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Everything posted by Wrench
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Calling Lexx!
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have, sitting here, a tweeked out A-4F pit (with A-A hud) that could possibly be used as a stand-in pit for later model MiG-21s/J-7s Now, we all know it ain't quite right, but it does work, and not too badly. (recalibrating the gauges for metric will be a real PIA!) My question...what is this part called???? this damn bulkhead thingy is basically what's holding me up... if I can drop it out of sight, and give a better over-the-shoulder view, this really might be a workable alternative, until a real one shows up. I've looked into the a-4f_cockpit.lod with the hexedtor, and just can't find the name (unless its something stupidly simple like 'sides'??) Anyway, thanks for looking! Wrench kevin stein -
Calling Lexx!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's definately the mesh name...Otto, you SOOOO tricky!!! But you all are right about the canopy...even after turning the fuselage on (ShowFromCockpit=TRUE), along with the broken glass, we have a single sided lod, that leaves a conspicious gap. (among other problems). This is also visbile from the outside, looking aft of the seat. The cockpit/fuse hump disappears. Well, even though it looks cheesy...it do work!! So, lets call this one a partial success. The HUD looks nice, though Wrench kevin stein -
Calling Lexx!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's probably the one I deleted, after making one out of the Beaufighters pit...hmm. off to look!! Hadn't thought about the canopy bits...nuts!! Wrench kevin stein -
MiG-21UM "Mongol-B" Trainer
Wrench replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I love the Czech stress team skin!!! But I asked for mahogany canopy rails and cockpit trim, NOT mahogany wings!!!! Brick lines wheel wells... well, if the aircraft get overturned and is sitting on it's back, we can use them for BBQ pits!!! No, really...super job guys!! More 2-seaters are fun!! Wrench kevin stein -
Ki-201B Kageryu "Night Dragon"
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Ki-201B Kageryu "Night Dragon" File Submitter: Wrench File Submitted: 10 Feb 2008 File Updated: 29 May 2009 File Category: Axis Fighters Ki-201B Kageryu 'Night Dragon' A "What If..." aircraft for SF/WoV/WoE WW2: 46 PTO installs This is modification of the Dev A-Team's Me-262B NachtJager into a 'What If...' version as could have been used by the Imperial Japanese Army Air Force, during late 1945 through the end of the war in the 'Secret Weapons of the Pacific' world of WW2:46. This is a complete aircraft, with all the needed parts supplied; ready to unzip, install, and fly away. This skin, being completly fictional, represents the 100th Independant Air Company, 5th Chutai There are NO individual aircraft numbers for these aircraft; is it assumed that there were/are very few produced, possibly as little as 6 or 8, and had none assigned. A new Revi 16 gunsight has also been included. I've also taken the liberty of giving this aircraft an Allied codename. Since it's based off a wholy German design (and I'm assuming ATI would know this), I've called it "Franz" A new, WoE-style Hangar Screen has been privided as well. Only available in this mod!! ==YOU MUST HAVE THE LATEST WEAPONS PACK WITH THE WW2 WEAPONS!! == ==You WILL be using the Weapons Editor to Add a New Weapon - Make sure you have the latest version!== Please see the enclosed readme for (once) simple, easy to follow install instructions Happy Hunting! Wrench kevin stein IMPORTANT NOTE: This is a PERMISSION aircraft ONLY!!! It is not to be included in any mods without express, written consent of the Dev A-Team. It is not to be shared in any other way!! Even though I, The Wrench, am a Freeware Signatory, this mod, and any other mods of DAT Procudts are NOT covered by the Freeware Treaty. Click here to download this file -
Can't get carriers to show up in Korean war mod.
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
interestering to note the 'fixed' ships...the DDs are definatley NOT moving (look at the smoke), and CV definately IS...ture, the destroyers ARE fixed in place via the targets ini.... Also looks like the facing of the DDs could be changed, or I'm assuming the game generates it's own wind direction, on a per mission basis?? The destroyers could always be moved outwards from the center point; perhaps add 1000 to every position number? Target[001].Type=DD Target[001].Offset=1320.07,1860.34 Target[001].Heading=267 and so on Wrench kevin stein ps: be nice to have a little AO (fleet oiler) to add to the 'task force' -
Il-2 vs Il-10
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If I remember right, the 10 is also a single seater; no rear gunner I have a 'stand-in' version in my KAW install, still using the IL-2, the summer skin, and just stuck some NKAF insignia on it. Needs a slight decal tweek to the SovNum on the tail (just a little too large). Other than that, it's a semi-done deal. I'll try and post a couple of screenies when I can. Wrench kevin stein -
Can't get carriers to show up in Korean war mod.
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That cause it came out before carrier ops were implimented...it's an easy fix just add the "CarriedBase=TRUE", change the base size to small and double check the tailhook. This is what I have in mine: There was a change in spelling of 'arrestor' as I recall Wrench kevin stein -
Can't get carriers to show up in Korean war mod.
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is the explination I was looking for!!! Now I understand how and why it works! So the campaign engine adds it, as long as the station is defined. That's a big help in object/target area placement Thanks Gocad!! Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Capun: I'll go back and recheck them.... thinking back on how they were set up at the strongpoints, there's a disticnt possibility they were shooting themselves in the foot (firing angles into the berms in front of them!!!) Wrench kevin stein -
Terrain editor Help
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Part of the problem (other than my thickheadednes....) was I had the original 2003 version!!! Went and got the new one, extracted all the desert tiles, coverted the tgas to bmps, put them in the TE folder,...went to load the stock terrain.... and nothing happened!!! excepting the damn editor crashing. No progress bar, I can open the heightfield thingy (the green/blue mapish do=hicky). But nothing else seems to work. I've got 3 maps sitting here; Modern Darwin (one backup copy that works...thank the Great Maker i was smart enough to do that!!!), SoCal, and ASW... Me thinks I'm going to take a deep breath, forget about learning the TE, and just stick to target placements. I"ll let you guys handle the rest. The thing that really makes me mad, is that I can't even begin to think of profanity scathing enough for how I feel!!! Well, I better finish the hangar screen for the Karuy nightfighter somebody must be waiting for...and skin the pontoons on the FloatFires....at least I can do that!!!! Wrench kevin stein -
Where to buy WOV/SF?
Wrench replied to delta6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aren't both (well, SFGold, anyway) available for purchase/download over at 3rdWire.com???? Wrench kevn stein -
Screenshot posting help !
Wrench replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MS Paint!!!???? Geezzus... go get IrfanView, it's free and does lots of interesting stuff. Wrench kevin stein -
Download Sections Reorganzied
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, you both have my thanks!!!! Have a cold one on me, bros!!! EDIT: there's 2 german bombers/attack planes in the Allied Bomber section; Hs-129 and Ju-188 And before he says it, doncha think Zur's P11 should have it's own section???? Wrench kevin stein -
Terrain editor Help
Wrench replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok...rereading the threads in the other forums.... How DOES one get the texturelist???? If that's all I need for flattening SoCal....plus the tile bmps in the TE folder!! - that was never covered!!! We REALLLLYY need a detailed turorial for this stuff... Wrench kevin stein -
MiG Templates
Wrench replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A quick look a the bmp for the 15bis and 15UTi, show the wing and tail identically mapped. The body is different for the UTI, and it adds the 'nose.bmp'. Looks like the canopy and extra stuff for the 2 seater is there. There's always the long way...make a new template from the existing bmps. Lots of time consuming, eye-crossing work, but then you'll have a template to work off of. (I should know!!! I've made a few of 'em!!) Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I used them in Desert Storm...they explode on firing, but I never figured out what caused it. Defective ammo? Damn lowest bidders!!! The D-20 (from Pasko) and M-59 I made for Iran work perfectly! (think I used the KS-19). Wrench kevin stein -
Can't get carriers to show up in Korean war mod.
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have you added the CVA-34 to the types ini?? I know the targets ini (at least the one I'm working on) calls out "Carrier Station" for some of the TFs, but I don't think the actual ship is declared. Wonder if that would be part of the problem...???? Example: It just says it's a carrier station...my question is, how does the game engine (or even the terrain engine) know which/what ship to add??? Or is it an automatic 'given'??? Wrench kevin stein -
Screenshot posting help !
Wrench replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You can use one of the free hosting services, like PhotoBucket, if you don't have a personel website to host them, and then do a copy/paste of the link into the little window (4th from left above, in the reply screen) There's always the Gallery here, too! Looking forward to seeing them! Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Has anyone given any thoughts towards artillery???? We have the M-7 Priest SPG, a working D-20 Russian field piece, working Kaythusa (thanks to MoonJumper), and I'm sure I could knock together something for a US 155 using either the stock KS-12, KS-19, Pakso's KS-19 (a much better looking gun, as it's has a crew), or something from the WW2 installs (the 88 could be turned into something, I"m sure...) Also, how deep in detail do you want buildings??? There's all those really neat objects Polack released (limited) converted from CFS2 pacific objects - some are showing up in my WW2 map rebuilds. There's some nice Quonset huts, warehouse buildings, etc there are a few items that don't work for some reason (one of the pillboxes...it dosen't appear, and stands about 1500 meters tall .. I kept flying into in the Okinawa map). Some might need a slight reskin fro the climate, being much colder than the tropics of SoWesPac. thoughts? Wrench kevin stein -
"I like big butts, and I cannot lie...." Wrench kevin stein
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Fictional Kazakhstan Tiger Moth Skin
Wrench replied to Longestpants's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I love it!!!! Dude!! We need a screenshot!!! Love the trebuchet, btw!!! "Advanced artillery''... Wrench kevin stein -
Korean Air War Complete Mod in WoV?
Wrench replied to vampirella's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Check AvSim??? I don't know if it's there, but it's worth a look!! Wrench kevin stein -
Soviet A2A Missile Weapons Pack Project
Wrench replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wasn't gonna do this, ....wondering about copyright issues..... but.... I have Yefrim Gordon's book "Soviet Air-Launched Weapons Since WW2" on pdf. It'll be over 65 megs, zipped (for some reason, pdf's don't seem to compress much - it's about 67 unzipped) I can make it available, if there's enough interest....or if I can find the site were I got it from (have an idea), I'll post a link. On a side note, what about the PRC weapons??? Been working on trying to fix the J-7 series we got late last year, and I'm running into (LOTS) of issues. We may need to expand the PLAAF weapons by copying some of the Soviet RP and bombs and such like. Wrench kevin stein -
Korean War Mod for WOE
Wrench replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now I remember why I never quite finished this...my Korea SF install is unstable; either something in the install, or more likely a 'bad' spot on the HD. Nevertheless, I was able to retrieve everything. I've rebuilt a new WoE install, and I'll have to go through each target area and make sure things are working. I DO remember problems with the usual suspects ... the truck depots and factory centers 'ground plattes' disappear, in some cases, due to un-flattened areas. I can fix this relatively easily...as they're the Target001 item, and usually placed at 0,0, I can just make the flag for the offending country, and place IT there. That removes that problem, but some terrain flattening might still be necessary for some areas (most noticalbe in cities, where I've added the truck depots and such like. On some, I just removed the platte. Still need to check ship placements; I know I've got docked vessels at Pusan, Wonson and Vladivostok - whch includes a full army and navy base, plus the airfield Next question - do we add the 3rd area (Russia) as neutral, or leave it enemy? Historically...well,we all know it got attacked by mistake speaking of historicality, I'm pretty sure some of the factories and depots are NOT correctly placed. It's livable, though Now, this version has the rivers and the deep canyons at Toko-Ri, so Armed Recon missions get quite 'interesting' -- watching the trucks climb vertricle cliff faces (even Hummer can't do that! Or Land Rovers!) And the bridges I placed do NOT span the massively wide canyons. Once I get things together, I'll shoot you a PM, Brain32, and you can see what's up. Found 3 of the screenies... some factory somewhere... Yalu River bridges.. Wrench kevin stein