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Wrench

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Everything posted by Wrench

  1. When asked, I don't think I've ever said no. Just put my name in the readme... that's why I use this little bit I call "Legal BS" in every one of my readmes... I expecially like the last line Hell, I even ask my own Team-mates to include OUR own stuff...I've always thought it was the considerate, thoughtfull thing to do. I just wanna be asked....(ok, it's a 'never got to dance at the Prom thing' .....) Wrench kevin stein btw: good for you Don!
  2. Umm...all of them??? Actually, what I did was copy/paste the data above into the F.4, both IDF and EAF F.8s, and the NF.13 beta. Seems to wrok on the parked birds; their hood's open on the ramp. I don't mind not being able to open my canopy via a keystroke. It's not that big a deal. (in other words, I STILL haven't figured it out..key assignements and such ) Wrench kevin stein
  3. Actually, isn't this gonna be moot when the SF/WoV/WoE patchs come out??? and brings all the others up to speed with WoI?? Wrench kevin stein
  4. Yep, but I couldn't find anything to use as a "resort", so just use Harlingin Airport. BTW, the museaum pieces are NOT included ... couldn't figure out who made what, so unfortuanately, the end users will have to transfer them over from their WW2 maps. The layout to copy/paste into the targets and types ini, is in the readme. Wrench kevin stein ps: the damn planning map3 is MOST of the size of this!!!! pps:: OH RATS!!! I forgot the add the placement for the USS Texas (ie: Hinch's Iron Duke).. I'll figure out the x/y on that, and post the positions later...got a rotten cold/flu/allergy attack and fell lousy...
  5. WoI ONLY Weapons Adjustments: TMF Wep Pak

    F-16A Arab Nations (mod by Gepard, aircraft by Team Viper) Ok, first off, you'll be wanting to update that cockpit to the laters avionics70.dll. And nothing could be easier!!! We have a wonderfull, fully functional cockpit in the IDF's F-16A. So, all you need to do, is change the pointers in the F-16Arab.ini to use that new and absolutely fabulous STOCK! cockpit...and you don't even have to extract any files to do it!!! Open the F-16Arab.ini, and use the following...you know, do the standard copy/paste thingy.... You'll note the 2 lines I've pointed to, copied right from the IDF Netz. It works perfectly!!! As to a hangar screen, there isn't one at present, but I'm sure someone will make one. Now, we're going to be adding some new or modified weapons ... so MAKE DOUBLE DAMN SURE YOU HAVE THE WoI WEAPONS EDITOR!!!! Otherwise, you're entire weaponsdata ini will take a humungous nose dive into the sewer... copy/paste the following into the weapondata ini using your text editor of choice. NOTE: these are 'nationalizations' of existing weapons in the TMF Pak. 3/18/08: Updated USAF-style Weapons start years!! Added Additional USAF-style Weapons!! Please make corrections in your installs!! Where *** is the next number in sequence.. 3/18/08: Added additonal weapons needed for forthcoming EAF F-4E Phantom Mod Do the usual and by now well expected ini dance with the editor, and that's all for that. That TER and the various bombs will also come in handy if anyone ever deciedes to build us an Egyptian F-4 Phantom.... data ini: As far as I can tell, the Operations Years and all the stuff at the top is fine...so,we're just gonna roll on down to the Weapons Stations... You'll note the addition of "CHINA"; although I'm pretty sure that might be wrong. It does, however, open up more weapons for use as they become availalbe via updates or additions to the TMF pak. Loadout ini: You'll note the commented out "RackType=" lines in the STRIKE loadout. You an always remove the comments (the // double slashes), activating the TER, but I'd reccomend switching down to a lighter bomb (meaning: you'll have to create an Egyptian Mk.82 - which we should probably have anyway) Wrench Kevin Stein
  6. American SouthWest Upgrade

    Version

    504 downloads

    American SouthWest Update.... This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side. Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included. All other parts from my original upload are re-used. See the enclosed readme for super easy install instructions (for once!) Enjoy! Wrench Kevin Stein
  7. The Genie was let out of the bottle

    More than likely, that Scorpion is at Nellis, since Frenchman Flats isn't too far east of there. When in Las Vegas, visit the Nevada Test Site Mueasuem. Wrench kevin stein
  8. You guys are working way to hard ... the EAF Meteors ALREADY exist...check the d/ls section here, or at my site.. the only one not released, in the NF13. hmm...well, they're SUPPOSED to be here...just went looking for them...I'll tighten my search after a little while Wrench kevin stein
  9. When the "Factroy Place" and "Truck Depot" first came out, they were (actaully, the ground_plattes) were defined as 'medium runway', effectively making them airfields...they would light up. Unfortunately, you'd wind up trying to take off from inside one of the buildings...with spectacular explosion results. So, at present, no. Other than having a self-illumination tga like Deuces was trying to do. Wrench kevin stein
  10. Still havent figured out that animations thingy yet... Thanks for the hot fix Cap!!! I'm assuming it'll work for the F4, and the NF13/14 betas?? Wrench kevin stein
  11. that's the line...don't worry about the drop down, you just want them to NOT load by default. Don't forget, you need to use that line for each missile you don't want to load. Have a look at the Yak-25 Firebar's loadout in the KB Loadout thread, you'll see a bunch of 'do not loads' Now, I haven't checked it in WoI yet, but it still works in SF/WoV/WoE (who know what'll happen after the patch....) Wrench kevin stein
  12. 'bout 4 years ago, bpao showed some screenies at SimHQ of the T-65 and T/F in SF, along with a Death Star backdrop (replaced the moon, methinks??) Again, it didn't materalize. Fun idea nonetheless. Wrench kevin stein
  13. store the zip off site somewhere, like a personal website, and post the links' url ... make sure it's zipped. DOn't think the board will accept "ini" as a file type You know, you all could just use the Mirage Factory's 23MF...that's what I did. SImple matter to just change the nation and decal pointers in the decals ini. Mind you, the camo colors might be 'off' for the region, but it works! As to the others....well, let's see what Doc Neles data does.. I"d like to have all three of the 3rdW Floggers flyable...right now they're porked!!! Of course, all MiGs should splat Wrench kevin stein ps: in a aside, and don't tell anyone...the full F-4B cockpit, lods, bmps, tgas, etc, can be found in my F-89C upgrade. Since WoI is the only game that dosen't have it.....and it wasn't out yet, there didn't seem to be a problem with uploading it.
  14. A quick look in the objectdata.cat, shows the existence of the A-4B pit lod and needed gauges bmps. The Hunter and F-100 are the ones missing; which is no real problem for most folks have WoE to extract them from. Those that don't have the Hunter (SF/WoV) can just use the F-100. Depending on the pak used; and for this I'd most definatley have to reccomend building up on the TMF pak, weapons in the campaign will have to be 'adjusted' as well. Shafir 1 is the TMF pak; didn't the Mir3CJ use French IRMs when first entering serivce?? Be careful with some of the nationalized weapons for the Arab nations...some of them don't want to show up or load, no matter what seems to be done to them. It may be a simpler, easier matter to just let them carry non-hisotircal Soviet weapons. (as stated in another thread, set the Hunters attachment to "WP", and use the UV32 and FAB250) I've got a pak built, based on the TMF one that has all the early stuff already put in. The only thing I haven't done, it switch Wolf's P-51 rocket rack to mount the 60#ers...still set for HVARs. If anyone is interested... I think the gunjams are hard coded...I'm not sure I'm liking that feature... As to Meteor variants, we have the EAF F.4 and F.8, the IDF F.8, my (mostly) complete IDF NF.13 - I think it need decaling or something...been a while. Can't remember if the EAF used NF.13 or NF14 (I have both as RAF versions -remember, these are Beta aircraft, with some flaws) More later... Wrench kevin stein
  15. Now, as to loadouts for specific aircraft, do you all want them posted here, or in the KB Loadout Fixes thread?? I know somebody (Johan?) was asking about the MD-450. I have loadouts using both/either paks... I can always start a new Thread or sub-thread specific to WOI in the KB...for historical aircraft only - non of the fantasy, What Ifs (including many of my own...) and other BS birds. Speaking of which, wouldn't the Sabre cockpit be a little better for the Ouragan, than the Scooters??? Wrench kevin stein
  16. Conside it done...I"ll start a new sticky above JUST for WoI Historic Mods Wrench kevin stein
  17. Just a quick note.... johan: which weapons pak are you wanting to be using? TMF will need importation of the nationalized (EAF, etc) weapons. the bunypak has all the stuff already. All the aircraft listed (excepting the Thuderstreak) are all updated and either listed in the KB loadouts thread, or like my EAF/IDF props/early jets in their respective aircraft. Wrench kevin stein
  18. targets ini, city ini, hfd, tfd. DO NOT OVERWRITE THE HFD AND TFD -- DELETE THE OLD ONES. I've had problem with the overwite NOT working I know it's a bitch, but just dl the whole package...thats what I uploaded, the whole cursed thing! Wrench kevin stein
  19. File Name: Pasko's SAMs and Vehicle Pak - Desert Skins File Submitter: Wrench File Submitted: 27 Feb 2008 File Category: Ground Objects Mods File Version: 9999 Website: No Information Don't know how this one got overlooked...but here it is. Nice additions for any desert terrain -- tested and and works in WoI - see readme for details List of included objects: (most, if not all, with Tan desert camo - see notes in enclosed readme for more details) AMX-13 BRDM-2 BRDM-2AT (Saggar Launcher) BTR-60 Centurion (desert) Chaparral D-20 152mm artillery piece Flat Face Radar FROG-3 Launcher Hawk CW Radar Hawk HP Radar Hawk Launcher IS-2 Stalin tank KS-12 85mm AA KS-19 100mm AA (renamed KS-19_P) KS-30 130mm AA (left green) M-41 Walker Bulldog Tank M-42 Duster M-60A1 Patton Tank PT-76 (reapaint of stock) SA-3 Goa Dual SA-3 Goa Mobile SA-3 Goa Quad SA-7 Grail MANPADS SA-8 Gecko SA-9 Gaskin Sidenet Radar Spoonrest Radar Su-100 Tank T-34/85 T-55 bridgelayer (now renamed T-55 BL, and set as a transport) T-62 MBT Type 59 MBT (PRC Tanks) Type 62 Type 63 Type 69 ZPU-4 AAA See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!! With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot... Click here to download this file
  20. Version

    2,904 downloads

    Don't know how this one got overlooked...but here it is. Nice additions for any desert terrain -- tested and and works in WoI - see readme for details List of included objects: (most, if not all, with Tan desert camo - see notes in enclosed readme for more details) AMX-13 BRDM-2 BRDM-2AT (Saggar Launcher) BTR-60 Centurion (desert) Chaparral D-20 152mm artillery piece Flat Face Radar FROG-3 Launcher Hawk CW Radar Hawk HP Radar Hawk Launcher IS-2 Stalin tank KS-12 85mm AA KS-19 100mm AA (renamed KS-19_P) KS-30 130mm AA (left green) M-41 Walker Bulldog Tank M-42 Duster M-60A1 Patton Tank PT-76 (reapaint of stock) SA-3 Goa Dual SA-3 Goa Mobile SA-3 Goa Quad SA-7 Grail MANPADS SA-8 Gecko SA-9 Gaskin Sidenet Radar Spoonrest Radar Su-100 Tank T-34/85 T-55 bridgelayer (now renamed T-55 BL, and set as a transport) T-62 MBT Type 59 MBT (PRC Tanks) Type 62 Type 63 Type 69 ZPU-4 AAA See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!! With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...
  21. I found it...a flattening issue. Now fixed. Updated version uploaded Strange, it never did that for me during testing. Wrench kevinstein
  22. That is SOOOOOO cool!!! Wrench kevin stein
  23. Well, there's always my half-assed Phantom version.... as a temporary stand in Wrench kevin stein
  24. Johan: it's a bunch of the stock vehicles data inis I dropped into the Pakso Pak some time back. Obviously, some of the positions aren't quite right (for the tanks = T54/55 are a little too high, but they fire!) BTR-50, BTR-152, etc Looking thruogh the vehicles d/ls seciton, I DO notice I never uploaded the Desert Skins for the Pasko Pak...odd, they're on my site. I guess I'll take care of that today. As to aircraft, my IDF mustang is all set, just need to import the weapons WoI Hunters is super easy...make their attachment type = "WP", and use UV32 and FAB250. TMF Thunderstreaks are already set to use their pak, so need no editing. Their AN Corsairs should be set up for it; it's their plane! - be advised...props are running weeeeiirrdd! All the Meteors (EAF & IDF) are set up - their either here at CA or my site (again, just need weapons importations) Looks like I'll be starting a new "Weapons and Loadout Fixes for WoI Historical Installs" thread in the KB.... BTW, the BunyPak CAN be used, but it require a few minutes of editing with the new weapons editor...my "Non Historic" install uses that one, and all seem fine (excepting the Arab loadouts ... had to use "Soviet" for all of them - very odd) Wrench Kevin Stein
  25. Badfrank is 31 Today

    I was 31 once..... Happy Birthday Bad Frank!!! Wrench kevin stein
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