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Everything posted by Wrench
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Cockpit Fixes for Arab Hunters, and some IDF aircraft I've noticed, of late, what I consider a very disturbing trend going around the boards. Some of you just seem a bit....well, lazy at trying to get things to work. You can't be afraid of using the extractor tool...it exists to enhance your gaming experience. Best of all, you really can't screw it up...if you make a mistake; on an ini edit or pull the wrong bmp or tga or whatever, just delete it and get the right one. How hard can that be???? Enough preaching...lets get to work. For those with WoE, we'll start with you. As the FGA.9 Hunter exists there are a flyable aircraft, it has a nice full cockpit. You'll be using the extractor to pull the following files: HUNTER9_AH.BMP HUNTER9_PIT1.BMP HUNTER9_PIT2.BMP HUNTER9_PIT3.BMP HUNTER9_PIT4.BMP HUNTER9_RADIOCOMPASS.BMP HUNTER9_STICK.BMP HUNTER9_CPIT.LOD HUNTER9_ACCEL2.TGA HUNTER9_AIRSPEED.TGA HUNTER9_ALT2.TGA HUNTER9_ALTIMETER.TGA HUNTER9_ATT.TGA HUNTER9_COCKPITALT.TGA HUNTER9_FLAPS.TGA HUNTER9_HIS.TGA HUNTER9_LIGHTS.TGA HUNTER9_MACH.TGA HUNTER9_OILPRESS.TGA HUNTER9_REFLEC1.TGA HUNTER9_REFLEC2.TGA HUNTER9_RPM.TGA HUNTER9_TEMP.TGA HUNTER9_TRIM.TGA HUNTER9_TURNSLIP.TGA HUNTER9_VSI.TGA HUNTERFGA9_SIGHT.TGA HUNTERFGA9_COCKPIT.INI There...you now have the complete parts list. Basically, everything in WoE's object cat that has anything to do with the Hunter's cockpit. Create a new folder in the HunterF59, called (how odd!) Cockpit. Move all the bmps and tgas and the cockpit lod into it. Copy/paste the HunterFGA9_Cockpit.ini into the main /HunterF59 folder. Open the "HunterF59.ini" and add the following line... CockpitDataFile=HunterFGA9_cockpit.ini Save and close. Do this for the others as well, moving copies of the cockpit folder and all the goodies within into their main aircraft folder. That's all there is too it...I can't make it any easier.... Now, for those of you WITHOUT WoE, you can use the F-100D's pit. Down below is more on that, albeit designed with the Mystere's in mind... ------------------------------------------ IDF Mystere 4, SMBD, Sa'ar Fixes: Some of the following has been covered in the "Official WoI Thread" in the General Discussions Forum. For those of you poor, depraved souls without WoE, we can do something similiar. You can choose to use the A-4B pit (eh, not my first choice or even last..) or another similiar pit...the F-100D. This will also fix a problem with the Mystre 4, SMBD and Sa'ar, as they use it from the factory. I'm going to make the assumption you DO have one of the other games: Strike Fighters, Wings Over Vietnam and/or Wings Over Europe. In the WoI ObjectData.cat (note the new naming??) is NOTHING pertaining to the F-100D's cockpit. Which strikes me as a little odd, as the "SuperMystereB2_COCKPIT.INI" resides there, calling out the Hun's cockpit. So, go ahead and pull the SMBD's cockpit ini out and put it into the SuperMystereB2's folder. While you're there, go ahead and create a new folder, called Cockpit. A quick note about the gauges bmps should be made here. There is a very nice, enhanced Hun cockpit available here at CA. If you don't have this little mod already, I reccomend it. BUT...install it AFTER we extract the needed bits for Mystere variants, ok?? LINK -->F-100D Hi-Res Cockpit by Galanti<-- LINK This has a lot of enhanced bmp and tgas for the gauges and stuff, but NOT a couple of vital files. Below is the full list of cockpit parts for the Hun: F-100D_ATTITUDE2.BMP F-100D_ATTITUDE.BMP F-100D_FRAME.BMP F-100D_GAU1.BMP F-100D_GAU2.BMP F-100D_GAU3.BMP F-100D_GAU4.BMP F-100D_GAU5.BMP F-100D_PANEL2.BMP F-100D_PANEL.BMP F-100D_PIT1.BMP F-100D_HUDREFLECTION.TGA F-100D_LIGHTS.TGA F-100D_SIGHT.TGA F-100D_Cockpit.LOD So, from whichever earlier version of the game you have, open you objects.cat with the extractor, and pull all the files listed above out. As we've just done with the Hunters; it's basically everything that has the name "F-100D" attached to it. Then copy/paste, move or however you want to do it, into the new /cockpit folder in the SMBD. There is a slight difference in the pilots position, so open the SuperMystereB2_COCKPIT.INI, and replace the PilotPosition= line with this: Position=0.0,3.40,0.83 That placement come right from the Super Mystere's data ini. It's within a few mm's of reality. Open the "SuperMystereB2.ini", and add the following line: CockpitDataFile=SuperMystereB2_cockpit.ini Now, if you wish, you can install the Galanti enhanced cockpit bmps. Or not; it's up to you. You can now copy the cockpit folder, plus the SuperMystereB2_COCKPIT.INI to the Mystere 4 and Sa'ar. The pilot positions are the same. -------- For those of you wanting to use the Hun's pit in the Hunters, along with the needed F-100D cockpit bits, go ahead and pull the "F-100D_Cockpit.ini", and move it to one of the Arab Hunters. Change the CockpitDataFile= line to read: CockpitDataFile=F-100D_cockpit.ini Open the F-100d_cockpit ini, and use the following for the pilot's positon...this comes right from the Hunter FGA9 cockpit ini: Position=0.00,3.18,0.85 That should be pretty close! Don't forget to have the cockpit folder in each of the Hunters, along with the cockpit ini, and to make the adjustment in the CockpitDataFile line. And that just about wraps it up. Wrench kevin stein
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Hawker Hunter F.59/F.70/F.73 (by 3rd Wire) UPDATE 10/9/08: in the post- 9/29/08 -patch world, the STOCK data and loadout inis DO NOT NEED ADJUSTING They will work just fine with or without the TMF Pak NOTE: ini edits for all will be identical. Now, as these are AI only, you'll have to extract the data and loadout inis. Nothing new with that, eh?? Ok, after extracting the 6 files (data and loadout inis for each of them: 2 files x 3 = 6 inis total), and placing them into the aircraft main folders, open up the F.59's data ini. You'll see it's set for "UK"; well, as Jordan, Iraq and Lebanon are ENEMY nations, the can't load friendly weapons. So, instead of making copies of existing UK weapons, we're taking the super easy, 'cheaters' way out. Of course, if you really want the UK 500 and 1000 lb bomb, you can make copies of them, and do that whole nations and attachment type switchero. Right now, we're taking the shortest, easiest route. You'll see in the data listed below: You'll see I've switched them all the "WP". And your loadout ini, now with (albeit not historically correct, but WORKING weapons)... There you have it. Quck and dirty, but extreamly workable loadouts. As stated above, this data herein is used on all 3 Arab Nations Hunters. Perhaps, if there's a great enough call for it, I"ll give you the info for 'rebuilt' RAF bombs. It's not that important right now. Cockpits...well, that's the subject for another post. Like the one below. Wrench kevin stein
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SORRY PEOPLE....
Wrench replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've always gotten the feeling the TK wanted people to mod the sim...to see how far it could be expanded, "peaked and tweeked" and, literally, stretch it to the breaking point. I'll have to dig out my SF box, and see if the EULA is in the printed manual. OK...got this out of the WoE pdf manual (you know, that folder that no one looks at...) Interesting to note, that "Section 7" seems to be missing??? see "edit in red above" Wrench kevin stein -
Formosa Strait development progress
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That IS sweet!!! I'm assuming that's a seperate lod, with the cranes and warehouse laid out on it? (ala factory place?) excellllennnt!!! (mr. burns voice) Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very quick, very dirty swap over.... Using Ajundair's PAF 104A; already set for "WP" attachments, using FAB250, the M260 rocket pod (see WoI Loadouts Thread), Atolls for cheater IRM*; 104 silver tanks bmps are renamed from the 104S tanks. Operational years set 1968-1973. nationname, obviously, Jordan Fues decals could be a little smaller; will need Arabic s/num over the aft fues/airbrake area. Stock 3rdW 104G cockpit, using the enhanced bmps found here at CA. Not bad for quickie Wrench kevin stein *too lazy to create a new Jordanian only 9B -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Standard US AN/APS-20 search radar. Same as carried on the TBM-3E, Boeing PB-1Ws, etc. to change the subject, has anyone given thought to the Jordanian Starfighters? We've got Ajundair's 104A that just probably needs redecalling and NationName changes (plus weapons adjustments...) Wrench kevin stein -
MiG-29G Fulcrum A
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
ServiceStart year is incorrect...s/b 1991 (approx). Given the 'fall of the wall' timeframe. I'd have also set exported = to FALSE. Add this line in the AircraftData section: UseMetricUnit=TRUE For those unable to find the WGermanized Soviet missiles in the Fulcrum G thread in the KB, these will replace the USAF ones: I compliment you on the cockpit mod! The 'white stripe' never bothered me...I just figured it was for the 'conscript' technicians to help them reassemble it after service..."insert tab A into slot B, align white stripe at center" Pilot postion, however, is too far forward; move it back about 2 meters. Somewhere in this area Position=0.0000,4.339,1.27 Wrench kevin stein -
How are Instant Mission parameters defined?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Not exactly true.... The instant action ini can have any/all it's aircraft changed for whatever you want. This has been done for Korea and all the WW2 type/era installs. You just tell it what map to use, what planes, etc... You change the InstantAction pointer in the options ini....(the data below is from my SWOTL2 install....) Then make whatever adjustments (aircraft wise) to the instantaction ini. Of course, you can change the name of th enemy flights to fit whatever era you wish. I just left them as the stock names, as I couldn't think of anything to name them. Charles discovered this something like 2 years ago... Wrench kevin stein -
Mig-29G V1.1 comin
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Everyone know the Search button don't work 98.6% of the time Weapons and Loadout Fixes Thread; Page 1, Post 1, listing index of threads...we see it's on page 4.... This post... Link-->West German MiG-29G<--Link Includes NATOized Soviet Weapons, lighting fixes and much more. You folks are really wasting a superb resource by simply NOT taking the time to look. AND increasing your own workload. Wrench kevin stein -
Nato & Israeli air defences
Wrench replied to lazboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes. Did you not see my post in the WoI thread??? Wrench kevin stein -
SORRY PEOPLE....
Wrench replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You've obviously never been involved in the major pissing contests that goes on behind the scenes or the Infamous "Mod Wars". TS is doing the correct thing. There are more things going here, than you can possibly know. Or imagine. OTH, spelling "overrated" as overratted" might not be far from the truth Wrench kevin stein -
American SouthWest Upgrade
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: American SouthWest Upgrade File Submitter: Wrench File Submitted: 29 Feb 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.99 Website: No Information American SouthWest Update.... This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side. Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included. All other parts from my original upload are re-used. See the enclosed readme for super easy install instructions (for once!) Enjoy! Wrench Kevin Stein Click here to download this file -
American SouthWest Upgrade
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ok ...new hot fix adds the USS Texas 1st) off you go the the downloads section, and grab Hinch's HMS Iron Duke. Install into your /GroundObjects folder as normal -note you may need to add the 13.5 in guns to your gundata ini, or may experince CTDs. open the ASW_targets ini, find "Houston", add this at the bottom: Save and Close. Open the ASW_Types ini, and add this at the bottom, where *** is the next number in sequence: Save and close. You'll want to grab the 2 new flags, named the same, but different ensigns from the link below: Link --->New USS Texas Flags <---LINK Unzip them into the IronDuke's folder. They'll overwrite the existing Vice Admiral and RN White Ensign. It'll look like this, in game..... If you're REAAAALLLY into having it just as a 'museaum piece', you can drop the bmps, lods, and IronDuke.ini (the data ini will not be needed) directly into the terrain folder, and change the pointer in the Types entry to read: UseGroundObject=FALSE. This will eliminate the ships smoke, center the gun turrets, and make a nice fat target that don't shoot back. Your choices! Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Let me rephrase that....they cannot, do not and will not appear on their own. There's no call-outs for them where needed. Chapparels, OTH or generic guns, since they are classed as "Static_AAA" or "Mobile_AAA" will appear where the targets ini calls for 'AAA'. Also, oddly enough, the Stinger Site is set as AAA, and will show based on start service year. *** The HAWK batteries need to be PLACED, either in an existing target area, or creating their own sub-area within or next to an existing target area. The quickest and easiest way, it to find a location via the huddata ini set to debug=TRUE, find the x/y coords and drop it in via a new target area in the targets ini. Add the 3 HAWK parts into the types ini, stir vigioursly, and hope they show up. It's something I"m working on, right after I finish off a few other projects (like the SoCal map) Patriot's do not exist at this time. *** btw, methinks the 'Stinger' data in the TMF pak is way off, service years wise. *** Wrench kevin stein -
Additional Weapons of a Historic Nature (by Various Good Folk) What this post will do, is give you the weapons data ini entries, and a "parts list" of items to move from the Bunyap Pak into the TMF pak. Many of these came included in their respective aircraft; with any luck they're all included. If not, please PM me and I'll see what I can do. Ok...lets have a look at the basic parts list. It will include some of the WW2 weapons needed for those birds; Mustangs, Beaus, Mossies, S-199, EAF/IDF Spitfires...you get the idea. You'll need to move/copy/whatever the following bmps, lods and inis (if required) into you TMF paks' /Weapons folder *Note: I'm really not sure if the inis are needed, but since their file size is so small, the space they take is negligible* 60lb-rocket.ini Drop_Tanks_WWII.bmp DTank400_mig15.bmp m38_jeep.bmp meteor_tank.bmp RecPod_MiG21.bmp SMB2_491L_Tank.bmp (can't remember if these 2 were there before or not!) T-6_30CalGunPak.bmp Tank300_mig15.bmp there is another called "sams.bmp", that should already be there. 60lb-rocket.LOD AN-M30.LOD AN-M57.LOD AN-M64.LOD DTank_mig15.LOD P51Rkt_Rack.LOD RecPod_MiG21.LOD SMB2_491L_Tank.LOD T-6_30CalGunPak.LOD Tank075_P51.LOD Tank108_P51.LOD TANK300_MIG15.LOD TANK450_MD450.LOD Tank_Meteor.LOD VampireTank.LOD Hopefully, I didn't miss anything... the only other thing that comes to mind, would be the 109L Me109 tank for use on the S-199 stand in. Up to you if yo wish to add it. Right now, it uses the 75 gallon Mustang tank. Below, is the info to be added to the weaponsdata ini. Where *** is the next number in sequence. You'll note the Mustang's rocket rack still references the TMF HVAR. You can change this if want, to use the 60 Lb rockets. Photographic evidence supports this. You can also see I've added the Fishbed's Recon Pod. Mind you, their data inis will need "RCN" added to the centerline station, and the correct pointer in the loadout ini, but that's a small matter! I have other additonal weapons in my Historic install, simply because I've added TMFs Mirage 3CJ, and CJ2. If you do so, you can easily add the JL100 rocket-pod/fuel tank combo. That's a weapon I really like... That's all for now! Expect more to come as we explore WoI in greater depth... Wrench kevin stein
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MD-450 Ouragan (by Pakso?) First off, were going to make sure it's a nations specific, Israel only aircraft. The advantage of this, is you'll still have the French version. So, like we do when creating a nation-specific aircraft, create a new folder, called MD-450 IDF. Copy/paste all the various and sundry bits into it. You may want to remove the French skins. Rename the MD-450.ini to (you guessed it!) "MD-450 IDF". Open said ini, and replace the aircraft name with this: AircraftFullName=MD-450 Ouragan (IDF). Save and close Now, open the data ini. At the top of the data ini, it should read something like this: Removing the EXPORTED tag most assuredly make it IDF only. Scrolling down to the weapons stations, it should look like this: You're loadout ini should look something like this: You note the use of the napalm canister for the SEAD loadout. I personally think that napalm needs a little work (ie: it don't do enough/any damage). You can always swap it out for a bomb, or given the distances in the map, for the drop tanks. Now, I know what your thinking..."I don't have any of these rockets or drop tanks or napalm cannisters in my TMF WP!!" That's covered in the next post... Wrench kevin stein
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WoI Arab air forces/mysteres, vautour etc
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Understood. Who wants to be bet TK gives us a 'hot fix' that puts the Hun lod back in the objects cat???? Wrench kevin stein -
Mig-29G V1.1 comin
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Blackbird: you look in the Loadout fixes thread?? There's a whole section on the WGer Mig-29G. From last year. Lights and all. Wrench kevin stein -
WOI - terrain problem
Wrench replied to Johan217's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sidd Babby!!! You don't have to shout!!! So, this repositions it BACK to the center of the flat zone?? I've haven't had the IDF airbase fault, but did at one or 2 of the EAF ones. I"ll have to go and turn on the debug again to get the postions. Looks like a standard airfield flattening issue -- which I've (unfortunately) become rather intimate with of late.... EDIT Anybody notice this: One now begins to wonder if you guys were flying beyond (before/after) those years. Methinks the game engine somewhere, somehow is removing the runway. I think it's handling things different...in WoE/SF/maybe WoV 'active year=' will usually remove the entire base. Thats how it worked on the PTO map upgrades (ie: New Guinea 2). The areas for the bases, while still flat with their tile exclusions, were empty of the runways and associated sub-parts. But the target area would still list with the huddata set to debug on, showing the nearest target area = line. Has anyone mentioned this to TK?? Wrench kevin stein -
WoI Historic Mods Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe for 1948, but in real life ... as in all the 3W game, Western Air Defenses are viturallly non existant. I mean, c'mon...Quad 50s???? Isreal got it first HAWKS in ~1963 (one of my books mentions a kill by them in that year); I'd assume they'd have all kinds of either US or Euro stuff. We all remember the CNN reports of US and Isreali HAWK and Patriot systems firing in Gulf War 1. Things you can do: add the folllowing western AD units: US 90mm gun (at my site) M-42 Duster Bofors (from the WW2 mods) Chapparels (4 different models in TMFs weapons pak, plus the standard, original version in the pasko pak) Stinger site As these are all set as "AAA", the game engine will add them at random places on the map. Don't be surprised if the Bofors gun dosen't show up...you might need to change the NationName= to "Isreal". I think it's RAF right now. This is definately something that needs more research...other than HAWKS, what other units did they posess, from say 1950 on... I haven't started it yet, but I hope to post of target area additons for generic AD site, probably using a moded layout from Nick Bell's NATO AD mod; probably add a few more AA units to defend the HAWK batteries. Wrench kevin stein -
American SouthWest Upgrade
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
"Destroyed" as in covered with wreckage, but still flyable from?? Yes. I flattened the runways and made them operational. I think it gives it a real lived in/at war look with the destroyed buildings. Some things just don't have time to get fixed.... I figured that somebody in the Global Sedition had trained at Kelly, and had a bad experience there, and took out some revenge (got the idea from some movie or book I'd seen recently...can't remember the name, or which. Sort of like the IJN sub commander that shelled the refinery at Santa Barbara...'rumour has it' he was a tanker captain before the war, and had an incident there, and was shamed. Took it out on them the first chance he could get. Personel connection: my Dad's National Guard unit was rushed up there -via bus!!- shortly thereafter.) Wrench kevin stein -
Modding / Permissions
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmm...I've got plenty of pictures he could use, from my large and extensive collection. That I use for nose art. Of course. Oh, sure!!! Pick on the unemployed guy!!!! I gotta do something to fill the hours!! What's wrong with my regular site??? Other than needed an update with the stuff from the last 6-8 months....and needing to split The Bird Farm into a couple of pages (it is kinda big right now...too much stuff on that one page)...clearing out all the dirty pictures.... Looks like the consensus is going to be 'everyone gets to use it'. I'm ok with that. Just that a lot of my stuff is based off other's work. A lot of our Dev A-Team stuff, Wolf's WW2 birds, etc. Fine, ok..whatever... I'll rewrite my "Legal BS" statement. But I'm NOT taking out the 'bribes accepted' clause!!! (I may be easy, but I'm NOT cheap!!) I'm just thinking about some things.... Wrench kevin stein -
WoI Arab air forces/mysteres, vautour etc
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Dosen't the SMBD already have a cockpit??? Just reference the Sa'ar to that one. And the mystre 4 As to the fishbeds, just tell them end users to go grab Paladrains...they're gonna want to do that at some point 15/17/19/Su7 still with the Scooter (or ADs Su17 pit) On my Lybia Mir5BA, I just used the pit from the TMF's 5B. I think most folks have one of the eariler games, it's pretty easy to just swap over folders Wrench kevin stein -
American SouthWest Upgrade
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Forget it then!!! It's all through "The Wingman" series...Hawk Hunter is always tumbling into bed with at least 2 women!! I guess I"m gonna have to that book, even without the kinks Wrench kevin stein -
WW2 Weapons
Wrench replied to Sheriff__001's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, we're just dealing with ETo??? Let me zip up my gundata ini and dat -- I've changed a couple of sounds, so I'll include the wavs. The 50 uses one by fubar.. I think it's a real Ma Deuce. It'll include the Japanese and French as well (the 7.5 browning used on the Hawk 75) I'll post a link later Wrench kevin stein EDIT -- heres the link ww2 gun stuff be advised, 2 of the inis I've put there are for WoE; I don't know if WoI has changed the missileobject ini and/or bulletobject.ini. Don't forget to use the effects in bunypak W