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Everything posted by Wrench
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Anybody speak Japanese?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just debating if I want to make tail number decals...I'm assuming a veeerrryyy low production (like around 6 aircraft). So the 5th Sentai of the 100 Indpendant Air Company might not have any individual aircraft numbers. Plus, I need to make a hangar screen (of some type), and more importantly, get permission from my Dev A-Team-mates. Even though I'm on the Team, I still ask!! Wrench kevin stein -
"Yak-12"
Wrench replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Reported as "broken"....very odd. Museli, try uploading/updating again, please? thanks! Wrench kevin stein -
F-89D Scorpion, 64th FIS
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5934 File Name: F-89D Scorpion, 64th FIS File Submitter: Wrench File Submitted: 2 Feb 2008 File Updated: 7 Feb 2008 File Category: F-89 and F-94 File Version: No Information Website: No Information F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein Click here to download this file -
Version
126 downloads
F-89D "Scoprion", 64th FIS skin for SF/WoV/WoE Forgot I'd finished this, and forgot to upload.... Just another skin for Monty's F-89D Scorpion. This represents the 64th Fighter Interceptor Squadron, approximately 1956, when based at Elemendorf, AK. The squadron leader, Capt. Arthur Bourque, has his aircraft carrying the nose art that was carried on his P-61 'Black Widow' during WW2. 100% accuracy is NOT claimed on the serial numbers (excepting Capt Bourque's aircraft), but they are actual production numbers as used on D Scoprions. Some might even be the right ones!!! Simple install instructions are in the enclosed readme.txt. Happy Landings! Wrench kevin stein -
Is there a fix for the F4U-4 prop problem in Korean air war mod?
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
2 different models with 2 different skin mapping, therefore incompatable with each other. Are you speaking of my -4 mod, using Wolf257's -1 as the base, vs the MF's Corsairs??? Completley different. Although their cockpit is MUCH nicer, and easily usable Which one has the prop prob?? Wolf's works fine for me...and I'm not familiar with the MF's version screenies??? Wrench kevin stein -
Weapons editor for WoE?
Wrench replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It even works in First Eagels, too. The latest one IS in the weapons pak. Don't forget to run it in Win98 compatibility mode!! Wrench kevin stein -
Okinawa (WW2) Terrain Upgrade
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Okinawa (WW2) Terrain Upgrade File Submitter: Wrench File Submitted: 1 Feb 2008 File Updated: 4 Mar 2008 File Category: Terrains File Version: 1.75 Website: No Information Okinawa Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here. Follow these instructions herein =EXACTLY= and you should have no problems. In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too. Happy Hunting! Wrench Kevin Stein ps: the screenie above is just a nice, generic shot; nothing special! Click here to download this file -
Okinawa (WW2) Terrain Upgrade
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks Sparky!!! Wrench kevin stein -
Okinawa (WW2) Terrain Upgrade
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I don't know the exact link but Spakomatic got his over at AvSim. Registration is requried for d/loads. If you can't find it, let me know. I'll see what I can do... Wrench Kevin Stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
f*** ME!!!! That is out standing!!! Just like how I remember it from the old 360 Pacific game!!! But a lot better detailed! Now, we must needs think about Airmines... Would it even need a skin, or just have a 'black' material assigned to the 3ds file??? She carried no markings...so....no worries about decals or insignia Julhelm pulls another rabbit out of the hat!! Wrench kevin stein Talos: TMI on unwarpping you missile!!! -
Version
442 downloads
Okinawa Terrain Upgrade: For WW2 PTO mods This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line) You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here. Follow these instructions herein =EXACTLY= and you should have no problems. In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too. Happy Hunting! Wrench Kevin Stein ps: the screenie above is just a nice, generic shot; nothing special! -
My sick imagination
Wrench replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Only if they're sitting on a LOT of pillows!!! Wrench kevin stein -
genderratio=
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Sheeeshh... You ought to be glad it's not Male/Female/Other.... Don't ask, don't tell!!! as for voices, maybe the "Queer Eye Guys"????... Wrench kevin stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gotta admit, though...it'd be easy to skin!!!! Wrench kevin stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Canadair: works like a dream too, huh? One of the better 'below the line' tweeks we have. As for the MegaFortress...who do I have to convince...one of my favorite books, and one of the first "flight" sims I played. As to the comment on making one...no harder than any other aircraft (meaning: probably more) as there only exists 1 set of 4 views that I've ever seen...and I have them! And they SUCK!!!! Don't even get me started on talking about the cockpit...and we're talking the ORIGNAL EB-52I, the Old Dog herself, not the later versions with the SAR spines, 4 engines, FlightHawk bays, etc. Somewhat of an expert...as I built "FOTOD" mission set for Fighters Anthology, several centuries ago.... Wrench kevin stein -
Canards are toys
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Already been done. We even have one that acts like an LLTV/LD Wrench kevin stein -
Question about available dates to fly single missions...
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That info is in the "Creating a New, Era Specific Install'' thread. You should also edit the singlemission.ini years as well Wrench kevinstein -
Hellcat
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I had the WHOLE set of Monograms 1/48 scale navy birds....loved those things! I remember to extnd the tailwheel on the Hellcat, you had to pull the hook out. Good thing is, I've got plenty of data for VMF(N)-542, and 'some' infor for VF(n)-107. Just need decaling now. Still fiddlling this window...I've moved the decal back nearly 10 meters, and it still covers the windscreen....very strange...maby Ill try resizing it down to 64/64... more later... Wrench kevin stein -
Hellcat
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That works; it definately covers the back window. Unfortunately, it covers the windshiedl as well!!! Oddly enough, you can see right through it from the inside; both sitting in the cockpit, and looking through it with the outside view. I shot Geo an email...see what he comes back with. If not, we'll just 'pretend' the window isn't there (cause I'm sure not re-doing all my research and reskin in for -3E/N, as we don't have an AN/APS-4 to sling under the wing) You all don't really care, right, if the window covered or not??? Wrench kevin stein -
A little more specific information is needed to help you out.... Wrench kevin stein
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Bug when using Israeli Shafrir AA missile?
Wrench replied to Miracles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Why move a 50 meg file, when with a little simple text edit, you can accomplish the same thing? From my WoE "Mid East Install": It's called the cat pointer trick, and is covered in the Knowledge Base "Getting Third Party Terrains to Work" (or a title similiar) Wrench kevin stein -
A-4 weirdness
Wrench replied to Corktip_14's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool! But, do we need to give MannieB more ideas??? The guy spends all his time flying under bridges, through hangers - and hangar decks on carriers...(side to side, not lengthwise) Would be nice to have a few physical features on the map to do this with!! Wrench kevin stein -
Formosa Strait Terrain
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Have all the fixes been posted for those new PLAAF birds???? I remember after their release, somebody was working on updating/finishing the ini problems... Wrench kevin stein -
How to add SAM sites?
Wrench replied to Vigilant's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Most definately. That turorial covers adding a ground object.Adding a SAM site is the same as adding a shipwreck, or parked plane or Grandmas outhouse. With one additional step... You're creating a new "target area", which is no different. Finding the cordinates (the 'camera position') Other than laying out all the objects and figuring out their offsets and facing. Here's a little quote from the shipwreck's doc that might be helpfull...bold added for this example The critical wording here is "creating a new target area" You post above show's you done so...but you must remember the game only populates the region when the player is close by -- I don't know the exact distance. So if you go wandering over there, say the sites near Berlin, and you're flying over Paris, it aint gonna show. I'm assuming the operational dates for the launchers and radar are correct?? I'd also suggest loosing the rest of the date info, just use "1985" the game seems to "assume" January 1st. You might also want to change the "ActiveYear=" in the types ini data to match that shown in the data inis for the SquarePair and Gammon. Make sure the "Name" matches the folder and/or ini name of the object your trying to add. The full name can be anything you want. That Name should also match the LOD name, to be safe. I had no problems getting the Gammons to show in the SoCal map -as a specificed target type and location ... don't fly too far south from San Deigo...these f***ers have realllly long legs!! Wrench kevin stein -
F-100A "Rehab" of the ROCAF.
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Definately! I want to study those inis...and see how they 'moved' the things!!! Wrench kevin stein