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Everything posted by Wrench
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Noseart and numbers
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The PTO P-55 Ascender, generic metal P-51D. You'll find a lot of repeats, so you'll have to view each one to edit out the duplicates. I'm thinking perhaps I should release the Stargate/Sci-Fi pak that I'e got for the F-302 Mongoose....lots of 'egyptian-ish' styles (agains, some reused), and several new. They just don't show on the Mongoose, as it needs a new nose mesh cut to apply them to I particulary like the 'Carter of Egypt' one...as in Samantha Carter.... (well, before she plumped out as seen in SG:Atlantis). A verrrryyy nice nearly nude Jessica Alba fake.... Plus, the various 'classic' cartoon types -Duck Dodgers characters, Leela from 'Futurarama', Cartmam from South Park ("Screw you guys..I"m killing G'aould") etc, etc, etc. Of course, the classic Petty, Vargas, all the greats... Wrench kevin stein -
Noseart and numbers
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They're re-used. They're my nose arts from various WW2 and other mods. There's something like 250+ to choose from Wrench kevin stein -
no longer working on her
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Available in the combatace downloads section (if not, let me know and I'll upload it) Along with a EAF Vampire 50, EAF Meteor F.4, F.8.. There's also the IDF Beau and Mossie too... I also have an not-quite-finished (as in a Beta) NF.13, plus the already released Spit 9 (stand in), P-51, EAF Spit 5Trop, EAF Spit 22, IDF Harvard II, S-199 (109G10 standingin) There's a host of stuff...with WoI we can now recreate the very early years... Veltro: great job!!! Can't wait to add it to the collection!!! New pit, or using something elses??? Wrench kevin stein -
Some PLAAF's weapons [WIP]
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's why it pays to look in the KB from time to time..... I've fixed the J-7s for the most part as, well, lights and 'available' weapons. Also have a nice modded A-4F cockpit with working HUDs too. Just waiting for the next patch to come out, so I can add the AG radar info to the avionics ini (ala WoI) The pit ain't perfect...but it works. Wrench kevin stein -
WW2 Nightfighter Campaign
Wrench replied to Tecumseh's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
There is a Blenheim Mk1F NF, as well as the P-70A & B. You won't catch anything with them...but they're there! opps..forgot the Beau NF, too. Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, the Giza Pleatau is there...as are the Pyramids. The Sphinx isnt, however. Didn't get a screenie... As to Air Defenses, all the unit's tagged as "AAA" will show up in the expected places -- Stingers, M-42s, SA-7, SA-8, SA-9, Chaparrell, generic guns and such. The SA-3s will show, as the targets ini calls out "SAM_Launchers" After I get the loadouts straightened out -- and it's a freeking nightmare!!!! Half the stuff don't show - some EAF/SyAF/Irag/Jordanian/Lybian may be stuck with a pure "Soviet" as their attachement type* -- I've got some ideas as to where to place generic HAWK batteries. Anybody else notice the docked ships at Port Said and Suez??? The gun editor seem to be working fine...I had to use it last night to add the Bradley's chain gun. You can always just copy an existing one, with all the weapons. My EAF Veltro's seem to have their Breda 12.7s! Wrench kevin stein * remember - you can't load a friendly nations' weapons on a enemy aircraft!!! Even in the stock, unmodified version, it dosen't work either. Just add a cockpit to the Lybian Mirage, and notice NO french weapons; just commie stuff -
Down loading Ar_234B,Ta_183A,andTa_183B
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is also HIGHLY reccomened that they be in their own, stand-alone install covering WW2. THAT is what they were designed for. See the Knowledge Base for instructions on creating an "Era Specific" install. Wrench kevin stein -
WOI arab planes
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm still trying to figure out which is the best cockpit to use fro the bis...right now I'm using the PFM's. Be careful with that Hunter...it's the entire Lebanese AF!!!! Wrench kevin stein -
Gripen - Me Likes the Gripen
Wrench replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A conditional, yes. You d/l and install the weapons pak. But once you do so, you'll find all Soviet birds no longer have weapons available....therefore, you'll be extracting the data and loadout inis, and editing them to match the new weapons naming conventions; which uses the correct Soveit names. The pak is also 'nationalized'....meaning there are 'nation specific' weapons for aircraft used by certain nations (for instance, Iraq has it's own set of missiles, bombs, rocket pods, etc) In the knowledge base, is a nearly full listing of what to change, and how to do. Link--->How To Edit Weapons for the Bunyap Weapons Pak -- includes various fixes<---Link Read the first 3 or 4 posts carefully, as they explain what we're doing, and why. You'll also need to read the 'how to use the weapons editor'...located here -->How to use the Weapons editor<--anothe Link don't forget, you'll have to set the compatibility mode of th WE to "Win98/ME" for it to work. Get used to using the Knowledge Base --and this goes for everyone!!!!-- a lot of us have spent a LOT of time going over things to help you out. Make use of it! Wrench kevin stein Keeper of KB -
Some PLAAF's weapons [WIP]
Wrench replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Erwin: please post the pictures as jpgs...it takes a much shorter time for us (and all folks) to d/l to view. And uses MUCh less bandwidth have you folks looked in this thread??..... --->PLAAF Weapons in Knowledge Base<--- LINK HERE Please ignore the UV series RPs, as they were the only models Ihad to work with, and can easily be deleted, excepting for perhaps the eariler Fresco and Farmer variants Good news on getting the right rocket pods!!! Wrench kevin stein -
@ Canadair: Your Museum Pieces
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ASW has gone back into the shop for an update, now that I can flatten airfields. I expect to be able to upload it in the next few days. 5 new, working airfields; both sides get a few more. Anyway, is this the 'static display' you were wanting??? Before anyone says anything, YES, I do know the CAF is now in Midland. When I was a kid, and they first got started, I seem to remember them being in Harlingin. Wrench kevin stein Modern Darwin and So Cal -- coming soon! -
Try updating your DX9...I had crashes at first too, until I got the latest version . Mine was something about "d3dx9_31.dll". Got the DX from M$, and all's been fine. Wrench kevin stein
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Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
have you edited the "AttachmentType=" statement in the aircraft's data ini, as per instructions in KBs Loadout Thread?? Perhaps this might be the problem.... stock aircraft are still using NATO...... Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, now that the weapons editor is working -- and works great, btw. I took a chance and just copied over the gundata ini and gundata dat, as it seems to make no real differences (btw, anyone notice in the new stock one the addition of the MG- 151???) So, we know the ww2 birds will work. They fly totally differently...the Spit responds so fast to roll inputs!! Haven't check the S-199, Mustang, Veltro, etc yet. Pics: The new parked planes features is just too cool.... Here's one of the new damage shots (not me, my wingie -- I was busy running away) Now, to go off and add more SAMs (SA-3s!) Have to place the IDF Hawks by hand, unfortunately. Just as usual, the Western powers are suffering a lack of air defenses...although the M-42 Duster works fine in a stock install, as does that stand-in US 90mm gun I built a few years back. Note to self...get the new Chaparells whilst I'm here... Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Somebody just asked a question about the map...these new ones have a shaded border...defining the limit of "The Wall" VERRRRYY Nice!!! No more guessing how far to the edge you can place things. Which is too bad...it puts Cyprus in an unusable postion (was thinking about 56 War) With the release of the new weapons editors, I can now see how my prop birds handle the FM -- which seem VERY improved from the older ones. Mustangs and Spits over Mitla!!! Get to fix the Vamps and Metors and Veltros and Mules now... Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Vulture over Sinai... flyable. Almost done diailing in the lights; new WoI style hangar and loading screen coming later today (the placements are different, had to re-do my 3yr old hangar screen!!) Still debating on which cockpit to use...right now, it's the F-4B, but I think I should switch it over to my "2Jet_cockpit" mod. Wrench kevin stein -
@ Canadair: Your Museum Pieces
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm stuck with using the WW2 statics we already have...and for some damn reason, the stinking Spitfires won't show up!!! I could also add the RE- series Italian birds. After all, they ARE museaum pieces! As to use it for a ww2 scenario, all yo need to do is switch out the parked vehicles for WW2 ones, switch the sAMs to AAA (find/replace), and it should be workable. Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No kidding!!! I've got too many installs, with too many 'nationalized' weapons to keep track off!!! Maybe I'll have to learn that merge function..... I'tll be nice to be able to add by War of Independece birds, and their required weapons (S-199, Mustang, Spits for both sides...) plus the "What If" IDF birds... This also may point to the immenent (sp?) arrival of the patchs for the others in the series as well.. Wrench kevin stein -
WOI arab planes
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also added, for all aircraft, are 'damage bmps', show internal structures as if panels have been blown off, andd... damage tgas for ALL the MiGs!!!!! So, you all can toss my old ones out. I'll try to get some damage screens later. Been working on the Vautour right now....and upgrading another semi-secret project for WoI Wrench kevin stein -
P-51D of the RNEIAF, 1948-1950
Wrench replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Your welcome, glad you could find a use! Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don, where would a dumba$$ like me find that switch? In the nVidia control panel? I think I've been in there once.... Wrench kevin stein -
WOI WOV WOE SFP1 - integration
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What I've done, is I have one install of each that's clean...no addons. That's the one I use for patching, then move the updated files tothe other 15 installs... As to integrating, I have one (ok, now 2 installs - 1 WoE and one WoI) that have ALL the mods, excpeting WW2 stuff. Adding the stock terrains (desert, vietnam, germany) is just a simple matter of moving those terrain folders into wherever you want the Big One to be. But right now, the best thing to do is wait. There have been, in my estimation, significant changes in the aircraft, ground objects, and probably in the terrains themselves. Just from what I've seen so far in the various cats, and ingame flying. There is a patch, coming out whenever, that will bring the others (SF -maybe-, WoV and WoE) to WoI levels. Also, since the the First Eagles expansion, and now with WoI, we have to wait for the new weapons and gun editors, to make the needed adjustments in the older weapons paks. Cause they be broked right now....so don't try any weapons or gun editing, or adding the Bunyap or MF paks!! Also, I'm sure the aircraft themselves (what, there like 400+ now???) are going to need some upgrading as well. But personally, I'd use WoE for now as an "All In One". Wrench kevin stein ps: good to see you still around!! -
pilots req.
Wrench replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
"Does this flight suit make me look fat???" We do need them but I'm sure it'd require new pilot lods. Personally, I'd love to have them!!! We've been needing a good Red Air pilot for a looooong time. That one of mine needs some major overhauling! (which I have a psd for, if anyone wants to pick it up) Pasko's PVO pilot is pretty close to the pressure suit (at least, it THINK is the PVO one!!!) Wrench kevin stein -
Basic Terrain Question
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TFD, I belive is the tiling information HFD is the height field, I thinsk You know there's a spring, summer and winter versions already, right???? As soon as Major Lee's site is back up, I'm sure you'll find them there. Wrench kevin stein -
Wings Over Israel [Official Thread]
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting to note; the Sambad is NOT flyable right off, but a quick look into the objects cat, locates a cockpit ini for it...using the F-100s!!! You migh still need to import a few bmps for the side rails, etc. Also, use the hi-rez one here. All 3 Hunters are flyable...you just need the pit and ini from WoE -- they're skins look stock; standard RAF gray/green. MiGs, of course ain't nothing with Paladrains' pits I'm speaking Fishbeds of course (excepting the bis -- don't know which one to use on that) - stuck with the damn Scooter for the 17, 19. Still haven't brought the 15 in yet. Or fiddled with the Floggers. The Oraguan works fine with a little weapons attachment type and loadout tweek. (hint: switch to NATO, use HVARs in place of the 60# rockets, Mk 80 series for bombs) LOTS of interesting things hidding in them there cat files.... Looking at the types and targets ini, I find no listing for the parked planes, so they must be generated via a dll somewhere...as mentioned above. Nice to see some of the new ground objects...the Centurion looks damn good! 3 different ones, too! SAMs are the usual suspects...SA2, SA6 -- pity we didn't get a stock SA-3. But I'm sure as soon as the new weapons editor comes out...they'll be in game. The terrains looks super! This almost means I can get my WoE Mid-East War installed off the HD and archived. (which means, of course, a 2nd install of WoI!!!!) Can't wait to explore this more.... Wrench kevin stein