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Wrench

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Everything posted by Wrench

  1. You'll have to physically (or in this case, "text-ualy") remove them for the targets ini. Oh, don't forget to renumber the target areas...they MUST stay in numerical order. Also, don't forget to NOT have an airfield listed as the first target area...make is a city or army camp or AD site Wrench kevin stein
  2. Everything in the game is in meters. For terrain objecters, I pretty sure it uses the types ini, even if 'UseGroundObject=TRUE' is set. For ground objectors, the GO's data ini. Wrench kevin stein
  3. Cloverfield

    Oh, sure, the little (ok, xtra-large) f**ers always show up in the super-named cities!!! Tokyo, New York...hell, even London gets it a few times.. What do we get here in Los Angeles??? Giant Ants, and Korean Dragons!! Well, I guess the rep of the LA gangs has even reached Monster Island.... Brainles: when I get done witu updating the Okinawa map, just look for Odo Island...heheheheheheheheeee Now, I just need a giant footprint lod.... Wrench kevin stein
  4. I LOVE Americans!

    I can't even express how MUCH of a desire I have to see Isreal...like you say, it's something every Jew should do at point in their life. (do we make pilgrimages???) All our historical roots are there; physical and spiritual. Something I think a lot of, in particular us non-secular Jews, need to get back in touch with. My mother went, many years ago, and I relish looking at her photos, especially of Jerusalem and the Wailing Wall. I'd want to do ALL the touristy things!!!! Float in the Dead Sea, see the ruins, ... oh yah, the 9 yards. Maybe someday! Wrench Kevin Stein
  5. Download my 'shipwreck' terrain object - it's here in the 'Other Objects' section in the 3rd Wire d/loads. There's a turorial in ther on placing objects. I have a nice, generic "Army Camp" layout that's usable -- or you can use the "Terrorist Training Camps" layout I did that in' the Lybia Upgrade terrain pak Wrench kevin stein
  6. Works the same for decals, excepting you have to declare which mesh is used; right wing, right outer wing, right flap, etc. Then, top/bottom, left/right Decals just use the left/right up/down or up/down fore/aft corrdinates (dependin in where it's going -- wings, for instance, use fore/aft & left/right; tail or tailfin/rudder use fore/aft, up/down) Thanks, Czech6! It's good to hear that once in a while! Wrench kevin stein
  7. Another thought occured to me... do you have ALL the AAA units??? The game only comes with, what? 4? 5? There's a boatload in Pasko's SAMs and Vehicles Paks, avaliable here and at my site. To really make things nasty...try networking them with a Fire Can.... Wrench kevin stein
  8. Actually, your half right.... they ARE called out in the data ini, and MUST be listed in the SystemName= sections, but they are global measurments; ie, from 0.0 on the LOD. the lights don't care what compenent they're attached to. You can have the LandingLight callout in the fuselage statement, for example, as long as the coordinates are spelled out in the Lights section Explination of coordinate system: All measurments in meters 00.00,1.50,3.5 00.00 is your left/right of center, negative numbers (ie: -6.5) would be on the left wing 1.50 is your fore/aft distance from the center of the model; negative numbers are aft 3.5 is your verticle distance from the center of the model; again, negative numbers are BELOW the centerline. Having dialed in several hundred lights...this is something I know! For an example, look at these from the P-51D: Now, I'm not going to post the component sections, but if you look at the Fuselage sctions for the Mustang, you'll see it lists the system "BottomRedLight", where the coords definately show it placed on the right wing. Hell, I started the adding landing light trend 4 years ago.... looking for a specific aircraft??? I probably already got it Wrench kevin stein
  9. Increase your enemy air defense level to HARD or HEAVY (whichever it is)...and get back to us. I think you'll see some differences.... Wrench kevin stein
  10. What he said!! That "NAVAL_BASE" thing is good to know...looks like I'm making a few changes in the Okinawa types ini...take the smoke out (which might not be good, as there are ships at convoy stations that need it...hmmmmm). More things to experiment with! Wrench kevin stein
  11. WP and NATO are not used as 'mainline' countries in the weapons pak. They're used for 'oddball' stuff (like the Fresco radar bubble) and for other countries. That's just how wpnsgt set it up. Doing it as above will work perfectly, trust me!! (yeah, and the Czech's in the mail! -- the German is in the plate armor -sorry, old D&D joke) NationName has to be Pakistan; we're creating a nation specific aircraft; like the Indian Fishbeds, Egyptian MC-205s, whatever! It's no longer ours, it's one of 'theirs' Wrench kevin stein
  12. Ok...quick and dirty; please don't laugh at the skin, I just grabed one to use, for to be checking weapons loadings Interesting to note, there dosen't seem to be Paki Sabre skin in downloads section...I was SURE we had one! bombs, M117: rocketpods, LAU3A, 19 shot: data ini: make use PAKISTAN is the NationName=; don't know the operations years-you all can figure that out. Like I said, this is just a quick weapons fix hardpoint data: No need to worry about the HVAR stations, they aren't used you'll note I left the IRM stations intact, even though I think the PAF didn't use them. There are Pakistani AIM-9Bs in WePak, if needed. loadout ini: There was no CAS mission loadout (ATTACK), so I made a new one. new 19 shot Pak LAU-3A: In theroy, thought I didn't test this, you might be able to load the PAK SNEB pods, or any of the other PAK specifc weapons (FAB and RBK bombs). Don't know the historicality of their usage, but there ya go! There's also an reasonably nice Hangar Screen for a Paki Sabre; Ghostrider should have all of them I made 'ways back. Wrench kevin stein
  13. Next question: do you want to have a Paki LAU-3 19 shot RP, or use my already made 7 shot pod? what the heck...it only takes a few minutes to make one! Wrench kevin sten
  14. Because Pakistan is a semi-friendly country???? No, seriouslly... Pakistan has it's own attachment type (WP I think), and nation specific weapons. BTW, drop tanks don't care who they work for...there's not nation specifice attachment for them (ie: P-51 tanks showing up on Me-109s, etc) didn't I do the Paki Sabres in the Loadouts Thread???. I'll check and if I didn't I'll get something up later today. Plenty of Paki weapons to choose from in the WepPak! Wrench kevin stein
  15. Embedding them in the terran makes double damn sure they show up!! Expecially for docked ships. Oddly enough, in the WW2 maps, at least the PTO one's I'm fiddling with, I have most of the ships set to "UseGroundObject=TRUE", and they show up. As for the destroyed lods, for the stock items, they're inside the terrain cat. (I should know -- I pulled most of them out to make them 'standard' terrain objects for destroyed cities and such) As to the lod extension, it dosn't seem to be used, even on stock items, like the barracks shown. My understanding is, that if it's a vehicle, say the M35 truck, since it uses the GroundObject, the GO's data ini info is used damaged and destroyed models. Personally, I always add the destroyed and secondard effects when working in the terrain types ini: The 'smallrocketgroundexplosion' gives a nice effect. As to docked ships, ALWAYS check in the data ini for the vessel, as they won't have their stack's smoking. Depengind on how you want them, you'll have to pull the effects off the data ini: Here, you'll note the LODs called out. OTH, it seems like the game engine dosen't seem to care... I know this isn't anwsering your questions; but it looks like it might work both way. Docked/parked/moored/whateve ships I've always used the extensions, and they seem to work. Biuldings and such, I don't think it matters. Wrench kevin stein
  16. Mike, I've updated ALL of howling1's InAF Fishbeds ... they're all here (someplace!), check either in the 'cold war aircraft' section under MiG-21 or somewhere in that general vicinity! There should be some pretty good hangar screens floating around for Indo-Pak stuff, if I do say so myself (execpting the Marut, which I forgot to do!!!) Right, Ghostrider??? Wrench kevin stein
  17. Haven't these already been done? The Fort would be easy enough...have the use the 17F,due to the lack of nose guns (and historically, ALL the turrets) and just re-decal it. ==EDIT: forgot I had this- Somethng like this: all guns, excepting the chin turret have been removed. Tail, ball, waist, upper ... all gone. The chin turret should actually be a rounded bulge, for a secondard radar. Same for the Hawkeye; I dont' recall seeing any in camo - course, that don't mean there weren't any. Whisky Cobra, same thing - do it with decals. T-6 has been done for several years -- actually, it's a Harvard. Done by me. Somewhere around her allenjb has an Israeli AF aircraft listing -- it should have all actually used, plus a few 'odd-balls'... Wrench kevin stein
  18. On Star my ass!!! Get a Lo-Jac!!! "Mr Stein, this is On Star. It appears you RF-4C has been stolen. We're dispatching SAR teams to it's location, but don't hold your breath that it hasn't been parted out to keep other Phantoms airborne" So, that's what that little blue button on the mirror does..... Wrench kevin stein
  19. "Cobra 1 check fire! Check fire! Friendly fire reported in your area" Opps...did I just shoot down Snoopy.......again??? Never have seen that twerp do his job! (as in a previous thread here) Sparky, have you checked AS missions in the WW2 maps??? Just for S&Gs, run a few and let me know. They all seem to be working for me. Wrench kevin stein
  20. File Name: WW2 Solomons Islands Upgrade File Submitter: Wrench File Submitted: 17 Jan 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.5 Website: No Information Solomons Islands Terrain Upgrade: For WW2 PTO mods The first of several... This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder. It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here. You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals! And follow the fairly simple instructions in the enclosed readme. Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!! Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!! Happy Hunting! Wrench kevin stein Click here to download this file
  21. WW2 Solomons Islands Upgrade

    Version

    385 downloads

    Solomons Islands Terrain Upgrade: For WW2 PTO mods The first of several... This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder. It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here. You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well. It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! = If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals! And follow the fairly simple instructions in the enclosed readme. Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!! Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!! Happy Hunting! Wrench kevin stein
  22. Having templates would probably be a good place to start...and there, unfortunately, aren't any. For the stock WoV or ADs; not that I've ever seen. They could be made however...with much work. Personally, I can't think of a more useless aircraft for the IDF ... what would they use it for? To replace the Vatours? Remember, it was originally designed as a low-level nuclear strike aircraft (and I can see the neighbors getting more than a little worried about THAT - to say nothing of the Bear in the far North*). As a bomber, it would be a great penetrator to hit the pesky targets across the Suez Canal, or up into Syria... but it's defensablity if low, when compared to others they had (Mirage IIIC comes right to mind) Not saying it couldn't fight...you just don't want to risk mixing it up with all the Frescos and Fishbeds (and yes, I KNOW Thuds killed some MiGs is SEA). Believe me, as the King of What If..., it's already been considered. (there's an IDF Hunter available...) Wrench kevin stein * can you say 'one-way mission'??? I remember, as a kid -possibly during the 73 war- when things were looking reaaaly bad, some speculation of IDF Phantoms reaching as far as Moscow, armed with Nukes. To say nothing of Damascus, Cario, Bagdad,.....etc. If push came to shove, and the end was near... well, my cousins tend to remember Masada, the Warsaw Ghetto...
  23. Which version of the game? SF? WoV? WoE??? My revamped Lybia has a serious problem with anti-shipping missions. There's an upgrade to my upgrade that, iirc, fixes that. I never did figure out why it pointed me to the middle of Sahara desert...aliens maybe?? If you create 'convoy' stations via the targets ini, you can be tasked to hit them. (WW2 Lybia does this) Do you get a error message with the CTD??? If your missing the ships, that'll happen. If routes aren't defined, that'll happen. If the terrain dosen't support AS missions (Range, Red Range, ANW series), that might happen. The stock SF campaign had AS missions -- I remember playing them. Never played the campaing in WoE, but they're there in single missions. WoV, oth, propably don't -- not much to shoot at in Southeast Asia (don't want to offend the Russkies and Chinese folks whilst blowing up their ships as they bring impliments of dee-struction to the enemy - no, sorry, can't do it!) Wrench kevin stein
  24. Lockheed P-38 Lightning series (by Wolf257 and Others) Whilst tweeking the PTO terrains this week, I finally figured out just why I couldn't get the drop tank and bombs and etc to show on the various marks of the P-38. It'd been staring me in the face for almost 3 years now...which goes to prove that even I'm still human...what a horrible thought!!! Anyway, it resloved down to a simple misspelling, or actually mis numbering in the loadout ini. In the data ini, just make sure that "USAF" is the ONLY attachment type availble. No other edits are needed there... If anyone want to know what the glitch was, the "0" was missing in front of the loadout numbers... Loadout ini: my P-38F mod: P-38H/J/L You'll note I've given you drop tanks for ALL air-to-air missions. This may not be historicall correct for all theatres of operation. But, I've chosen to err on the side of 'having more fuel for them long over-water flights'. You can always remove them, if you wish, for the shorter ranged missions. Also, don't forget that the rocket 'Christmas Tree' isn't available before 1944, and only on the later models. Wrench kevin stein
  25. http://forum.combatace.com/index.php?autom...ode=sst&id=5841 File Name: A6M5 Zero Skin and Ini Update Pak File Submitter: Wrench File Submitted: 17 Jan 2008 File Updated: 9 Feb 2008 File Category: Japanese Aircraft File Version: 2.00 Website: No Information A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook. The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers. I've also given you some other gunsight tgas, so you can choose between them. = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! = And, obviously, you must have AD's Zero's installed to use the package.... Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means Happy Hunting! Wrench Kevin Stein Click here to download this file
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