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Wrench

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Everything posted by Wrench

  1. The easy way ... I painted it on!!! Didn't Gramps do a RN skin for S-51??? Or maybe it was Ozisse?? Wrench kevin stein
  2. "That'll Tighten Your Nuts" Wrench kevin stein
  3. WoW!!! that cockpit IS sparse!!! Maybe the F-100 pit or the Mystere mod of the F-100 pit would be better, even with the single engine annunciator panels??? Least there's no radar screen to worry about... Wrench kevin stein
  4. You can just change the "ActiveYear=" for Dimona to when ever it was built. You'll notice I did that for a LOT of the duplicate airfields (moved them upwards to 1999, so they don't show). I'd actually given some thought to removing a lot of the extra airfields completly, but didn't want to renumber the entire ini again. Hence, the active year changes. Once the year is changed, the reactor will disappear. If you're flying over it with the HUDDebug on, it will still call out the target area, it'll just be empty. You can always throw a few buliding in the general vicinity, to have something to look at Wrench kevn stein
  5. DUDE!!! You got a signed copy of 'Warbirds'!!!! You lucky dog!!! Suggested order of reading: Warbirds Force of Eagles Firebreak Dark Wing Irongate (these last 2 are for you Hog drivers...) (Call to Duty could be skipped, as it's more a spec-ops type, even though it flashes back to Pres Powtownski's service in the WW2 RAF, and the Amiens Raid. Chronologically, fits betweeen FoE and Firebreak). Wrench kevin stein
  6. Caught this the other day, whilst fiddling with maps... The 'service year' dates are incorrect for the Stinger, as it's still being used (original dates might have been for the Redeye??) anyway, these are the ones I've used; correct start year, WAG end year! Just copy/paste that directly OVER the existing sections in the weaponsdata ini, then run the WoI Weapons Editor to re-validate the weaponsdata.dat file You guys are doing a 'bang up' job!!! Sorry, couldn't resist the pun!! Wrench kevin stein
  7. veltro, still looking for the F-4B pit??? If so, d/l the F-89C Scorpion. Somehow, it got included in the zip Also, if you want the cockpit and avionics inis I used/created, let me know. still looking forward to this!!! Wrench kevin stein
  8. I'd have done the rudder checks as a decal; makes them just a little brighter. But a great addition I say! Don't forget, I uploaded those 1024 templates last year (easy enough to resize the originals, add a new layer for the stripes, 'add noise" and fade the noise ~ 25% -- that's what I did with the PF skin. Makes it look a little dirtier, even without adding a 'dirt' layer) Skinning tricks are cool!! Wrench kevin stein
  9. Wrench, The runs back into the room, slamming the door behind him as swarms of arrow impact it... "They have a Knowledge Base Troll!!!" Wrench kevin stein
  10. Johan: you can try editing the airfiled inis; it's something I didn't want to mess with, given the fact that the 'parked planes' will no doubt be part of the forthcoming patches for the rest of the series. As to names (like Lod for isntance), I just got lazy and didn't want to mess with it!! Lloyd: I'm slowly but surely working on it!! Iragi Venmon??? Did they atually participate in anything, or is this just a 'nice to have thing??? The Vamp's are easy; I could assemble my package and upload it at any time. It uses pre-existing skins just redecaled, and that modified Spit-pit (1Jet_Cockpit) The Sea Fury's always had problems, expecially the EAF version...never seems to want to take any weapons. Creating/duplicating weapons is easy...skins are hard!!! Wrench kevin stein
  11. That's what happen when you know what you're doing!! As to Matt Powtonski and Ambler Furry, all we need now are SA-11 Gadflys. Built those for Fighters Anthology yearssss ago. Wrench kevin stein
  12. But it's a sexy landing light!!!! Wrench kevin stein
  13. WOW!!! My IDF and RAF Sabres are in there!!! Cool!!!! looks like the mapping is the same, and I can re-use that 112 'Sharkmouths' skin that me nuts trying to do!!! Nice work guys!!! Kudos all around!!! Wrench,The kevin stein
  14. "Wrench, The"....that STILL craks me up!!! forgot the landing light: add to NOSE section: and at the bottom of the Lights section Wrench, The kevin stein
  15. This one's nearly ready...this the best I could do to duplicate the Sakr rocket rack... I'll tell ya how I did it in the readme..... It'll be released as a full aircraft w/cockpit (mod of Mk2's scooter pit - metricized), but minus the skin as it's using the stock 'Nile1' or EAFCamo1 that's in game. When I get bored with other stuff (like finishing off the IDF AD mod for IsrealME, and adding the needed bridges), I go and fiddle with this...having some issues with the mapping, but it's coming along slowly.... Wrench kevin stein
  16. To the best of my knowledge, they were just in standard colors. After all they weren't really there, were they? wink,wink, nudge nudge Thanks Ant! I totally forgot about the Fitter-C!!!! EDIT: ok, I'm dumb...either that's a new EAF skin and you're holding out on us , or I'm just not finding it. I'll keep looking. Looks like they (well, Su-20 versions) starting arriving AFTER the 6 Day war, were used in the 73 War, and against the Lybians in 77 (5 Day War) -- according to SSP "Arab Air Forces" Wrench kevin stein
  17. Must only be you Blackbird!!! no, just kidding!!! Here's everything below the introductory opening paragraphs, the actual install instructions Wrench kevin stein
  18. Now THAT, ladies and gentlemen, is what I call a keeper!!! thanks!!! Wrench kevin stein
  19. File Name: EAF F-4E Phantom II File Submitter: Wrench File Submitted: 19 Mar 2008 File Category: F-4 File Version: 1.00 Website: No Information EAF F-4E Phantom II for WoI This is a conversion of the stock WoI F-4E Phantom II into those being used by the Egyptian Air Force. Included is the Hi-Rez EAF skin by Sundowner; his original read me is in the skin folder -- please read it! The package ONLY includes the Sundowner skin, and a few inis needed to run, as everything 'stock' is reused. A new WoI style Hangar screen is included, as is a WoE style for those wishing to install this mod into another version of the series. This mod makes use of all stock items, with the excpetion of some additional 'nationalized' weapons, based on USAF ones, as used by the EAF -- so you WILL be using the Weapons Editor!!! This mod is designed for use in WoI; it's probably usable in any of the other games (SF/WoV/WoE), as it's using all standard in-every-game-items, but this has NOT been tested, but shouldn't create any difficulties to install. It is designed to be used with the Mirage Factory's Weapons Pak. If you are using another (such as the Bunyap Pak), please double check before adding any of the new weapons, as they may already exist. ==YOU MUST HAVE THE WOI WEAPONS EDITOR== PLEASE read the enclosed readme for futher instructions!!! Happy Landings! Wrench kevin stein (yes, I know it's the same screenie I used before -- why waste a good picture?? ) Click here to download this file
  20. What can I say, I'm old fashioned! I guess I'll get started on the read me, with the weapons updates (everything from the Arab Nations F-16, plus the MER, Sparrow and Mk.82s), and get a package ready to go Those skin bmps are gynormous!!! End user might have the resize them down; I'll leave Ant's original readme, as always! Wrench kevin stein
  21. Flying over another terrain should make ABSOLUTELY no difference....of course, I'm not using f*&king Vista either! And never will!!! I'm assuming you didn't follow the instructions EXACTLY as stated in the readme, otherwise you'd not be having these problems. Go over them again, expecially the bits about terrain tiles and cat pointers. Your PMs were a little unclear as the actual probem. I'm assuming you DON'T have one of the other games??? Or if you do, which cat pointer are you using? If you're one of the poor shmuck's with only WoV, there's a WHOLE section there just for you As for Vista, there's another whole section for you all; re-read it and double check the Isreal2_DATA.ini for the shader effects. That (hopefuly!!! ) will get you straightened out and flying right!! btw, 'missileobject.dll' faults pertain to a missing weapon; and not to the terrain. Wrench kevin stein
  22. Gepard should get all the credit, it's his creation after all!! All I really did was add a few routes to the movements ini, switched around a few objects (and alignments), added the IDF HAWK batteries, a few of my ever-present 'truck parks', and some parked ships. USAFMTL/w cheese/onion & Johan gave me carrier stations. OH, and the 'Lost City' is mine..... Wrench kevin stein
  23. looks like a small spelling error....yes, that might cause them to not work Just correct the spelling (odd--I always thought Eliat was spelled that way!) and fix it. Or change it in targets ini, which ever is easier!! corrected with spelling: Also, #18 for the Ground attack...double check Eilat's spelling Wrench kevin stein
  24. I'm assuming the stock 3rd Wire unit??? If you were to pull the data ini for the aircraft in question, you'll see they aren't 'cleared' for those weapons usage. They are, however, cleared for LGB usage...maybe try them for while?? Wrench kevin stein
  25. Version

    1,051 downloads

    Isreal 2 Terrain Upgrade for WoI This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals. It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below. It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below. ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain-- So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence. Happy Hunting! Wrench kevin stein
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