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Wrench

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Everything posted by Wrench

  1. Sparky, did you unwrap it???? The model, not your... whatever...never mind.... you need to create the UVmap, and you can build the texture from there. Unfortunately, that's all I know!!! It's a real PIA too; the first time you do it. I've had to do a few for some of our projects -- making a skin from scratch is an interesting experience. Wrench kevin stein
  2. It's called "runway3" and it's in all versions of the game (SF, WoV, WoE and even WoI) - built into fully patched terrain cats. Make sure you're placing it where another airfield actualy sat, or you'll run into more problems then you can handle. Ed, I just noticed that airfiled is covered in Frogfeets!!!! Very sneaky.... Wrench kevin stein
  3. 1) If you'd look the general instructions in the Knowledge Base "Adding Cockpits", many of the things your running into has been covered Why you're using the Thud pit, when a perfectly good twin-engine pit is available all over the place, it beyond me.... (cough - F4B - cough) The issue with gun 'aim angles' has been coverd in some depth somewhere....but lets just run around with it for a while, since I'm sure someone else has the problem, and dosen't want to use the KB we we work so hard on to create, maintain and update...... Most of what's below is coverd in the KB... We're going to skip a lot of steps, like part extraction and cockpit ini editing First off, make sure the cockpit is placed as close a possible to the pilot's position. Ya get this from the data ini. You can also double check this by looking out the sides fo the cockpit, seeing where the wings root or external ordance is visible from. Using the outside view, you can cross check this as pilot position vs external parts of the plane. Adjust accordingly 2) gun aim angles. Hopefully, you've gotten the pit more or less centered on the pilot's position. The best way to figure out if the guns are shoot through center of the gunsight pipper, is to just be cruising along in level flight. Shoot the gun. Note where the tracers fall...too high, too low??? Most likely they'll be too high. This is a cockpit issue, at least with the Phantom pit. So we need to lower them. Adjust the MIDDLE of the 3 sets of numbers. In fact, I'll save you some work. These are the numbers I worked out, using the Phantom Pit. Adjust as needed for your Thud AimAngles=0.0,-1.25,0.0 Day 2 of Game release (when I d/led it), the Vatour was the first aircraft I made flyable. Nothing too it. as to your decal problem; they're actually where the're supposed to be. If you want to screw around with it, you'll need to extract the aircraft LOD, open it with a hex editor and search for the most likely candidates. Check the data ini for component names. As to hangar and loading screens, I suppose you haven't actually LOOKED in the downloads section under "Hangar Screens"??? Not more than 10-12 days ago I released a pack with like 8 or 10 screens for WoI, including Hangar and Loading Screens for Vautour -- which have been awaiting a home for 3 years. Toodle on over there, and let us know what you find. Wrench kevin stein
  4. Hopefully, it's not for the update I did a few months ago...for all intents and purposes, Okinawa is considerd 'secure', and occupied, pardon me -- Liberated territory. I'd re-read the read me I wrote that goes with that upgrade; seem to remember mentioning that somewhere in there... BTW, infantry is treated as a "tank" for gaming purposes. Wrench kevin stein
  5. Women in uniform...

    Been there, done that...had 'em all; their sisters AND their mothers. Got all the tee-shirts (and OTHER* items) for suvoneirs (sp?). All joking aside, there's some serious babes in a lot of the world's militaries. Just don't piss 'em off..they'll knock you richard into the dirt.... and then stomp on it multiple times..... Wrench, The Kevin Stein *I"ll leave it to your imaginations as to just WHAT the other item is.....
  6. There's 2 versions by me in the downloads section; depending on what tile set you want to use, and another (thrid!!) version by FL Hausser IIRC; also in the DL section, that I believe has the terrain flattened for some airfields and such like. Wrench kevin stein
  7. Version

    1,335 downloads

    EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War. This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s ) Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!! It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!! Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one Wrench kevin stein
  8. That's pretty much what I figgured .... I don't think I've ever seen a 'mistake' before in an MF project! If you're doing a Redeye, perhaps I can make a suggestion here ... maybe using the 'figure' for the SA=7, instead of having the fixed bunker with the dudes, just the single guy and this launcher (that sounds dirty!!!) You all keep up the good stuff!! Wrench kevin stein
  9. Always knew it was a bit too fast...try catching one of them Tony or Zeke, and you'll find out!!! Don't forget too, that aircraft hasn't had any updates since Patch 2 for SF, 4+ years ago. Good find on the data ini tweeks...these should go in the KB...in the ini tweeks listing thingy. Useful for the TU-4 as well Wrench kevin stein
  10. I'm pretty sure YAP is designed as a stand-alone mod; NOT to mixed with anything else (if so, could one of the YAP Team please clarify?, since I don't have it.) You shouldn't mix and match. What you're screenies show, is you are missing the LOD (the physical 3d model) for the needed weapons. I'd suggest running YAP in a stand alone version of WoV (see the KB for 'creating a stand-alone install'), and have regular copies of your game for 'general usage'. Bestest, safest and smartest way to avoid conflicts with mods. as to editing, you'll see the little button at the bottom of the post, called "EDIT"...you can make your changes from there. Wrench kevin stein
  11. You're kidding, right???? Here's a suggestion, have a browse over in the Knowledge Base, in the "Intermediate Modding" section, 'WoI Fixes for TMF Wepons Pak; includes loadouts, data ini, avionics and cockpit tweeks' Let us know what you find.... csb: check that same thread, I've put the instructions for the Floggers there this week; what to fix, what to use, and where to get it. Wrench Kevin Stein
  12. After a 3 second search of the Knowledge Base.... in the "running the basic sim" forum, sub-heading "FAQs and Issues" http://forum.combatace.com/index.php?showtopic=26451 Since Vista IS a major issuse. Wrench kevin stein "The Knowledge Base is your friend ... get used to using it"
  13. The first 4 books were converted to playable missions by me for FightersAnthology. I got half way through IronGate, and gave up (this is like 6-7 years ago) I've 9 of them, some I passed on due to being full of politicial BS; I want to see the AF in action -- phhhfft on political hacks btw, if anyone still has FA, and want the misssion sets, i'll be glad to send them out. note to self: double check for Janes IAF missions rebuild for FA -- should be archived somewhere.... Wrench kevin stein
  14. Johan: you'll find a usable 'fire base' in the SoCal and ASW maps. They're orientated N/S, so might need a little tweeking. I should have some with E/W sitting in the Iran/Irag upgrades. Artillery, is of course, readily avaialble... don't forget there's the M-7 Priest WW2 SPG, as used by the IDF in 67 (well, it'll work anyway as an SPG) Wrench kevin stein
  15. The easy way ... I painted it on!!! Didn't Gramps do a RN skin for S-51??? Or maybe it was Ozisse?? Wrench kevin stein
  16. "That'll Tighten Your Nuts" Wrench kevin stein
  17. WoW!!! that cockpit IS sparse!!! Maybe the F-100 pit or the Mystere mod of the F-100 pit would be better, even with the single engine annunciator panels??? Least there's no radar screen to worry about... Wrench kevin stein
  18. You can just change the "ActiveYear=" for Dimona to when ever it was built. You'll notice I did that for a LOT of the duplicate airfields (moved them upwards to 1999, so they don't show). I'd actually given some thought to removing a lot of the extra airfields completly, but didn't want to renumber the entire ini again. Hence, the active year changes. Once the year is changed, the reactor will disappear. If you're flying over it with the HUDDebug on, it will still call out the target area, it'll just be empty. You can always throw a few buliding in the general vicinity, to have something to look at Wrench kevn stein
  19. DUDE!!! You got a signed copy of 'Warbirds'!!!! You lucky dog!!! Suggested order of reading: Warbirds Force of Eagles Firebreak Dark Wing Irongate (these last 2 are for you Hog drivers...) (Call to Duty could be skipped, as it's more a spec-ops type, even though it flashes back to Pres Powtownski's service in the WW2 RAF, and the Amiens Raid. Chronologically, fits betweeen FoE and Firebreak). Wrench kevin stein
  20. Caught this the other day, whilst fiddling with maps... The 'service year' dates are incorrect for the Stinger, as it's still being used (original dates might have been for the Redeye??) anyway, these are the ones I've used; correct start year, WAG end year! Just copy/paste that directly OVER the existing sections in the weaponsdata ini, then run the WoI Weapons Editor to re-validate the weaponsdata.dat file You guys are doing a 'bang up' job!!! Sorry, couldn't resist the pun!! Wrench kevin stein
  21. veltro, still looking for the F-4B pit??? If so, d/l the F-89C Scorpion. Somehow, it got included in the zip Also, if you want the cockpit and avionics inis I used/created, let me know. still looking forward to this!!! Wrench kevin stein
  22. I'd have done the rudder checks as a decal; makes them just a little brighter. But a great addition I say! Don't forget, I uploaded those 1024 templates last year (easy enough to resize the originals, add a new layer for the stripes, 'add noise" and fade the noise ~ 25% -- that's what I did with the PF skin. Makes it look a little dirtier, even without adding a 'dirt' layer) Skinning tricks are cool!! Wrench kevin stein
  23. Wrench, The runs back into the room, slamming the door behind him as swarms of arrow impact it... "They have a Knowledge Base Troll!!!" Wrench kevin stein
  24. Johan: you can try editing the airfiled inis; it's something I didn't want to mess with, given the fact that the 'parked planes' will no doubt be part of the forthcoming patches for the rest of the series. As to names (like Lod for isntance), I just got lazy and didn't want to mess with it!! Lloyd: I'm slowly but surely working on it!! Iragi Venmon??? Did they atually participate in anything, or is this just a 'nice to have thing??? The Vamp's are easy; I could assemble my package and upload it at any time. It uses pre-existing skins just redecaled, and that modified Spit-pit (1Jet_Cockpit) The Sea Fury's always had problems, expecially the EAF version...never seems to want to take any weapons. Creating/duplicating weapons is easy...skins are hard!!! Wrench kevin stein
  25. That's what happen when you know what you're doing!! As to Matt Powtonski and Ambler Furry, all we need now are SA-11 Gadflys. Built those for Fighters Anthology yearssss ago. Wrench kevin stein
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