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Everything posted by Wrench
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Soviet A2A Missile Weapons Pack Project
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wasn't gonna do this, ....wondering about copyright issues..... but.... I have Yefrim Gordon's book "Soviet Air-Launched Weapons Since WW2" on pdf. It'll be over 65 megs, zipped (for some reason, pdf's don't seem to compress much - it's about 67 unzipped) I can make it available, if there's enough interest....or if I can find the site were I got it from (have an idea), I'll post a link. On a side note, what about the PRC weapons??? Been working on trying to fix the J-7 series we got late last year, and I'm running into (LOTS) of issues. We may need to expand the PLAAF weapons by copying some of the Soviet RP and bombs and such like. Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now I remember why I never quite finished this...my Korea SF install is unstable; either something in the install, or more likely a 'bad' spot on the HD. Nevertheless, I was able to retrieve everything. I've rebuilt a new WoE install, and I'll have to go through each target area and make sure things are working. I DO remember problems with the usual suspects ... the truck depots and factory centers 'ground plattes' disappear, in some cases, due to un-flattened areas. I can fix this relatively easily...as they're the Target001 item, and usually placed at 0,0, I can just make the flag for the offending country, and place IT there. That removes that problem, but some terrain flattening might still be necessary for some areas (most noticalbe in cities, where I've added the truck depots and such like. On some, I just removed the platte. Still need to check ship placements; I know I've got docked vessels at Pusan, Wonson and Vladivostok - whch includes a full army and navy base, plus the airfield Next question - do we add the 3rd area (Russia) as neutral, or leave it enemy? Historically...well,we all know it got attacked by mistake speaking of historicality, I'm pretty sure some of the factories and depots are NOT correctly placed. It's livable, though Now, this version has the rivers and the deep canyons at Toko-Ri, so Armed Recon missions get quite 'interesting' -- watching the trucks climb vertricle cliff faces (even Hummer can't do that! Or Land Rovers!) And the bridges I placed do NOT span the massively wide canyons. Once I get things together, I'll shoot you a PM, Brain32, and you can see what's up. Found 3 of the screenies... some factory somewhere... Yalu River bridges.. Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
exploring that folder a little more.... the dates I have for the tfd and hfd are: korea.hfd = 10/14/06 korea.tfd = 10/14/06 Want to make suer we're all on the same page! Wrench kevin stein -
Indian MiG-21s
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
These are the one's that howling1 did (along with ghostrider883's skins) a few years ago - prepatch 4, and were badly in need of an update/upgrade. I've just about finished updating ALL of them (using the most current data inis to use the most current lods), still need to tweek some decal inis to get the stuff in the right places...I hope! Is there any interest in me uploading updated main, data, loadout and decal inis??? A couple even have the newest 'SoviateSilver' bmps, as they were changed too. I haven't fixed all the skins, just the most common. I've also looked closly at Bob's F-7 series for Pakistan, but there's not a lot that can be done with them (see the 'Loadout Thread' in the KB) -- they're missing 2 pylons, and need new 21F/J-7 models, as we can't use the 21MF body (different canopy, dorsal spine, etc). I have, however, updated the cockpits (slightly) using the A-4F's, since it has a better radar layout and an RWR screen. So, any interest in them?? Just killing time here, whilst unemployed Wrench kevin stein -
Indian MiG-21s
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mirage pit??? Now THAT is thinking outside the box!!! Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That city/port tileing look great!! Needs some parked ships though... Ok, guys, just to let you know I did find it -oddly enough in my stand-alone SF Korea install!!! looking at the enclosed readme, it seems I used the 1000km x 1000km prototype by fng2k - dated 10/03. There still seems to be some confusion, on my part, as to just WHICH map I've used - it was 2 years ago! Assembling the package will take some time, and I don't remember what all I actually added (objects wise). I also want to go back and re-do the types ini; several new trick I've learned since then. (11/06 was the last time I worked on the targets ini). I places objects (parked tanks and such) directly into the terrain folder, so I want to move them back to "UseGroundObject=TRUE". Also a listing of ships, tanks, etc that'll be needed for the time frame. Might take several days; possibly up to "2 weeks" I'm on it! Never fret! I had some screenies somewhere...I'll have to find them so you all can see what's up. Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Somewhere here, hiding on my HD, is a massivly updated targets setup for the original (freeware) version of Edwards Korea terrain, set up for early 1950s. Added all the usual places; factroies, truck depots, train stations, shipwrecks, etc... If there's any interest, I'll have to find it from wherever it's hiding Wrench kevin stein -
Terrain editor Help
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh, something I forgot.... in creating planning maps, using Kreelin's generator, how come the cities never show up??? I have the "show cities" box checked... Wrench kevin stein -
Finaly got WoE proble with Hawker external fuel tank
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Altogether now.... Have you looked in the Knowledge Base??? There's a post in the Loadout fixes thread addressing the stock WoE Hunter fuel tank problem.... Wrench kevin stein -
A question of etiquette...
Wrench replied to Apocal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Follow the guidelines in the "Check YOur Mods Before Uploading" thread, sticked above. I do it all the time; upload 'incomplete' aircraft paks, containing inis and skins, with full instructions for end users to follow on transferring files. Look at the A6M Zero paks I've uploaed over the past few weeks; use my readme as a guideline/template for instructions. Wrench kevin stein -
Terrain editor Help
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm kinda in the same boat too.... My Southern California rebuild (nearly done!) needs flattening for some target areas, and some of the terrain features (unwanted "hills" along the coastlines, etc) fixed, and possible retiling. Although I can live with the tiles as they are I've also picked up another partialy finished terrain for Texas/Mexico that needs EXTENSIVE work on flattening and retiling. Do any of our Terrain Gurus wish to share detailed tutorials??? All the ones over at SimHQ are long lost in the defective archive #2 I can lay out targets all day long...I just can't fix terrains!! Wrench kevin stein -
stock aircraft edit
Wrench replied to Carlos_Tex's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Who said you can't have ships???? Not anybody here.... Europe is not surrounded by water anymore??? I thought global warming was RAISING sea levels... Just to let you know, the CV-63 object is probably hiding inside the WoE objectscat. And, there's several other CVs for use in carrier ops, made by third parties.. You just won't get them in single mission; only in built (user created) or 3rd party campaigns with the needed 'carrier station' What dosen't come stock (withot some fiddling) are the Navy birds. Take the extractor, open the objectscat and browse the file list...yo'd be amazed -AMAZED I TELL YOU!!!- at what youll find hidden in there... Wrench kevin stein -
You're all wrong... The sharpest thing in the is.... wait for it... wait for it.... a fart. It goes right through your pants, and dosent' leave a hole Wrench kevin stein
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A6M7 Type 63 Zero Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5942 File Name: A6M7 Type 63 Zero Pak File Submitter: Wrench File Submitted: 3 Feb 2008 File Updated: 7 Feb 2008 File Category: Axis Fighters File Version: 1.00 Website: No Information A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler. I've also given you some other gunsight tgas, so you can choose between them. You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals. His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets. PLEASE read the enclose readme for more, detailed install instructions!!! Happy Hunting! Wrench kevin Stein Click here to download this file -
Version
1,064 downloads
A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package. Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected. The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler. I've also given you some other gunsight tgas, so you can choose between them. You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = Obviously, you must have AD's Zero's installed to use the package.... I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals. His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets. PLEASE read the enclose readme for more, detailed install instructions!!! Happy Hunting! Wrench kevin Stein -
MiG-17/J-5 WIP
Wrench replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Definately have to credit TK, if the bird is mapped identicly. I uploaded 1024x1024 templates for the stock 17; feel free to use it if needed. If using anything from the original Fresco-E mod, like avioncs ini and radar tgas, those modder would need crediting --that would also be my suggestion; why reinvent the wheel when it's already a 'been done thing', and readily available. Along with any cockpit makers, if using an aftermarket cockpit. Plus a detailed readme as to what the end user MUST acquire and install from other sources, and where to find it. Hope this comes to fruition...we've needed the correct 'body' for a while now! With luck, maybe the Farmers too??? Something to replace my half-assed, albeit workable, solution. Wrench kevin stein -
Yet another experiment, that is working quite well... Anybody know the mesh name for the back window?? I haven't been able to find it, via lod examination with my hex editor. With that 'fix', an standard -5 could also be created. Geo, where are you???? Expect an email from me soon... Wrench kevin stein
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Hellcat
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I also have a companion, the standard day fighter.... shown in YORKTOWN markings, VF-3, circa Feb 45. Still having the problem with the rear window decal...it covers both the back windown AND the freeking windshield... The good thing is, there WERE several hundred -5s with the window...just not in the late war time frame. Just a few more decals for this one, move the landing light, and it's done. But FIRST much check with Geo for permissions...even though the cockpit and LOD will not be included. Just inis, skin and decals...creating an new airplane. Wrench kevin stein -
current israeli borders map
Wrench replied to boris1234's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's easy...just change the alignments of the bases in the Siani (sp?) to ENEMY, keeping all the bases within Isreal's border friendly. You may, however, need to adjust the 'front line' in the movements ini, and any truck and ground attack routes that run 'contrary to map opinion' Wrench kevin stein -
"Yak-12" from the movie Jet Pilot.
Wrench replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
If you guys have never seen it, I'd reccomend it...the acting is, well...better left not mentioned too much. Strangely, it does reflect on American attitudes of the times (re: Soviet Union) But the flying scenes.... I have it on DVD, and it well worth the rental, or purchase if not too expensive. Definately a must have for us collectors! BTW, that's an F-89A model, and anyone else recongnize the voice of the KGB agent she ejects as the voice of Disneylands "Haunted Mansion", and the reporter making tape recordings in "War of the Worlds"??? Bit of a movie buff... Good job museli!! Wrench kevin stein -
Anybody speak Japanese?
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Air Technical Intellegence Center has just discovered the IJAAF has a new aircraft. The photo below was obtained by one of our recon Mustangs over southern Honshu; apparently it's very rare for this bird to be flying in the daytime... We know the "Karyu" is a fire dragon, so this would be a "Night Dragon"...so, what that in Japanese???? ATIC has given it the code-name "Franz" for it's obvious German influences..... Wrench kevin stein -
Anybody speak Japanese?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just debating if I want to make tail number decals...I'm assuming a veeerrryyy low production (like around 6 aircraft). So the 5th Sentai of the 100 Indpendant Air Company might not have any individual aircraft numbers. Plus, I need to make a hangar screen (of some type), and more importantly, get permission from my Dev A-Team-mates. Even though I'm on the Team, I still ask!! Wrench kevin stein -
"Yak-12"
Wrench replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Reported as "broken"....very odd. Museli, try uploading/updating again, please? thanks! Wrench kevin stein -
F-89D Scorpion, 64th FIS
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5934 File Name: F-89D Scorpion, 64th FIS File Submitter: Wrench File Submitted: 2 Feb 2008 File Updated: 7 Feb 2008 File Category: F-89 and F-94 File Version: No Information Website: No Information F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein Click here to download this file -
Version
126 downloads
F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein