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Wrench

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Everything posted by Wrench

  1. Doubtfull.. now, however, would be a good time to learn 'making new skin templates from existing skin bmps' .. which has been discussed somewhere around here in the last few months.. An eye-crossing process at best, but does give some nice results. Wrench kevin stein
  2. wow, here's a coupla ideas to try: 1) extract stock weaponsdata ini; add the weapons you want, do the add weapons ini dance. 2) D/L the TMF weapons pak; add the weapons you want do the add weapons ini dance. Both/either will fix the problem Wrench kevin stein
  3. How are you doint the armor specs??? Since it Chobham, like the Abrams.... Here's what I used on the (as yet unreleased ... waiting for patch and finishing terrain and objects for...) Abrams M1A1 **replace the brackets [ ] with parantheses ( ) -- stupid board software thinks it some kind of code, and won't let me post the correct data Might not need the cupola armour...bottom might need some adjustmets up Takes 3 direct hits from the stock T-72, 4th one get through Wrench kevin stein
  4. That gunsight looks reaaaallly close to the one in the WoE Hunter.... Possibly use the pit out of WoE??? (which really screws the po'folks that don't have it...forget I mentioned it) What about Zur's Sabre pit?? Contemporanious (sp?) aircraft type, or the P-80 pit out of the Marut? Wrench kevin stein
  5. Love these!! Any thoughts towards the Kurnass 2000???? Wrench kevin stein
  6. "Maintain present course and speed" That's what I been doing, or adding individual weapons from individual aircraft, as needed. haven't had any problems so far. Wrench kevin stein
  7. Don, could you clarify that??? That sounds worrisome!!! (or just my paranoia showing!) Wrench kevin stein ps: if it's a 'secret' thing, respond via PM -- dont want to uncover secrets that the masses shouldn't see yet
  8. It always extracts to the folder where the cat file resides. ie: flightdata.cat, extracts to /Flight folder; terrains to those terrains. No way to change that that I've ever seen Wrench kevin stein
  9. Couldn't tell ya about campaigns...not my thing. Right now, we're all just trying to get the R/L historical aircraft and their loadouts in game. WK or anyone else: I have a psd tempalte I made for the PF radar nose skin. I re-did that skin for the 17 and 19 upgrades I did last year. If anyone wants it, to try and match the EAF camo, let me know and I'll get it to you Then you can have all the fun of trying to figure out the mapping to match the camo pattern <evil grin> Wrench kevin stein
  10. 1) No, Not compatable. 2) Possibly; (and this has NOT been confirmed or tested by me or anyone else I know) a} backup old BunyPak - including the gundata ini and gundata dat b} install new WoI weapons pak in WoE c} open the MF Pak with the OLD editor -not the WoI one, as that won't work in WoE/WoV/SF d} select any old weapon, do the 'open, look at, OK, SAVE' dance. e} hope for the best. There have been significant changes in the way WoI handles weapons; some new parameters have been added to both the weapons AND aircraft. This latest pack has been designed, from what I can see, for use in WoI =ONLY= If none of the above work, delete the TMF weapons folder, reverting to stock old styly BunyPak. Wrench kevin stein
  11. In place, mostly...still testing... They work nicely, too. Still have a ways to go to them more or less where I want. No infor as to real life placement, but using 'common sense', give some ideas. Wrench kevin stein
  12. I'm game!! The WW2-style weapons amount to a total of 6-8 objects. Not very much, 3 bombs, 2 drop tanks (well, 3 if you want to use the Me-109s correct tank), 2 kinds of rockets (60# for IDF, another for EAF). Other than the more modern stuff. Everything eles is left alone. Althought I do miss the JL100 rocketpod/tank on the Mirage 3CJ.... Wrench kevin stein
  13. After a couple of hours of frustration...gads, I HATE typos I can't find... got this imported the S-3K racks; which are slightly off, postion-wise on the wing. Also, there's nothing in any of the paks that can be used for the real Egyptian-home grown 4 shot rack they used 67 - later. Would also sit closer to the wing tips. Just looks a little funny to me. or this, more stock loadout... (tried to duplicate the oft-seen photo from the 73 War I think, even as non-historically accurate, the UB-32 looks better. have this litte monster imported too... right now, it's using my larger skin, although the stock silve woulr look better. Only problem is, they were camoed after the 6 Day War. Unfortunately, not quite possible, as I have never figure out the mapping for the radar nose. Comments? Ideas? The 17F fighter bomber variant in 99.9 percent ready for upload. The Farmer D just needs a new hangar screen; working on that'n now. Wrench kevin stein
  14. Stumbled across this little video of EAF birds.... nice shots of the loadouts. Looks like 21Fs, Su-7s and 17 fighter bombers -- the one I've been looking for with the 2 extra hardpoints on the fuselage. Still need model name.... Wrench kevin stein
  15. Already being done...the "WoI Mods using TMF WepPak Forum" in the KB Actually, I've been using the old/new TMF format for those weapons I've been adding/updated for WoI. WP for all the Arab states, NATO, USAF, FRANCE for the IDF. It IS much more simplified and easier in the long run. Although, I have been using EGYPT or which ever nation is availbe for NationName=. AttachmentType= it still WP (sometime Soviet, depending) Wrench kevin stein
  16. Here's a link to the IDF Ouragan in the Knowledge Base, the new WoI mods Forum: IDF MD-450 Wrench kevin stein
  17. WoI ONLY Weapons Adjustments: TMF Wep Pak

    F-104A Starfighter RJAF (by Ajundair, other bits by 3rd Wire) NOTE: this entire post became moot with the release of the RJAF F-104A by The Wrench. All pertinant information is now contained in that aircraft's download. Also, post-patch (9/29/08) and TMF WepPak usage, all items are included in either the stock WoI Objects.cat, or the TMF Pak. Excepting, of course, the nation-specific Jor_AIM-9B. Direct Link to RJAF F-104A Starfighter, by Ajundair; mods by The Wrench: Click --->RJAF F-104A Starfighter<-- Click Well, that should just about wrap this one up! Wrench kevin stein
  18. I thought that was the same Krensky that led the Clans to the Outer Sphere... Wrench kevin stein
  19. What about some of the 'odd ball' weapons, in particular those for the 1948-1963 time frame? Like the US WW2 stuff for the earily IDF, 60lb rockets for Egypt, etc. Nationalized stuff for both Isreal and the Arab Nations. I'm sure Oliver & Co dosen't need my help, but I'd really reccomend they be added. For all those early birds and such. I've got one install, using the TMF Pak, with the added stuff from buny's/Wpnsgt...probably missed a few little things, but it work super. I think from now on, the TMF pak might be the way to go for post-WW2 installs. Wrench kevin stein
  20. There's always interest in getting the Red Birds to fly. It just more fun, more challenging to fly them against the US/NATO stuff. CA, you can release the package as a bunch of inis, just tell folks they have to have the Boopie/Kuki cockpit. You just let me know when it's ready!!!! Wonder if the single engine version could be adapted/used for the radar-equped Frescos'...... Wrench kevin stein
  21. Remember, ALL skins are bitmaps, and ALL skin bitmaps are square...512x512, 1024x1024, etc. Names of said bitmaps MUST match the exact names as seen on other skin bmps for the same aircraft, as defined inside the LOD. For example, our ubiquitious Skyhawk... A-4B_Body A-4B_LeftWing A-4B_Nose A-4B_RightWing A-4B_Tail The textureset ini just tells the game how to 'color' it. Meaning, the fading, brightness, reflectivity etc. Also, what folder to look in for the "Wolf21" skin. The decals ini tells the game engine where to position the decals on physical model (LOD), as based on x/y/z coordinates from the center of each defined mesh (nose, tail, vert fin, wing, etc) Wrench kevin stein
  22. It's no sweat to get it working.... I put the new weapons editor into it's own folder withing WoI. Then, I just opened it up, and selected just any old thing, did the usual 'open, look at, save' ini dance, and it seems to be working fine. I also finally thinned it down by removing all the intert weapons. Wrench kevin stein
  23. I need to do that too...have 2 Hellcat mods 99% finished, and need to double check with him. Wrench kevin stein
  24. To answer THAT question... I made it me self. As per my instructions in the "Creating a Nation Specific Aircraft" in the Knowledge Base. Same as I did for the EAF Metors (F.4, F.8 - and NF.13 if I ever finish it) Mc-205, IDF Mustang, Spitfire, S-199 (ok, 109G10)....etc, etc, and of course, etc Also for the Mystre 4 (this is pre-WoI) and a host of others Very simple data ini edits...leaving weapons as FRANCE,NATO. Top section of ini: I'll give ya step-by-step, if you need it. And there ya go! Wrench kevin stein
  25. File Name: Modern Range and Red Range Upgrade File Submitter: Wrench File Submitted: 5 Mar 2008 File Category: Terrains File Version: 2.5 Website: No Information Modern Range and Red Range Targets Upgrade This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it...... Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'. Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed. This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported. Please see the enclosed readme for relatively simple install instructions. Happy Practicing!!! Wrench Kevin Stein Click here to download this file
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