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Wrench

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Everything posted by Wrench

  1. thanks, Stwa...that's some interesting info! Using google earth like I've been doing, defianetally tells me the desert tiles 'ain't quite right' My mother in law was from Vernon, near the OK border. So, given what we know about the actual coloration of the terrain, perhaps something of a more euro-look would be in order? Unfortunately, none of the rivers are there -- this map was a real POS when I first got it. Now it's just half-assed! It would need a total, complete and utter rebuild from the ground up (so to speak) Damn, I just tested it with Gepard's desert beta tiles, and it looked pretty good too... Well, hell...looks like I better go find some semi-airid green tiles.... Oddly enough, as I was testing those tiles in my Prop Cold War install, flying a Mustang...I could take off from Brownsville. So far, in my regualr 'jets' install, no such luck. Even a SPAD (A-1 that is) won't. Since you're one of our planning map gurus, how do I get the cities themselves to show??? Austin, San Antonio, Rio Grande, Laredo, Galveston, Houston, Beeville, Kingville, Harlingin, etc, etc, and of course, etc. Off to peruse the d/l section...again... Wrench kevin stein
  2. What United States?? Don't you know in the New Order, it's punishable by death to posses the US flag, or even speak of "the United States" No, it actually follows the ANW update I did for fun, with the "Global Sedition" vs the "Alliance". Mexico is occupied territory. (it could also be used, with some target editing, for a hypothetical invasion of the Southwest by Nazi forces...or if you really want to stretch it...The Race -- those ginger-sniffing lizards from space) ---- to answer the tother question, red side also won't launch from there; Brownsville is still set as "FRIENDLY" in the targets ini. As it stands, with CC and Galveston,and Laredo and Escobido Intl , it gives 2 airfields on each side...not quite the balence I wanted; considering Texas seems to be covered in all kinds of airports -- ya can't swing a dead cow in that state, and NOT land on an airfield!!! I think we'll just call it a day on Brownsville. It DOES give the GS forces something to attack, and Alliance forces something to protect. Don't even get me started on the tiles issues....6 different tile sets have/are being tested for this. A couple I dont' even think are available anymore...Deuces photo-real desert; I've got one that I don't know who made it (Gepard maybe?)...the tiles are 512x...and look pretty good. You WoV and WoE users are gonna have some work cut out for you finding tiles. Right now, it looks like Polack's desert (here at CA) will be you alternative; not the best, but workable. Of course, some of the issues in the terrain itself...could use a complete new build and retileing...waaaaay above my skill level. Wrench kevin stein
  3. Umm...what's snow???? Wrench kevin stein
  4. Ok, after playing with it most of the morning...this is what I got (and wanted!) The image is kinda largeish, sorry. But (you were waiting for that, right).... something new and unforseen has occured... ???? -- is there a distance limit from the front line that make airfields unusable??? As it stands now, Brownsville is NOT selectable in the single missions screen. Tested with various aircraft (sabres to Eagles!) for CAP/Intercept, and Scooters to Mud Hens for strike,cas, sead...all the ground attack missions. Conversly, withOUT the front line defined, it works. (ie: nothing listed) This leaves the Alliance (and RepTex) forces with only 2 airfields...which isnt really a problem as I"m going to remove Monterrey Aux Field....too close to the northern hills for safe landings and take off. I guess Brownsville gonna get 'remodeled' with the addition of fixed, destroyed buildings. It'll make it look more like a base under siege (re: "Warbirds") I just keep coming up with something different every time, don't I guys??? With thanks to those PMs that explained much...they are being kept safe for use in the KB Wrench kevin stein
  5. THAT is the kind of info I was looking for... 7 shot pods arent difficult...we can use the USAF LAU series, with a repainted bmp. Medium gray ok with everyone? 12 shot will be more problematic...could always edit out 7 places near the center of a 19 round pod Large rockets (RS-132, S-21) again, no probs...just create a PRC only copy. FAB series, again, super easy. RBK 250 - is that large enough don't know what the PLAAF calls them, but if they're only copies of Soviet bombs, maybe keeping the names 250-3 CBU, again, no probs; just use the BL755 and create a Chinese version I'll have something ready in a day or so (got some terrains I'd like to finish off first...) Wrench kevin stein
  6. I stumbled across something last night that piqued my interest... I was extracting and moving all the WoV A-7A and -7B bits into one of my WoE installs, and took a good look at the Corsair II's pit.. You know, with some tweeking, it might be usable for some of the Red Air birds....just have to get rid of the moving map display (which is kinda cool in it's own right) Just a thought... Wrench kevin stein
  7. The electronics boxes were probbly mounted internally anyway; I'd just add the ECM statements to the data ini, one for a DECEPTIVE_JAMMER and another for a NOISE_JAMMER. Power percentages (JammerStrength=), I couldn't even begin to guess!! Wrench kevin stein
  8. Yes, you do. Unfortunately, they were locted at Major Lee's old site...hopefull, the new one should be up and running again in the very near future. He's working on it even as we speak (me hopes!) Wrench kevin stein
  9. Ok.....now I'm totally and utterly lost... So, if I get this right, I need to define a coordinate at the map edges??...say, fer instance, 2/3 the way up on the left side, and at the lower right corner?? To create the diagonal??? I still don't get the start/end numbers...it's the total of target areas along the line or near the line?? What happen if set to 0 err....very confused-ifyed If one of you Guru's want to have a look, PM me and I'll get you a link....(whiney voice...) I sooo confused!!! Wrench kevin stein Allen: we'll discuss the finder's fee upon release!
  10. which is, as much as it pains me to admit it, a MUCH cooler work-around than my pod-as-jammer-fix. Wrench kevin stein
  11. Check the VERY last post in the Loadout Fixes Thread...I've added a few "new" PRC bombs and rocket pods. LINK-->J-7 Series Fixes<--LINK The RPs are a 'best guess' on my part; the bomb shapes are standard Mk.80 series, as seen in several pictures of the earlier J-7 series (more 21MF shaped bodies). I just couldn't find enough data, so went with what we had. More info is requested!! Wrench kevin stein
  12. Oh, man!!! I was gonna say that!! Nice ones, Allen!! Wrench kevin stein
  13. Absolutely no different from the Skyhawks humps or FC's canards...(which brings a verrryyy strange picture into my head...) You'd just need the relevant ini edits, and a 3d modeler to make the needed humps, bumps and bulges. Then it's just a matter of dialing in the positions Wrench kevin stein
  14. Help me out here...I'm not understanding the question or the statment... You're unable to OPEN that forum, or you just can't find the thread/post you need??? The way I set it up is Post #1...is the basic table of contents, listing the aircraft and what page it's info can be found on. Scrolling down in Post #1, you'll find the "Skyhawk Avioncs Hump Fix" is listed as being on Page 9 Right below that, is the "Notes on Argentine Weapons", also on Page 9 Using the "Page Jump" buttons, the little boxes numbered 1, 2, 3, etc with the far right double arrow meaning "go to last page", you can go directly to the last page; in this case, Page 9. The info you seek is there. As to posting in that forum, as Dave said, only Moderators. We don't want it cluttered with unnecessary chit-chats. Taht's what the regular forums are for. Let me know if you have any further trouble Wrench kevin stein
  15. You guys REALLLY are behind the curve here...so far, of the classic Aviation War films, the only ones mentioned are 12 o'Clock High 30 Seconds Over Tokyo Dambusters Bridges of Toko-Ri You've totally forgotten... Air Force (1944) Wing and a Prayer (1943?) One of Our Aircraft is Missing Yank in the RAF Hells Angels Dawn Patrol (both versions) Wings Come on people...get with the program. You're stuck with the 'modern' stuff...look further back for the real classics For a partial listing (not updated for a while) go here -->Wrench's Genre Movie Page <-- I know that Dambusters is available in PAL format across the Pond, anyone know if it's out here in NTSC?? Supposedly there's a better version of BoB, with the movie released soundtrak (not the unused original closing theme that's on the US edition, plus it's supposed to be a 2-disc) Wrench kevin stein
  16. Its Only the Beginning......

    Yes!!! YES!!!! Fly my pretties!!! Soon, they will be everywhere...today Philly...tommorrow the World!!! They are unstoppable...unnumbered...fearless.. The only one that can stop the now is.. mmuuuuaahahahahahahahahaaaaa Wrench kevin stein
  17. There's an IDF hump in the weapons pak....look for A4N methinks... Wrench kevin stein
  18. The missiles are in the weapons pak The associated launchers and radars are in various vehicles pak (ie: Pasko's SAMs and Vehicle Pak, available in both Desert and Euro camos) Also available are the Stinger Site, upgraded Chapparels and a host of others...just be aware there may be a problem with the S-60 (or is it the KS-60??? -- some kind of LOD issue, so don't use it) Take a look in this thread: Link!! -->Filling In the Blanks: Ground Objects <--LINK!! Wrench kevin stein
  19. Thanks! They're kinda old now, might have to tweek them up a bit. It's based on MontyCZ original A-1H. The Suez skin was originally Gramps', I fiddled it for more decals, the other is from my imagination I think they're here at CA, somewhere. If not, they're on my site. And like C5 said, congrats! You'll have to pop into the Staff forum and announce your ascention to exaulted ranks of Moderator! Wrench kevin stein
  20. Well, if you want to side-step into the "What If..." relems... There ya go! Wrench kevin stein
  21. It's amazing what you can find out, when ya spend a few minutes actually reading the readme files, isn't it??? Wrench kevin stein ReadMe Writer, Extraordinanire
  22. PLAAF J-7E (by 101tfs) Ok, my friends, get ready for a LOT of work...there are many items that are going to be corrected/changed/tweeked. One thing we're not going to get into, right now, is a proper cockpit. There is, at present, NO single engined MiG style cockpit that incorporates the HUD and avionics70.dll. As experimentations are still in progress, that will be covered in later posts, Maybe. EDIT: 2/15/08: The "New Weapons" section has been moved to it's own post, down below. ------------ EDIT: this is the correct data for the 720L drop tank...replace what came in the package with this. It will now load and show up in-game Do the expected ini dance to add the weapons, and proceed.. Side Note: The Recon Pod is simply a copy of the existing one created by TMF. It's just now a PLAAF one. The 16 & 32 shot rocket pods are 'best guesses' on my part; some quick research I've done, looking at photos, suggests a 7-shot pod. One could easily be made using one the US ones, if needed. The bombs are basically copies of the Soviet FAB series, using the Mk.81, 82 and 83 shapes, also as suggested by photos. Just check the Hangar Screen for howling1's J-7 series...all the weapons are laid out, and they sure look like streamlines Mk.80 series to me! Also, I found NO data on any type of Cluster Bombs, although these would be easy to create by simply making a copy of one of the 250kg RBKs, and making it CHINA only. If anyone HAS info these, please get it to me, and I'll try and do them up. On to the data ini... in the top section, for the MissionData, I've added a couple of things. Again, I have no actual proof of this mission tasking, but since we have loadouts for it, lets fly it! Moving down, in the FlightControl section, add this to the bottom: This will help with strafing and rocket attacks In the AircraftData section, add this line (either at the top or bottom, it don't matter) UseMetricUnit=TRUE This will give you your speed, distance, targeting info (if you play with the info boxes on) in meters altitude, KMPH speed, etc. In the LeftWing add: SystemName[005]=LandingLight01 In the RightWing add: SystemName[005]=LandingLight02 Continue scrolling down to the InternalGuns section, and change the "30-1" (which dosen't exist in the gundata.ini) to: GunTypeName=30MM_NR30 Down below that, in the WeaponsStations section, here's my data. I'm just making sure that CHINA is the only attachment type: You'll note the addition of fuel tanks to the outboard stations, and the "RCN" callout for the new Recon Pod. Here's the adjusted loadout ini, with all the new PLAAF weapons (and some existing ones) Here is an alternative STRIKE loadout, without any self-defense missiles, and 4 bombs: Here are the new light data. They were WAAAAYYY to bright ... this thing was lit up like Time's Square on New Years Eve!! This is much more subdued, and is closer to all the other aircraft. The Landing lights are the 'standard' Fishbed placements. If you find the running lights not bright enough at 0.02, I'd suggest stepping them up 1, to 0.03, and NO brighter!!! These same fixes; data ini adjustments, loadouts, lighting tweeks, can be applied several of the other J-7s as released by 101tfs. They are: J-7G J-7H J-7II in short, any of the PRC Fishbed variants that use 4 wing hardpoints. The JJ-7 and J-8 Finback will be the subject of follow-on posts. Wrench kevin stein Edited 2/15/08 to reflect the addition of the 720L drop tank, that should have been included with the aircraft, and changed names of the modern LD bombs
  23. I have, sitting here, a tweeked out A-4F pit (with A-A hud) that could possibly be used as a stand-in pit for later model MiG-21s/J-7s Now, we all know it ain't quite right, but it does work, and not too badly. (recalibrating the gauges for metric will be a real PIA!) My question...what is this part called???? this damn bulkhead thingy is basically what's holding me up... if I can drop it out of sight, and give a better over-the-shoulder view, this really might be a workable alternative, until a real one shows up. I've looked into the a-4f_cockpit.lod with the hexedtor, and just can't find the name (unless its something stupidly simple like 'sides'??) Anyway, thanks for looking! Wrench kevin stein
  24. That's definately the mesh name...Otto, you SOOOO tricky!!! But you all are right about the canopy...even after turning the fuselage on (ShowFromCockpit=TRUE), along with the broken glass, we have a single sided lod, that leaves a conspicious gap. (among other problems). This is also visbile from the outside, looking aft of the seat. The cockpit/fuse hump disappears. Well, even though it looks cheesy...it do work!! So, lets call this one a partial success. The HUD looks nice, though Wrench kevin stein
  25. That's probably the one I deleted, after making one out of the Beaufighters pit...hmm. off to look!! Hadn't thought about the canopy bits...nuts!! Wrench kevin stein
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