO AD mod; probably add a few more AA units to defend the HAWK batteries. Wrench kevin stein
  10. "Destroyed" as in covered with wreckage, but still flyable from?? Yes. I flattened the runways and made them operational. I think it gives it a real lived in/at war look with the destroyed buildings. Some things just don't have time to get fixed.... I figured that somebody in the Global Sedition had trained at Kelly, and had a bad experience there, and took out some revenge (got the idea from some movie or book I'd seen recently...can't remember the name, or which. Sort of like the IJN sub commander that shelled the refinery at Santa Barbara...'rumour has it' he was a tanker captain before the war, and had an incident there, and was shamed. Took it out on them the first chance he could get. Personel connection: my Dad's National Guard unit was rushed up there -via bus!!- shortly thereafter.) Wrench kevin stein
  11. Hmm...I've got plenty of pictures he could use, from my large and extensive collection. That I use for nose art. Of course. Oh, sure!!! Pick on the unemployed guy!!!! I gotta do something to fill the hours!! What's wrong with my regular site??? Other than needed an update with the stuff from the last 6-8 months....and needing to split The Bird Farm into a couple of pages (it is kinda big right now...too much stuff on that one page)...clearing out all the dirty pictures.... Looks like the consensus is going to be 'everyone gets to use it'. I'm ok with that. Just that a lot of my stuff is based off other's work. A lot of our Dev A-Team stuff, Wolf's WW2 birds, etc. Fine, ok..whatever... I'll rewrite my "Legal BS" statement. But I'm NOT taking out the 'bribes accepted' clause!!! (I may be easy, but I'm NOT cheap!!) I'm just thinking about some things.... Wrench kevin stein
  12. Dosen't the SMBD already have a cockpit??? Just reference the Sa'ar to that one. And the mystre 4 As to the fishbeds, just tell them end users to go grab Paladrains...they're gonna want to do that at some point 15/17/19/Su7 still with the Scooter (or ADs Su17 pit) On my Lybia Mir5BA, I just used the pit from the TMF's 5B. I think most folks have one of the eariler games, it's pretty easy to just swap over folders Wrench kevin stein
  13. Forget it then!!! It's all through "The Wingman" series...Hawk Hunter is always tumbling into bed with at least 2 women!! I guess I"m gonna have to that book, even without the kinks Wrench kevin stein
  14. So, we're just dealing with ETo??? Let me zip up my gundata ini and dat -- I've changed a couple of sounds, so I'll include the wavs. The 50 uses one by fubar.. I think it's a real Ma Deuce. It'll include the Japanese and French as well (the 7.5 browning used on the Hawk 75) I'll post a link later Wrench kevin stein EDIT -- heres the link ww2 gun stuff be advised, 2 of the inis I've put there are for WoE; I don't know if WoI has changed the missileobject ini and/or bulletobject.ini. Don't forget to use the effects in bunypak W
  15. I'll have to find them...it's a really crappy mod using Monty's A-1. We'd really need to use RazBams 4 seater (which I don't have) It's also missing the additional verticle fins on the stabs, too. Funny you should show a TBM-3E...I've one of them too. Needs a better skin (drawing rivets be a beeeeatch), and also lacks the little fins. Uses the standard 'body', so it's got the full greenhouse and turret. Wrench kevin stein
  16. which guns???? I'm assuming the Axis powers are missing?? All the Allies stuff is pretty stock (30, 50, 20mm etc). The 303 gundata info should be in Hurri's (or Spitfire) readme somewhere Tell me what you'r missing...and I'll see what I can do. Buny's pak should have all the guns needed. Wrench kevin stein
  17. I thought the Invincible was a British boat?? The reason they're undestructable is the collision meshes, that make them a runway. You can remove them, and thereby create a "normal" ship for say, convoys or in port scenery, but then you can't use them to fly from. You'd need to create a 'copy' thats destructable. Not hard at all. Wrench kevin stein
  18. When asked, I don't think I've ever said no. Just put my name in the readme... that's why I use this little bit I call "Legal BS" in every one of my readmes... I expecially like the last line Hell, I even ask my own Team-mates to include OUR own stuff...I've always thought it was the considerate, thoughtfull thing to do. I just wanna be asked....(ok, it's a 'never got to dance at the Prom thing' .....) Wrench kevin stein btw: good for you Don!
  19. Umm...all of them??? Actually, what I did was copy/paste the data above into the F.4, both IDF and EAF F.8s, and the NF.13 beta. Seems to wrok on the parked birds; their hood's open on the ramp. I don't mind not being able to open my canopy via a keystroke. It's not that big a deal. (in other words, I STILL haven't figured it out..key assignements and such ) Wrench kevin stein
  20. Actually, isn't this gonna be moot when the SF/WoV/WoE patchs come out??? and brings all the others up to speed with WoI?? Wrench kevin stein
  21. Yep, but I couldn't find anything to use as a "resort", so just use Harlingin Airport. BTW, the museaum pieces are NOT included ... couldn't figure out who made what, so unfortuanately, the end users will have to transfer them over from their WW2 maps. The layout to copy/paste into the targets and types ini, is in the readme. Wrench kevin stein ps: the damn planning map3 is MOST of the size of this!!!! pps:: OH RATS!!! I forgot the add the placement for the USS Texas (ie: Hinch's Iron Duke).. I'll figure out the x/y on that, and post the positions later...got a rotten cold/flu/allergy attack and fell lousy...
  22. WoI ONLY Weapons Adjustments: TMF Wep Pak

    F-16A Arab Nations (mod by Gepard, aircraft by Team Viper) Ok, first off, you'll be wanting to update that cockpit to the laters avionics70.dll. And nothing could be easier!!! We have a wonderfull, fully functional cockpit in the IDF's F-16A. So, all you need to do, is change the pointers in the F-16Arab.ini to use that new and absolutely fabulous STOCK! cockpit...and you don't even have to extract any files to do it!!! Open the F-16Arab.ini, and use the following...you know, do the standard copy/paste thingy.... You'll note the 2 lines I've pointed to, copied right from the IDF Netz. It works perfectly!!! As to a hangar screen, there isn't one at present, but I'm sure someone will make one. Now, we're going to be adding some new or modified weapons ... so MAKE DOUBLE DAMN SURE YOU HAVE THE WoI WEAPONS EDITOR!!!! Otherwise, you're entire weaponsdata ini will take a humungous nose dive into the sewer... copy/paste the following into the weapondata ini using your text editor of choice. NOTE: these are 'nationalizations' of existing weapons in the TMF Pak. 3/18/08: Updated USAF-style Weapons start years!! Added Additional USAF-style Weapons!! Please make corrections in your installs!! Where *** is the next number in sequence.. 3/18/08: Added additonal weapons needed for forthcoming EAF F-4E Phantom Mod Do the usual and by now well expected ini dance with the editor, and that's all for that. That TER and the various bombs will also come in handy if anyone ever deciedes to build us an Egyptian F-4 Phantom.... data ini: As far as I can tell, the Operations Years and all the stuff at the top is fine...so,we're just gonna roll on down to the Weapons Stations... You'll note the addition of "CHINA"; although I'm pretty sure that might be wrong. It does, however, open up more weapons for use as they become availalbe via updates or additions to the TMF pak. Loadout ini: You'll note the commented out "RackType=" lines in the STRIKE loadout. You an always remove the comments (the // double slashes), activating the TER, but I'd reccomend switching down to a lighter bomb (meaning: you'll have to create an Egyptian Mk.82 - which we should probably have anyway) Wrench Kevin Stein
  23. American SouthWest Upgrade

    Version

    503 downloads

    American SouthWest Update.... This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side. Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included. All other parts from my original upload are re-used. See the enclosed readme for super easy install instructions (for once!) Enjoy! Wrench Kevin Stein
  24. The Genie was let out of the bottle

    More than likely, that Scorpion is at Nellis, since Frenchman Flats isn't too far east of there. When in Las Vegas, visit the Nevada Test Site Mueasuem. Wrench kevin stein
  25. You guys are working way to hard ... the EAF Meteors ALREADY exist...check the d/ls section here, or at my site.. the only one not released, in the NF13. hmm...well, they're SUPPOSED to be here...just went looking for them...I'll tighten my search after a little while Wrench kevin stein
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