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Everything posted by Wrench
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Breaking News!
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That'll teach the NVA to fart in church.... Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I still have a Hangar Screen for that, looking for a home!! WRench kevin stein -
Bomb Bay - B-52
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm really starting to loose paitence with whole loadout thing ... question after question after question; that most of which have been answered time and time again; there's even a whole forum here JUST for that very purpose... Basher: have you even LOOKED at this thread??? http://forum.combatace.com/index.php?showtopic=18346 <- Weapons Editing, Bunyap Pak Please, spend some time in there; it'll do some good. As to why the bombs got switched; it happens. The game engine will load the closest fit based on year availability, wepons size (including weight, length, width and probably color!!) Your also forgetting a lot of basic things... The left side panel of "Store Available" is for Campaigns...it has NOTHING to do with single missions; user built or auto genterated. Ingnore them As to the mission building thing; listen to Fubar you will. Wrench kevin stein -
EF-2000
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
For the Meteor, you have to check the EXPORTED box in the weeapons editor. Add the years to match, I usually add 10 years to the end date. Might have to do that for the IRIS=T as well, if it also is 'Tiffy' approved Wrench kevin stein -
I'm on your six FC. If you don't get him, I will. I as sick to f***ing death of some of this crap ... guy bust his sack getting these thing done and out for general usage -for free, gratis, no charge, and folks do things like??? Nope, not while I'm still above ground.... Mr. Anon -- consider youreself warned -- first and ONLY Wrench kevin stein
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EF-2000
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
101: have you looked in this other thread??? --> http://forum.combatace.com/index.php?showt...mp;#entry150046 your avionics answers are there, somewhere on the last 3 or 4 pages. Wrench kevin stein -
EF-2000 Progress
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Craig, now you know what WE (moderators) go through on a daily basis!!! I'll have to apply these fixes, and drop it into WoE and cross check. Again, excellent work. The pit's da bomb!!! Wrench kevin stein -
Libyan Foxbat skin?
Wrench replied to Harry's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm pretty sure the stock skin IS Lybian for one of them... (check the data ini for NationName= LYBIA). Can't remember which model it is offhand; P, PD, whatever. National insignia are placed, via the decals ini, based on the nation in the textureset ini; so check that too Wrench kevin stein -
EF-2000 Progress
Wrench replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Erwin: yes, at the moment, it's WoI ONLY. That is until Craig uploads the Woe/SF/WoV avionics ini and whatever other 'downgrades' are needed. When the new patches come out, all the other games will be upgraded to WoI standards. Diogo: have you tried installing the RAFpilot that came with the download??? I'll bet you if you do, your dangly-legged dude will disappear.... Planes: have you installed all the necessary weapons??? You'll need some thar are NOT in the weapons paks and will have to be downloaded. You'll find them in the downloads section, under 'Weapons Mods' Brimstone Brimstone 3pak Meteor missile ASRAAM (AIM-132) - in the bunyap pak Typhoon tanks -which are included in the download WoI weapons editor (as it only runs in that game for the updated avionics70.dll) transfer over the asraam bits (lod and bmp), then copy/paste the weapons information into the weapons data - this is assuming using the TMF pak - bunyap pak WILL run in WoI, but need 'reinitializing' via the WoI Weapons Editor. All other normal 'adding weapons' information applies. or wait for the WoE/WoV/SF patch to be released -- at an as yet undetermined point in the future. Nicky: I'm shocked !!! Shocked I tell you!!! But, I can see where you're going -- it's IS a Brit Bird!! Wrench kevin stein -
EF-2000
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Umm...just a small correction is needed... As a confirmed Sci-Fi addict, I have no problems with time travel..... But maybe changing the years to 2005 or 2007??? Exported approx 07 or 08??? Craig, super job! You sure you've never done this before??? If you ever need help with a readme, just ask!! (I've already got some suggestions... ) Again, thanks for bringing back one of my favorite birds from Fighters Anthology!!! Wrench kevin stein -
NEED HELP...MIG-29A
Wrench replied to Przybysz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And looking at those pit shots, I feel a quick and dirty Flogger-D cockpit mod in the offing, too.....something to replace the cockpit we can't use!! The R27s are in the TMF Wep Pak ... nicer models and skins Wrench kevin stein -
Why won't terrain editor open up the HFD File?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Might want to have a look at this post; http://forum.combatace.com/index.php?showt...st&p=148405 in mppd's thread on adding more airfields to WoV It might be helpful to what you're trying to do Wrench kevin stein -
NEED HELP...MIG-29A
Wrench replied to Przybysz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A short answer: "NO" Dude, you been around here long enough...you know you can only get new effects by getting the entire airplane!!!! It looks like you'll just have to suffer through with a new, improved, and certainly superb model of the Fulcrumb. You'll just have ta live that!!! Sorry, that's just the way it is!!! Wrench kevin stein -
Mig-15Bis/Mig-17 cockpit near completion
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As to the yutz's whineing/gripping/complaing/whinging/in general making unappriciative noises about the AH, you can do several things: 1) Tell them to google the Mig-15/17 series for cockpit picture or; 2) Tell them to build their own, or; 3) Quote Bender from "Futurama" -- B.M.S.M.A. This one's my preference!!! Great job Richard!! Really, who cares what they think!? Wrench kevin stein -
Falklands War Conflict
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Using what's available, aircraft and skinwise (ie: from stuff already out here) I've recreated the 3 Skyhawks. It's just a matter of assembling the needed bits, and posting. If they're wanted. BTW, according to a post by Kesselbrut, over at SimHQ, he's back on the case of the new set/campaign/objects/etc. Wrench kevin stein -
Mig-15Bis/Mig-17 cockpit near completion
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, that is just SOOO righteous!!! (very californian statement!) Can't wait for this this puppy...a superb job!! WRench kevin stein -
MER fix
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you looked in the 'bunyap Weps Pak Loadout fixes thread'...???? FC's tweeks are there. don't remember what page they're on, but start withthe first post, it'll list it. Wrench kevin stein -
GroundObjectData.ini
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This link here, hopefully, will answer your question: http://forum.combatace.com/index.php?showtopic=11815 and here, at the bottom, after the end of the GroundObjects Listing: http://forum.combatace.com/index.php?showt...st&p=113930 Wrench kevin stein -
Nuclear Bomb
Wrench replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This has gone too far.... Basher, what you need to do it download bunyaps weapons pak and read the enclosed pdf file. It explains sooo much of all the last several questions you've been asking. All about weapons attachments, types, etc. Do yourself a favor, go get it, read it, and then spend some time in the Knowledge Base's Loadout thread. 99.9% of all your questions, pertaining to weapons have already been answered. Wrench kevin stein -
Campaign Missions vs Loadout
Wrench replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's also pretty well locked in by the aircraft's data ini: This from our ever-usefull A-4E One only needs to make sure of having the correct loadout ini WRench kevin stein -
Problem with Tornado Loadouts and Weapons Racks...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only way to stop that from happening is the re-write the loadout ini for whatever bombs you want to use. That will keep the correct rack loading as well. When you go in and change the load manually (on the loadout screen), you 'bypass' the rack statements in the loadout ini; the game engine sees a rack called for, and just grabs the next one on the list; in this case the MirageF1's (which may also appear on the Jag's). In this cases, it's not looking for "BRU57", per se, it's looking for "2BR" (2 bomb-rack) So you can do one of 2 things: 1) leave the load alone, and keep the correct racks or 2) re-write the loadout ini, keep the MERs the same, and switch the bombs. --- provided the called for rack has the proper weight limits -- which can also cause them to unexpetedly swap themselves. Remember, the loads for a given aircraft were 'issued' that way for a reason, usually something to do with the game engine, and how it treats things. Wrench kevin stein -
Problem with Tornado Loadouts and Weapons Racks...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Clarifications are required.... 1) Which game? 2) most importantly -- which weapons pak??? The Toros were designed with ONLY Bunyap's in mind. If your trying to use it in WoI with the TMF pak, you'll have to add every single one of the specalized weapons, and racks needed. When they were released, they were all set up already. to answer som eother question: Those are called "TERs" for Triple Ejector Rack. There's another real long skinny 2BR for the Mirage F1 and possible jaguar that may be appearing as well. How about some screenies to show what's happening?? Wrench kevin stein -
some things i dont know it in f16 Netz need help?
Wrench replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The game's maunal should also give you some basic information on countermeasures and jamming pods and their usages. The 'sparrow pod' is also designed to be ONLY used on the Mirage Factory's recently released IDF Recon Phantoms. Hence, the "IAI" designatior for "Israeli Aircraft Industries" (makers of the K'fir and many other fine products) Looking at the shape of it...one wonders if it can't be mounted on TOP, and upside down, on the back of MiG-23s', simulating their dispensers as used in Afghanistan.... Wrench kevin stein -
Kashmir terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Right on!!! Thank you Gepard!!! This means Ghostrider883 has someplace to put all those Indo-Pak hangar screens I made for him!!! Wrench kevin stein -
Need a new airfield: Nam Phong RTAFB
Wrench replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unfortunatley, I don't have the time to do it, but I can give you all the steps necessary TO do it.... 1) Download the MOST recent Terrain Editor, available at 3rd Wire 2) Open a blank notepad sheet 3) Open the vietnamSEA_targets ini, and begin listing the individual target areas in the blank notepad sheet, using the following format: *= not sure if this is a valid texture type for SEA!!! The data, edited for this post, was taken from the Iran/Iraq citylist.ini that I had to build, based off a 'desert' style terrain. But, since you'renot retiling, it may not make a differenct, as you're only going to be adding then 'flatten airfield' Do this for ALL the listed target area; where it's an airbase set "HasAirfield=" to TRUE. BTW, there are 124 target areas, ending with Yen Bai. 4) COPY the VietnamSEA terrain folder INTO the Terrain Editor's main folder. You do NOT need to cat. 5) From the VeitnamSEA.cat, extract the VeitnanamSEA_Data.ini VietnamSEA_Targets.ini (also, create backups by 'save as...' ori_***_inis) VeitnamSEA.HFD VietnamSEA.TFD 6) in 'playable' game install, locate postion of needed airfield, add to targets ini. ADD to citylist.ini Copy new targets & citylist insi to version of terrain in TE... 7) Open TE, open VietnamSEA.HFD. Open citylist; 'edit' city list, and make sure the added airfield is showing; should be last on the list. 8) From the top menu bar, "EDIT"...Level airfield. Yo should see a progress bar run across the screen. It'll go very fast! 9) Again, from the "EDTI" menu bar, Smooth Height Field. 10) SAVE ALL == this is MOST important!!! 11) Close TE 12) copy/paste the new HFD & TFD into the WoV VietnamSEA folder. REMEMBER -- keep the original HFD and TFD in the cat, as backups. 13) fly a mission (or if good enough,) build on flying over the new airfield. Use free camera view to double chek flatness of airfield 14) Repeat of necessary Told you it was fun!! Wrench kevin stein