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Everything posted by Wrench
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Shadders O.ô
Wrench replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It caused by the fact the ALL the terrain tiles have new names, and are unusable in the older games; even if you copy/paste the terraintile info from the IsrealME_Data.ini. The earlier maps use either the SF, WoV or WoE naming conventions for thier tile set & data inis. Also, the 'tod' files, which help define the height above ground/sea level and completly different. To say nothing of the terrain HFD and TFD files. So, in essence, don't try using them. They don't work. Unless, of course, you are a Terrain Guru, and wish to rebuild each and every one of the older terrains to WoI standards. A complete and utter waste of time. When there's perfectly good tiles to be used, along with the existence of 3 distinct terrain cat files (Desert, VietnamSEA and GermanyCE) that allow you to use the pre-exiting tiles in pre-existing maps with the addition of one simple line to the main ini of the terrain in question. Wrench kevin stein -
JASDF Weapons Pack release 1
Wrench replied to Talos's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Have you tried running the weaponsdata ini, after adding the JASDF weapons, through the WOI weapons editor???? A dollar says they'll work after that...did the same thing for the BunyPak in one of my WoI installs, and everything worked. Try it again, and let us know, hokay?? :yes: Eric is correct... it should be noted in the readme (you know, that file no one looks at???), if the item is or is not usable in WoI. It only takes a few minutes to type the extra lines. And I should know... Wrench kevin stein -
Sabre Drivers - The Hunters
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Templates? Maybe???? Wrench kevin stein -
Manually turn on and off lights,is it possible?
Wrench replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Re-reading this thread, we totally forgot to answer the original question: Yes, you turn the light on and off with control/L. It's built into the game. age is showing.... Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice one Dave! Also, taking a break from being cross=eyed with maps to being cross=eyed with skins, this little bugger is almost ready... New skin, using my enlarged templates, based on the 3rdWire stock skin, colors from a few pieces of box-art I have (both EAF and SyAF seemed to use the same colors and patterns) I gotta tell ya, that 17PF lod is mapped so unbe-frakking-lievalbly strange; reskinned it 12 times (I have a template for it), before I got it this close. A lot of the problem is the aft 'edges' are jagged. If they were straight, it would have been a little easier. Also, only the left side, 33% of it actually show on the plane. The rest is just along for the ride. What a *&%king nightmare!!! Just a basic, guns-only PF Fresco-D, no misslies or rocket pods. Data ini updated to pure WoI standards; new WoI style hangar screen, uses Paladrins Fishbed cockpit (like like the other Fresco updates I did last year). One of my source books mentions that one of these was coming into land and **some** EAF base, just as the IDF hit it in the 6 Day War. Sheesh...we really need to good RP-1 equipped version of this... Wrench kevin stein -
Map crash
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
koushiro: re-read my statement....look in the terrains ** types.ini The ground object ini has nothing to do with it, at this point so, for isntance you're having the problem with the Korea terrain, you'd open the Korea_types.ini, and compare the listing of objects, usually after item #71, as that's the last of the 'stock' object listings... Just keep scrolling down through the list, looking for "UseGroundObject=TRUE". Those are the items you need to compare with the sub-FOLDERS containing said GroundObjects in the MAIN GrundObjects folder. Other things to make sure of, is that if any of the added GOs need any add-on weapons. That'll crash it, too. Wrench kevin stein -
List of aircraft that work in WOI
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showtopic=26101 In the "Intermediate Modding" section, weapons adjustments. That's a direct link Wrench kevin stein -
Manually turn on and off lights,is it possible?
Wrench replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The first 2 I'm not sure...I remember Capun or Charles telling me once, wrote it down and promptly lost the note! the last, I think, is how far ahead it illuminates. If that's the case, I can 'guess' the other two may relate to 'beam spread'. Man, this takes me back over 25 years, to when I got my first Lamp Inspector/Adjuster liscence! The 'arc' could be the R/L spread of the beam, as it fades with distance, SrcRange could be related to that as well, but related to attenuating light (correct term? this isn't a laser...) fading on the outer edges. But I"m guessing on those. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Seahawk FGA.6 depart Larnka? Akrotiri?? Anyway, one of the places on cyprus Isreal2 map, Polaks tiles. btw, those 316 target zones DOES include the 1 in the "Forbidden Zone" Wrench kevin stein "Death Shall Come On Swift Wings" -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Wall Issue isn't an Issue on Gepard's map I'm rebuilding the Isreal2 for 1948-1968 time frame. Anything after that, the stock IsME map is better. Ya'll are just gonna s**t yourselves when you see what I've done with Gepard's work!!! Right now, there's 316 target areas; that beats out the DS map!!! And I only added 6-8 items to the types ini. Still thinking about flags....???? I totally agree on the MF Fishbeds...I used one of theirs (21F CZ) for the Iraqi F-7, and bapo mentioned something about doing the F-7B/BS types with the 4 wing pylons - this was back when we first started the DS rebuild. Lloyd: you get the bits together, and we can post the 'how to' in the WoI Only Weapons, Loads and Other Tweeks Forum in the KB. note to self: finish off the EAF Rhino; sundowners skin is just toooo nice to let languish! Wrench kevin stein -
List of aircraft that work in WOI
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They all work fine; excepting a few of the WW2 planes. In particular the Bf109G10/S-199 stand in I built. Departs all over the place! Mustangs, AT-6, Ouragon, Mystere 4 (EricGen), 17PF, Meteors, etc are all passibly good. That said, since many are old, they could use a little FM tweeking/tlc. You guys do REALLY need to spend some time in the Knowledge Base...there's a whole Forum devoted to ONLY WoI and getting the aircraft to work. Like the Hunters, all the Mystere variants (both TKs and 3rd Party). 90% of the work has already been done FOR you; even down to full lists of the parts you'll need and where to find. You all just need to quite whining, and make a few mouse clicks. Right now, I"m just a little behind in posting WoI only aircraft fixes, as I've been rebuild the stock map, and Gepards Iseral2. I've got all the stock Floggers fixed (with some help from BattlerBritan and doc nele's FM tweeks), the Foxbats and Fulcrum - Syrian models. Gepared's 'Arab Nations' F-16; next up will be an EAF Phantom, with Sundowner's skin. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
(Mr Burns voice)....EXCELENT!!! I'll have to make a few 'adjustments' as to Sinai...I just made it Egyptian. Ok, I was lazy Historically accurate, but lazy Getting closer to completion; it'll probably be out before the IsrealME tweekd targets and types. Still have to adjust a few postions of items, and add the IDF HAWK batteries to Isreal2. They're already in the IsraelME version. A full list of any item needed (ground objects, ships, etc -although Gepard included a couple of parked boats-) will be in the readme. Expect the usual suspects! The RAF bases on Cyprus are needed a little work....have to remove some items/replae with others. Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Full instructions for the Hunters and SMBD (all the Mystere variants) is in the Knowledge Base, "WoI ONLY Weapons and Loads" Thread. A complete 'parts list' is there...all the bits necessary, from the F-100 are in ALL versions of the game -- SF, WoV and WoE. Nothing to worry about there!! For the WoE users, a full parts list for the Hunter as well. nele: your tweeks the Battlerbritian uploaded fixed the problem superbly!!! For all 3 stock Floggers. Cockpit were no problem, just used the one from the other Flogger kits. They're the subject for some upcoming posts in the KB WoI Thread. as the the Fishbeds, all the aftermarket cockpits work just like they always did...superly!!! I also cheated a little, and used the Mirage Factory (?) MF as well, even if the skin isn't quite right for the theatre. (this was before BB uploaded your tweek) Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Johan: I'll need to see you nations ini, for the Location=. I haven't done anything to the stock one, other than translate the national name: ie: this is for Isreal2. I've got it so it covers 1948-1967. Anything after the 6 day war can use the WoI map, I figgers Wrench kevin stein -
Map crash
Wrench replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
groundformation.dll and groundobject.dll crashes are caused, usually, by a missing ground object (vehicle, AAA, tanks, whatever). Re-check the readme and see if you need to add other objects. Also, you can compare the **_types.ini to your GroundObject folder, and see if it calls for something you don't have. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, the Gate was found on the Giza plateau. This will be west of Thebes (kinda sorta...I don't think the map goes quite that far south to the 1st Cataract) Besides, we don't have a lod a Chapa'i Wrench kevin stein -
Manually turn on and off lights,is it possible?
Wrench replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A quick look at any data ini will tell you how the runnning lights and landing lights are done: This is from the WoI Skyhawk, with a newly added landing light: Of course, they still need to be defined in the varions component sections (left wing, tail, whereever they're supposed to be) with the "SystemName(*number*)= /name of light/ What's interesting is the SystemName dosen't actually have to be on the component where the light actually is! On the P-51D-30 Mustang, the 3 underwing formation light (green/white/red), the red light is actually listed in the Fuselage section. You just move them via the Position= numbers I believe the 'on time' (meaning when they turn on for the AI planes) may be goverened by the cockpit ini -- but that MAY only be for the actual cockipt light itselft (the NightLightOn= time). Otherwise, it governed by possibily something in the terrainengine.dll??? I've added and adjusted hundreds of lights on these Birds... and I've always hated!!! electrical work!!! Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll double check, but I think I left the carrier stations alone in Isreal2 ... the Red Sea station might have a shipping route running through it (i've got one from Suez to the top of the Red Sea towards the Gulf). The only things I took out are the 'manuver start points' east of the Bar Lev Line (whose forts/bunker complexs now has a start date of 1969) I'll definately add Dave's to the updated WoI targets ini And just so everybody knows; this is something I just can't resist, there will be an Easter Egg in the desert southwest of Cario. Nothing important, just 'something you shouldn't distrub.....' * I hope to have it ready late today or Monday, for I2. Still have to dial in a few things in norther Syria; Latakia port/naval base and the oil terminal will be off from their real life postions about 50-80 km, due to 'edge of the map issues'. All will be covered in the readme. along with reccomended tiles (and a repainted tile for Polak's desert -- replaced one of the 'flugpaztewerute' ) Those with the desert or GermanyCE cat, use those and the tiles that came with the terrain; those with WoV will need to use Polak's tiles. Even with the few little 'glitches' amongst the transtion tiles (see my screenie above with the Sabre), they seem to have very little problems. Definately is/was a tiling issue as to why the VNSEA cat was crashing out. Lloyd: we're talking the older, pure-Fishbed based J-7??? Like Madcaddie's and Howling1s?? If so, I can do them up in about 10-15 minutes each!! Hoepfully, they're the 2 wing pylon type, not the 4 like the J-7BS, that lacks the outer pylons. Expect some post this weekend in the KBs "WoI Weapons & Aircraft Mods Thread"...stuff for the 3rdW FLoggers, the Foxbat and Fulcrum. Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Jordanian A, blk 10?? Nice!!! You know there's some 'egyptian' AIM-9P's over in the WoI Loadout Thread?? I still have to post some of the 'tweeks' for the Foxbat and Fulcrum (Syrian) Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just a quickie screenie...planning map screen, Isreal 2, 1958 mission year borders are pre-67, with EAF bases in Sinai. Tiles are going to be the biggest bugaboo...Gepard has a nice set for use with both...just have to experiment a bit more Wrench kevin stien -
A little Kurnass correction.
Wrench replied to alex70b's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Um....would it be just a easy to reference it back to the stock loadoutbmp, as use by the stock Phantom??? Already in the objects cat??? oppys edit...that IS what you said, you just took the long way around. line from stock 3rW Kurnas: LoadoutImage=F-4E_Kurnass_loadout.bmp Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's the Suez map, with polak's tiles, VietnamSEA cat pointer. Odd, very odd.. I'm about 95% done with the I2 rebuild...changed the alignments of the Sinai bases, used the border layout Gepard posted, and we have the pre-67 map, with operational bases on Cyprus. Added about 15 more routes, shipping, truk, ground attack. Still depating weither or not to use my 'large urban module' (ok, polak's LUM); if using his tiles, there's lots of city buildings on the city tiles. This meas I can add the port and oild terminal at Lataika, Syria...more stuff to blow up is always a good thing. I'll have a look at deuces, and see whats what. It's really working out well; at least with the desert and germanyce cat pointers. I'll check deuces with the VNSEA cat and see what that looks like. Should check Deuces photo-desert, but I don't know if that's still around for general usage... I see Dave has a carrier out there....if we want to add the carrier stations for Musketeer, I'd need to guesstimate their locations, unless someone has more info???? I know they'd be north of Bur Siad, and somewhere between the mouth of the Nile Delta and the Canal??? Placing one off the Lebanese coast should be fairly simple. Off to do research....how exciting!!!! Got the cursed thing working!!! Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, NOW i'm p**sed off!!! vietnamsea cat pointer, polaks tiles....one of the advantages of having an extra large HD, with mulitple installs of the game. Still some flakiness at the corner transition tiles...wonder if there's another tile set we can experiment with.... Works perfectly! All the usualy expected objects are there...airfields, buildings, etc. I MUSt have just missed something super simple!! Have no idear as to why it acted so weird; unless it's a tileing thing?? Hey, I'm the targets guy, not the tile guy!!! And looking at the differences between Suez and I2, I've come to realize that with a very few modification I2 can be made to work for everything up to =and including= the 6 Day War, as all the fields on Cyprus are there. Need to modify the 'border positions' in the movement ini; I know Gepard posted them somewhere here over the last few weeks, to bring them in line with the pre-67 borders. change the alignments of a few bases in Sinai, adjust some targets (Abu Rudis oil field's on the west coast of Sinai, not in Egypt proper) Oh yeah, we can do this!!! Let me finish off the IsraelME upgrade -- have some birdges to lay across the Jordan and Nile, and then I'll turn my attention to back-dating the I2 map. Wrench kevin stein -
Carrier landings
Wrench replied to Brainless's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
That would be the U-2. I'm surprised the X-Wing's off the deck....I guess that pilot forgot about his repulsor lifts; coulda just hovered over the deck and landed like a helo!!! Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Further reporting.... Both the Suez and Isreal2 are working fine, when referenced to the GermanyCE.cat (desert cat, obviously, works perfectly). I had to transfer the terrain tiles from I2 to Suez (cause I was lazy and didn't want to d/l another set , or go hunting on my HD -- where I KNOW I've got Polak's unzipped somewhere) I just want to know WHY I can't get the vietnamsea.cat point to work...that just bugs the s**t outta me!! I'm usually the guy that has NO problems with any terrains in any game The only thing I haven't actually tried in move the VNSEA.cat into Suez and rename, like we used to do in The Bad Old Days. Like Johan said, we want to make this as 'easy as possible' for folks -- CA: i've noticed that too...kinda interestering!! Further reporting.... Both the Suez and Isreal2 are working fine, when referenced to the GermanyCE.cat (desert cat, obviously, works perfectly). I had to transfer the terrain tiles from I2 to Suez (cause I was lazy and didn't want to d/l another set , or go hunting on my HD -- where I KNOW I've got Polak's unzipped somewhere) I just want to know WHY I can't get the vietnamsea.cat point to work...that just bugs the s**t outta me!! I'm usually the guy that has NO problems with any terrains in any game The only thing I haven't actually tried in move the VNSEA.cat into Suez and rename, like we used to do in The Bad Old Days. Like Johan said, we want to make this as 'easy as possible' for folks -- CA: i've noticed that too...kinda interestering!! opppy edit..hit the wrong button... Johan, if you want to use the Suez (provided it works), I can easily add truck routes shipping routes. I remember it was a little 'short' on them. It really needs a lot more of them!!! The only reason I'm 'pushing' for Gepard's maps, as the Cyprus airbases are already there. We can 'dress up' this old lady with more objects and such easily. I'll keep experimentating....there's too much good stuff already done to waste!! Wrench kevin stein