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Everything posted by Wrench
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Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gotta admit, though...it'd be easy to skin!!!! Wrench kevin stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Canadair: works like a dream too, huh? One of the better 'below the line' tweeks we have. As for the MegaFortress...who do I have to convince...one of my favorite books, and one of the first "flight" sims I played. As to the comment on making one...no harder than any other aircraft (meaning: probably more) as there only exists 1 set of 4 views that I've ever seen...and I have them! And they SUCK!!!! Don't even get me started on talking about the cockpit...and we're talking the ORIGNAL EB-52I, the Old Dog herself, not the later versions with the SAR spines, 4 engines, FlightHawk bays, etc. Somewhat of an expert...as I built "FOTOD" mission set for Fighters Anthology, several centuries ago.... Wrench kevin stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Already been done. We even have one that acts like an LLTV/LD Wrench kevin stein -
Question about available dates to fly single missions...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That info is in the "Creating a New, Era Specific Install'' thread. You should also edit the singlemission.ini years as well Wrench kevinstein -
Hellcat
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I had the WHOLE set of Monograms 1/48 scale navy birds....loved those things! I remember to extnd the tailwheel on the Hellcat, you had to pull the hook out. Good thing is, I've got plenty of data for VMF(N)-542, and 'some' infor for VF(n)-107. Just need decaling now. Still fiddlling this window...I've moved the decal back nearly 10 meters, and it still covers the windscreen....very strange...maby Ill try resizing it down to 64/64... more later... Wrench kevin stein -
Hellcat
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That works; it definately covers the back window. Unfortunately, it covers the windshiedl as well!!! Oddly enough, you can see right through it from the inside; both sitting in the cockpit, and looking through it with the outside view. I shot Geo an email...see what he comes back with. If not, we'll just 'pretend' the window isn't there (cause I'm sure not re-doing all my research and reskin in for -3E/N, as we don't have an AN/APS-4 to sling under the wing) You all don't really care, right, if the window covered or not??? Wrench kevin stein -
A little more specific information is needed to help you out.... Wrench kevin stein
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Bug when using Israeli Shafrir AA missile?
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why move a 50 meg file, when with a little simple text edit, you can accomplish the same thing? From my WoE "Mid East Install": It's called the cat pointer trick, and is covered in the Knowledge Base "Getting Third Party Terrains to Work" (or a title similiar) Wrench kevin stein -
A-4 weirdness
Wrench replied to Corktip_14's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool! But, do we need to give MannieB more ideas??? The guy spends all his time flying under bridges, through hangers - and hangar decks on carriers...(side to side, not lengthwise) Would be nice to have a few physical features on the map to do this with!! Wrench kevin stein -
Formosa Strait Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have all the fixes been posted for those new PLAAF birds???? I remember after their release, somebody was working on updating/finishing the ini problems... Wrench kevin stein -
How to add SAM sites?
Wrench replied to Vigilant's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Most definately. That turorial covers adding a ground object.Adding a SAM site is the same as adding a shipwreck, or parked plane or Grandmas outhouse. With one additional step... You're creating a new "target area", which is no different. Finding the cordinates (the 'camera position') Other than laying out all the objects and figuring out their offsets and facing. Here's a little quote from the shipwreck's doc that might be helpfull...bold added for this example The critical wording here is "creating a new target area" You post above show's you done so...but you must remember the game only populates the region when the player is close by -- I don't know the exact distance. So if you go wandering over there, say the sites near Berlin, and you're flying over Paris, it aint gonna show. I'm assuming the operational dates for the launchers and radar are correct?? I'd also suggest loosing the rest of the date info, just use "1985" the game seems to "assume" January 1st. You might also want to change the "ActiveYear=" in the types ini data to match that shown in the data inis for the SquarePair and Gammon. Make sure the "Name" matches the folder and/or ini name of the object your trying to add. The full name can be anything you want. That Name should also match the LOD name, to be safe. I had no problems getting the Gammons to show in the SoCal map -as a specificed target type and location ... don't fly too far south from San Deigo...these f***ers have realllly long legs!! Wrench kevin stein -
F-100A "Rehab" of the ROCAF.
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Definately! I want to study those inis...and see how they 'moved' the things!!! Wrench kevin stein -
Iowa ANG F-23
Wrench replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice! One wonders if it's one of the one's J.T.Kirk's great-great grandfather flew (he's from Iowa, doncha know ) Wrench kevinstein -
Help with Weaponspack_3Jul06
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, you have to change the weapons listings in the campaign ini, otherwise the Commies don't get nothing...as they deserve! The same would have to be done for anyother campaign (Desert Storm, Iran/Iraq) that uses nation-specific aircraft with nation-specifc weapons. Wrench kevin stein -
Anybody speak Japanese?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think I may have overdone the AAA on the Home Islands...keep getting my ass handed to me (after getting it shot off)!! Other than the as-yet-unfinished Desert Storm update, this is the most 'target rich' map I've seen (or built)...there's something in every city for somebody to bomb! Somebody.. somebody.. Somebody.. somebody... Can anybody find meeeee.... Something to bomb!!!! Even have the fortifications at the proposed landing beaches in southeastern Kyushu (still have the Operation Olympic maps archived here!) One of the changes is to Shuri and Naha...they're now 'pacificed' (ie: switched to FRIENDLY). This keeps the AA guns from shooting at the naval ships in Naha Bay (watch on the original --- take off from Yongtan, and look for the splashes in the water) The readme's Notes and Commentaries section is several times larger than the install instructions!!! Even fixed the IJAAF/IJNAF formations CTD ... a slight non-historic cheat, but it works. Just wish we had big enough airfields for Superfort's....they don't fly off "SMALL" airfields (airfield3). Be great if someone could build the Marianas to Japan map....lot's of good stuff in that section of the Western Pacific! Wrench kevin stein -
And what's wrong with "12 o'Clock High"? It's a better movie than "Command Decision", even with Clark Gable and Walter Piedgon "Lance-Wolf One"??? we ask? ... sure looked like a 262 to me! Operation Stitch...reallly! If you want to go back further, there's Howard Hawks superb 1945 offering "Air Force", filmed at Eglin and Hamilton Agreed, though. The AF has kinda dropped it, movie wise. Maybe that's why they're usually Golan/Globus Productions.... filmed in Isreal!! Wrench kevin stein who really knows his movies...
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Anybody speak Japanese?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I LIKE 'ShadowDragon'!!! Good name for a night fighter....lurking in the dark shadows, ready to pounce on unsuspecting B-29s... note to self: add RWR to Superforts (they'd probably have one, in any case; along with ground mapping radar, and other such 'modern marvels') Now, if we just had a P-61, instead of that 'falls-on-it's-face-it's-slow-P-70'. Let's not EVEN talk about the Blenheim NF...shesh! Still have a few skinning issues to clean up (some spots not taking color, or parting lines not maching). Probably finish it after the Okniawa map is released...and the A6m7...then have a look at Hellcat NFs-I have an idear for a -5N Wrench kevin stein -
Help with Weaponspack_3Jul06
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No; that is to say, no aircraft data and loadout inis are provided in the weapons pak. the WepPak ONLY included the gundata ini, gundata.dat, weaponsdata ini and weaponsdata dat files, along with a host of lods, bmps, tgas and things that are the weapons themselves. YOU will be extracting the data and loadout inis for the aircraft needed the adjustments. In short, ALL the Red Air birds. Read the first 3 posts; the first is more of a 'Table of Contents', listing the aircraft and what page it can be found on (one day I'll figure out how to link directly from the "Page#" the next 2 posts are your basic instructions, and the order of patching/install/whatever. follow them exactly or you'll be in a world of confusion. It's pretty straightforward, and relatively simple to do. Wrench kevin stein -
Iron Eagle 4!!! !!!! NO say it ain't so!!! Wrench kevin stein
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Help with Weaponspack_3Jul06
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And then the fun reeeeeallllllyyyy begins.... to answer the next inevitable question; yes, you now have NO missiles or bombs on your Red Air birds. See the Knowledge Base Forum, this thread... Link --> How To Edit Loadouts For Weapons Pack <-- Link for all your answers. Follow the procedures in the first posts EXACTLY before doing anythng else. Once you get set up, let us know if you've got any other questions. Wrench kevin stein -
How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Definately, a lot more information is gonna be needed here... which game? which aircraft? which terrain? (if this is a problem) which weapons? -stock or WepPak, and if WepPak, bunyap or MF? Or somethng 'made up'? Working in the dark here...shed a little light for these old eyes... Wrench kevin stein -
F9F-5 and 5P Issues.
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Decal bleed is cause by 'holes' in the meshes (ie: open meshes). Unfortunately, it can only be fixed by creating a new lod with the closed meshes. Or, paint the marking on (not a real fix where Modex numbers are concerned) Wrench kevin stein -
How to increase aircraft's takeoff weight allowance?
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HUH????? That's not something I really know about, but I can venture a guess.... It'd be the same reason that car makers are using more lightweight and composite materials -- the less mass to move (overcoming inertia), the better the performance for a given weight/load and horsepower (4 fat bastards and all the beer and guns they can stuff into a 2005 Malibu -- oh wait, that's me!!!) I'd also assume (and we ALL know what happens if you assume), that if the empty mass in changed (lessened) the inertia would also have to be adjusted for the lesser mass. At least, that's MY understanding of hp/weight ratios Wrench kevin stein -
A6M5 Type 52C Zero Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5889 File Name: A6M5 Type 52C Zero Pak File Submitter: Wrench File Submitted: 27 Jan 2008 File Updated: 7 Feb 2008 File Category: Axis Fighters File Version: 1.00 Website: No Information A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein Click here to download this file -
Version
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A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits. Happy Landings!! Wrench kevin stein