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Everything posted by Wrench
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I hope someone are working on those aircrafts which are not available yet.....
Wrench replied to Hunter6213's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Florian, brother, you crack me up!!! Almost perfect!!! Since I'm in the proces of quitting smoking, the ashtray isn't necessary, unless you want to store spare change in it... Is that squashed Milky Way I see on the rudder pedal??? Might have to move the pizza oven down to the weapons panel; it IS blocking the monitor for the DVD player.... Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Johan: you going to edit the targets ini??? I've got an updated one nearly ready, adding IDF HAWK launchers, adding an additional nation (Cyprus) as a base for a new ship route, several new truck routes in Israel. I was also thinking of 'borrowing' some of Gepard's target areas from the Isreal2 map to add...Haifa fuel stroage, Port Said fuel storage, Port Fayd (sp?) I've actually been giving the terrains a good going over...Gepards Israel2 works fine, as long as you have the germanyce terrain folder in, to reference back to for terrains objects -- for some odd reason, Suez needs the desert cat; even with the terrain tiles from Is2. Very strange. For historical, 48 and 56, I'm thinking that his maps ARE the way to go, as everything is already in place. Of course, lots of them can easily be added to the IsrealME map -- have the positions already plotted out Tel Aviv Insdurstial Haifa Fuel storage Ashod Munitions storage Netanya Motor Works Herzila IAI Factroy (these last 3 will need new target areas, as I can't cross match them to the IsME map...have to find the closest 'location' Tanta barracks the oil field in southern Egypt, on the Red Sea. These can also be easily added. Parked ships is a total no-brainer! Wrench kevin stein -
I hope someone are working on those aircrafts which are not available yet.....
Wrench replied to Hunter6213's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AmokFloo: is there any way to transfer those to the A-10??? I know of a Hog driver that would love to have them (reference: 'Hogs' novel series) Oh, and don't forget the MP3 player jack Wrench kevin stein -
Can not find the train station, factory, and ship
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You'd need an entirely new terrain; which could be quite easy to build..... The ANW series offers many possibilities....just remove the enemy airbases (ie: remove the airfield data ini line, thereby rendering it a terrain object), add the usual suspects target areas, various and sundry truck routes, and viola...a new Mountain Bombing Range, with plenty of ingress routes down twisty turny canyons. The only things that would be missing are the 'range grids'....the nuke target circle, simulated SAMs bases, all those are Range particular tiles. The parking rivetment, parked planes, various and sundry buildings are easily re=added. Wrench kevin stein -
I hope someone are working on those aircrafts which are not available yet.....
Wrench replied to Hunter6213's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Honestly, are people even reading the threads in these forums, or just looking at the pretty pictures???? Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think Gepard's Arab F-16 is the first post in the WoI Weapons Fixes Thread! Looks like I'll have to go out and get the others, and see whats what with whom that needs something that I lost my train of thought on.... I should have an updated targets, types and movements ini for WoI ready in the next day or two. Added HAWKs for the IDF, some truck routes for the Arabs to attack, and a new shipping route for them too. Plus a bunch of flags for the various airbases. Wrnch kevin stein -
Can not find the train station, factory, and ship
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Umm....you CAN'T have anti-shipping missions on any of the Ranges... THERE'S NO OCEAN!!! It's in the middle of the freeking desert!!! It represents the standard USAF Bombing Range like you'd see near Yuma or Nellis. Have you read the original readme, if any, that comes with the ORIGINAL range downloads?? I'm pretty sure Deuces stated that pretty clearly. And it should be patently obvious, that there's no place for ships to sail, if there's no ocean...(mind you, that dosen't mean it couldn't be simulated...as ships is pretty dumb, and don't KNOW they're not supposed to travel over land) As to the objects, they're there. They're listed in the types ini, listed in the targets ini, and the physical models are ALL inside the terrain folder. Have you flown out to the Range, and looked for them???? They're off to the west of the bombing range, in the nice flat area. Kinda hard to miss, expecially with the smoke stacks belching pollution at the Industrial Center; the locomotive smoking at the train station... I don't know what to tell ya...it's been 14 months since I first released the WW2 ranges; 4+ years since Deuces released the originals, and no one has every mentioned anything wrong. It's quite possible you've hosed your range installs...I'd suggest deleting them, and starting with a fresh download of the STOCK STANDARD, unmodified, modern; place this into you game install (WoE for instance), and fly that before attempting to add the newer stuff. Follow any and ALL instructiions in the readmes (if any!). Follow the instructions in the Knowledge Base for adding 3rd Party Terrains... Also, they've NOT been tested in WoI, and will most likely NOT work, due to differences in internal naming conventions. You never did mention which version of the game you can't get it to work in... Wrench kevin stein -
Default F-100D machmeter
Wrench replied to lanf's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's displaying .5 Mach. Look at the numbers...1, 1.5 mach. The cockpit ini shows the gauge only has 2 displayed values... Interesting to note, the A-4B shows a few more... To add more readouts, you'd just need to figure out the needle postions for which ever you want, and add them to the cockpit ini You can always cross check with the HUDData ini set to 'DisplayDebut=TRUE", which will give you IAS, TAS, and Mach number. Wrench kevin stein -
Mirage 5D LARAF (stock 3rd Wire) First off, we'll need to make this a flyable aircraft. There are 2 ways to do this, one is super easy, and the other is a bit more involved. 1) Use the existing Nesher bits 2) Use the cockpit bits from TMFs Mirage 5BA (the Belgian one) Now, I'm not sure which is more accurate...did the Lybian's have a RWR in their Mirages? Don't know! But for the quick and dirty fix, you can do use the following data to use all stock, in game items... Open the "Mirage5D.ini" and add the following line: CockpitDataFile=Nesher_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=Nesher_avionics.ini If you want, you can even re-use the Nesher's hangar screen, but that might look a little funny; what with the wrong color camo paint on it and all... If you're wanting to use the TMF's Mirage 5BA version, you'll need to have it installed somewhere (most likely in your WoE or NATO FIghters install). Copy the ENTIRE cockpit folder into the Mirage 5D, along with the cockpit ini. Then, add the following to the Mirage5D.ini: CockpitDataFile=Mirage5BA_COCKPIT.INI This gives you the radar-less, RWR-less version. It's totally up to you which version you wish to use; now you have options. -------- Weapons Loads: Well, this one AGAIN! falls into the 'trying to load friendly weapons on an enemy aircraft' category. After extracting the data and loadout inis, open the Data ini and scroll down to the weapons section. We're, again!, going to make this a very quick and dirty fix. Research has shown the LARAF didn't start equipping their Mirage 5 with A-A missiles until very late (1980s?) in life, so, were going to let them be able to load, but not GIVE them a load.. Here's your weapons stations: And the Loadout ini: Like the Hunters, we've simply switched them over to use Soviet Weapons. You'll also note the lack of IRMs that should give Kadaffi something to fly, and let you shoot down! Wrench kevin stein
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Color confusion
Wrench replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Go to simmerspaintshop.com, there a butt-load of color charts. The gives the FS number, plus the RGB values. You can then create a new color chip by putting in the RGB values. That's how I got all the 99.9% accurate Luftwaffe and RAF colors. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I don't use their nations ini...although it's a simple matter to change it back. Could be why I never had the problem? All the Egyptian-style weapons exits in the BunyPak. It's easy thing to just import them over, or do the 'copy/adust nations/etc/' with existing stuff in TMF pak. Might just be easier to do the copy thing, as the parameters have changed, and the new WedEd just assigned generic valuse for some. It's something else I'm working on...and I'll be posting the results in the "WoI ONLY Loadouts Thread" in the KB Has anybody done EAF Mirage/Phantom skins???? With the Orange Flashes?? We'd also need a Mirage F-1 for Jordan, too. Eventually. So, you made a RJAF B winder?? Wrench kevin stein -
Can not find the train station, factory, and ship
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not understanding the question.... You can't find their physical location? Or you can't find the physical objects??? They're all built right into the terrain folder...for both the Allied and Axis bombing ranges. I'd suggest a little time with the free camera mode...they certainly are there in the downloads...I just pulled both down and went line by line in each of the targets and types inis. Every single item, be it the skin bmp, LOD and coordinates on the map are there. The only suggestion I can make is to do like I did for the Modern Ranges; switch Low Level Checkpoint 1 up to TargetArea001, and renumber Home Base to Target area 002; that'll eliminated the sticky aircraft problem. Which I've never experienced. Wrench kevin stein -
Kosovo terrain update ?
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll be a-waiting!!! Thank god for Google earth!!!! Wrench kevin stein -
Kosovo terrain update ?
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You ain't seen nothing yet.... I can update the existing map, but it has even MORE flaws that my last one...what's needed is someone to rebuild the terrain; fix the water/mountains stuff, and then populate it. Just wish I could do more in the TE, other than simply flatten airfields Wrench kevin stein -
Challenger Tank
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Stock Fishbeds use GLASS on some, IIRC I tried combining types on something...FW-190F or one of the Japanese birds, and it didn't work. Wound up using ALUMINIUM, but with heavy gauge for the rear... Wrench kevin stein -
AN-2 Skins
Wrench replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Doubtfull.. now, however, would be a good time to learn 'making new skin templates from existing skin bmps' .. which has been discussed somewhere around here in the last few months.. An eye-crossing process at best, but does give some nice results. Wrench kevin stein -
WEAPONDATA is crashing game
Wrench replied to doc serizawa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
wow, here's a coupla ideas to try: 1) extract stock weaponsdata ini; add the weapons you want, do the add weapons ini dance. 2) D/L the TMF weapons pak; add the weapons you want do the add weapons ini dance. Both/either will fix the problem Wrench kevin stein -
Challenger Tank
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How are you doint the armor specs??? Since it Chobham, like the Abrams.... Here's what I used on the (as yet unreleased ... waiting for patch and finishing terrain and objects for...) Abrams M1A1 **replace the brackets [ ] with parantheses ( ) -- stupid board software thinks it some kind of code, and won't let me post the correct data Might not need the cupola armour...bottom might need some adjustmets up Takes 3 direct hits from the stock T-72, 4th one get through Wrench kevin stein -
Making MD-450 Ouragon pit too-Pics needed
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That gunsight looks reaaaallly close to the one in the WoE Hunter.... Possibly use the pit out of WoE??? (which really screws the po'folks that don't have it...forget I mentioned it) What about Zur's Sabre pit?? Contemporanious (sp?) aircraft type, or the P-80 pit out of the Marut? Wrench kevin stein -
Mirage Factory WOI F-4's and Weapon Pack Released
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Love these!! Any thoughts towards the Kurnass 2000???? Wrench kevin stein -
Weps pack for WoI?
Wrench replied to Caveman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"Maintain present course and speed" That's what I been doing, or adding individual weapons from individual aircraft, as needed. haven't had any problems so far. Wrench kevin stein -
Weps pack for WoI?
Wrench replied to Caveman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don, could you clarify that??? That sounds worrisome!!! (or just my paranoia showing!) Wrench kevin stein ps: if it's a 'secret' thing, respond via PM -- dont want to uncover secrets that the masses shouldn't see yet -
SFP1E Question - Choose extract folder?
Wrench replied to iam73's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It always extracts to the folder where the cat file resides. ie: flightdata.cat, extracts to /Flight folder; terrains to those terrains. No way to change that that I've ever seen Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Couldn't tell ya about campaigns...not my thing. Right now, we're all just trying to get the R/L historical aircraft and their loadouts in game. WK or anyone else: I have a psd tempalte I made for the PF radar nose skin. I re-did that skin for the 17 and 19 upgrades I did last year. If anyone wants it, to try and match the EAF camo, let me know and I'll get it to you Then you can have all the fun of trying to figure out the mapping to match the camo pattern <evil grin> Wrench kevin stein -
WOI Weapons Pack
Wrench replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) No, Not compatable. 2) Possibly; (and this has NOT been confirmed or tested by me or anyone else I know) a} backup old BunyPak - including the gundata ini and gundata dat b} install new WoI weapons pak in WoE c} open the MF Pak with the OLD editor -not the WoI one, as that won't work in WoE/WoV/SF d} select any old weapon, do the 'open, look at, OK, SAVE' dance. e} hope for the best. There have been significant changes in the way WoI handles weapons; some new parameters have been added to both the weapons AND aircraft. This latest pack has been designed, from what I can see, for use in WoI =ONLY= If none of the above work, delete the TMF weapons folder, reverting to stock old styly BunyPak. Wrench kevin stein