Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,774
  • Joined

  • Last visited

  • Days Won

    130

Everything posted by Wrench

  1. That info is in the "Creating a New, Era Specific Install'' thread. You should also edit the singlemission.ini years as well Wrench kevinstein
  2. I had the WHOLE set of Monograms 1/48 scale navy birds....loved those things! I remember to extnd the tailwheel on the Hellcat, you had to pull the hook out. Good thing is, I've got plenty of data for VMF(N)-542, and 'some' infor for VF(n)-107. Just need decaling now. Still fiddlling this window...I've moved the decal back nearly 10 meters, and it still covers the windscreen....very strange...maby Ill try resizing it down to 64/64... more later... Wrench kevin stein
  3. That works; it definately covers the back window. Unfortunately, it covers the windshiedl as well!!! Oddly enough, you can see right through it from the inside; both sitting in the cockpit, and looking through it with the outside view. I shot Geo an email...see what he comes back with. If not, we'll just 'pretend' the window isn't there (cause I'm sure not re-doing all my research and reskin in for -3E/N, as we don't have an AN/APS-4 to sling under the wing) You all don't really care, right, if the window covered or not??? Wrench kevin stein
  4. A little more specific information is needed to help you out.... Wrench kevin stein
  5. Why move a 50 meg file, when with a little simple text edit, you can accomplish the same thing? From my WoE "Mid East Install": It's called the cat pointer trick, and is covered in the Knowledge Base "Getting Third Party Terrains to Work" (or a title similiar) Wrench kevin stein
  6. Cool! But, do we need to give MannieB more ideas??? The guy spends all his time flying under bridges, through hangers - and hangar decks on carriers...(side to side, not lengthwise) Would be nice to have a few physical features on the map to do this with!! Wrench kevin stein
  7. Have all the fixes been posted for those new PLAAF birds???? I remember after their release, somebody was working on updating/finishing the ini problems... Wrench kevin stein
  8. Most definately. That turorial covers adding a ground object.Adding a SAM site is the same as adding a shipwreck, or parked plane or Grandmas outhouse. With one additional step... You're creating a new "target area", which is no different. Finding the cordinates (the 'camera position') Other than laying out all the objects and figuring out their offsets and facing. Here's a little quote from the shipwreck's doc that might be helpfull...bold added for this example The critical wording here is "creating a new target area" You post above show's you done so...but you must remember the game only populates the region when the player is close by -- I don't know the exact distance. So if you go wandering over there, say the sites near Berlin, and you're flying over Paris, it aint gonna show. I'm assuming the operational dates for the launchers and radar are correct?? I'd also suggest loosing the rest of the date info, just use "1985" the game seems to "assume" January 1st. You might also want to change the "ActiveYear=" in the types ini data to match that shown in the data inis for the SquarePair and Gammon. Make sure the "Name" matches the folder and/or ini name of the object your trying to add. The full name can be anything you want. That Name should also match the LOD name, to be safe. I had no problems getting the Gammons to show in the SoCal map -as a specificed target type and location ... don't fly too far south from San Deigo...these f***ers have realllly long legs!! Wrench kevin stein
  9. Definately! I want to study those inis...and see how they 'moved' the things!!! Wrench kevin stein
  10. Nice! One wonders if it's one of the one's J.T.Kirk's great-great grandfather flew (he's from Iowa, doncha know ) Wrench kevinstein
  11. Yes, you have to change the weapons listings in the campaign ini, otherwise the Commies don't get nothing...as they deserve! The same would have to be done for anyother campaign (Desert Storm, Iran/Iraq) that uses nation-specific aircraft with nation-specifc weapons. Wrench kevin stein
  12. I think I may have overdone the AAA on the Home Islands...keep getting my ass handed to me (after getting it shot off)!! Other than the as-yet-unfinished Desert Storm update, this is the most 'target rich' map I've seen (or built)...there's something in every city for somebody to bomb! Somebody.. somebody.. Somebody.. somebody... Can anybody find meeeee.... Something to bomb!!!! Even have the fortifications at the proposed landing beaches in southeastern Kyushu (still have the Operation Olympic maps archived here!) One of the changes is to Shuri and Naha...they're now 'pacificed' (ie: switched to FRIENDLY). This keeps the AA guns from shooting at the naval ships in Naha Bay (watch on the original --- take off from Yongtan, and look for the splashes in the water) The readme's Notes and Commentaries section is several times larger than the install instructions!!! Even fixed the IJAAF/IJNAF formations CTD ... a slight non-historic cheat, but it works. Just wish we had big enough airfields for Superfort's....they don't fly off "SMALL" airfields (airfield3). Be great if someone could build the Marianas to Japan map....lot's of good stuff in that section of the Western Pacific! Wrench kevin stein
  13. And what's wrong with "12 o'Clock High"? It's a better movie than "Command Decision", even with Clark Gable and Walter Piedgon "Lance-Wolf One"??? we ask? ... sure looked like a 262 to me! Operation Stitch...reallly! If you want to go back further, there's Howard Hawks superb 1945 offering "Air Force", filmed at Eglin and Hamilton Agreed, though. The AF has kinda dropped it, movie wise. Maybe that's why they're usually Golan/Globus Productions.... filmed in Isreal!! Wrench kevin stein who really knows his movies...
  14. I LIKE 'ShadowDragon'!!! Good name for a night fighter....lurking in the dark shadows, ready to pounce on unsuspecting B-29s... note to self: add RWR to Superforts (they'd probably have one, in any case; along with ground mapping radar, and other such 'modern marvels') Now, if we just had a P-61, instead of that 'falls-on-it's-face-it's-slow-P-70'. Let's not EVEN talk about the Blenheim NF...shesh! Still have a few skinning issues to clean up (some spots not taking color, or parting lines not maching). Probably finish it after the Okniawa map is released...and the A6m7...then have a look at Hellcat NFs-I have an idear for a -5N Wrench kevin stein
  15. No; that is to say, no aircraft data and loadout inis are provided in the weapons pak. the WepPak ONLY included the gundata ini, gundata.dat, weaponsdata ini and weaponsdata dat files, along with a host of lods, bmps, tgas and things that are the weapons themselves. YOU will be extracting the data and loadout inis for the aircraft needed the adjustments. In short, ALL the Red Air birds. Read the first 3 posts; the first is more of a 'Table of Contents', listing the aircraft and what page it can be found on (one day I'll figure out how to link directly from the "Page#" the next 2 posts are your basic instructions, and the order of patching/install/whatever. follow them exactly or you'll be in a world of confusion. It's pretty straightforward, and relatively simple to do. Wrench kevin stein
  16. Iron Eagle 4!!! !!!! NO say it ain't so!!! Wrench kevin stein
  17. And then the fun reeeeeallllllyyyy begins.... to answer the next inevitable question; yes, you now have NO missiles or bombs on your Red Air birds. See the Knowledge Base Forum, this thread... Link --> How To Edit Loadouts For Weapons Pack <-- Link for all your answers. Follow the procedures in the first posts EXACTLY before doing anythng else. Once you get set up, let us know if you've got any other questions. Wrench kevin stein
  18. Definately, a lot more information is gonna be needed here... which game? which aircraft? which terrain? (if this is a problem) which weapons? -stock or WepPak, and if WepPak, bunyap or MF? Or somethng 'made up'? Working in the dark here...shed a little light for these old eyes... Wrench kevin stein
  19. Decal bleed is cause by 'holes' in the meshes (ie: open meshes). Unfortunately, it can only be fixed by creating a new lod with the closed meshes. Or, paint the marking on (not a real fix where Modex numbers are concerned) Wrench kevin stein
  20. HUH????? That's not something I really know about, but I can venture a guess.... It'd be the same reason that car makers are using more lightweight and composite materials -- the less mass to move (overcoming inertia), the better the performance for a given weight/load and horsepower (4 fat bastards and all the beer and guns they can stuff into a 2005 Malibu -- oh wait, that's me!!!) I'd also assume (and we ALL know what happens if you assume), that if the empty mass in changed (lessened) the inertia would also have to be adjusted for the lesser mass. At least, that's MY understanding of hp/weight ratios Wrench kevin stein
  21. http://forum.combatace.com/index.php?autom...ode=sst&id=5889 File Name: A6M5 Type 52C Zero Pak File Submitter: Wrench File Submitted: 27 Jan 2008 File Updated: 7 Feb 2008 File Category: Axis Fighters File Version: 1.00 Website: No Information A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein Click here to download this file
  22. A6M5 Type 52C Zero Pak

    Version

    953 downloads

    A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein
  23. Look in the Knowledge Base, my "Loadout Fixes" Thread -- there's a slightly updated/modified tweek (redundant?) for the data ini and loadout ini. Link --> EF-4C Load Fixes <-- Link I use the QRC-160, which is usually repleced by 131 and up, depending on mission year flown. Wrench kevin stein
  24. File Name: New Guinea 2 WW2 Terrain Targets Upgrade Pak File Submitter: Wrench File Submitted: 25 Jan 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.5 Website: No Information New Guinea 2 Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = Remember: this is for the LATEST version, "New Guinea2", not the earlier version. Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info. Happy Hunting!! Wrench kevin stein Click here to download this file
  25. Here ya go, bro... Link -->Full Sized New Guinea 2 Terrain<---Link Shouldn't have any problems now (me hopes!!) If ya, do let me know The only one missing from our Terrains section, in the Okinawa map. That's at AvSim, I believe. Hopefully, I can get permission to upload it here. Wrench kevin stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..