Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,015
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. Never had a problem with decal bleeds on the Sabres ---EVER---, so it' looks like a decal problem, which you've sorted out. BTW, it a minium of 5 pixels to edge. I always have substantially more, and just use the DecalSize= line to get them to the size I want. Wrench kevin stein
  2. Just make sure your name shows up on the glacier! Wonder if we can get some 3d modler to make an 'award' statue, say 30 meter tall, kinda like the Oscars, add it to the terrain like a control tower or somethimg like that... Wrench kevinstein ps: won't you be needing something sticking it's head out of Loch Ness? Maybe a giant eel?? j/k!!!
  3. The M-42 is in Pasko's SAMs and vehicle's pak. The upgraded/updated HAWKs (launchers and radars), along with 4 new Chapparls are in the Mirage Factory WEapons pak -- 4 vehicles with 4 different types of sidewinders. It you don't want ot add the whole TMF weapons pack, you can pull the MIM-72s out (and the HAWK - MIM-24?) and just add them to the stock weaponsdata ini. My 2 WoI style upgreades; one for Gepards Isreal2 and WoI's stock IsrealME have an updated gundataini and gundata dat that has every gun already in (expecpting maybe the BK-27 from the Grippen) Wrench kevinstein
  4. :fans: Horrraayy!!! Finally!!! A proper bis!!! I hope templates come out with it too!!! Wrench kevin stein
  5. Way ahead o' all yas..heheheee Even have the 3.7'' Brit gun from the WW2 installs, those dudes with the MGs from my PTO upgrades (ok, so it's a Lewis gun -- who cares!) the only one I can's seem to get to show, is the Bofors. No matter what I did Spectre, what issue is u having with the IDF HAWKs and Chapparells??? You did get my WoI IDF defense mod, right?? Wrench kevin stein
  6. As you should...Gammons were deployed to defend Damascus in the late 70's nasty buggers, aren't they??? Wrench kevin stein
  7. GermanyCE_Map.bmp. looks like there's only 2 Wrench kevin stein
  8. Alternative F-4 and A-4 IDF skins can be found at marcfighters --- see the purple box at the top of the page. Wrench kevin stein
  9. planningmap.bmp, maybe???? note, ther'll be 3 for them: planningmap1.bmp, planningmap2.bmp, etc Wrench kevin stein
  10. File Name: F6F-5 Hellcat File Submitter: Wrench File Submitted: 27 Mar 2008 File Category: Allied Fighters File Version: 1.00 Website: No Information F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien Click here to download this file
  11. F6F-5 Hellcat

    Version

    1,073 downloads

    F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below... The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site: Geo's Aircraft: http://www.geos-aircraft.com/SFAircraft.htm == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!! Enjoy! Wrench, The kevin stien
  12. I'm not entirely sure of this....but I think you'll need to have the hud infor for the gunsight; or the gunsight is part of the HUD, at least on the Eagle. Double checke F-16/F-15's cockpit and avionics ini, just to be sure. But I think it's part of the HUD's display Wrench kevin stein
  13. Because it didn't have one in real life, either Wrench kevin stein
  14. Version

    710 downloads

    F6F-5N Hellcat Nightfighter mod for SF/WoV/WoE - WW2 PTO Installs This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5N nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5N, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5N 'represented' here. This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the -5N Nightfighters. You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install. Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, a skin representing VMFN-542 - complete with accurate Modex numbers and nose art (BuNums not included), all inis, damage tgas, and a NEW -only available in this mod- Hellcat Nightfighter Hangar & Loading Screens. The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank. You're also be using the weapons editor to add the new wing-mounted radar pod, modified from something I don't remember at this point in time. This is designed ONLY for use with the Bunyap Weapons Pak, and NOT the TMF pak, as their's does not contain the WW2 weapons. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completly- differently, and they don't fly properly. You've been warned.... I've included Geo' original readme, please give it a look over. == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! == Please read the enclosed readme for more, detailed install instructions. Etc and so forth... you know the drill!! Wrench kevin stein
  15. Shooot....it's possible to place ANYTHING, ANYWHERE on the map!!! That's a easy ini edit!! Adding airfields is the beee-atch....and don't I know it!!!! It's doable, you need to add the wanted landing strips, create (or in these cases, recreate) the citylist ini, 'flatten airfields', "smooth airfield texture" (or something like that), and see if it worked. Wrench kevin stein
  16. jeez...after 14 months!!! I sent my resume off to them in Feb, last year. Damn lightspeed limit.... I hope you lied erheghm ... gave a glowing review of my personality and abilities. Wrench kevin stein
  17. Unfortunately, no. 6 groups is the max. You can have multible stations, in multiple (if I can spelll) places, but only 6 groups. The Skyraider has something like 12-14 stations, but all in 1 group - the HVAR stations, iirc. Wrench kevin stein
  18. Be advised on the Harvard/Texan...you can't assign decals to the vertical tail...it seems it's only mapped 1=sidded, and there many alignment issues (as well as one having the one side), also keep a close eye on the alerions -- both sides MAY still be mapped to the same part of the skin map (lod issue). Learned some of this the hard way on the T-6G "Mosquito" version I was fiddling with for korea. Somwhere around here I should have PSD templates; they'll probably need some cleanup work, as I made them a few years ago... Wrench kevinstein
  19. I"m still here...unless I get a better offer from another planet.... Wrench kevin stein
  20. There's carrier stations added to the WoI enhanced target's pak I uploaded last week, and to the Isreal2 upgrade just before. Wrench kevin stein
  21. I went looking for the fix, and I couldn't find it...and I KNOW I wrote it up in there somewhere..... I'm assuming this is for some of the earlier Fisheads?, like Madcaddies pak?? Basically, it's the pilot postion, afterburner emitter position, and the decal positions in the decals ini for pre-patch 4 Fishbeds. (it actually has nothing to do with the installed cockpits...a completely seperate model and NOT related to the aircraft's LOD file, where the fault actually lies -- lods were changed in patch 5) Easiest fix is to extract the data ini from a post patch 5 Fishead (most recent version of whatever game you're using) and just use that data to fix the older, prepatch versions As to decals ini, you can copy/paste the info in, or just copy the entire decals ini. backing up the originals would be a super idea, though... Loadout fixes....in the Loadout Thread Wrench kevin stein
  22. Because the Super Echos, being 'agressor' aircraft are considered an enemy nation (ie: they're assinged an enemy nationality). If you'll all open your "A-4ese_data.ini" to page one (sorry, couldn't resit 'teacher mode'), you'll see this at the top, for the aircraft's mission statment: so, they're not actually US Navy. They're just painted that way -- bonus points for naming that reference! Wrench kevin stein
  23. The cockpit ini treats the IRM and AHM ranging circles thingys as 'gunsights'. That's how I tweeked them for the F-104S-ASA-M. 'midnight velvet?' I don't recognize that one... and I don't think 'bit'o lace' is mine..where'd you get it?? to answer the release quesiton, yes, Include a link to Dr. Wherner's site for the Vark pit. You can, however, inclued modified cockpit inis and any other parts the end user will need to add to it; put 'em in a seperate folder called "add to vark pit" or something llike that. Ever notice how many times Bettie Paige shows up in those nose arts?? Wrench kevin stein
  24. Go back into your cockpit ini, and resize your gunsight spec, definatley a little too large... try this one: GunsightMilSize=50 if it's still too small, go up in increments of 5. You're missing the mirror textures, too it looks like. I"ll need to original names, so I can find them in their various aircrafts, to repaint the letters. It's only the matter of a few seconds to paint the RGB layers, just need to know which ones Wrench kevin stein
  25. You can't change the scale (or size you're asking) with a hex editor. That can only be done in 3dMax with the original file. What the hex editor will do, is allow you to repaint the rotodome's skin bmp, rename it, and use the dome on other things. I'm assuming you're trying to replicate the height above the fusealge? That's easy You're wanting something like this??? I did that like 3 years ago for the Airbus.... Try this for the rotodome positioning: That comes right from the unreleased mod. You might want to double check the weaponsdata entry for the rotodome, making sure it's zero strength jammer. It's seems to find it's way onto several other aircraft, as well. Damn thing is just like an English swallow, migrating hither and yon... No one is safe from the RotoDome!!! Wrench kevin stein ps: next time, try taking the screenshot during the daytime...it's easier on these old eyes to see
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..