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Wrench

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Everything posted by Wrench

  1. Just a little quickie note, for those two dozen of us playing the WW2 variants of the game, I've uploaded an updated version of the Ki-201 Karyu here at CA. It's waaaay down on like Page 13 or beyond.... Updated with a better, more worn skin, new decals, etc. Not too many major changes, more of a clean up and revamp. See the readme for full credits and sources and instructions and stuff like that Wrench kevin stein now...back to finishing off those 3 Zekes...
  2. I remember that from the old Fighters Anthology days...you'd kill and tank, and this dude would appear running like hell. I remember stopping what I was doing, and sat there watching this little SOB run right off the map!! always thought that was a nice touch! Wrench kevin stein
  3. Also, to the J-7 team, a gentle reminder: http://forum.combatace.com/index.php?showtopic=21405 Wrench kevin stein
  4. Rambler, sounds like it's time to clean out the p0rn folders!!! (I, too, have to do that every few months) OTC was split into the 2 paks to help those with slow connections for downlods. It's designed to work as a full package for a stand-alone Cuban MIssile Crisis install Personally, I'd like to see a Central Pacific map ... with all them wonderfull little islands and such. <sigh> maybe it's time to start learning the TE....laying out targets is easy! Wrench kevin stein
  5. Fastest, most efficent way: 1) Make new AH decal (you can even call it "AH" -- you don't need to use the stock names) 2) Place said decal in skin folder (don't even need the /d sub-folder) 3) Change said skin's decal ini to point to new decal 4) Fly as to the 'set in the alpha' ... think of the Alpha channel as a 'hold out matte', it allows the RGB channels' data (image, lettering, etc) to show through. So, actually, the 'image' is set in all 4 channels. Wrench kevin stein
  6. Make a new AH decal, and put it in the skin folder??? Simplest and easiest way! Game always looks in the folders first, before pulling from the objects cat. Wrench kevin stein
  7. http://forum.combatace.com/index.php?autom...ode=sst&id=5820 File Name: A6M2 Zero Skin and Ini Update Pak File Submitter: Wrench File Submitted: 12 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 1.50 Website: No Information A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out... Happy Hunting! Wrench kevin stein (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...) Click here to download this file
  8. Version

    186 downloads

    A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out... Happy Hunting! Wrench kevin stein (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...)
  9. Just some sample of what's coming.... 251 Kokutai; this is Nishizawa's bird A6M5, Type 59 331 Kokutai A6M5, Type 59C, 332 Kokutai. Please note the up-rated guns. This will be a completly new aircraft add on (minus the lods). Using the 12.7 IJAAF/IJN mg, as opposed to the 13mm really used. I could switch it over tothe MG-131, or create a new Japanese gun, but why bother?? New skins created from a new template, based off Volks/Lansens original skin bmps. What a freeking nightmare redrawing all those panel and thousands of riviets!!! I'm still cross-eyed, with a stinking headache. And still got lots of decals to make!! The A6M2, 251 bird, should be out this weekend. Updated inis all around; etc, etc, etc. Wrench kevin stein
  10. Thanks christian!!! I was debating about adding the anti-bomber rocket. Was actually gonna use the RS-82 lod for the body. I"ll take a look at these, and if I can use them, I'll add your name the sources/credits listings!!! As the the MGs on the 59c, what'd ya all think -- use the German 13mm MG-131, or just leave it with the Ho-103 12.7?? Wrench kevin stein
  11. have you looked at the pilots on my site??? There's a 50s style-like version done by Pappychecksix there...it uses the really old (ie: 1st version of Diego's skin, therefore is still available). Pete re-did it withthe USAF patch on the helmet. Wrench kevin stein
  12. Opps!! Always had a problem with telling right from left..... Well, it's an easy fix at least!!! Wrench kevin stein
  13. OMG!! That's too much!! But, wouldn't that be better on an Iragian F-7??? or an Iraining Turkey??? Decal or painted on?? Would make hellacious nose art for a US bird too... Wrench kevin stein
  14. They are no longer available, both the Navy and USAF versions Wrench Kevin STein
  15. Also, to find the 'size' of the airfield, look in the types ini... Runway 3 (the dirt strip) is SMALL Runway 1, 2, 5 and 6 are MEDIUM Runway 4 is LARGE Personally, Runway 3 get's way overstocked in a lot of the terrains...where it speaks of "NumSquadrons=", should be no more than "1". I've seen some set to 3; that's too many aircraft for that small of a field. Also, need to be checking the various aircraft themselves, many a set to "MinBaseSize=SMALL", which is fine for a Fresco or Skyhawk. Bombers should ONLY be used on LARGE; MEDIUM if it's a small, attack bomber (B-26 and maybe B-57 size birds). Wrench kevin stein
  16. Don't forget, Sparky, you want to give the CommBuilding a VERY high target value -- around 10000 points!!! You can also edit the min target values in the SingleMissions.ini: "20" is the stock number. This will open up all kinds of low value targets; tents, small fuel tanks, various buildings and such. You'll just have to double check the target values throughout the types ini, and adjust as necessary. Wrench Kevin Stein Purveyor of Evil-Damn-CommBuildings since 2003
  17. Typhoid: you using Dave's stock Lybia??? I'm pretty sure I moved some of the airfields around to more flattened places. I'll have to recheck my Modern Lybia update(s) to be sure. {there's 2 - each using a different tile set} The 'runway sticking in the terrain' is that "flattened for airfield" thing I'm having a problem with in SoCal Wrench kevin stein
  18. WHAT?????? Have I been outed in an unexpected coup??? Or Spanish Inquisition (which NO one expects!)?????? Shot while trying to escape??? 600 times?? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? Wrench kevin stein One Time Minister of Transportation of the Freedom Loving Republic of Nigeria
  19. http://forum.combatace.com/index.php?autom...ode=sst&id=5803 File Name: Mitsubishi G4M2 "Betty" Skin & Ini Update Pak File Submitter: Wrench File Submitted: 9 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 1.00 Website: No Information G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included. The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!) I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder. The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Betty installed to use the package.... PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it.... Enjoy! Wrench Kevin Stein Click here to download this file
  20. It's the stock skin!! I don't know if it was volksjager or lansen that did them originally. All I did was add the white stripe on the 752 Kokutai skin ... didn't do anything else, other than new decals. Wish I could skin that good....but I'm getting there; in 10 or 12 years Wrench kevin stein
  21. thanks! I've switched some of the building skins to CA_Stary's WW2 green/wooden, and extracted and repainted some others. New Gueina is nearly done; Solomons pretty much. Still have to look at Okinawa and Philipines. China/Burma I don't think I"ll mess with. I might add a few new tagets or target areas. Parked ships, troop camps, little things. On the Home Islands, they definately need more stuff...factories, etc. Just have to get a hold of Edward for permissions Wrench kevin stein
  22. Well, charge your weapons and turn that gunsight up to full bright, pilgrim...I just posted the update for the G4M2, with 2 new skins. We'll leave the M3 I made alone for while...want to fix the airfield issues in the PTO maps Wrench kevinstein
  23. Are we talking oddball, "iffy" or just for fun??? (note the flag on the fantail) of course, the panel finder has multiple uses... and there are always funs things that show up in the varying terrains... wasn't gonna show this one...but what the hell...you'll all still have to find it!! Wrench kevin stein
  24. Version

    256 downloads

    G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included. The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!) I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder. The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Betty installed to use the package.... PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it.... Enjoy! Wrench Kevin Stein
  25. Had this myself, when tweeking the AN-12 to a static parked bird for SoCal I think -but can't prove this- it may be a 'centered to the world' problem in the lod itself. Meaning, even as set in the targets and types inis, the game engine might still be seeing it as a flyable aircraft. Have you tried comprnt's complex parked statics??? They may work better --make sure you read his readme; it mentions unexpected heading changes and 'off center' displacements Wrench kevin stein
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